添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,30 @@
-- 地图配置
scene_config = {
begin_pos = { x = -285.6, z = -285.6 },
size = { x = 571.3, z = 571.3 },
born_pos = { x = -0.310, y = -4.966, z = 64.862 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
born_point_list = {
{ pos = { x = -0.898, y = -4.964, z = 49.112 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 1.685, y = -4.964, z = 52.081 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -3.821, y = -4.964, z = 52.048 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -1.015, y = -4.964, z = 54.457 }, rot = { x = 0.000, y = 180.000, z = 0.000 } }
},
die_y = -20,
city_id = 2,
vision_anchor = { x = -285.6, z = -285.6 }
}
-- 所有的区块
blocks = { 40607 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -285.6, z = -285.6 }, max = { x = 285.6, z = 285.6 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,7 @@
-- 所有的group
groups = {
{ id = 240607004, refresh_id = 1, pos = { x = -2.940, y = 4.422, z = -63.902 } },
{ id = 240607005, refresh_id = 1, pos = { x = 2.026, y = 0.271, z = 11.913 } },
{ id = 240607006, refresh_id = 1001, pos = { x = 6.280, y = 0.271, z = 4.718 } },
{ id = 240607007, refresh_id = 1, pos = { x = -4.514, y = 0.188, z = 4.431 } }
}
@@ -0,0 +1,107 @@
-- 基础信息
local base_info = {
group_id = 240607004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70340012, pos = { x = 0.270, y = 0.130, z = -69.680 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4002, gadget_id = 70350008, pos = { x = 0.477, y = 3.858, z = -65.130 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004003, name = "DUNGEON_SETTLE_4003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_4003", action = "action_EVENT_DUNGEON_SETTLE_4003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002 },
regions = { },
triggers = { "DUNGEON_SETTLE_4003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_DUNGEON_SETTLE_4003(context, evt)
-- 判断副本成功
if 1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_4003(context, evt)
-- 将configid为 4001 的物件更改为状态 GadgetState.StatueActive
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4001, GadgetState.StatueActive) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 改变指定group组240607005中, configid为5002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240607005, 5002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240607005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240607005, 5001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,73 @@
-- 基础信息
local base_info = {
group_id = 240607005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5001, gadget_id = 70350009, pos = { x = -0.341, y = -0.795, z = 25.469 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 5002, gadget_id = 70350009, pos = { x = 0.176, y = -0.321, z = -25.306 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5001, 5002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,196 @@
-- 基础信息
local base_info = {
group_id = 240607006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 6001, monster_id = 20011103, pos = { x = 7.644, y = 0.188, z = -0.774 }, rot = { x = 0.000, y = 327.634, z = 0.000 }, level = 1, isElite = true },
{ config_id = 6002, monster_id = 20011001, pos = { x = -0.308, y = 0.188, z = -1.770 }, rot = { x = 0.000, y = 27.701, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 6003, monster_id = 20011001, pos = { x = -7.646, y = 0.188, z = -0.814 }, rot = { x = 0.000, y = 24.075, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 6004, monster_id = 20011001, pos = { x = -12.857, y = 0.188, z = -1.171 }, rot = { x = 0.000, y = 33.839, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 6005, monster_id = 20011001, pos = { x = 13.171, y = 0.188, z = -0.162 }, rot = { x = 0.000, y = 306.568, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 6006, monster_id = 20011103, pos = { x = -14.991, y = 0.188, z = -1.674 }, rot = { x = 0.000, y = 51.797, z = 0.000 }, level = 1, isElite = true },
{ config_id = 6007, monster_id = 20011001, pos = { x = 9.570, y = 0.188, z = -3.265 }, rot = { x = 0.000, y = 342.747, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 6008, monster_id = 20011001, pos = { x = 0.104, y = 0.188, z = -5.874 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 6009, monster_id = 20011001, pos = { x = -8.392, y = 0.188, z = -4.938 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 6010, monster_id = 20011103, pos = { x = 6.118, y = 0.188, z = -2.053 }, rot = { x = 0.000, y = 344.915, z = 0.000 }, level = 1, isElite = true },
{ config_id = 6011, monster_id = 20011103, pos = { x = -6.117, y = 0.188, z = -1.562 }, rot = { x = 0.000, y = 60.623, z = 0.000 }, level = 1, affix = { 1031 }, isElite = true },
{ config_id = 6012, monster_id = 20011103, pos = { x = 7.183, y = 0.188, z = 1.097 }, rot = { x = 0.000, y = 333.948, z = 0.000 }, level = 1, isElite = true },
{ config_id = 6013, monster_id = 20010601, pos = { x = -0.679, y = 0.188, z = -2.439 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 6014, monster_id = 20010701, pos = { x = -7.948, y = 0.188, z = 0.363 }, rot = { x = 0.000, y = 21.059, z = 0.000 }, level = 1 },
{ config_id = 6015, monster_id = 20010601, pos = { x = 3.861, y = 0.188, z = -2.491 }, rot = { x = 0.000, y = 356.000, z = 0.000 }, level = 1 },
{ config_id = 6016, monster_id = 20010701, pos = { x = -5.164, y = 0.188, z = -2.197 }, rot = { x = 0.000, y = 20.073, z = 0.000 }, level = 1 },
