添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,30 @@
-- 地图配置
scene_config = {
begin_pos = { x = -285.6, z = -285.6 },
size = { x = 571.3, z = 571.3 },
born_pos = { x = -0.470, y = -4.775, z = 64.696 },
born_rot = { x = 0.000, y = 180.639, z = 0.000 },
born_point_list = {
{ pos = { x = -0.898, y = -4.964, z = 49.112 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 1.685, y = -4.964, z = 52.081 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -3.821, y = -4.964, z = 52.048 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -1.015, y = -4.964, z = 54.457 }, rot = { x = 0.000, y = 180.000, z = 0.000 } }
},
die_y = -20,
city_id = 1,
vision_anchor = { x = -285.6, z = -285.6 }
}
-- 所有的区块
blocks = { 40503 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -285.6, z = -285.6 }, max = { x = 285.6, z = 285.6 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,7 @@
-- 所有的group
groups = {
{ id = 240503002, refresh_id = 1002, pos = { x = 6.237, y = 0.027, z = -0.130 } },
{ id = 240503003, refresh_id = 1, pos = { x = -3.156, y = 4.291, z = -64.733 } },
{ id = 240503004, refresh_id = 1, pos = { x = 0.832, y = 0.008, z = -10.939 } },
{ id = 240503008, refresh_id = 1, pos = { x = 2.109, y = 0.008, z = 7.012 } }
}
@@ -0,0 +1,250 @@
-- 基础信息
local base_info = {
group_id = 240503002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 2001, monster_id = 20010801, pos = { x = -6.140, y = 0.027, z = -10.279 }, rot = { x = 0.000, y = 11.828, z = 0.000 }, level = 1 },
{ config_id = 2002, monster_id = 20010901, pos = { x = 0.536, y = 0.027, z = -11.096 }, rot = { x = 0.000, y = 353.266, z = 0.000 }, level = 1, isElite = true },
{ config_id = 2003, monster_id = 20010801, pos = { x = 8.387, y = 0.027, z = -10.371 }, rot = { x = 0.000, y = 336.997, z = 0.000 }, level = 1 },
{ config_id = 2004, monster_id = 20010801, pos = { x = 0.346, y = 0.027, z = -7.929 }, rot = { x = 0.000, y = 336.997, z = 0.000 }, level = 1 },
{ config_id = 2005, monster_id = 20010801, pos = { x = 11.828, y = 0.027, z = -5.697 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2006, monster_id = 20010901, pos = { x = 4.424, y = 0.027, z = -8.560 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, isElite = true },
-- 冰debuff
{ config_id = 2007, monster_id = 22010203, pos = { x = 4.270, y = 0.027, z = -12.372 }, rot = { x = 0.000, y = 358.325, z = 0.000 }, level = 1, affix = { 1029 }, isElite = true },
{ config_id = 2008, monster_id = 20010801, pos = { x = -6.868, y = 0.027, z = -6.202 }, rot = { x = 0.000, y = 73.364, z = 0.000 }, level = 1 },
{ config_id = 2009, monster_id = 20010801, pos = { x = 10.882, y = 0.027, z = -6.740 }, rot = { x = 0.000, y = 296.235, z = 0.000 }, level = 1 },
{ config_id = 2010, monster_id = 20010901, pos = { x = -3.846, y = 0.027, z = -8.859 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, isElite = true },
{ config_id = 2015, monster_id = 20010801, pos = { x = 0.046, y = 0.027, z = -13.913 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2018, monster_id = 20010801, pos = { x = -10.168, y = 0.027, z = -6.118 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2019, monster_id = 20010801, pos = { x = 1.664, y = 0.027, z = -6.934 }, rot = { x = 0.000, y = 296.235, z = 0.000 }, level = 1 },
{ config_id = 2020, monster_id = 20010904, pos = { x = -4.387, y = 0.027, z = -12.720 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, isElite = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2011, gadget_id = 70900205, pos = { x = 7.064, y = -1.432, z = 1.993 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1002012, name = "ANY_MONSTER_LIVE_2012", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_2012", action = "action_EVENT_ANY_MONSTER_LIVE_2012" },
{ config_id = 1002013, name = "ANY_MONSTER_DIE_2013", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2013", action = "action_EVENT_ANY_MONSTER_DIE_2013" },
{ config_id = 1002014, name = "ANY_MONSTER_DIE_2014", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2014", action = "action_EVENT_ANY_MONSTER_DIE_2014" },
{ config_id = 1002016, name = "CHALLENGE_SUCCESS_2016", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_2016" },
{ config_id = 1002017, name = "CHALLENGE_FAIL_2017", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_2017" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2011 },
regions = { },
triggers = { "CHALLENGE_FAIL_2017" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 2001, 2002, 2003, 2004 },
gadgets = { 2011 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_2012", "ANY_MONSTER_DIE_2013", "CHALLENGE_SUCCESS_2016", "CHALLENGE_FAIL_2017" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 2005, 2006, 2010, 2015, 2018 },
gadgets = { 2011 },
regions = { },
triggers = { "ANY_MONSTER_DIE_2014", "CHALLENGE_SUCCESS_2016", "CHALLENGE_FAIL_2017" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_5,
monsters = { 2007, 2008, 2009, 2019, 2020 },
gadgets = { 2011 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_2016", "CHALLENGE_FAIL_2017" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_2012(context, evt)
