添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,30 @@
-- 地图配置
scene_config = {
begin_pos = { x = -285.6, z = -285.6 },
size = { x = 571.3, z = 571.3 },
born_pos = { x = -0.327, y = -4.966, z = 64.909 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
born_point_list = {
{ pos = { x = -0.898, y = -4.964, z = 49.112 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 1.685, y = -4.964, z = 52.081 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -3.821, y = -4.964, z = 52.048 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -1.015, y = -4.964, z = 54.457 }, rot = { x = 0.000, y = 180.000, z = 0.000 } }
},
die_y = -20,
city_id = 2,
vision_anchor = { x = -285.6, z = -285.6 }
}
-- 所有的区块
blocks = { 40601 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -285.6, z = -285.6 }, max = { x = 285.6, z = 285.6 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,7 @@
-- 所有的group
groups = {
{ id = 240601004, refresh_id = 1, pos = { x = 2.017, y = 0.140, z = 9.579 } },
{ id = 240601005, refresh_id = 1002, pos = { x = 6.272, y = 0.140, z = 2.384 } },
{ id = 240601006, refresh_id = 1, pos = { x = -3.120, y = 4.422, z = -64.205 } },
{ id = 240601007, refresh_id = 1, pos = { x = 4.138, y = 0.019, z = -4.589 } }
}
@@ -0,0 +1,73 @@
-- 基础信息
local base_info = {
group_id = 240601004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70350009, pos = { x = -0.034, y = 0.014, z = 25.536 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 4002, gadget_id = 70350009, pos = { x = 0.000, y = -0.100, z = -25.500 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,349 @@
-- 基础信息
local base_info = {
group_id = 240601005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 5001, monster_id = 20011201, pos = { x = 11.273, y = 0.140, z = -7.140 }, rot = { x = 0.000, y = 314.100, z = 0.000 }, level = 1 },
{ config_id = 5002, monster_id = 20011201, pos = { x = -10.251, y = 0.140, z = -5.846 }, rot = { x = 0.000, y = 54.700, z = 0.000 }, level = 1 },
{ config_id = 5003, monster_id = 20011201, pos = { x = -8.119, y = 0.140, z = -9.905 }, rot = { x = 0.000, y = 29.800, z = 0.000 }, level = 1 },
{ config_id = 5004, monster_id = 20011201, pos = { x = 6.609, y = 0.140, z = -10.216 }, rot = { x = 0.000, y = 339.539, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 5005, monster_id = 20011301, pos = { x = -0.061, y = 0.140, z = -11.203 }, rot = { x = 0.000, y = 358.677, z = 0.000 }, level = 1 },
{ config_id = 5006, monster_id = 20011201, pos = { x = -7.746, y = 0.140, z = 8.171 }, rot = { x = 0.000, y = 134.100, z = 0.000 }, level = 1 },
{ config_id = 5007, monster_id = 20011201, pos = { x = 12.654, y = 0.140, z = 0.505 }, rot = { x = 0.000, y = 270.084, z = 0.000 }, level = 1 },
{ config_id = 5008, monster_id = 20011201, pos = { x = 2.533, y = 0.140, z = 8.641 }, rot = { x = 0.000, y = 195.900, z = 0.000 }, level = 1 },
{ config_id = 5009, monster_id = 20011201, pos = { x = 9.096, y = 0.140, z = -5.130 }, rot = { x = 0.000, y = 313.100, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 5010, monster_id = 20011201, pos = { x = -3.733, y = 0.140, z = -7.696 }, rot = { x = 0.000, y = 26.900, z = 0.000 }, level = 1 },
{ config_id = 5011, monster_id = 20011301, pos = { x = 12.889, y = 0.140, z = 2.936 }, rot = { x = 0.000, y = 315.283, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 5012, monster_id = 20011201, pos = { x = -10.888, y = 0.140, z = -1.619 }, rot = { x = 0.000, y = 80.830, z = 0.000 }, level = 1 },
{ config_id = 5014, monster_id = 20011201, pos = { x = 10.555, y = 0.019, z = -10.079 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5015, monster_id = 20011301, pos = { x = -14.481, y = 0.140, z = 2.127 }, rot = { x = 0.000, y = 102.200, z = 0.000 }, level = 1 },
{ config_id = 5016, monster_id = 22010102, pos = { x = -0.383, y = 0.140, z = -12.948 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5017, monster_id = 20011201, pos = { x = 0.332, y = 0.019, z = -7.073 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5018, monster_id = 20011301, pos = { x = -8.849, y = 0.019, z = -11.663 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5019, monster_id = 20011301, pos = { x = 1.728, y = 0.019, z = -10.227 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 5020, monster_id = 20011201, pos = { x = 13.913, y = 0.019, z = -3.949 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5021, monster_id = 20011201, pos = { x = 9.072, y = 0.140, z = 6.153 }, rot = { x = 0.000, y = 131.484, z = 0.000 }, level = 1 },
{ config_id = 5022, monster_id = 20011201, pos = { x = -8.241, y = 0.140, z = 5.893 }, rot = { x = 0.000, y = 126.837, z = 0.000 }, level = 1 },
{ config_id = 5024, monster_id = 20011201, pos = { x = -10.182, y = 0.019, z = -3.532 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5013, gadget_id = 70350035, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5023, gadget_id = 70900205, pos = { x = 7.099, y = -1.319, z = 4.507 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1005025, name = "ANY_MONSTER_LIVE_5025", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_5025", action = "action_EVENT_ANY_MONSTER_LIVE_5025" },
{ config_id = 1005026, name = "ANY_MONSTER_DIE_5026", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5026", action = "action_EVENT_ANY_MONSTER_DIE_5026" },
{ config_id = 1005027, name = "ANY_MONSTER_DIE_5027", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5027", action = "action_EVENT_ANY_MONSTER_DIE_5027" },
{ config_id = 1005028, name = "ANY_MONSTER_DIE_5028", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5028", action = "action_EVENT_ANY_MONSTER_DIE_5028" },
{ config_id = 1005029, name = "CHALLENGE_SUCCESS_5029", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_5029" },
{ config_id = 1005030, name = "CHALLENGE_FAIL_5030", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_5030" },
{ config_id = 1005031, name = "ANY_MONSTER_DIE_5031", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5031", action = "action_EVENT_ANY_MONSTER_DIE_5031" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5013, 5023 },
regions = { },
triggers = { "CHALLENGE_FAIL_5030" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 5001, 5002, 5003, 5004, 5005 },
