添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

View File

@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -27.7, z = -50.1 },
size = { x = 55.4, z = 93.4 },
born_pos = { x = -0.177, y = 0.000, z = 36.561 },
born_rot = { x = 0.000, y = 184.233, z = 0.000 },
die_y = -28.46352,
city_id = 2,
vision_anchor = { x = -27.7, z = -50.1 }
}
-- 所有的区块
blocks = { 40616 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -27.7, z = -50.1 }, max = { x = 27.7, z = 43.3 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

View File

@@ -0,0 +1,6 @@
-- 所有的group
groups = {
{ id = 240616001, refresh_id = 1, pos = { x = 2.046, y = 0.120, z = 7.004 } },
{ id = 240616002, refresh_id = 1, pos = { x = 0.769, y = 0.120, z = -10.947 } },
{ id = 240616003, refresh_id = 1002, pos = { x = 6.300, y = 0.120, z = -0.192 } }
}

View File

@@ -0,0 +1,73 @@
-- 基础信息
local base_info = {
group_id = 240616001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70350009, pos = { x = 0.748, y = 0.019, z = 25.278 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1002, gadget_id = 70350009, pos = { x = -0.179, y = 0.390, z = -25.350 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

View File

@@ -0,0 +1,144 @@
-- 基础信息
local base_info = {
group_id = 240616002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70360010, pos = { x = 0.922, y = 0.038, z = -1.202 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1002002, name = "GADGET_CREATE_2002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_2002", action = "action_EVENT_GADGET_CREATE_2002" },
{ config_id = 1002003, name = "SELECT_OPTION_2003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2003", action = "action_EVENT_SELECT_OPTION_2003", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2001 },
regions = { },
triggers = { "GADGET_CREATE_2002", "SELECT_OPTION_2003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_2002(context, evt)
if 2001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_2002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240616002, 2001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2003(context, evt)
-- 判断是gadgetid 2001 option_id 7
if 2001 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2003(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240616003, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 删除指定group 240616002 指定config2001物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240616002, 2001, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组240616002中 configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240616002, 2001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240616001中 configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240616001, 1002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240616001中 configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240616001, 1001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end

