添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -5400.0, z = -6275.3 },
size = { x = 10084.2, z = 11054.4 },
born_pos = { x = 0.000, y = -7.233, z = 93.000 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = -5400.0, z = -6275.3 }
}
-- 所有的区块
blocks = { 40701 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -5400.0, z = -6275.3 }, max = { x = 4684.2, z = 4779.1 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

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-- 所有的group
groups = {
{ id = 240701001, refresh_id = 1, pos = { x = 3.407, y = -0.097, z = -3.999 } },
{ id = 240701002, refresh_id = 1002, pos = { x = -6.610, y = -0.097, z = -6.688 } },
{ id = 240701003, refresh_id = 1, pos = { x = 6.971, y = -0.097, z = -6.629 } },
{ id = 240701004, refresh_id = 1, pos = { x = -3.410, y = 4.194, z = -41.147 } }
}

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-- 基础信息
local base_info = {
group_id = 240701001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70360010, pos = { x = -0.013, y = 0.099, z = -0.037 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop },
{ config_id = 1002, gadget_id = 70350024, pos = { x = -0.013, y = 0.002, z = -0.037 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 1003, shape = RegionShape.CUBIC, size = { x = 40.000, y = 10.000, z = 10.000 }, pos = { x = 0.000, y = 0.000, z = 22.700 } }
}
-- 触发器
triggers = {
{ config_id = 1001003, name = "ENTER_REGION_1003", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "action_EVENT_ENTER_REGION_1003" },
{ config_id = 1001004, name = "SELECT_OPTION_1004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_1004", action = "action_EVENT_SELECT_OPTION_1004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1002 },
regions = { 1003 },
triggers = { "ENTER_REGION_1003", "SELECT_OPTION_1004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_ENTER_REGION_1003(context, evt)
-- 将configid为 1002 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240701001, 1001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 将configid为 1001 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_1004(context, evt)
-- 判断是gadgetid 1001 option_id 7
if 1001 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_1004(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240701002, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 删除指定group 240701001 指定config1001物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240701001, 1001, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 将configid为 1001 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240701003, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 240701002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 2001, monster_id = 20011401, pos = { x = 11.146, y = -0.097, z = -6.825 }, rot = { x = 0.000, y = 324.818, z = 0.000 }, level = 1 },
{ config_id = 2002, monster_id = 20011401, pos = { x = 8.853, y = -0.097, z = 9.036 }, rot = { x = 0.000, y = 231.117, z = 0.000 }, level = 1 },
{ config_id = 2003, monster_id = 20011401, pos = { x = -10.087, y = -0.097, z = 9.297 }, rot = { x = 0.000, y = 129.715, z = 0.000 }, level = 1 },
{ config_id = 2004, monster_id = 20011401, pos = { x = -13.418, y = -0.097, z = -6.792 }, rot = { x = 0.000, y = 58.664, z = 0.000 }, level = 1 },
{ config_id = 2005, monster_id = 20011501, pos = { x = 0.009, y = -0.097, z = -11.327 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2006, monster_id = 20011401, pos = { x = -0.115, y = -0.097, z = 11.041 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 2007, monster_id = 20011401, pos = { x = 12.485, y = -0.163, z = -8.010 }, rot = { x = 0.000, y = 324.818, z = 0.000 }, level = 1 },
{ config_id = 2008, monster_id = 20011401, pos = { x = 10.188, y = 0.006, z = 10.059 }, rot = { x = 0.000, y = 233.123, z = 0.000 }, level = 1 },
{ config_id = 2009, monster_id = 20011401, pos = { x = -11.313, y = 0.072, z = 10.337 }, rot = { x = 0.000, y = 127.912, z = 0.000 }, level = 1 },
{ config_id = 2010, monster_id = 20011401, pos = { x = -14.531, y = 0.236, z = -7.278 }, rot = { x = 0.000, y = 58.664, z = 0.000 }, level = 1 },
{ config_id = 2011, monster_id = 20011501, pos = { x = -0.007, y = 0.020, z = -12.127 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2012, monster_id = 20011401, pos = { x = -0.115, y = -0.097, z = 11.041 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 2013, monster_id = 21011201, pos = { x = -0.007, y = 0.020, z = -12.127 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2014, monster_id = 20011501, pos = { x = 10.262, y = -0.097, z = -0.316 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 2015, monster_id = 20011501, pos = { x = -12.184, y = -0.097, z = 0.100 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 2016, monster_id = 21011201, pos = { x = 12.485, y = -0.163, z = -8.010 }, rot = { x = 0.000, y = 324.818, z = 0.000 }, level = 1 },
{ config_id = 2017, monster_id = 21011201, pos = { x = 10.188, y = 0.006, z = 10.059 }, rot = { x = 0.000, y = 233.123, z = 0.000 }, level = 1 },
{ config_id = 2018, monster_id = 21011201, pos = { x = -11.313, y = 0.072, z = 10.337 }, rot = { x = 0.000, y = 127.912, z = 0.000 }, level = 1 },
{ config_id = 2019, monster_id = 21011201, pos = { x = -14.531, y = 0.236, z = -7.278 }, rot = { x = 0.000, y = 58.664, z = 0.000 }, level = 1 },