gadgets = { 5013, 5023 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_5025", "ANY_MONSTER_DIE_5026", "CHALLENGE_SUCCESS_5029", "CHALLENGE_FAIL_5030" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 5006, 5007, 5008, 5009, 5010, 5012 },
gadgets = { 5013, 5023 },
regions = { },
triggers = { "ANY_MONSTER_DIE_5027", "CHALLENGE_SUCCESS_5029", "CHALLENGE_FAIL_5030" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_4,
monsters = { 5011, 5015 },
gadgets = { 5013, 5023 },
regions = { },
triggers = { "ANY_MONSTER_DIE_5028", "CHALLENGE_SUCCESS_5029", "CHALLENGE_FAIL_5030" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = suite_5,
monsters = { 5016, 5021, 5022 },
gadgets = { 5013, 5023 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_5029", "CHALLENGE_FAIL_5030" },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = suite_6,
monsters = { 5014, 5017, 5018, 5019, 5020, 5024 },
gadgets = { 5013, 5023 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_5029", "CHALLENGE_FAIL_5030", "ANY_MONSTER_DIE_5031" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_5025(context, evt)
if 5001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_5025(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为188的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 188, 240601005, 22, 5013, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5026(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240601005) ~= 0 then
return false
end
-- 判断变量"monster_wave"为0
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5026(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 240601005, 3)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5027(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240601005) ~= 0 then
return false
end
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5027(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 240601005, 4)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5028(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240601005) ~= 0 then
return false
end
-- 判断变量"monster_wave"为2
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5028(context, evt)
-- 添加suite6的新内容
ScriptLib.AddExtraGroupSuite(context, 240601005, 6)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_5029(context, evt)
-- 改变指定group组240601004中, configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240601004, 4002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240601007中, configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240601007, 7001, GadgetState.GearAction1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 5013 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
-- 改变指定group组240601004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240601004, 4001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_5030(context, evt)
-- 改变指定group组240601007中, configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240601007, 7001, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240601007, 7001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组240601004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240601004, 4001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240601004中, configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240601004, 4002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240601005, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5031(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240601005) ~= 0 then
return false
end
-- 判断变量"monster_wave"为3
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5031(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 240601005, 5)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
@@ -0,0 +1,95 @@
-- 基础信息
local base_info = {
group_id = 240601006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6001, gadget_id = 70340012, pos = { x = 0.270, y = 0.130, z = -69.680 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6002, gadget_id = 70350008, pos = { x = 0.297, y = 3.407, z = -65.433 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1006003, name = "DUNGEON_SETTLE_6003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_6003", action = "action_EVENT_DUNGEON_SETTLE_6003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6001, 6002 },
regions = { },
triggers = { "DUNGEON_SETTLE_6003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_DUNGEON_SETTLE_6003(context, evt)
-- 判断副本成功
if 1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_6003(context, evt)
-- 将configid为 6001 的物件更改为状态 GadgetState.StatueActive
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 6001, GadgetState.StatueActive) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,141 @@
-- 基础信息
local base_info = {
group_id = 240601007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 7001, gadget_id = 70350023, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1007002, name = "GADGET_CREATE_7002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_7002", action = "action_EVENT_GADGET_CREATE_7002" },
{ config_id = 1007003, name = "SELECT_OPTION_7003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_7003", action = "action_EVENT_SELECT_OPTION_7003", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 7001 },
regions = { },
triggers = { "GADGET_CREATE_7002", "SELECT_OPTION_7003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_7002(context, evt)
if 7001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_7002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240601007, 7001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_7003(context, evt)
-- 判断是gadgetid 7001 option_id 7
if 7001 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_7003(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 240601005, 2)
-- 删除指定group 240601007 ;指定config7001;物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240601007, 7001, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组240601007中, configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240601007, 7001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240601004中, configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240601004, 4002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240601004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240601004, 4001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,45 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 0.2104205,
"y": 2.933086,
"z": -80.04069
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}