添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,30 @@
-- 地图配置
scene_config = {
begin_pos = { x = -1024.0, z = -1024.0 },
size = { x = 2048.0, z = 2048.0 },
born_pos = { x = 0.000, y = -7.156, z = 93.000 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
born_point_list = {
{ pos = { x = -0.209, y = -6.837, z = 89.840 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 4.297, y = -6.837, z = 93.382 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -4.482, y = -6.837, z = 93.452 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 0.099, y = -6.837, z = 97.465 }, rot = { x = 0.000, y = 180.000, z = 0.000 } }
},
die_y = -20,
city_id = 1,
vision_anchor = { x = -1024.0, z = -1024.0 }
}
-- 所有的区块
blocks = { 40201 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -1024.0, z = -1024.0 }, max = { x = 1024.0, z = 1024.0 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,13 @@
-- 所有的group
groups = {
{ id = 240201001, refresh_id = 1002, pos = { x = -0.327, y = 0.000, z = -0.520 } },
{ id = 240201002, refresh_id = 1, pos = { x = -0.470, y = -0.329, z = 1.274 } },
{ id = 240201003, refresh_id = 1, pos = { x = 7.275, y = -0.097, z = -2.168 } },
{ id = 240201004, pos = { x = 0.000, y = 4.116, z = 0.000 } },
{ id = 240201005, pos = { x = -631.938, y = 0.000, z = 170.512 } },
{ id = 240201006, pos = { x = 4.071, y = 0.037, z = -4.073 } },
{ id = 240201007, refresh_id = 1, pos = { x = 14.497, y = -0.776, z = 11.665 } },
{ id = 240201008, refresh_id = 1, pos = { x = -3.562, y = 0.466, z = 30.778 } },
{ id = 240201009, refresh_id = 1, pos = { x = 0.038, y = 2.775, z = -38.667 } },
{ id = 240201010, refresh_id = 1, pos = { x = -0.034, y = -7.391, z = 78.717 } }
}
@@ -0,0 +1,229 @@
-- 基础信息
local base_info = {
group_id = 240201001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1001, monster_id = 20010801, pos = { x = 3.530, y = -0.097, z = -5.714 }, rot = { x = 0.000, y = 63.458, z = 0.000 }, level = 1 },
{ config_id = 1002, monster_id = 20010801, pos = { x = 2.915, y = -0.097, z = -11.348 }, rot = { x = 0.000, y = 325.832, z = 0.000 }, level = 1 },
{ config_id = 1003, monster_id = 21010201, pos = { x = -7.830, y = 0.002, z = -7.120 }, rot = { x = 0.000, y = 51.979, z = 0.000 }, level = 1 },
{ config_id = 1004, monster_id = 21010201, pos = { x = 5.819, y = 0.002, z = -7.485 }, rot = { x = 0.000, y = 324.603, z = 0.000 }, level = 1 },
-- 冰伤害
{ config_id = 1007, monster_id = 22010202, pos = { x = 0.341, y = 0.002, z = 12.547 }, rot = { x = 0.000, y = 171.873, z = 0.000 }, level = 1, isElite = true },
{ config_id = 1012, monster_id = 20010801, pos = { x = 8.458, y = -0.097, z = -2.408 }, rot = { x = 0.000, y = 282.568, z = 0.000 }, level = 1 },
{ config_id = 1013, monster_id = 20010801, pos = { x = -8.456, y = -0.097, z = 1.023 }, rot = { x = 0.000, y = 81.229, z = 0.000 }, level = 1 },
{ config_id = 1014, monster_id = 21010201, pos = { x = -6.109, y = 0.002, z = 4.830 }, rot = { x = 0.000, y = 121.402, z = 0.000 }, level = 1 },
{ config_id = 1015, monster_id = 21010201, pos = { x = 6.614, y = 0.002, z = 3.413 }, rot = { x = 0.000, y = 255.389, z = 0.000 }, level = 1 },
{ config_id = 1017, monster_id = 20010901, pos = { x = 10.000, y = 0.002, z = -1.333 }, rot = { x = 0.000, y = 186.709, z = 0.000 }, level = 1 },
{ config_id = 1018, monster_id = 20010901, pos = { x = -10.472, y = 0.002, z = -0.648 }, rot = { x = 0.000, y = 186.709, z = 0.000 }, level = 1 },
{ config_id = 1019, monster_id = 20010801, pos = { x = -6.669, y = -0.097, z = -4.024 }, rot = { x = 0.000, y = 81.229, z = 0.000 }, level = 1 },
{ config_id = 1020, monster_id = 21010201, pos = { x = -0.011, y = 0.002, z = 5.977 }, rot = { x = 0.000, y = 182.177, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1008, gadget_id = 70900205, pos = { x = 8.069, y = -1.215, z = 7.305 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1000012, name = "ANY_MONSTER_LIVE_12", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_12", action = "action_EVENT_ANY_MONSTER_LIVE_12" },
{ config_id = 1000014, name = "CHALLENGE_FAIL_14", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_14" },
{ config_id = 1001009, name = "MONSTER_TIDE_DIE_1009", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "1", condition = "condition_EVENT_MONSTER_TIDE_DIE_1009", action = "action_EVENT_MONSTER_TIDE_DIE_1009" },
{ config_id = 1001010, name = "MONSTER_TIDE_DIE_1010", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "1", condition = "condition_EVENT_MONSTER_TIDE_DIE_1010", action = "action_EVENT_MONSTER_TIDE_DIE_1010" },
{ config_id = 1001011, name = "MONSTER_TIDE_DIE_1011", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "2", condition = "condition_EVENT_MONSTER_TIDE_DIE_1011", action = "action_EVENT_MONSTER_TIDE_DIE_1011" }
