添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -285.6, z = -285.6 },
size = { x = 571.3, z = 571.3 },
born_pos = { x = -0.310, y = -4.966, z = 64.900 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
born_point_list = {
{ pos = { x = -0.898, y = -4.964, z = 49.112 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 1.685, y = -4.964, z = 52.081 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -3.821, y = -4.964, z = 52.048 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -1.015, y = -4.964, z = 54.457 }, rot = { x = 0.000, y = 180.000, z = 0.000 } }
},
die_y = -20,
city_id = 2,
vision_anchor = { x = -285.6, z = -285.6 }
}
-- 所有的区块
blocks = { 40604 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -285.6, z = -285.6 }, max = { x = 285.6, z = 285.6 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

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-- 所有的group
groups = {
{ id = 240604006, refresh_id = 1, pos = { x = -2.920, y = 4.422, z = -64.099 } },
{ id = 240604008, refresh_id = 1, pos = { x = 0.983, y = -0.068, z = 12.534 } },
{ id = 240604009, refresh_id = 1, pos = { x = -0.293, y = -0.068, z = -5.418 } },
{ id = 240604010, refresh_id = 1002, pos = { x = 5.238, y = -0.068, z = 5.338 } }
}

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-- 基础信息
local base_info = {
group_id = 240604006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6001, gadget_id = 70340012, pos = { x = 0.270, y = 0.130, z = -69.680 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6002, gadget_id = 70350008, pos = { x = 0.497, y = 3.520, z = -65.327 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1006003, name = "DUNGEON_SETTLE_6003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_6003", action = "action_EVENT_DUNGEON_SETTLE_6003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6001, 6002 },
regions = { },
triggers = { "DUNGEON_SETTLE_6003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_DUNGEON_SETTLE_6003(context, evt)
-- 判断副本成功
if 1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_6003(context, evt)
-- 将configid为 6001 的物件更改为状态 GadgetState.StatueActive
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 6001, GadgetState.StatueActive) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 240604008
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 8001, gadget_id = 70350009, pos = { x = -0.017, y = -0.068, z = 25.490 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 8002, gadget_id = 70350009, pos = { x = 0.010, y = 0.028, z = -25.525 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 8003, gadget_id = 70350033, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 8001, 8002, 8003 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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-- 基础信息
local base_info = {
group_id = 240604009
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 9001, gadget_id = 70360010, pos = { x = 0.000, y = -0.051, z = 8.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1009002, name = "GADGET_CREATE_9002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_9002", action = "action_EVENT_GADGET_CREATE_9002" },
{ config_id = 1009003, name = "SELECT_OPTION_9003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_9003", action = "action_EVENT_SELECT_OPTION_9003", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 9001 },
regions = { },
triggers = { "GADGET_CREATE_9002", "SELECT_OPTION_9003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_9002(context, evt)
if 9001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_9002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240604009, 9001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_9003(context, evt)
-- 判断是gadgetid 9001 option_id 7
if 9001 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_9003(context, evt)
-- 创建编号为1该怪物潮的识别id)的怪物潮创建怪物总数为1场上怪物最少1只最多1只
if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 240604010, {10002}, 1, 1, 1) then
return -1
end
-- 删除指定group 240604009 指定config9001物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240604009, 9001, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组240604009中 configid为9001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240604009, 9001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240604008中 configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240604008, 8002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240604008中 configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240604008, 8001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240604008中 configid为8003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240604008, 8003, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 240604010
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 10001, monster_id = 24010101, pos = { x = 13.008, y = -0.068, z = -10.587 }, rot = { x = 0.000, y = 336.815, z = 0.000 }, level = 1, affix = { 1006 }, isElite = true, pose_id = 100 },
{ config_id = 10002, monster_id = 22010102, pos = { x = -0.309, y = -0.068, z = -10.150 }, rot = { x = 0.000, y = 3.809, z = 0.000 }, level = 1, affix = { 1006 }, isElite = true },
{ config_id = 10003, monster_id = 24010101, pos = { x = -12.843, y = -0.068, z = -10.954 }, rot = { x = 0.000, y = 25.724, z = 0.000 }, level = 1, affix = { 1006 }, isElite = true, pose_id = 100 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 10004, gadget_id = 70900205, pos = { x = 6.065, y = -1.527, z = 7.461 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1010005, name = "ANY_MONSTER_LIVE_10005", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_10005", action = "action_EVENT_ANY_MONSTER_LIVE_10005" },
{ config_id = 1010006, name = "CHALLENGE_SUCCESS_10006", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_10006" },
{ config_id = 1010007, name = "CHALLENGE_FAIL_10007", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_10007" },
{ config_id = 1010008, name = "ANY_MONSTER_DIE_10008", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_10008", action = "action_EVENT_ANY_MONSTER_DIE_10008" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 10004 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_10005", "CHALLENGE_SUCCESS_10006", "CHALLENGE_FAIL_10007", "ANY_MONSTER_DIE_10008" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_10005(context, evt)
if 10002 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_10005(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为1000的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 1000, 300, 240604010, 3, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_10006(context, evt)
-- 改变指定group组240604008中 configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240604008, 8002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240604008中 configid为8003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240604008, 8003, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240604008中 configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240604008, 8001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_10007(context, evt)
-- 改变指定group组240604009中 configid为9001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240604009, 9001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240604009, 9001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组240604008中 configid为8003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240604008, 8003, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240604008中 configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240604008, 8001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240604008中 configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240604008, 8002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240604010, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_10008(context, evt)
if 10002 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_10008(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 10001, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 10003, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end

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{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 0.24466,
"y": 2.939939,
"z": -79.96712
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}