添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,30 @@
-- 地图配置
scene_config = {
begin_pos = { x = -50.0, z = -80.0 },
size = { x = 200.0, z = 300.0 },
born_pos = { x = 0.000, y = -7.391, z = 75.412 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
born_point_list = {
{ pos = { x = 0.000, y = -7.391, z = 86.978 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 2.452, y = -7.391, z = 89.640 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -2.650, y = -7.391, z = 89.701 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 0.000, y = -7.184, z = 92.496 }, rot = { x = 0.000, y = 180.000, z = 0.000 } }
},
die_y = -10,
city_id = 3,
vision_anchor = { x = -50.0, z = -80.0 }
}
-- 所有的区块
blocks = { 40952 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -50.0, z = -80.0 }, max = { x = 150.0, z = 220.0 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,7 @@
-- 所有的group
groups = {
{ id = 240952001, refresh_id = 1, pos = { x = 0.034, y = 0.002, z = 0.015 } },
{ id = 240952002, refresh_id = 1, pos = { x = -1.196, y = 0.002, z = 1.381 } },
{ id = 240952003, refresh_id = 1001, pos = { x = -1.730, y = 0.002, z = -0.594 } },
{ id = 240952004, refresh_id = 1, pos = { x = -3.121, y = 2.041, z = -41.910 } }
}
@@ -0,0 +1,178 @@
-- 基础信息
local base_info = {
group_id = 240952001
}
-- DEFS_MISCS
local defs = {
--GroupID
group_id = 240952001,
--控制挑战开始的操作机关configID
starter_configID = 1001,
--随机时间轴。每个轴上数字间隔8~15秒,请人力随机
RandomTimeAxis = {
{2,18,38,56,81,99,115,133,148,165,180,196,211,235,257,276,300,315,330,349,367,383,400,416,431,449,471,487},
{1,17,36,53,69,89,109,134,158,173,197,213,231,249,264,289,305,324,347,362,385,407,429,453,473,491},
{2,19,42,61,85,104,128,146,167,190,209,232,255,271,288,307,327,348,368,393,412,430,455,477,500},
},
--配置每次几个洞口发球
random_thunderhole_sum = {
min = 1,
max = 2,
},
--洞口物件放在哪个suit里了
thunderhole_suite_index = 1
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70360010, pos = { x = -0.038, y = -0.054, z = 0.035 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop },
{ config_id = 1004, gadget_id = 70330086, pos = { x = 9.189, y = 0.002, z = -0.064 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 1005, gadget_id = 70330086, pos = { x = -9.309, y = 0.002, z = -0.047 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 1002, shape = RegionShape.CUBIC, size = { x = 50.000, y = 20.000, z = 4.000 }, pos = { x = 0.037, y = 2.606, z = 23.903 } }
}
-- 触发器
triggers = {
{ config_id = 1001002, name = "ENTER_REGION_1002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1002", action = "action_EVENT_ENTER_REGION_1002", forbid_guest = false },
{ config_id = 1001003, name = "SELECT_OPTION_1003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_1003", action = "action_EVENT_SELECT_OPTION_1003", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "challenge", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1004, 1005 },
regions = { 1002 },
triggers = { "ENTER_REGION_1002", "SELECT_OPTION_1003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_1002(context, evt)
if evt.param1 ~= 1002 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1002(context, evt)
-- 改变指定group组240952001中, configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240952001, 1001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240952001, 1001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_1003(context, evt)
-- 判断是gadgetid 1001 option_id 7
if 1001 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_1003(context, evt)
-- 改变指定group组240952001中, configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240952001, 1001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240952002, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240952003, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 删除指定group 240952001 ;指定config1001;物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240952001, 1001, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
return 0
end
require "V2_0/ThunderHole"
@@ -0,0 +1,81 @@
-- 基础信息
local base_info = {
group_id = 240952002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70950009, pos = { x = -0.006, y = 0.040, z = 0.029 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 2001 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,212 @@
-- 基础信息
local base_info = {
group_id = 240952003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3002, monster_id = 25080201, pos = { x = 0.063, y = 0.002, z = -6.062 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, pose_id = 1 },
{ config_id = 3003, monster_id = 25010301, pos = { x = 10.667, y = 0.002, z = -8.228 }, rot = { x = 0.000, y = 330.000, z = 0.000 }, level = 1 },
{ config_id = 3004, monster_id = 25010301, pos = { x = 0.200, y = 0.002, z = -16.064 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3005, monster_id = 25010301, pos = { x = -13.243, y = 0.002, z = -8.841 }, rot = { x = 0.000, y = 30.000, z = 0.000 }, level = 1 },
{ config_id = 3006, monster_id = 25080301, pos = { x = -7.997, y = 0.002, z = -1.090 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, pose_id = 1 },
{ config_id = 3008, monster_id = 25080201, pos = { x = 6.755, y = 0.002, z = -0.846 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, pose_id = 1 },
