添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,30 @@
-- 地图配置
scene_config = {
begin_pos = { x = -285.6, z = -285.6 },
size = { x = 571.3, z = 571.3 },
born_pos = { x = -0.291, y = -4.966, z = 64.939 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
born_point_list = {
{ pos = { x = -0.898, y = -4.964, z = 49.112 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 1.685, y = -4.964, z = 52.081 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -3.821, y = -4.964, z = 52.048 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -1.015, y = -4.964, z = 54.457 }, rot = { x = 0.000, y = 180.000, z = 0.000 } }
},
die_y = -20,
city_id = 2,
vision_anchor = { x = -285.6, z = -285.6 }
}
-- 所有的区块
blocks = { 40600 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -285.6, z = -285.6 }, max = { x = 285.6, z = 285.6 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,7 @@
-- 所有的group
groups = {
{ id = 240600001, refresh_id = 1, pos = { x = 2.046, y = 0.120, z = 7.004 } },
{ id = 240600003, refresh_id = 1002, pos = { x = 6.300, y = 0.120, z = -0.192 } },
{ id = 240600004, refresh_id = 1, pos = { x = -2.982, y = 4.422, z = -64.279 } },
{ id = 240600005, refresh_id = 1, pos = { x = -6.161, y = 0.019, z = -4.918 } }
}
@@ -0,0 +1,73 @@
-- 基础信息
local base_info = {
group_id = 240600001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70350009, pos = { x = 0.748, y = 0.019, z = 25.433 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1002, gadget_id = 70350009, pos = { x = -0.179, y = 0.072, z = -25.424 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,355 @@
-- 基础信息
local base_info = {
group_id = 240600003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3001, monster_id = 20011001, pos = { x = 11.523, y = 0.120, z = -8.859 }, rot = { x = 0.000, y = 323.678, z = 0.000 }, level = 1 },
{ config_id = 3002, monster_id = 20011001, pos = { x = -10.568, y = 0.120, z = -7.517 }, rot = { x = 0.000, y = 62.740, z = 0.000 }, level = 1 },
{ config_id = 3003, monster_id = 20011001, pos = { x = -5.726, y = 0.120, z = -11.174 }, rot = { x = 0.000, y = 18.562, z = 0.000 }, level = 1 },
{ config_id = 3004, monster_id = 20011001, pos = { x = 5.215, y = 0.120, z = -11.588 }, rot = { x = 0.000, y = 339.539, z = 0.000 }, level = 1 },
{ config_id = 3005, monster_id = 20011101, pos = { x = -0.033, y = 0.120, z = -13.779 }, rot = { x = 0.000, y = 358.677, z = 0.000 }, level = 1 },
{ config_id = 3006, monster_id = 20011001, pos = { x = -10.396, y = 0.120, z = -2.368 }, rot = { x = 0.000, y = 64.828, z = 0.000 }, level = 1 },
{ config_id = 3007, monster_id = 20011001, pos = { x = 12.682, y = 0.120, z = -2.071 }, rot = { x = 0.000, y = 270.084, z = 0.000 }, level = 1 },
{ config_id = 3008, monster_id = 20011001, pos = { x = 1.092, y = 0.120, z = 6.281 }, rot = { x = 0.000, y = 182.789, z = 0.000 }, level = 1 },
{ config_id = 3009, monster_id = 20011001, pos = { x = 7.716, y = 0.120, z = -8.831 }, rot = { x = 0.000, y = 324.700, z = 0.000 }, level = 1 },
{ config_id = 3010, monster_id = 20011101, pos = { x = -4.981, y = 0.120, z = -8.887 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 3011, monster_id = 20011101, pos = { x = 6.606, y = 0.120, z = 3.856 }, rot = { x = 0.000, y = 220.715, z = 0.000 }, level = 1 },
{ config_id = 3013, monster_id = 20011001, pos = { x = 13.923, y = 0.091, z = -6.353 }, rot = { x = 0.000, y = 273.714, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 3014, monster_id = 20011001, pos = { x = -11.778, y = 0.120, z = 1.565 }, rot = { x = 0.000, y = 82.237, z = 0.000 }, level = 1 },
{ config_id = 3015, monster_id = 20011101, pos = { x = -6.216, y = 0.120, z = -8.692 }, rot = { x = 0.000, y = 39.372, z = 0.000 }, level = 1 },
{ config_id = 3016, monster_id = 22010301, pos = { x = -0.159, y = 0.120, z = -12.959 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3017, monster_id = 20011001, pos = { x = -10.648, y = 0.120, z = 0.463 }, rot = { x = 0.000, y = 103.209, z = 0.000 }, level = 1 },
{ config_id = 3018, monster_id = 20011001, pos = { x = 10.372, y = 0.120, z = -2.043 }, rot = { x = 0.000, y = 292.150, z = 0.000 }, level = 1 },
{ config_id = 3019, monster_id = 20011001, pos = { x = -7.990, y = 0.120, z = 4.857 }, rot = { x = 0.000, y = 139.840, z = 0.000 }, level = 1 },
{ config_id = 3020, monster_id = 20011001, pos = { x = 8.696, y = 0.120, z = 4.437 }, rot = { x = 0.000, y = 233.961, z = 0.000 }, level = 1 },
{ config_id = 3028, monster_id = 20011001, pos = { x = -8.534, y = 0.120, z = 3.642 }, rot = { x = 0.000, y = 152.523, z = 0.000 }, level = 1 },