if 2001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_2012(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为191的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 191, 360, 240503002, 14, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2013(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240503002) ~= 0 then
return false
end
-- 判断变量"monster_wave"为0
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2013(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 240503002, 3)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2014(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240503002) ~= 0 then
return false
end
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2014(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 240503002, 4)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_2016(context, evt)
-- 改变指定group组240503008中, configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240503008, 8001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240503008中, configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240503008, 8002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_2017(context, evt)
-- 改变指定group组240503004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240503004, 4001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240503004, 4001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组240503008中, configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240503008, 8001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240503008中, configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240503008, 8002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240503002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
@@ -0,0 +1,95 @@
-- 基础信息
local base_info = {
group_id = 240503003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3001, gadget_id = 70340012, pos = { x = 0.308, y = -0.001, z = -69.701 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3002, gadget_id = 70350008, pos = { x = -0.298, y = 5.645, z = -65.850 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003003, name = "DUNGEON_SETTLE_3003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_3003", action = "action_EVENT_DUNGEON_SETTLE_3003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3001, 3002 },
regions = { },
triggers = { "DUNGEON_SETTLE_3003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_DUNGEON_SETTLE_3003(context, evt)
-- 判断副本成功
if 1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_3003(context, evt)
-- 将configid为 3001 的物件更改为状态 GadgetState.StatueActive
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3001, GadgetState.StatueActive) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,144 @@
-- 基础信息
local base_info = {
group_id = 240503004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70360010, pos = { x = 0.000, y = -0.058, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004002, name = "GADGET_CREATE_4002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_4002", action = "action_EVENT_GADGET_CREATE_4002" },
{ config_id = 1004003, name = "SELECT_OPTION_4003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_4003", action = "action_EVENT_SELECT_OPTION_4003", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001 },
regions = { },
triggers = { "GADGET_CREATE_4002", "SELECT_OPTION_4003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_4002(context, evt)
if 4001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_4002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240503004, 4001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_4003(context, evt)
-- 判断是gadgetid 4001 option_id 7
if 4001 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_4003(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240503002, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 删除指定group 240503004 ;指定config4001;物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240503004, 4001, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组240503004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240503004, 4001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240503008中, configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240503008, 8002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240503008中, configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240503008, 8001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,73 @@
-- 基础信息
local base_info = {
group_id = 240503008
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 8001, gadget_id = 70350009, pos = { x = 0.064, y = -0.135, z = 25.489 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 8002, gadget_id = 70350009, pos = { x = 0.038, y = -0.231, z = -25.521 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 8001, 8002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,45 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 0.2,
"y": 2.6,
"z": -79.8
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}