{ config_id = 2020, monster_id = 21020301, pos = { x = -0.007, y = 0.020, z = -12.127 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2022, gadget_id = 70900205, pos = { x = 5.714, y = -1.929, z = 6.460 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1002023, name = "ANY_MONSTER_LIVE_2023", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_2023", action = "action_EVENT_ANY_MONSTER_LIVE_2023" },
{ config_id = 1002024, name = "CHALLENGE_SUCCESS_2024", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_2024" },
{ config_id = 1002025, name = "CHALLENGE_FAIL_2025", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_2025" },
{ config_id = 1002026, name = "ANY_MONSTER_DIE_2026", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2026", action = "action_EVENT_ANY_MONSTER_DIE_2026" },
{ config_id = 1002027, name = "ANY_MONSTER_DIE_2027", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2027", action = "action_EVENT_ANY_MONSTER_DIE_2027" },
{ config_id = 1002028, name = "ANY_MONSTER_DIE_2028", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2028", action = "action_EVENT_ANY_MONSTER_DIE_2028" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2022 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 2001, 2002, 2003, 2004, 2005, 2006 },
gadgets = { 2022 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_2023", "CHALLENGE_SUCCESS_2024", "CHALLENGE_FAIL_2025", "ANY_MONSTER_DIE_2027" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 2007, 2008, 2009, 2010, 2011, 2012 },
gadgets = { 2022 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_2024", "CHALLENGE_FAIL_2025", "ANY_MONSTER_DIE_2026" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_4,
monsters = { 2016, 2017, 2018, 2019, 2020 },
gadgets = { 2022 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_2024", "CHALLENGE_FAIL_2025" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = suite_5,
monsters = { 2013, 2014, 2015 },
gadgets = { 2022 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_2024", "CHALLENGE_FAIL_2025", "ANY_MONSTER_DIE_2028" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_2023(context, evt)
if 2001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_2023(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为2的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 2, 360, 240701002, 20, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_2024(context, evt)
-- 改变指定group组240701001中 configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240701001, 1002, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240701003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240701002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_2025(context, evt)
-- 改变指定group组240701001中 configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240701001, 1001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240701001, 1001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240701003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240701002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2026(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240701002) ~= 0 then
return false
end
-- 判断变量"monster_wave"为2
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2026(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 240701002, 5)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2027(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240701002) ~= 0 then
return false
end
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2027(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 240701002, 3)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2028(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240701002) ~= 0 then
return false
end
-- 判断变量"monster_wave"为3
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2028(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 240701002, 4)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 240701003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3001, gadget_id = 70950009, pos = { x = 0.086, y = -0.077, z = -0.060 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3002, gadget_id = 70900205, pos = { x = -3.961, y = -1.906, z = 7.483 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3002 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { 3001, 3002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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-- 基础信息
local base_info = {
group_id = 240701004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70340012, pos = { x = 0.000, y = 0.000, z = -46.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4002, gadget_id = 70350008, pos = { x = 0.007, y = 3.302, z = -42.375 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004003, name = "DUNGEON_SETTLE_4003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_4003", action = "action_EVENT_DUNGEON_SETTLE_4003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002 },
regions = { },
triggers = { "DUNGEON_SETTLE_4003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_DUNGEON_SETTLE_4003(context, evt)
-- 判断副本成功
if 1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_4003(context, evt)
-- 将configid为 4001 的物件更改为状态 GadgetState.StatueActive
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4001, GadgetState.StatueActive) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end

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{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 0.04918528,
"y": 2.509564,
"z": -56.73826
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}