{ config_id = 3029, monster_id = 20011001, pos = { x = 8.720, y = 0.120, z = 3.476 }, rot = { x = 0.000, y = 325.164, z = 0.000 }, level = 1 },
{ config_id = 3030, monster_id = 20011001, pos = { x = -0.071, y = 0.120, z = 1.555 }, rot = { x = 0.000, y = 179.683, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 3031, monster_id = 20011001, pos = { x = -12.633, y = 0.120, z = -1.495 }, rot = { x = 0.000, y = 102.055, z = 0.000 }, level = 1 },
{ config_id = 3032, monster_id = 20011101, pos = { x = 0.016, y = 0.120, z = 6.527 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 3033, monster_id = 20011001, pos = { x = -3.712, y = 0.120, z = 3.750 }, rot = { x = 0.000, y = 133.635, z = 0.000 }, level = 1 },
{ config_id = 3034, monster_id = 20011001, pos = { x = 3.702, y = 0.120, z = -8.792 }, rot = { x = 0.000, y = 319.002, z = 0.000 }, level = 1 },
{ config_id = 3035, monster_id = 20011001, pos = { x = 12.836, y = 0.120, z = -2.071 }, rot = { x = 0.000, y = 179.683, z = 0.000 }, level = 1 },
{ config_id = 3036, monster_id = 20011101, pos = { x = -0.001, y = 0.019, z = 12.797 }, rot = { x = 0.000, y = 182.457, z = 0.000 }, level = 1, affix = { 1031 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3012, gadget_id = 70350035, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3021, gadget_id = 70900205, pos = { x = 7.127, y = -1.339, z = 1.931 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003022, name = "ANY_MONSTER_LIVE_3022", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3022", action = "action_EVENT_ANY_MONSTER_LIVE_3022" },
{ config_id = 1003023, name = "ANY_MONSTER_DIE_3023", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3023", action = "action_EVENT_ANY_MONSTER_DIE_3023" },
{ config_id = 1003024, name = "ANY_MONSTER_DIE_3024", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3024", action = "action_EVENT_ANY_MONSTER_DIE_3024" },
{ config_id = 1003025, name = "ANY_MONSTER_DIE_3025", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3025", action = "action_EVENT_ANY_MONSTER_DIE_3025" },
{ config_id = 1003026, name = "CHALLENGE_SUCCESS_3026", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3026" },
{ config_id = 1003027, name = "CHALLENGE_FAIL_3027", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3027" },
{ config_id = 1003037, name = "ANY_MONSTER_DIE_3037", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3037", action = "action_EVENT_ANY_MONSTER_DIE_3037" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3012, 3021 },
regions = { },
triggers = { "CHALLENGE_FAIL_3027" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 3001, 3002, 3003, 3004, 3005 },
gadgets = { 3012, 3021 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_3022", "ANY_MONSTER_DIE_3023", "CHALLENGE_SUCCESS_3026", "CHALLENGE_FAIL_3027" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 3006, 3007, 3008, 3009, 3010 },
gadgets = { 3012, 3021 },
regions = { },
triggers = { "ANY_MONSTER_DIE_3024", "CHALLENGE_SUCCESS_3026", "CHALLENGE_FAIL_3027" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_4,
monsters = { 3011, 3013, 3014, 3015, 3033, 3034 },
gadgets = { 3012, 3021 },
regions = { },
triggers = { "ANY_MONSTER_DIE_3025", "CHALLENGE_SUCCESS_3026", "CHALLENGE_FAIL_3027" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = suite_5,
monsters = { 3016, 3017, 3018, 3019, 3020, 3032 },
gadgets = { 3012, 3021 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_3026", "CHALLENGE_FAIL_3027" },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = suite_6,
monsters = { 3028, 3029, 3030, 3031, 3035, 3036 },
gadgets = { 3012, 3021 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_3026", "CHALLENGE_FAIL_3027", "ANY_MONSTER_DIE_3037" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_3022(context, evt)
if 3001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_3022(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为188的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 188, 240600003, 28, 3012, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3023(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240600003) ~= 0 then
return false
end
-- 判断变量"monster_wave"为0
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3023(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 240600003, 3)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3024(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240600003) ~= 0 then
return false
end