}
-- 变量
variables = {
{ config_id = 1, name = "Key", value = 0, no_refresh = false },
{ config_id = 2, name = "C1", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1008 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_12", "CHALLENGE_FAIL_14", "MONSTER_TIDE_DIE_1009", "MONSTER_TIDE_DIE_1010", "MONSTER_TIDE_DIE_1011" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_12(context, evt)
if 1001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_12(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为191的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 191, 360, 240201001, 20, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 删除指定group 240201002 ;指定config1;物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240201002, 1, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组240201002中, configid为1的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240201002, 1, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_14(context, evt)
-- 改变指定group组240201002中, configid为1的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240201002, 1, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240201002, 1, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240201007, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 改变指定group组240201008中, configid为9的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240201008, 9, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240201001, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_1009(context, evt)
if 10 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_1009(context, evt)
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1007, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_1010(context, evt)
if 7 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_1010(context, evt)
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1017, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_1011(context, evt)
if 7 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_1011(context, evt)
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1018, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
@@ -0,0 +1,173 @@
-- 基础信息
local base_info = {
group_id = 240201002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1, gadget_id = 70360010, pos = { x = 0.000, y = -0.040, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop }
}
-- 区域
regions = {
{ config_id = 2001, shape = RegionShape.CUBIC, size = { x = 40.000, y = 10.000, z = 10.000 }, pos = { x = 0.000, y = -0.198, z = 22.700 } }
}
-- 触发器
triggers = {
{ config_id = 1000002, name = "SELECT_OPTION_2", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2", action = "action_EVENT_SELECT_OPTION_2", trigger_count = 0 },
{ config_id = 1000015, name = "SELECT_OPTION_15", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_15", action = "action_EVENT_SELECT_OPTION_15", trigger_count = 0 },
{ config_id = 1002001, name = "ENTER_REGION_2001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2001", action = "action_EVENT_ENTER_REGION_2001", forbid_guest = false }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = true
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1 },
regions = { 2001 },
triggers = { "SELECT_OPTION_2", "SELECT_OPTION_15", "ENTER_REGION_2001" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_SELECT_OPTION_2(context, evt)
-- 判断是gadgetid 1 option_id 7
if 1 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240201007, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 创建编号为1(该怪物潮的识别id)的怪物潮,创建怪物总数为10,场上怪物最少3只,最多3只
if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 240201001, {1001,1002,1012,1013,1019}, 10, 3, 3) then
return -1
end
-- 创建编号为2(该怪物潮的识别id)的怪物潮,创建怪物总数为7,场上怪物最少2只,最多2只
if 0 ~= ScriptLib.AutoMonsterTide(context, 2, 240201001, {1003,1004,1014,1015,1020}, 7, 2, 2) then
return -1
end
-- 改变指定group组240201008中, configid为9的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240201008, 9, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_15(context, evt)
-- 判断是gadgetid 1 option_id 12
if 1 ~= evt.param1 then
return false
end
if 12 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_15(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240201003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_2001(context, evt)
if evt.param1 ~= 2001 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_2001(context, evt)
-- 改变指定group组240201002中, configid为1的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240201002, 1, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240201002, 1, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
@@ -0,0 +1,159 @@
-- 基础信息
local base_info = {
