添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -285.6, z = -285.6 },
size = { x = 571.3, z = 571.3 },
born_pos = { x = 0.183, y = 0.014, z = 14.492 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = -285.6, z = -285.6 }
}
-- 所有的区块
blocks = { 41004 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -285.6, z = -285.6 }, max = { x = 285.6, z = 285.6 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

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-- 所有的group
groups = {
{ id = 241004001, refresh_id = 1, pos = { x = 1.096, y = 0.034, z = 8.209 } },
{ id = 241004002, refresh_id = 1, pos = { x = -0.181, y = 0.034, z = -9.743 } },
{ id = 241004003, refresh_id = 1002, pos = { x = 5.351, y = 0.034, z = 1.013 } }
}

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-- 基础信息
local base_info = {
group_id = 241004001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70950010, pos = { x = -0.286, y = 0.034, z = 23.197 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1002, gadget_id = 70950011, pos = { x = -0.032, y = 0.384, z = -23.239 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1003, gadget_id = 70900205, pos = { x = -2.386, y = -4.779, z = 8.892 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "stage", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1002, 1003 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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-- 基础信息
local base_info = {
group_id = 241004002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70360010, pos = { x = -0.028, y = 0.102, z = 0.003 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1002002, name = "GADGET_CREATE_2002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_2002", action = "action_EVENT_GADGET_CREATE_2002" },
{ config_id = 1002003, name = "SELECT_OPTION_2003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2003", action = "action_EVENT_SELECT_OPTION_2003", trigger_count = 0 },
{ config_id = 1002004, name = "SELECT_OPTION_2004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2004", action = "action_EVENT_SELECT_OPTION_2004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2001 },
regions = { },
triggers = { "GADGET_CREATE_2002", "SELECT_OPTION_2003", "SELECT_OPTION_2004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_2002(context, evt)
if 2001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_2002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 241004002, 2001, {177}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2003(context, evt)
-- 判断是gadgetid 2001 option_id 177
if 2001 ~= evt.param1 then
return false
end
if 177 ~= evt.param2 then
return false
end
-- 判断变量"stage"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 241004001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2003(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241004003, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 删除指定group 241004002 指定config2001物件身上指定option177
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 241004002, 2001, 177) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组241004002中 configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 241004002, 2001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2004(context, evt)
-- 判断是gadgetid 2001 option_id 177
if 2001 ~= evt.param1 then
return false
end
if 177 ~= evt.param2 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 241004001) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2004(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241004003, suite = 5 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 删除指定group 241004002 指定config2001物件身上指定option177
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 241004002, 2001, 177) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组241004002中 configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 241004002, 2001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 将本组内变量名为 "monster_wave_re" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "monster_wave_re", 0, 241004003) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 关闭当前已显示的通用提示栏
if 0 ~= ScriptLib.sendCloseCommonTipsToClient(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : close_common_tips")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 241004003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3001, monster_id = 20011201, pos = { x = 7.314, y = 0.034, z = -7.672 }, rot = { x = 0.000, y = 346.531, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3002, monster_id = 20011201, pos = { x = -8.049, y = 0.034, z = -7.875 }, rot = { x = 0.000, y = 21.465, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3003, monster_id = 20011201, pos = { x = -3.734, y = 0.034, z = 8.975 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3004, monster_id = 20011201, pos = { x = -3.538, y = 0.034, z = -9.618 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3005, monster_id = 20011201, pos = { x = 3.541, y = 0.034, z = 8.876 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3006, monster_id = 20011201, pos = { x = -11.346, y = 0.034, z = -1.164 }, rot = { x = 0.000, y = 83.400, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3007, monster_id = 20011201, pos = { x = 11.732, y = 0.034, z = -0.866 }, rot = { x = 0.000, y = 270.084, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3008, monster_id = 21010301, pos = { x = 5.281, y = 0.034, z = 8.448 }, rot = { x = 0.000, y = 198.800, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3009, monster_id = 20011301, pos = { x = 0.164, y = 0.034, z = -11.233 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3010, monster_id = 21010701, pos = { x = 0.118, y = 0.034, z = 9.744 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3011, monster_id = 21020201, pos = { x = 0.162, y = 0.034, z = -17.049 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, affix = { 1028 }, isElite = true },