View File

@@ -0,0 +1,276 @@
-- 基础信息
local base_info = {
group_id = 240616003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3001, monster_id = 20011001, pos = { x = 7.130, y = 0.120, z = -6.251 }, rot = { x = 0.000, y = 346.531, z = 0.000 }, level = 1 },
{ config_id = 3002, monster_id = 20011001, pos = { x = -6.145, y = 0.120, z = -6.264 }, rot = { x = 0.000, y = 21.465, z = 0.000 }, level = 1 },
{ config_id = 3003, monster_id = 21010301, pos = { x = -5.726, y = 0.120, z = -11.174 }, rot = { x = 0.000, y = 18.562, z = 0.000 }, level = 1 },
{ config_id = 3004, monster_id = 21010301, pos = { x = 0.808, y = 0.120, z = -12.769 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3005, monster_id = 21010301, pos = { x = 8.689, y = 0.120, z = -12.969 }, rot = { x = 0.000, y = 343.731, z = 0.000 }, level = 1 },
{ config_id = 3006, monster_id = 20011001, pos = { x = -10.396, y = 0.120, z = -2.368 }, rot = { x = 0.000, y = 64.828, z = 0.000 }, level = 1 },
{ config_id = 3007, monster_id = 20011001, pos = { x = 12.682, y = 0.120, z = -2.071 }, rot = { x = 0.000, y = 270.084, z = 0.000 }, level = 1 },
{ config_id = 3008, monster_id = 20011001, pos = { x = 1.092, y = 0.120, z = 6.281 }, rot = { x = 0.000, y = 182.789, z = 0.000 }, level = 1 },
{ config_id = 3009, monster_id = 20011101, pos = { x = 5.283, y = 0.120, z = -8.561 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3010, monster_id = 20011101, pos = { x = -4.981, y = 0.120, z = -8.887 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3011, monster_id = 21010501, pos = { x = 12.917, y = 0.120, z = 0.360 }, rot = { x = 0.000, y = 315.283, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 3012, monster_id = 21010501, pos = { x = 12.406, y = 0.120, z = -9.369 }, rot = { x = 0.000, y = 322.134, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 3013, monster_id = 21010501, pos = { x = 0.373, y = 0.120, z = -11.272 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 3014, monster_id = 21010501, pos = { x = -12.092, y = 0.120, z = -6.434 }, rot = { x = 0.000, y = 50.168, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 3015, monster_id = 21010501, pos = { x = -13.641, y = 0.120, z = 1.147 }, rot = { x = 0.000, y = 76.240, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 3016, monster_id = 22010301, pos = { x = 1.000, y = 0.120, z = -7.530 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3017, monster_id = 20011001, pos = { x = -10.648, y = 0.120, z = 0.463 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3018, monster_id = 20011001, pos = { x = 10.372, y = 0.120, z = -2.043 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3019, monster_id = 20011001, pos = { x = -0.820, y = 0.120, z = 8.075 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3020, monster_id = 20011001, pos = { x = 5.407, y = 0.120, z = 6.521 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3021, gadget_id = 70900205, pos = { x = 7.127, y = -1.339, z = 1.931 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003022, name = "ANY_MONSTER_LIVE_3022", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3022", action = "action_EVENT_ANY_MONSTER_LIVE_3022" },
{ config_id = 1003023, name = "ANY_MONSTER_DIE_3023", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3023", action = "action_EVENT_ANY_MONSTER_DIE_3023" },
{ config_id = 1003024, name = "ANY_MONSTER_DIE_3024", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3024", action = "action_EVENT_ANY_MONSTER_DIE_3024" },
{ config_id = 1003025, name = "ANY_MONSTER_DIE_3025", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3025", action = "action_EVENT_ANY_MONSTER_DIE_3025" },
{ config_id = 1003026, name = "CHALLENGE_SUCCESS_3026", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3026" },
{ config_id = 1003027, name = "CHALLENGE_FAIL_3027", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3027" }
}
-- 变量
variables = {
{ config_id = 1, name = "Key", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3021 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 3001, 3002, 3003, 3004, 3005 },
gadgets = { 3021 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_3022", "ANY_MONSTER_DIE_3023", "CHALLENGE_SUCCESS_3026", "CHALLENGE_FAIL_3027" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 3006, 3007, 3008, 3009, 3010 },
gadgets = { 3021 },
regions = { },
triggers = { "ANY_MONSTER_DIE_3024", "CHALLENGE_SUCCESS_3026", "CHALLENGE_FAIL_3027" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_4,
monsters = { 3011, 3012, 3013, 3014, 3015 },
gadgets = { 3021 },
regions = { },
triggers = { "ANY_MONSTER_DIE_3025", "CHALLENGE_SUCCESS_3026", "CHALLENGE_FAIL_3027" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = suite_5,
monsters = { 3016, 3017, 3018, 3019, 3020 },
gadgets = { 3021 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_3026", "CHALLENGE_FAIL_3027" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_3022(context, evt)
if 3001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_3022(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为191的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 191, 120, 240616003, 20, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3023(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240616003) ~= 0 then
return false
end
-- 判断变量"Key"为0
if ScriptLib.GetGroupVariableValue(context, "Key") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3023(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 240616003, 3)
-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3024(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240616003) ~= 0 then
return false
end
-- 判断变量"Key"为1
if ScriptLib.GetGroupVariableValue(context, "Key") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3024(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 240616003, 4)
-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3025(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240616003) ~= 0 then
return false
end
-- 判断变量"Key"为2
if ScriptLib.GetGroupVariableValue(context, "Key") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3025(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 240616003, 5)
-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_3026(context, evt)
-- 改变指定group组240616001中 configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240616001, 1002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_3027(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240616003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 改变指定group组240616002中 configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240616002, 2001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240616002, 2001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end

View File

@@ -0,0 +1,45 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": -1.233333,
"y": 0.1418577,
"z": -40.87531
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}