{ config_id = 3010, monster_id = 25100201, pos = { x = 0.290, y = 0.002, z = 8.653 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, affix = { 1007, 6105 }, pose_id = 1 },
{ config_id = 3011, monster_id = 25010501, pos = { x = -12.793, y = 0.002, z = 12.366 }, rot = { x = 0.000, y = 150.000, z = 0.000 }, level = 1 },
{ config_id = 3012, monster_id = 25010501, pos = { x = 0.089, y = 0.002, z = 17.397 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 3013, monster_id = 25010501, pos = { x = 12.474, y = 0.002, z = 11.764 }, rot = { x = 0.000, y = 210.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3001, gadget_id = 70900205, pos = { x = -9.353, y = -0.220, z = -1.072 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003007, name = "ANY_MONSTER_LIVE_3007", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3007", action = "action_EVENT_ANY_MONSTER_LIVE_3007" },
{ config_id = 1003009, name = "ANY_MONSTER_DIE_3009", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3009", action = "action_EVENT_ANY_MONSTER_DIE_3009" },
{ config_id = 1003015, name = "CHALLENGE_FAIL_3015", event = EventType.EVENT_CHALLENGE_FAIL, source = "", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3015" },
{ config_id = 1003016, name = "CHALLENGE_SUCCESS_3016", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3016" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3001 },
regions = { },
triggers = { "CHALLENGE_FAIL_3015", "CHALLENGE_SUCCESS_3016" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 3002, 3003, 3004, 3005, 3006, 3008 },
gadgets = { 3001 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_3007", "ANY_MONSTER_DIE_3009", "CHALLENGE_FAIL_3015", "CHALLENGE_SUCCESS_3016" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 3010, 3011, 3012, 3013 },
gadgets = { 3001 },
regions = { },
triggers = { "CHALLENGE_FAIL_3015", "CHALLENGE_SUCCESS_3016" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_3007(context, evt)
if 3002 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_3007(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为191的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 191, 360, 240952003, 10, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 将本组内变量名为 "challenge" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "challenge", 1, 240952001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3009(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240952003) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3009(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 240952003, 3)
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_3015(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240952003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240952002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 改变指定group组240952001中, configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240952001, 1001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240952001, 1001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 将本组内变量名为 "challenge" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "challenge", 0, 240952001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_3016(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240952002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 改变指定group组240952001中, configid为1004的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240952001, 1004, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240952001中, configid为1005的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240952001, 1005, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 将本组内变量名为 "challenge" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "challenge", 0, 240952001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
@@ -0,0 +1,95 @@
-- 基础信息
local base_info = {
group_id = 240952004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70340012, pos = { x = 0.000, y = 0.000, z = -46.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4002, gadget_id = 70350008, pos = { x = 0.000, y = 2.519, z = -41.621 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004003, name = "DUNGEON_SETTLE_4003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_4003", action = "action_EVENT_DUNGEON_SETTLE_4003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002 },
regions = { },
triggers = { "DUNGEON_SETTLE_4003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_DUNGEON_SETTLE_4003(context, evt)
-- 判断副本成功
if 1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_4003(context, evt)
-- 将configid为 4001 的物件更改为状态 GadgetState.StatueActive
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4001, GadgetState.StatueActive) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,99 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 100.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": 3.93135,
"y": -17.11724,
"z": -80.15497
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "BottomCenter",
"height": 30.0,
"heightType": "Center",
"length": 120.0,
"useHeight": true,
"width": 200.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": false
}
},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": -0.03995743,
"y": 2.509365,
"z": -56.55336
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 2.0,
"y": 2.0,
"z": 2.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": false
}
},
"transRadius": 0.0
}