添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -50.0, z = -80.0 },
size = { x = 200.0, z = 300.0 },
born_pos = { x = 0.000, y = -7.233, z = 87.774 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
born_point_list = {
{ pos = { x = 0.000, y = -7.233, z = 86.934 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 3.022, y = -7.233, z = 89.652 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -2.914, y = -7.233, z = 89.595 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 0.000, y = -7.233, z = 92.222 }, rot = { x = 0.000, y = 180.000, z = 0.000 } }
},
die_y = -10,
city_id = 3,
vision_anchor = { x = -50.0, z = -80.0 }
}
-- 所有的区块
blocks = { 40902 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -50.0, z = -80.0 }, max = { x = 150.0, z = 220.0 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

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-- 所有的group
groups = {
{ id = 240902001, refresh_id = 1, pos = { x = 3.419, y = -0.188, z = -3.922 } },
{ id = 240902002, refresh_id = 1002, pos = { x = -6.598, y = 0.006, z = -6.610 } },
{ id = 240902003, refresh_id = 1, pos = { x = 6.983, y = -0.188, z = -6.552 } },
{ id = 240902004, refresh_id = 1, pos = { x = -3.398, y = 4.103, z = -41.069 } }
}

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-- 基础信息
local base_info = {
group_id = 240902001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70360010, pos = { x = -0.001, y = -0.057, z = 0.040 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop }
}
-- 区域
regions = {
{ config_id = 1003, shape = RegionShape.CUBIC, size = { x = 40.000, y = 10.000, z = 10.000 }, pos = { x = -0.001, y = -0.091, z = 22.761 } }
}
-- 触发器
triggers = {
{ config_id = 1001003, name = "ENTER_REGION_1003", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "action_EVENT_ENTER_REGION_1003", forbid_guest = false },
{ config_id = 1001004, name = "SELECT_OPTION_1004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_1004", action = "action_EVENT_SELECT_OPTION_1004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001 },
regions = { 1003 },
triggers = { "ENTER_REGION_1003", "SELECT_OPTION_1004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_ENTER_REGION_1003(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240902001, 1001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 将configid为 1001 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_1004(context, evt)
-- 判断是gadgetid 1001 option_id 7
if 1001 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_1004(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240902002, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 删除指定group 240902001 指定config1001物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240902001, 1001, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 将configid为 1001 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240902003, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 240902002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 2001, monster_id = 20011304, pos = { x = -0.096, y = 0.006, z = -9.240 }, rot = { x = 0.000, y = 324.818, z = 0.000 }, level = 1 },
{ config_id = 2002, monster_id = 20011304, pos = { x = 8.866, y = 0.006, z = 9.113 }, rot = { x = 0.000, y = 231.117, z = 0.000 }, level = 1 },
{ config_id = 2003, monster_id = 20011304, pos = { x = -10.074, y = 0.006, z = 9.374 }, rot = { x = 0.000, y = 129.715, z = 0.000 }, level = 1 },
{ config_id = 2007, monster_id = 20011103, pos = { x = 12.497, y = -0.060, z = -7.932 }, rot = { x = 0.000, y = 324.818, z = 0.000 }, level = 1, affix = { 6106 } },
{ config_id = 2008, monster_id = 20011101, pos = { x = 10.200, y = 0.109, z = 10.136 }, rot = { x = 0.000, y = 233.123, z = 0.000 }, level = 1 },
{ config_id = 2009, monster_id = 20011101, pos = { x = -11.301, y = 0.175, z = 10.414 }, rot = { x = 0.000, y = 127.912, z = 0.000 }, level = 1 },
{ config_id = 2010, monster_id = 22010304, pos = { x = -7.853, y = 0.002, z = -6.934 }, rot = { x = 0.000, y = 58.664, z = 0.000 }, level = 1, affix = { 6106, 1007 } },
{ config_id = 2011, monster_id = 22010104, pos = { x = 6.647, y = 0.002, z = -7.843 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1007, 6105 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2021, gadget_id = 70900205, pos = { x = 5.726, y = -1.827, z = 6.537 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1002004, name = "ANY_MONSTER_DIE_2004", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2004", action = "action_EVENT_ANY_MONSTER_DIE_2004" },
{ config_id = 1002005, name = "ANY_MONSTER_DIE_2005", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2005", action = "action_EVENT_ANY_MONSTER_DIE_2005" },
{ config_id = 1002006, name = "ANY_MONSTER_DIE_2006", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2006", action = "action_EVENT_ANY_MONSTER_DIE_2006" },
{ config_id = 1002012, name = "ANY_MONSTER_DIE_2012", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2012", action = "action_EVENT_ANY_MONSTER_DIE_2012" },
{ config_id = 1002013, name = "ANY_MONSTER_DIE_2013", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "" },
{ config_id = 1002014, name = "ANY_MONSTER_DIE_2014", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "" },
{ config_id = 1002022, name = "ANY_MONSTER_LIVE_2022", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_2022", action = "action_EVENT_ANY_MONSTER_LIVE_2022" },
