添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,30 @@
-- 地图配置
scene_config = {
begin_pos = { x = -285.6, z = -285.6 },
size = { x = 571.3, z = 571.3 },
born_pos = { x = -0.318, y = -4.952, z = 64.693 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
born_point_list = {
{ pos = { x = -0.898, y = -4.964, z = 49.112 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 1.685, y = -4.964, z = 52.081 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -3.821, y = -4.964, z = 52.048 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -1.015, y = -4.964, z = 54.457 }, rot = { x = 0.000, y = 180.000, z = 0.000 } }
},
die_y = -20,
city_id = 1,
vision_anchor = { x = -285.6, z = -285.6 }
}
-- 所有的区块
blocks = { 40504 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -285.6, z = -285.6 }, max = { x = 285.6, z = 285.6 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,7 @@
-- 所有的group
groups = {
{ id = 240504001, refresh_id = 1, pos = { x = 2.071, y = 0.139, z = 7.033 } },
{ id = 240504002, refresh_id = 1, pos = { x = 0.794, y = 0.139, z = -10.918 } },
{ id = 240504004, refresh_id = 1, pos = { x = -3.194, y = 4.422, z = -64.712 } },
{ id = 240504007, refresh_id = 1002, pos = { x = 6.200, y = 0.159, z = -0.109 } }
}
@@ -0,0 +1,73 @@
-- 基础信息
local base_info = {
group_id = 240504001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70350009, pos = { x = 0.026, y = -0.003, z = 25.510 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1002, gadget_id = 70350009, pos = { x = 0.000, y = -0.100, z = -25.500 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,144 @@
-- 基础信息
local base_info = {
group_id = 240504002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70360010, pos = { x = 0.000, y = -0.058, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1002002, name = "GADGET_CREATE_2002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_2002", action = "action_EVENT_GADGET_CREATE_2002" },
{ config_id = 1002003, name = "SELECT_OPTION_2003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2003", action = "action_EVENT_SELECT_OPTION_2003", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2001 },
regions = { },
triggers = { "GADGET_CREATE_2002", "SELECT_OPTION_2003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_2002(context, evt)
if 2001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_2002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240504002, 2001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2003(context, evt)
-- 判断是gadgetid 2001 option_id 7
if 2001 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2003(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240504007, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 删除指定group 240504002 ;指定config2001;物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240504002, 2001, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组240504002中, configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240504002, 2001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240504001中, configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240504001, 1002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240504001中, configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240504001, 1001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,95 @@
-- 基础信息
local base_info = {
group_id = 240504004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70340012, pos = { x = 0.270, y = 0.130, z = -69.680 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4002, gadget_id = 70350008, pos = { x = -0.336, y = 5.776, z = -65.829 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004003, name = "DUNGEON_SETTLE_4003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_4003", action = "action_EVENT_DUNGEON_SETTLE_4003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002 },
regions = { },
triggers = { "DUNGEON_SETTLE_4003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_DUNGEON_SETTLE_4003(context, evt)
-- 判断副本成功
if 1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_4003(context, evt)
-- 将configid为 4001 的物件更改为状态 GadgetState.StatueActive
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4001, GadgetState.StatueActive) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,384 @@
-- 基础信息
local base_info = {
group_id = 240504007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 7001, monster_id = 21030103, pos = { x = 4.198, y = 0.159, z = 13.763 }, rot = { x = 0.000, y = 207.279, z = 0.000 }, level = 1, affix = { 1006 }, isElite = true },
{ config_id = 7002, monster_id = 20011001, pos = { x = -11.752, y = 0.159, z = -3.705 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1006 } },
{ config_id = 7003, monster_id = 20011001, pos = { x = -5.827, y = 0.159, z = -11.092 }, rot = { x = 0.000, y = 18.562, z = 0.000 }, level = 1, affix = { 1006 } },
{ config_id = 7004, monster_id = 20011103, pos = { x = 0.707, y = 0.159, z = -12.686 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1006 }, isElite = true },
{ config_id = 7005, monster_id = 20011001, pos = { x = 8.388, y = 0.159, z = -10.595 }, rot = { x = 0.000, y = 343.731, z = 0.000 }, level = 1, affix = { 1006 } },
{ config_id = 7006, monster_id = 20011103, pos = { x = -9.972, y = 0.159, z = 1.737 }, rot = { x = 0.000, y = 176.690, z = 0.000 }, level = 1, affix = { 1006 }, isElite = true },
{ config_id = 7007, monster_id = 20011001, pos = { x = 1.034, y = 0.159, z = -7.451 }, rot = { x = 0.000, y = 343.731, z = 0.000 }, level = 1, affix = { 1006 } },
{ config_id = 7009, monster_id = 20011103, pos = { x = -5.663, y = 0.159, z = -6.119 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1006 }, isElite = true },
-- 水debuff
{ config_id = 7010, monster_id = 20011101, pos = { x = -9.220, y = 0.159, z = -10.333 }, rot = { x = 0.000, y = 43.470, z = 0.000 }, level = 1, affix = { 1006, 1026 } },
{ config_id = 7013, monster_id = 20011001, pos = { x = 0.272, y = 0.159, z = -11.190 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1006 } },
{ config_id = 7016, monster_id = 22010302, pos = { x = -2.519, y = 0.159, z = 15.476 }, rot = { x = 0.000, y = 180.632, z = 0.000 }, level = 1, affix = { 1006, 6106 }, isElite = true },
{ config_id = 7017, monster_id = 20011001, pos = { x = 0.750, y = 0.159, z = 9.199 }, rot = { x = 0.000, y = 203.110, z = 0.000 }, level = 1, affix = { 1006 } },
{ config_id = 7019, monster_id = 20011001, pos = { x = -7.575, y = 0.159, z = 9.933 }, rot = { x = 0.000, y = 167.200, z = 0.000 }, level = 1, affix = { 1006 } },
{ config_id = 7020, monster_id = 20011001, pos = { x = 9.512, y = 0.159, z = 8.677 }, rot = { x = 0.000, y = 203.110, z = 0.000 }, level = 1, affix = { 1006 } },
