添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,30 @@
-- 地图配置
scene_config = {
begin_pos = { x = -50.0, z = -80.0 },
size = { x = 250.0, z = 300.0 },
born_pos = { x = 0.000, y = 7.537, z = 76.481 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
born_point_list = {
{ pos = { x = 0.000, y = 7.537, z = 80.813 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 3.162, y = 7.537, z = 83.221 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -2.687, y = 7.537, z = 83.166 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -0.024, y = 7.537, z = 85.556 }, rot = { x = 0.000, y = 180.000, z = 0.000 } }
},
die_y = -6,
city_id = 3,
vision_anchor = { x = -50.0, z = -80.0 }
}
-- 所有的区块
blocks = { 40803 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -50.0, z = -80.0 }, max = { x = 200.0, z = 220.0 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,6 @@
-- 所有的group
groups = {
{ id = 240803001, refresh_id = 1002, pos = { x = 0.015, y = 0.036, z = 5.134 } },
{ id = 240803002, refresh_id = 1, pos = { x = -0.655, y = 0.036, z = 4.675 } },
{ id = 240803004, refresh_id = 1, pos = { x = -2.967, y = 2.472, z = -36.924 } }
}
@@ -0,0 +1,324 @@
-- 基础信息
local base_info = {
group_id = 240803001
}
-- DEFS_MISCS
local elemenFloorTimer = {30}
local floorList = {1004,1005,1006,1007}
local EnterConfigID = 1001
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1008, monster_id = 20010604, pos = { x = 7.998, y = 0.192, z = 2.370 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1009, monster_id = 20010604, pos = { x = 5.511, y = 0.192, z = -0.491 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1010, monster_id = 20010604, pos = { x = -4.295, y = 0.192, z = -0.152 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1011, monster_id = 20010604, pos = { x = -6.899, y = 0.192, z = 1.933 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1012, monster_id = 20010702, pos = { x = 0.228, y = 0.192, z = -0.655 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 6104 } },
{ config_id = 1013, monster_id = 22010401, pos = { x = 6.192, y = 0.192, z = 2.958 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1006, 6104 } },
{ config_id = 1014, monster_id = 22010401, pos = { x = -5.701, y = 0.192, z = 3.019 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1006 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70360010, pos = { x = 0.021, y = 0.036, z = 4.989 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop },
{ config_id = 1004, gadget_id = 70360289, pos = { x = -7.541, y = -0.246, z = 10.810 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1005, gadget_id = 70360289, pos = { x = 7.537, y = -0.246, z = 10.810 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 1006, gadget_id = 70360289, pos = { x = 7.537, y = -0.246, z = -4.255 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 1007, gadget_id = 70360289, pos = { x = -7.541, y = -0.246, z = -4.255 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 1002, shape = RegionShape.CUBIC, size = { x = 50.000, y = 20.000, z = 4.000 }, pos = { x = -0.003, y = 3.285, z = 19.607 } }
}
-- 触发器
triggers = {
{ config_id = 1001002, name = "ENTER_REGION_1002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1002", action = "action_EVENT_ENTER_REGION_1002", forbid_guest = false },
{ config_id = 1001003, name = "SELECT_OPTION_1003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_1003", action = "action_EVENT_SELECT_OPTION_1003", trigger_count = 0 },
{ config_id = 1001015, name = "ANY_MONSTER_LIVE_1015", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_1015", action = "action_EVENT_ANY_MONSTER_LIVE_1015", trigger_count = 0 },
{ config_id = 1001016, name = "ANY_MONSTER_DIE_1016", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1016", action = "action_EVENT_ANY_MONSTER_DIE_1016", trigger_count = 0 },
{ config_id = 1001017, name = "CHALLENGE_FAIL_1017", event = EventType.EVENT_CHALLENGE_FAIL, source = "", condition = "", action = "action_EVENT_CHALLENGE_FAIL_1017", trigger_count = 0 },
{ config_id = 1001018, name = "CHALLENGE_SUCCESS_1018", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_1018" }
}
-- 变量
variables = {
{ config_id = 1, name = "challenge", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1004, 1005, 1006, 1007 },
regions = { 1002 },
triggers = { "ENTER_REGION_1002", "SELECT_OPTION_1003" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 1008, 1009, 1010, 1011, 1012 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_LIVE_1015", "ANY_MONSTER_DIE_1016", "CHALLENGE_FAIL_1017", "CHALLENGE_SUCCESS_1018" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 1013, 1014 },
gadgets = { },
regions = { },
triggers = { "CHALLENGE_FAIL_1017", "CHALLENGE_SUCCESS_1018" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_1002(context, evt)
if evt.param1 ~= 1002 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1002(context, evt)
-- 改变指定group组240803001中, configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240803001, 1001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240803001, 1001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_1003(context, evt)
-- 判断是gadgetid 1001 option_id 7
if 1001 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_1003(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240803002, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 删除指定group 240803001 ;指定config1001;物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240803001, 1001, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组240803001中, configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240803001, 1001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 240803001, 2)
-- 将本组内变量名为 "challenge" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "challenge", 1, 240803001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_1015(context, evt)
if 1008 ~= evt.param1 then
return false
end
-- 判断变量"challenge"为1
if ScriptLib.GetGroupVariableValue(context, "challenge") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_1015(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为191的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 191, 360, 240803001, 7, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 将本组内变量名为 "challenge" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValue(context, "challenge", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1016(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240803001) ~= 0 then
return false
end
-- 判断变量"challenge"为2
if ScriptLib.GetGroupVariableValue(context, "challenge") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1016(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 240803001, 3)
-- 将本组内变量名为 "challenge" 的变量设置为 3
if 0 ~= ScriptLib.SetGroupVariableValue(context, "challenge", 3) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_1017(context, evt)
-- 改变指定group组240803001中, configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240803001, 1001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240803001, 1001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组240803001中, configid为1005的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240803001, 1005, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240803001中, configid为1006的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240803001, 1006, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240803001中, configid为1007的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240803001, 1007, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 删除suite2的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 240803001, 2)
-- 删除suite3的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 240803001, 3)
-- 将本组内变量名为 "challenge" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "challenge", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 改变指定group组240803001中, configid为1004的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240803001, 1004, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240803002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_1018(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240803002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
require "V2_0/ElementFloor"
@@ -0,0 +1,81 @@
-- 基础信息
local base_info = {
group_id = 240803002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70350096, pos = { x = 0.022, y = 0.036, z = 3.475 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 2001 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,95 @@
-- 基础信息
local base_info = {
group_id = 240803004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70340012, pos = { x = 0.016, y = -0.438, z = -40.416 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4002, gadget_id = 70350008, pos = { x = 0.000, y = 2.345, z = -35.965 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004003, name = "DUNGEON_SETTLE_4003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_4003", action = "action_EVENT_DUNGEON_SETTLE_4003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002 },
regions = { },
triggers = { "DUNGEON_SETTLE_4003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_DUNGEON_SETTLE_4003(context, evt)
-- 判断副本成功
if 1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_4003(context, evt)
-- 将configid为 4001 的物件更改为状态 GadgetState.StatueActive
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4001, GadgetState.StatueActive) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
File diff suppressed because it is too large Load Diff