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3024(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 240600003, 4)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3025(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240600003) ~= 0 then
return false
end
-- 判断变量"monster_wave"为2
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3025(context, evt)
-- 添加suite6的新内容
ScriptLib.AddExtraGroupSuite(context, 240600003, 6)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_3026(context, evt)
-- 改变指定group组240600001中, configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240600001, 1002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240600005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240600005, 5001, GadgetState.GearAction1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 3012 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
-- 改变指定group组240600001中, configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240600001, 1001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_3027(context, evt)
-- 改变指定group组240600005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240600005, 5001, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240600005, 5001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组240600001中, configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240600001, 1001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240600001中, configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240600001, 1002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240600003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3037(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240600003) ~= 0 then
return false
end
-- 判断变量"monster_wave"为3
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3037(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 240600003, 5)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
@@ -0,0 +1,95 @@
-- 基础信息
local base_info = {
group_id = 240600004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70340012, pos = { x = 0.270, y = 0.130, z = -69.680 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4002, gadget_id = 70350008, pos = { x = 0.435, y = 3.452, z = -65.545 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004003, name = "DUNGEON_SETTLE_4003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_4003", action = "action_EVENT_DUNGEON_SETTLE_4003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002 },
regions = { },
triggers = { "DUNGEON_SETTLE_4003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_DUNGEON_SETTLE_4003(context, evt)
-- 判断副本成功
if 1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_4003(context, evt)
-- 将configid为 4001 的物件更改为状态 GadgetState.StatueActive
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4001, GadgetState.StatueActive) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,141 @@
-- 基础信息
local base_info = {
group_id = 240600005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5001, gadget_id = 70350023, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1005002, name = "GADGET_CREATE_5002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_5002", action = "action_EVENT_GADGET_CREATE_5002" },
{ config_id = 1005003, name = "SELECT_OPTION_5003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_5003", action = "action_EVENT_SELECT_OPTION_5003", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5001 },
regions = { },
triggers = { "GADGET_CREATE_5002", "SELECT_OPTION_5003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_5002(context, evt)
if 5001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_5002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240600005, 5001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_5003(context, evt)
-- 判断是gadgetid 5001 option_id 7
if 5001 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_5003(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 240600003, 2)
-- 删除指定group 240600005 ;指定config5001;物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240600005, 5001, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组240600005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240600005, 5001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240600001中, configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240600001, 1002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240600001中, configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240600001, 1001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,45 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 0.2026809,
"y": 2.938937,
"z": -79.96517
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}