group_id = 240201003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3001, gadget_id = 70900205, pos = { x = 12.340, y = -1.215, z = 0.388 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1000018, name = "ANY_MONSTER_LIVE_18", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_18", action = "action_EVENT_ANY_MONSTER_LIVE_18" },
{ config_id = 1000019, name = "CHALLENGE_FAIL_19", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_19" },
{ config_id = 1000021, name = "ANY_MONSTER_DIE_21", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_21", action = "action_EVENT_ANY_MONSTER_DIE_21" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 2,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3001 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_18", "CHALLENGE_FAIL_19", "ANY_MONSTER_DIE_21" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_18(context, evt)
if 11 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_18(context, evt)
-- 创建编号为2(该挑战的识别id),挑战内容为163的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 2, 163, 180, 240201003, 11, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 改变指定group组240201002中, configid为1的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240201002, 1, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 删除指定group 240201002 ;指定config1;物件身上指定option12
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240201002, 1, 12) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_19(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240201002, 1, {12}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组240201002中, configid为1的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240201002, 1, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240201003, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_21(context, evt)
if 11 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_21(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240201003, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
@@ -0,0 +1,89 @@
-- 基础信息
local base_info = {
group_id = 240201004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1000020, name = "DUNGEON_SETTLE_20", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_20" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = true
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "DUNGEON_SETTLE_20" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_20(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240201007, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 改变指定group组240201008中, configid为9的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240201008, 9, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,71 @@
-- 基础信息
local base_info = {
group_id = 240201005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = true
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,71 @@
-- 基础信息
local base_info = {
group_id = 240201006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,82 @@
-- 基础信息
local base_info = {
group_id = 240201007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 8, gadget_id = 70950009, pos = { x = 0.146, y = -0.943, z = 0.994 }, rot = { x = 0.000, y = 41.385, z = 0.000 }, level = 1 },
{ config_id = 7001, gadget_id = 70900205, pos = { x = 8.069, y = -1.215, z = 7.305 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 7001 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { 8, 7001 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,72 @@
-- 基础信息
local base_info = {
group_id = 240201008
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 9, gadget_id = 70350040, pos = { x = 0.000, y = 0.080, z = 0.000 }, rot = { x = 0.000, y = 1.542, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 9 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,118 @@
-- 基础信息
local base_info = {
group_id = 240201009
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 10, gadget_id = 70350008, pos = { x = 0.300, y = 2.900, z = -42.800 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 11, gadget_id = 70350008, pos = { x = 1.162, y = 2.900, z = -42.800 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 12, gadget_id = 70350008, pos = { x = -0.843, y = 2.900, z = -42.800 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 13, gadget_id = 70350008, pos = { x = 1.170, y = 2.900, z = -42.372 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 14, gadget_id = 70350008, pos = { x = -0.488, y = 2.900, z = -42.388 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 15, gadget_id = 70350008, pos = { x = 0.300, y = 2.900, z = -42.179 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 16, gadget_id = 70340013, pos = { x = 0.000, y = 0.000, z = -46.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1000026, name = "DUNGEON_SETTLE_26", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_26", action = "action_EVENT_DUNGEON_SETTLE_26" },