{ config_id = 3012, monster_id = 21020101, pos = { x = 0.171, y = 0.034, z = -14.610 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3013, monster_id = 20011201, pos = { x = -11.043, y = 0.034, z = 11.071 }, rot = { x = 0.000, y = 146.360, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3014, monster_id = 20011201, pos = { x = 10.839, y = 0.034, z = 11.020 }, rot = { x = 0.000, y = 205.201, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3016, monster_id = 21010301, pos = { x = -0.018, y = 0.034, z = -12.808 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3017, monster_id = 20011201, pos = { x = -9.312, y = 0.034, z = -2.488 }, rot = { x = 0.000, y = 60.720, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3018, monster_id = 20011201, pos = { x = 8.601, y = 0.034, z = -3.951 }, rot = { x = 0.000, y = 299.700, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3019, monster_id = 20011201, pos = { x = -8.173, y = 0.034, z = 6.275 }, rot = { x = 0.000, y = 133.400, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3020, monster_id = 21010301, pos = { x = 0.123, y = 0.034, z = 8.695 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3027, monster_id = 20011201, pos = { x = 2.237, y = 0.034, z = -9.696 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3028, monster_id = 21010301, pos = { x = -5.587, y = 0.034, z = 8.270 }, rot = { x = 0.000, y = 157.400, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3029, monster_id = 20011201, pos = { x = 8.232, y = 0.034, z = 5.868 }, rot = { x = 0.000, y = 230.800, z = 0.000 }, level = 1, drop_id = 11010210 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3030, gadget_id = 70900205, pos = { x = 6.178, y = -1.176, z = 3.136 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003022, name = "ANY_MONSTER_DIE_3022", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3022", action = "action_EVENT_ANY_MONSTER_DIE_3022", trigger_count = 0 },
{ config_id = 1003031, name = "ANY_MONSTER_LIVE_3031", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3031", action = "action_EVENT_ANY_MONSTER_LIVE_3031" },
{ config_id = 1003032, name = "ANY_MONSTER_DIE_3032", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3032", action = "action_EVENT_ANY_MONSTER_DIE_3032" },
{ config_id = 1003033, name = "ANY_MONSTER_DIE_3033", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3033", action = "action_EVENT_ANY_MONSTER_DIE_3033" },
{ config_id = 1003034, name = "ANY_MONSTER_DIE_3034", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3034", action = "action_EVENT_ANY_MONSTER_DIE_3034" },
{ config_id = 1003035, name = "CHALLENGE_SUCCESS_3035", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3035" },
{ config_id = 1003036, name = "CHALLENGE_FAIL_3036", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3036" },
{ config_id = 1003037, name = "ANY_MONSTER_DIE_3037", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3037", action = "action_EVENT_ANY_MONSTER_DIE_3037", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false },
{ config_id = 2, name = "monster_wave_re", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3030 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 3001, 3002, 3003, 3004, 3005, 3027 },
gadgets = { 3030 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_3031", "ANY_MONSTER_DIE_3032", "CHALLENGE_SUCCESS_3035", "CHALLENGE_FAIL_3036" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 3006, 3007, 3008, 3009, 3010, 3028 },
gadgets = { 3030 },
regions = { },
triggers = { "ANY_MONSTER_DIE_3033", "CHALLENGE_SUCCESS_3035", "CHALLENGE_FAIL_3036" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_4,
monsters = { 3011 },
gadgets = { 3030 },
regions = { },
triggers = { "ANY_MONSTER_DIE_3034", "CHALLENGE_SUCCESS_3035", "CHALLENGE_FAIL_3036" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = suite_5,
monsters = { 3016, 3017, 3018, 3019, 3020, 3029 },
gadgets = { 3030 },
regions = { },
triggers = { "ANY_MONSTER_DIE_3037" },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = ,
monsters = { 3012, 3013, 3014 },
gadgets = { 3030 },
regions = { },
triggers = { "ANY_MONSTER_DIE_3022" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3022(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 241004003) ~= 0 then
return false
end
-- 判断变量"monster_wave_re"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave_re") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3022(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241004002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 针对当前group内变量名为 "monster_wave_re" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave_re", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
-- 开启通用UI提示,标题和文本内容配置ID对应TextMapData表中的ID名0字段控制该UI提示栏的显示时间填为0时为一直显示
if 0 ~= ScriptLib.sendShowCommonTipsToClient(context, "", "UI_COMMON_TIPS_TEXT_AVATAR_TRY_OUT", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : show_common_tips")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_3031(context, evt)
if 3001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_3031(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为1的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 1, 241004003, 13, 0, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3032(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 241004003) ~= 0 then
return false
end
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3032(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 241004003, 3)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3033(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 241004003) ~= 0 then
return false
end
-- 判断变量"monster_wave"为2
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3033(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 241004003, 4)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3034(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 241004003) ~= 0 then
return false
end
-- 判断变量"monster_wave_re"为3
if ScriptLib.GetGroupVariableValue(context, "monster_wave_re") ~= 3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3034(context, evt)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_3035(context, evt)
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 241004001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241004002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_3036(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241004002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241004003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3037(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 241004003) ~= 0 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 241004001) ~= 1 then
return false
end
-- 判断变量"monster_wave_re"为0
if ScriptLib.GetGroupVariableValue(context, "monster_wave_re") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3037(context, evt)
-- 添加suite6的新内容
ScriptLib.AddExtraGroupSuite(context, 241004003, 6)
-- 针对当前group内变量名为 "monster_wave_re" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave_re", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end

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