添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,30 @@
-- 地图配置
scene_config = {
begin_pos = { x = -285.6, z = -285.6 },
size = { x = 571.3, z = 571.3 },
born_pos = { x = -0.225, y = -5.080, z = 64.829 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
born_point_list = {
{ pos = { x = -0.898, y = -4.964, z = 49.112 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 1.685, y = -4.964, z = 52.081 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -3.821, y = -4.964, z = 52.048 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -1.015, y = -4.964, z = 54.457 }, rot = { x = 0.000, y = 180.000, z = 0.000 } }
},
die_y = -20,
city_id = 1,
vision_anchor = { x = -285.6, z = -285.6 }
}
-- 所有的区块
blocks = { 40505 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -285.6, z = -285.6 }, max = { x = 285.6, z = 285.6 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,7 @@
-- 所有的group
groups = {
{ id = 240505004, refresh_id = 1, pos = { x = 2.276, y = 0.057, z = 4.402 } },
{ id = 240505005, refresh_id = 1002, pos = { x = 6.531, y = 0.057, z = -2.794 } },
{ id = 240505006, refresh_id = 1, pos = { x = -3.990, y = 0.079, z = -39.393 } },
{ id = 240505007, refresh_id = 1, pos = { x = -1.370, y = 0.019, z = 1.195 } }
}
@@ -0,0 +1,73 @@
-- 基础信息
local base_info = {
group_id = 240505004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70350009, pos = { x = 0.022, y = -0.045, z = 25.520 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 4002, gadget_id = 70350009, pos = { x = 0.000, y = -0.100, z = -25.500 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,218 @@
-- 基础信息
local base_info = {
group_id = 240505005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 5012, monster_id = 20010904, pos = { x = -12.057, y = 0.057, z = 0.514 }, rot = { x = 0.000, y = 86.130, z = 0.000 }, level = 1, affix = { 1006 }, isElite = true },
{ config_id = 5013, monster_id = 20010904, pos = { x = -9.031, y = 0.057, z = -5.247 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1006 }, isElite = true },
-- 冰伤害
{ config_id = 5014, monster_id = 20010904, pos = { x = -14.109, y = 0.057, z = -3.804 }, rot = { x = 0.000, y = 50.168, z = 0.000 }, level = 1, affix = { 1006, 6101 }, isElite = true },
-- 冰伤害
{ config_id = 5020, monster_id = 22010202, pos = { x = -7.412, y = 0.019, z = -13.036 }, rot = { x = 0.000, y = 19.347, z = 0.000 }, level = 1, affix = { 1006, 6101 }, isElite = true },
{ config_id = 5031, monster_id = 22010203, pos = { x = 8.826, y = 0.019, z = -13.277 }, rot = { x = 0.000, y = 337.456, z = 0.000 }, level = 1, affix = { 1006 }, isElite = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5021, gadget_id = 70900205, pos = { x = 7.358, y = -1.402, z = -0.671 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1005001, name = "ANY_MONSTER_DIE_5001", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5001", action = "action_EVENT_ANY_MONSTER_DIE_5001" },
{ config_id = 1005023, name = "ANY_MONSTER_LIVE_5023", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_5023", action = "action_EVENT_ANY_MONSTER_LIVE_5023" },
{ config_id = 1005026, name = "ANY_MONSTER_DIE_5026", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5026", action = "action_EVENT_ANY_MONSTER_DIE_5026" },
{ config_id = 1005027, name = "CHALLENGE_SUCCESS_5027", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_5027" },
{ config_id = 1005028, name = "CHALLENGE_FAIL_5028", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_5028" }
}
-- 变量
variables = {
{ config_id = 1, name = "Key", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5021 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 5012, 5013, 5014 },
gadgets = { 5021 },
regions = { },
triggers = { "ANY_MONSTER_DIE_5001", "ANY_MONSTER_LIVE_5023", "ANY_MONSTER_DIE_5026", "CHALLENGE_SUCCESS_5027", "CHALLENGE_FAIL_5028" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5001(context, evt)
if 5012 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5001(context, evt)
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 5020, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_5023(context, evt)
if 5012 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_5023(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为191的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 191, 360, 240505005, 5, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5026(context, evt)
if 5013 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5026(context, evt)
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 5031, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_5027(context, evt)
-- 改变指定group组240505004中, configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240505004, 4002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240505007中, configid为7004的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240505007, 7004, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240505004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240505004, 4001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_5028(context, evt)
-- 改变指定group组240505007中, configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240505007, 7001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240505007, 7001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组240505004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240505004, 4001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240505004中, configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240505004, 4002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240505005, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 改变指定group组240505007中, configid为7004的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240505007, 7004, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,95 @@
-- 基础信息
local base_info = {
group_id = 240505006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6001, gadget_id = 70340012, pos = { x = 0.270, y = 0.130, z = -69.680 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6003, gadget_id = 70350008, pos = { x = 0.056, y = 2.644, z = -66.363 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1006002, name = "DUNGEON_SETTLE_6002", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_6002", action = "action_EVENT_DUNGEON_SETTLE_6002" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6001, 6003 },
regions = { },
triggers = { "DUNGEON_SETTLE_6002" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_DUNGEON_SETTLE_6002(context, evt)
-- 判断副本成功
if 1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_6002(context, evt)
-- 将configid为 6001 的物件更改为状态 GadgetState.StatueActive
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 6001, GadgetState.StatueActive) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,148 @@
-- 基础信息
local base_info = {
group_id = 240505007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 7001, gadget_id = 70360010, pos = { x = 0.000, y = -0.054, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7004, gadget_id = 70350034, pos = { x = 0.000, y = 0.018, z = -7.779 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1007002, name = "SELECT_OPTION_7002", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_7002", action = "action_EVENT_SELECT_OPTION_7002", trigger_count = 0 },
{ config_id = 1007003, name = "GADGET_CREATE_7003", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_7003", action = "action_EVENT_GADGET_CREATE_7003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 7001, 7004 },
regions = { },
triggers = { "SELECT_OPTION_7002", "GADGET_CREATE_7003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_SELECT_OPTION_7002(context, evt)
-- 判断是gadgetid 7001 option_id 7
if 7001 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_7002(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 240505005, 2)
-- 删除指定group 240505007 ;指定config7001;物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240505007, 7001, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组240505007中, configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240505007, 7001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240505004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240505004, 4001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240505004中, configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240505004, 4002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240505007中, configid为7004的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240505007, 7004, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_7003(context, evt)
if 7001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_7003(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240505007, 7001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
@@ -0,0 +1,45 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 0.2,
"y": 2.6,
"z": -79.8
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}