添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,30 @@
-- 地图配置
scene_config = {
begin_pos = { x = -285.6, z = -285.6 },
size = { x = 571.3, z = 571.3 },
born_pos = { x = -0.365, y = -4.656, z = 64.830 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
born_point_list = {
{ pos = { x = -0.898, y = -4.964, z = 49.112 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 1.685, y = -4.964, z = 52.081 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -3.821, y = -4.964, z = 52.048 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -1.015, y = -4.964, z = 54.457 }, rot = { x = 0.000, y = 180.000, z = 0.000 } }
},
die_y = -20,
city_id = 2,
vision_anchor = { x = -285.6, z = -285.6 }
}
-- 所有的区块
blocks = { 40609 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -285.6, z = -285.6 }, max = { x = 285.6, z = 285.6 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,7 @@
-- 所有的group
groups = {
{ id = 240609004, refresh_id = 1, pos = { x = -2.896, y = 4.372, z = -64.021 } },
{ id = 240609005, refresh_id = 1, pos = { x = 1.059, y = 0.432, z = 8.977 } },
{ id = 240609006, refresh_id = 1, pos = { x = -0.217, y = 0.432, z = -8.974 } },
{ id = 240609007, refresh_id = 1002, pos = { x = 5.314, y = 0.432, z = 1.782 } }
}
@@ -0,0 +1,95 @@
-- 基础信息
local base_info = {
group_id = 240609004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70340012, pos = { x = 0.270, y = 0.130, z = -69.680 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4002, gadget_id = 70350008, pos = { x = 0.521, y = 3.444, z = -65.248 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004003, name = "DUNGEON_SETTLE_4003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_4003", action = "action_EVENT_DUNGEON_SETTLE_4003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002 },
regions = { },
triggers = { "DUNGEON_SETTLE_4003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_DUNGEON_SETTLE_4003(context, evt)
-- 判断副本成功
if 1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_4003(context, evt)
-- 将configid为 4001 的物件更改为状态 GadgetState.StatueActive
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4001, GadgetState.StatueActive) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,74 @@
-- 基础信息
local base_info = {
group_id = 240609005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5001, gadget_id = 70350009, pos = { x = -0.009, y = -0.049, z = 25.487 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 5002, gadget_id = 70350009, pos = { x = -0.022, y = -0.043, z = -25.527 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 5003, gadget_id = 70350031, pos = { x = 0.000, y = 0.013, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5001, 5002, 5003 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,150 @@
-- 基础信息
local base_info = {
group_id = 240609006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6001, gadget_id = 70360010, pos = { x = 0.000, y = -0.053, z = 8.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1006002, name = "GADGET_CREATE_6002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_6002", action = "action_EVENT_GADGET_CREATE_6002" },
{ config_id = 1006003, name = "SELECT_OPTION_6003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_6003", action = "action_EVENT_SELECT_OPTION_6003", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6001 },
regions = { },
triggers = { "GADGET_CREATE_6002", "SELECT_OPTION_6003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_6002(context, evt)
if 6001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_6002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240609006, 6001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_6003(context, evt)
-- 判断是gadgetid 6001 option_id 7
if 6001 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_6003(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240609007, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 删除指定group 240609006 ;指定config6001;物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240609006, 6001, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组240609006中, configid为6001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240609006, 6001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240609005中, configid为5002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240609005, 5002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240609005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240609005, 5001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240609005中, configid为5003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240609005, 5003, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,349 @@
-- 基础信息
local base_info = {
group_id = 240609007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 7001, monster_id = 20010601, pos = { x = 6.143, y = 0.432, z = -4.278 }, rot = { x = 0.000, y = 346.531, z = 0.000 }, level = 1, affix = { 1007 } },
{ config_id = 7002, monster_id = 20010701, pos = { x = -7.132, y = 0.432, z = -4.291 }, rot = { x = 0.000, y = 21.465, z = 0.000 }, level = 1, affix = { 1007 } },
{ config_id = 7003, monster_id = 20010601, pos = { x = -6.713, y = 0.432, z = -9.201 }, rot = { x = 0.000, y = 18.562, z = 0.000 }, level = 1, affix = { 1007 } },
{ config_id = 7004, monster_id = 21010201, pos = { x = -0.179, y = 0.432, z = -10.795 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1007 } },
{ config_id = 7005, monster_id = 21010201, pos = { x = 7.702, y = 0.432, z = -10.996 }, rot = { x = 0.000, y = 343.731, z = 0.000 }, level = 1, affix = { 1007 } },
{ config_id = 7006, monster_id = 20010601, pos = { x = -11.382, y = 0.432, z = -0.395 }, rot = { x = 0.000, y = 64.828, z = 0.000 }, level = 1, affix = { 1007 } },
{ config_id = 7007, monster_id = 20010701, pos = { x = 11.696, y = 0.432, z = -0.098 }, rot = { x = 0.000, y = 270.084, z = 0.000 }, level = 1, affix = { 1007 } },
-- 电三角
{ config_id = 7008, monster_id = 20010701, pos = { x = 1.285, y = 0.432, z = 10.588 }, rot = { x = 0.000, y = 182.789, z = 0.000 }, level = 1, affix = { 1007, 6104 }, isElite = true },
{ config_id = 7009, monster_id = 21010201, pos = { x = 4.296, y = 0.432, z = -6.588 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1007 } },
{ config_id = 7010, monster_id = 21010201, pos = { x = -5.968, y = 0.432, z = -6.914 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1007 } },
