添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,30 @@
-- 地图配置
scene_config = {
begin_pos = { x = -285.6, z = -285.6 },
size = { x = 571.3, z = 571.3 },
born_pos = { x = -0.310, y = -4.966, z = 64.932 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
born_point_list = {
{ pos = { x = -0.898, y = -4.964, z = 49.112 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 1.685, y = -4.964, z = 52.081 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -3.821, y = -4.964, z = 52.048 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -1.015, y = -4.964, z = 54.457 }, rot = { x = 0.000, y = 180.000, z = 0.000 } }
},
die_y = -20,
city_id = 2,
vision_anchor = { x = -285.6, z = -285.6 }
}
-- 所有的区块
blocks = { 40610 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -285.6, z = -285.6 }, max = { x = 285.6, z = 285.6 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,7 @@
-- 所有的group
groups = {
{ id = 240610004, refresh_id = 1, pos = { x = 0.992, y = 0.101, z = 8.517 } },
{ id = 240610005, refresh_id = 1, pos = { x = -0.285, y = 0.101, z = -9.434 } },
{ id = 240610006, refresh_id = 1002, pos = { x = 5.246, y = 0.101, z = 1.321 } },
{ id = 240610007, refresh_id = 1, pos = { x = -3.076, y = 4.422, z = -64.334 } }
}
@@ -0,0 +1,73 @@
-- 基础信息
local base_info = {
group_id = 240610004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70350009, pos = { x = 0.015, y = -0.107, z = 25.548 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 4002, gadget_id = 70350009, pos = { x = -0.003, y = 0.049, z = -25.372 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,150 @@
-- 基础信息
local base_info = {
group_id = 240610005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5001, gadget_id = 70360010, pos = { x = 0.000, y = -0.052, z = 8.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5003, gadget_id = 70350033, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1005002, name = "GADGET_CREATE_5002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_5002", action = "action_EVENT_GADGET_CREATE_5002" },
{ config_id = 1005004, name = "SELECT_OPTION_5004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_5004", action = "action_EVENT_SELECT_OPTION_5004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5001, 5003 },
regions = { },
triggers = { "GADGET_CREATE_5002", "SELECT_OPTION_5004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_5002(context, evt)
if 5001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_5002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240610005, 5001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_5004(context, evt)
-- 判断是gadgetid 5001 option_id 7
if 5001 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_5004(context, evt)
-- 创建编号为1(该怪物潮的识别id)的怪物潮,创建怪物总数为6,场上怪物最少2只,最多2只
if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 240610006, {6015,6020,6001,6006,6010,6034}, 6, 2, 2) then
return -1
end
-- 删除指定group 240610005 ;指定config5001;物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240610005, 5001, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组240610005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240610005, 5001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240610004中, configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240610004, 4002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240610004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240610004, 4001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240610005中, configid为5003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240610005, 5003, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,179 @@
-- 基础信息
local base_info = {
group_id = 240610006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 6001, monster_id = 21020201, pos = { x = 11.435, y = 0.019, z = -10.203 }, rot = { x = 0.000, y = 333.309, z = 0.000 }, level = 1, affix = { 1008 } },
{ config_id = 6006, monster_id = 21020201, pos = { x = -12.547, y = 0.019, z = -10.117 }, rot = { x = 0.000, y = 68.847, z = 0.000 }, level = 1, affix = { 1008 } },
{ config_id = 6010, monster_id = 22010101, pos = { x = -12.086, y = 0.101, z = 3.879 }, rot = { x = 0.000, y = 114.764, z = 0.000 }, level = 1, affix = { 1008 } },
-- 火伤害技能
{ config_id = 6015, monster_id = 20011304, pos = { x = -7.878, y = 0.101, z = 9.377 }, rot = { x = 0.000, y = 158.954, z = 0.000 }, level = 1, affix = { 1008, 6105 }, isElite = true },
{ config_id = 6020, monster_id = 20011304, pos = { x = 10.844, y = 0.019, z = -5.403 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1008 }, isElite = true },
-- 火伤害技能
{ config_id = 6034, monster_id = 22010103, pos = { x = 15.506, y = 0.019, z = -5.232 }, rot = { x = 0.000, y = 291.606, z = 0.000 }, level = 1, affix = { 1008, 6105 }, isElite = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6016, gadget_id = 70900205, pos = { x = 6.073, y = -1.358, z = 3.444 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1006013, name = "ANY_MONSTER_LIVE_6013", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_6013", action = "action_EVENT_ANY_MONSTER_LIVE_6013" },
{ config_id = 1006026, name = "CHALLENGE_SUCCESS_6026", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_6026" },
{ config_id = 1006027, name = "CHALLENGE_FAIL_6027", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_6027" }
}
-- 变量
variables = {
{ config_id = 1, name = "suite2_create_count", value = 0, no_refresh = false },
{ config_id = 2, name = "suite2_status", value = 0, no_refresh = false },
{ config_id = 3, name = "suite3_create_count", value = 0, no_refresh = false },
{ config_id = 4, name = "suite3_status", value = 0, no_refresh = false },
{ config_id = 5, name = "suite4_create_count", value = 0, no_refresh = false },
{ config_id = 6, name = "suite4_status", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6016 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_6013", "CHALLENGE_SUCCESS_6026", "CHALLENGE_FAIL_6027" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_6013(context, evt)
if 6015 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_6013(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为195的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 195, 240610006, 6, 60, 60) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_6026(context, evt)
-- 改变指定group组240610004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240610004, 4001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240610004中, configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240610004, 4002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240610005中, configid为5003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240610005, 5003, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240610006, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_6027(context, evt)
-- 改变指定group组240610005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240610005, 5001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240610005, 5001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组240610004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240610004, 4001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240610004中, configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240610004, 4002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240610005中, configid为5003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240610005, 5003, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240610006, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
@@ -0,0 +1,95 @@
-- 基础信息
local base_info = {
group_id = 240610007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 7001, gadget_id = 70340012, pos = { x = 0.270, y = 0.130, z = -69.680 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7002, gadget_id = 70350008, pos = { x = 0.341, y = 3.432, z = -65.562 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1007003, name = "DUNGEON_SETTLE_7003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_7003", action = "action_EVENT_DUNGEON_SETTLE_7003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 7001, 7002 },
regions = { },
triggers = { "DUNGEON_SETTLE_7003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_DUNGEON_SETTLE_7003(context, evt)
-- 判断副本成功
if 1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_7003(context, evt)
-- 将configid为 7001 的物件更改为状态 GadgetState.StatueActive
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 7001, GadgetState.StatueActive) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,45 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 0.2139212,
"y": 2.937934,
"z": -79.88885
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}