{ config_id = 6017, monster_id = 20010601, pos = { x = 8.121, y = 0.188, z = 1.658 }, rot = { x = 0.000, y = 324.425, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 6018, monster_id = 20011001, pos = { x = -8.123, y = 0.019, z = 2.465 }, rot = { x = 0.000, y = 54.568, z = 0.000 }, level = 1 },
{ config_id = 6019, monster_id = 20010702, pos = { x = -3.723, y = 0.019, z = -0.799 }, rot = { x = 0.000, y = 25.327, z = 0.000 }, level = 1, affix = { 1031 }, isElite = true },
{ config_id = 6020, monster_id = 20010604, pos = { x = 1.224, y = 0.019, z = -2.069 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, isElite = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6021, gadget_id = 70900205, pos = { x = 7.107, y = -1.188, z = 6.841 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6022, gadget_id = 70350035, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1006023, name = "DUNGEON_SETTLE_6023", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_6023" },
{ config_id = 1006024, name = "ANY_MONSTER_LIVE_6024", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_6024", action = "action_EVENT_ANY_MONSTER_LIVE_6024" },
{ config_id = 1006025, name = "CHALLENGE_FAIL_6025", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_6025" },
{ config_id = 1006026, name = "CHALLENGE_SUCCESS_6026", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_6026" },
{ config_id = 1006027, name = "MONSTER_TIDE_DIE_6027", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "1", condition = "condition_EVENT_MONSTER_TIDE_DIE_6027", action = "action_EVENT_MONSTER_TIDE_DIE_6027" }
}
-- 变量
variables = {
{ config_id = 1, name = "Key", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6021, 6022 },
regions = { },
triggers = { "DUNGEON_SETTLE_6023", "ANY_MONSTER_LIVE_6024", "CHALLENGE_FAIL_6025", "CHALLENGE_SUCCESS_6026", "MONSTER_TIDE_DIE_6027" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_6023(context, evt)
-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 6022 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_6024(context, evt)
if 6002 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_6024(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为1023的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 1023, 240607006, 20, 6022, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_6025(context, evt)
-- 改变指定group组240607007中, configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240607007, 7001, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240607007, 7001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组240607005中, configid为5002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240607005, 5002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240607005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240607005, 5001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240607006, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_6026(context, evt)
-- 改变指定group组240607007中, configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240607007, 7001, GadgetState.GearAction1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_6027(context, evt)
if 13 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_6027(context, evt)
-- 创建编号为2(该怪物潮的识别id)的怪物潮,创建怪物总数为7,场上怪物最少3只,最多3只
if 0 ~= ScriptLib.AutoMonsterTide(context, 2, 240607006, {6001,6006,6010,6011,6012,6019,6020}, 7, 3, 3) then
return -1
end
return 0
end
@@ -0,0 +1,143 @@
-- 基础信息
local base_info = {
group_id = 240607007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 7001, gadget_id = 70350023, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1007002, name = "GADGET_CREATE_7002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_7002", action = "action_EVENT_GADGET_CREATE_7002" },
{ config_id = 1007003, name = "SELECT_OPTION_7003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_7003", action = "action_EVENT_SELECT_OPTION_7003", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 7001 },
regions = { },
triggers = { "GADGET_CREATE_7002", "SELECT_OPTION_7003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_7002(context, evt)
if 7001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_7002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240607007, 7001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_7003(context, evt)
-- 判断是gadgetid 7001 option_id 7
if 7001 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_7003(context, evt)
-- 创建编号为1(该怪物潮的识别id)的怪物潮,创建怪物总数为13,场上怪物最少5只,最多5只
if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 240607006, {6002,6003,6013,6004,6005,6014,6007,6008,6015,6009,6018,6016,6017}, 13, 5, 5) then
return -1
end
-- 删除指定group 240607007 ;指定config7001;物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240607007, 7001, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组240607007中, configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240607007, 7001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240607005中, configid为5002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240607005, 5002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240607005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240607005, 5001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,45 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 0.1400561,
"y": 2.938033,
"z": -79.89206
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}