{ config_id = 1000027, name = "DUNGEON_REWARD_GET_27", event = EventType.EVENT_DUNGEON_REWARD_GET, source = "", condition = "", action = "action_EVENT_DUNGEON_REWARD_GET_27" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 10, 11, 12, 13, 14, 15, 16 },
regions = { },
triggers = { "DUNGEON_SETTLE_26" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_DUNGEON_SETTLE_26(context, evt)
-- 判断副本成功
if 1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_26(context, evt)
-- 将configid为 16 的物件更改为状态 GadgetState.StatueActive
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 16, GadgetState.StatueActive) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 改变指定group组240201008中, configid为9的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240201008, 9, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_DUNGEON_REWARD_GET_27(context, evt)
-- 将configid为 16 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 16, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,72 @@
-- 基础信息
local base_info = {
group_id = 240201010
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 10001, gadget_id = 70350012, pos = { x = -0.711, y = -7.287, z = 88.545 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 10001 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,576 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -9.928484,
"y": -26.79622,
"z": 6.03121
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 50.0,
"heightType": "Center",
"length": 500.0,
"useHeight": true,
"width": 500.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"10": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -2.822931,
"y": -55.5806,
"z": -2.090287
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 100.0,
"heightType": "Center",
"length": 70.0,
"useHeight": true,
"width": 70.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "DeadRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"2": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": 16.17034,
"y": 0.001746222,
"z": -27.78345
},
"rot": {
"x": 0.0,
"y": 334.3033,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 100.0,
"heightType": "Center",
"length": 10.0,
"useHeight": true,
"width": 10.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"3": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": 30.67736,
"y": 4.174105,
"z": -18.70352
},
"rot": {
"x": 0.0,
"y": 302.4832,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 100.0,
"heightType": "Center",
"length": 20.0,
"useHeight": true,
"width": 20.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"4": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": 35.4682,
"y": 0.7848034,
"z": 7.473235
},
"rot": {
"x": 0.0,
"y": 254.4186,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 100.0,
"heightType": "Center",
"length": 20.0,
"useHeight": true,
"width": 20.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"5": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": 22.37552,
"y": 0.08817928,
"z": 27.40991
},
"rot": {
"x": 0.0,
"y": 216.8359,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 100.0,
"heightType": "Center",
"length": 20.0,
"useHeight": true,
"width": 20.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"6": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -22.93871,
"y": 2.331731,
"z": -26.95758
},
"rot": {
"x": 0.0,
"y": 223.3225,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 100.0,
"heightType": "Center",
"length": 20.0,
"useHeight": true,
"width": 20.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"7": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -34.50805,
"y": 6.307096,
"z": -6.865402
},
"rot": {
"x": 0.0,
"y": 254.4234,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 100.0,
"heightType": "Center",
"length": 20.0,
"useHeight": true,
"width": 20.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"8": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -31.40729,
"y": 9.070407,
"z": 16.69176
},
"rot": {
"x": 0.0,
"y": 303.0047,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 100.0,
"heightType": "Center",
"length": 20.0,
"useHeight": true,
"width": 20.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"9": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -18.48208,
"y": 6.985961,
"z": 31.51344
},
"rot": {
"x": 0.0,
"y": 329.4946,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 100.0,
"heightType": "Center",
"length": 20.0,
"useHeight": true,
"width": 20.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
}
},
"forces": {},
"points": {
"2": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": -0.1,
"y": 2.5,
"z": -56.7
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}