{ config_id = 1002023, name = "CHALLENGE_SUCCESS_2023", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_2023" },
{ config_id = 1002024, name = "CHALLENGE_FAIL_2024", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_2024" },
{ config_id = 1002026, name = "ANY_MONSTER_DIE_2026", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2026", action = "action_EVENT_ANY_MONSTER_DIE_2026" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2021 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 2001, 2002, 2003 },
gadgets = { 2021 },
regions = { },
triggers = { "ANY_MONSTER_DIE_2004", "ANY_MONSTER_DIE_2005", "ANY_MONSTER_DIE_2006", "ANY_MONSTER_DIE_2012", "ANY_MONSTER_LIVE_2022", "CHALLENGE_SUCCESS_2023", "CHALLENGE_FAIL_2024", "ANY_MONSTER_DIE_2026" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2004(context, evt)
-- 判断剩余怪物数量是否是2
if ScriptLib.GetGroupMonsterCount(context) ~= 2 then
return false
end
-- 判断变量"monster_wave"为2
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2004(context, evt)
-- 延迟0.5秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 2008, delay_time = 0.5 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2005(context, evt)
-- 判断剩余怪物数量是否是2
if ScriptLib.GetGroupMonsterCount(context) ~= 2 then
return false
end
-- 判断变量"monster_wave"为3
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2005(context, evt)
-- 延迟0.5秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 2009, delay_time = 0.5 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2006(context, evt)
-- 判断剩余怪物数量是否是2
if ScriptLib.GetGroupMonsterCount(context) ~= 2 then
return false
end
-- 判断变量"monster_wave"为4
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 4 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2006(context, evt)
-- 延迟0.5秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 2010, delay_time = 0.5 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2012(context, evt)
-- 判断剩余怪物数量是否是2
if ScriptLib.GetGroupMonsterCount(context) ~= 2 then
return false
end
-- 判断变量"monster_wave"为0
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2012(context, evt)
-- 延迟0.5秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 2011, delay_time = 0.5 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_2022(context, evt)
if 2001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_2022(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为191的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 191, 360, 240902002, 8, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_2023(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240902003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_2024(context, evt)
-- 改变指定group组240902001中 configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240902001, 1001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240902001, 1001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240902003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240902002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2026(context, evt)
-- 判断剩余怪物数量是否是2
if ScriptLib.GetGroupMonsterCount(context) ~= 2 then
return false
end
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2026(context, evt)
-- 延迟0.5秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 2007, delay_time = 0.5 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 240902003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3001, gadget_id = 70950009, pos = { x = 0.098, y = -0.070, z = 0.017 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3002, gadget_id = 70900205, pos = { x = -3.949, y = -1.997, z = 7.560 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3002 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { 3001, 3002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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-- 基础信息
local base_info = {
group_id = 240902004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70340012, pos = { x = 0.000, y = 0.000, z = -46.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4002, gadget_id = 70350008, pos = { x = 0.000, y = 2.511, z = -41.378 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004003, name = "DUNGEON_SETTLE_4003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_4003", action = "action_EVENT_DUNGEON_SETTLE_4003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002 },
regions = { },
triggers = { "DUNGEON_SETTLE_4003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_DUNGEON_SETTLE_4003(context, evt)
-- 判断副本成功
if 1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_4003(context, evt)
-- 将configid为 4001 的物件更改为状态 GadgetState.StatueActive
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4001, GadgetState.StatueActive) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end

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{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 100.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -3.117553,
"y": -16.13861,
"z": -85.54317
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "BottomCenter",
"height": 30.0,
"heightType": "Center",
"length": 123.0,
"useHeight": true,
"width": 200.0
},
"stringParam": "",
"tranPos": {
"x": -3.11755323,
"y": 0.00174496416,
"z": -12.1715155
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": false
}
},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
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