{ config_id = 7021, monster_id = 20011103, pos = { x = -10.203, y = 0.159, z = -6.523 }, rot = { x = 0.000, y = 176.690, z = 0.000 }, level = 1, affix = { 1006 }, isElite = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 7022, gadget_id = 70900205, pos = { x = 7.027, y = -1.301, z = 2.014 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1007008, name = "ANY_MONSTER_DIE_7008", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_7008", action = "action_EVENT_ANY_MONSTER_DIE_7008" },
{ config_id = 1007011, name = "VARIABLE_CHANGE_7011", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_7011", action = "action_EVENT_VARIABLE_CHANGE_7011" },
{ config_id = 1007012, name = "ANY_MONSTER_DIE_7012", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_7012", action = "action_EVENT_ANY_MONSTER_DIE_7012" },
{ config_id = 1007014, name = "ANY_MONSTER_DIE_7014", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_7014", action = "action_EVENT_ANY_MONSTER_DIE_7014" },
{ config_id = 1007015, name = "ANY_MONSTER_DIE_7015", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_7015", action = "action_EVENT_ANY_MONSTER_DIE_7015" },
{ config_id = 1007018, name = "ANY_MONSTER_DIE_7018", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_7018", action = "action_EVENT_ANY_MONSTER_DIE_7018" },
{ config_id = 1007023, name = "ANY_MONSTER_LIVE_7023", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_7023", action = "action_EVENT_ANY_MONSTER_LIVE_7023" },
{ config_id = 1007024, name = "ANY_MONSTER_DIE_7024", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_7024", action = "action_EVENT_ANY_MONSTER_DIE_7024" },
{ config_id = 1007025, name = "ANY_MONSTER_DIE_7025", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_7025", action = "action_EVENT_ANY_MONSTER_DIE_7025" },
{ config_id = 1007027, name = "CHALLENGE_SUCCESS_7027", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_7027" },
{ config_id = 1007028, name = "CHALLENGE_FAIL_7028", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_7028" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false },
{ config_id = 2, name = "key3", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 7022 },
regions = { },
triggers = { "CHALLENGE_FAIL_7028" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 7003, 7004, 7005, 7007 },
gadgets = { 7022 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_7023", "ANY_MONSTER_DIE_7024", "CHALLENGE_SUCCESS_7027", "CHALLENGE_FAIL_7028" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 7002, 7010, 7013 },
gadgets = { 7022 },
regions = { },
triggers = { "ANY_MONSTER_DIE_7008", "VARIABLE_CHANGE_7011", "ANY_MONSTER_DIE_7012", "ANY_MONSTER_DIE_7014", "ANY_MONSTER_DIE_7015", "ANY_MONSTER_DIE_7018", "ANY_MONSTER_DIE_7025", "CHALLENGE_SUCCESS_7027", "CHALLENGE_FAIL_7028" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_4,
monsters = { },
gadgets = { 7022 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_7027", "CHALLENGE_FAIL_7028" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = suite_5,
monsters = { 7001, 7016, 7017, 7019, 7020 },
gadgets = { 7022 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_7027", "CHALLENGE_FAIL_7028" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_7008(context, evt)
if 7002 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_7008(context, evt)
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 7006, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_7011(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"key3"为3
if ScriptLib.GetGroupVariableValue(context, "key3") ~= 3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_7011(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 240504007, 5)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_7012(context, evt)
if 7013 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_7012(context, evt)
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 7009, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_7014(context, evt)
if 7010 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_7014(context, evt)
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 7021, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_7015(context, evt)
if 7009 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_7015(context, evt)
-- 针对当前group内变量名为 "key3" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "key3", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_7018(context, evt)
if 7006 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_7018(context, evt)
-- 针对当前group内变量名为 "key3" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "key3", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_7023(context, evt)
if 7004 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_7023(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为191的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 191, 360, 240504007, 15, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_7024(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240504007) ~= 0 then
return false
end
-- 判断变量"monster_wave"为0
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_7024(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 240504007, 3)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_7025(context, evt)
if 7021 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_7025(context, evt)
-- 针对当前group内变量名为 "key3" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "key3", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_7027(context, evt)
-- 改变指定group组240504001中, configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240504001, 1002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240504001中, configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240504001, 1001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_7028(context, evt)
-- 改变指定group组240504002中, configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240504002, 2001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240504002, 2001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组240504001中, configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240504001, 1001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240504001中, configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240504001, 1002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240504007, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
@@ -0,0 +1,45 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 0.2,
"y": 2.6,
"z": -79.8
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}