{ config_id = 7016, monster_id = 20010604, pos = { x = 4.899, y = 0.432, z = 9.912 }, rot = { x = 0.000, y = 203.110, z = 0.000 }, level = 1, affix = { 1007 } },
{ config_id = 7017, monster_id = 20010701, pos = { x = -11.635, y = 0.432, z = 2.436 }, rot = { x = 0.000, y = 101.360, z = 0.000 }, level = 1, affix = { 1007 } },
-- 电三角
{ config_id = 7018, monster_id = 20010701, pos = { x = 9.385, y = 0.432, z = -0.070 }, rot = { x = 0.000, y = 274.510, z = 0.000 }, level = 1, affix = { 1007, 6104 }, isElite = true },
{ config_id = 7019, monster_id = 20010701, pos = { x = -8.210, y = 0.432, z = 7.043 }, rot = { x = 0.000, y = 133.400, z = 0.000 }, level = 1, affix = { 1007 } },
{ config_id = 7020, monster_id = 20010701, pos = { x = 0.013, y = 0.432, z = -5.557 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1007 } },
{ config_id = 7022, monster_id = 23030101, pos = { x = 0.032, y = 0.432, z = -7.262 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1007, 6104, 9002 }, isElite = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 7030, gadget_id = 70900205, pos = { x = 6.141, y = -1.027, z = 3.905 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1007031, name = "ANY_MONSTER_LIVE_7031", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_7031", action = "action_EVENT_ANY_MONSTER_LIVE_7031" },
{ config_id = 1007032, name = "ANY_MONSTER_DIE_7032", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_7032", action = "action_EVENT_ANY_MONSTER_DIE_7032" },
{ config_id = 1007033, name = "ANY_MONSTER_DIE_7033", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_7033", action = "action_EVENT_ANY_MONSTER_DIE_7033" },
{ config_id = 1007034, name = "ANY_MONSTER_DIE_7034", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_7034", action = "action_EVENT_ANY_MONSTER_DIE_7034" },
{ config_id = 1007035, name = "CHALLENGE_SUCCESS_7035", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_7035" },
{ config_id = 1007036, name = "CHALLENGE_FAIL_7036", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_7036" },
{ config_id = 1007037, name = "ANY_MONSTER_DIE_7037", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_7037", action = "action_EVENT_ANY_MONSTER_DIE_7037" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 7030 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 7001, 7002, 7003, 7004, 7005 },
gadgets = { 7030 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_7031", "ANY_MONSTER_DIE_7032", "CHALLENGE_SUCCESS_7035", "CHALLENGE_FAIL_7036" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 7006, 7007, 7008, 7009, 7010 },
gadgets = { 7030 },
regions = { },
triggers = { "ANY_MONSTER_DIE_7033", "CHALLENGE_SUCCESS_7035", "CHALLENGE_FAIL_7036" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_4,
monsters = { },
gadgets = { 7030 },
regions = { },
triggers = { "ANY_MONSTER_DIE_7034", "CHALLENGE_SUCCESS_7035", "CHALLENGE_FAIL_7036" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = suite_5,
monsters = { 7016, 7017, 7018, 7019, 7020 },
gadgets = { 7030 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_7035", "CHALLENGE_FAIL_7036", "ANY_MONSTER_DIE_7037" },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = suite_6,
monsters = { 7022 },
gadgets = { 7030 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_7035", "CHALLENGE_FAIL_7036" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_7031(context, evt)
if 7001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_7031(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为1000的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 1000, 360, 240609007, 16, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_7032(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240609007) ~= 0 then
return false
end
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_7032(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 240609007, 3)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_7033(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240609007) ~= 0 then
return false
end
-- 判断变量"monster_wave"为2
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_7033(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 240609007, 5)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_7034(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240609007) ~= 0 then
return false
end
-- 判断变量"monster_wave"为3
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_7034(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 240609007, 5)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_7035(context, evt)
-- 改变指定group组240609005中, configid为5002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240609005, 5002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240609005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240609005, 5001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240609005中, configid为5003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240609005, 5003, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_7036(context, evt)
-- 改变指定group组240609006中, configid为6001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240609006, 6001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240609006, 6001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组240609005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240609005, 5001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240609005中, configid为5002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240609005, 5002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240609005中, configid为5003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240609005, 5003, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240609007, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_7037(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240609007) ~= 0 then
return false
end
-- 判断变量"monster_wave"为3
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_7037(context, evt)
-- 添加suite6的新内容
ScriptLib.AddExtraGroupSuite(context, 240609007, 6)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
@@ -0,0 +1,45 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 0.2267974,
"y": 2.945456,
"z": -79.84581
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}