添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -44.3, z = -73.5 },
size = { x = 88.6, z = 177.3 },
born_pos = { x = 1.314, y = -7.210, z = 95.807 },
born_rot = { x = 0.000, y = 181.651, z = 0.000 },
die_y = -20,
city_id = 2,
vision_anchor = { x = -44.3, z = -73.5 }
}
-- 所有的区块
blocks = { 40104 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -44.3, z = -73.5 }, max = { x = 44.3, z = 103.8 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

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-- 所有的group
groups = {
{ id = 240104001, refresh_id = 1, pos = { x = -7.060, y = -0.175, z = 0.194 } },
{ id = 240104002, refresh_id = 1, pos = { x = 1.240, y = -0.127, z = 0.564 } },
{ id = 240104003, refresh_id = 1002, pos = { x = 1.693, y = -0.076, z = 8.816 } },
{ id = 240104008, pos = { x = -5.772, y = -0.067, z = -11.542 } },
{ id = 240104009, refresh_id = 1, pos = { x = 4.774, y = -0.943, z = 2.905 } },
{ id = 240104010, refresh_id = 1, pos = { x = 3.975, y = 2.396, z = 9.431 } },
{ id = 240104011, refresh_id = 1, pos = { x = 1.511, y = 2.655, z = -39.291 } }
}

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-- 基础信息
local base_info = {
group_id = 240104001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70360010, pos = { x = 0.000, y = 0.100, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1000001, name = "SELECT_OPTION_1", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_1", action = "action_EVENT_SELECT_OPTION_1", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 1,
rand_suite = true
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001 },
regions = { },
triggers = { "SELECT_OPTION_1" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_SELECT_OPTION_1(context, evt)
-- 判断是gadgetid 1001 option_id 7
if 1001 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_1(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240104003, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 删除指定group 240104001 指定config1001物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240104001, 1001, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240104009, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 240104002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 20, gadget_id = 70900205, pos = { x = 10.571, y = -1.311, z = 5.961 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1000006, name = "ANY_MONSTER_LIVE_6", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_6", action = "action_EVENT_ANY_MONSTER_LIVE_6" },
{ config_id = 1000008, name = "CHALLENGE_FAIL_8", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_8" },
{ config_id = 1000019, name = "CHALLENGE_SUCCESS_19", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_19" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 1,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 20 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { 20 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_6", "CHALLENGE_FAIL_8", "CHALLENGE_SUCCESS_19" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_6(context, evt)
if 6 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_6(context, evt)
-- 创建编号为2该挑战的识别id),挑战内容为157的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 2, 157, 180, 240104002, 6, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_8(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240104001, 1001, {12}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240104002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 改变指定group组240104001中 configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240104001, 1001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240104009, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_19(context, evt)
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 240104002, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monster_by_group")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240104009, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 240104003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3001, monster_id = 22010102, pos = { x = -0.472, y = 0.002, z = -11.501 }, rot = { x = 0.000, y = 353.493, z = 0.000 }, level = 1, isElite = true },
{ config_id = 3002, monster_id = 21010501, pos = { x = -11.511, y = 0.002, z = -4.174 }, rot = { x = 0.000, y = 30.208, z = 0.000 }, level = 1 },
{ config_id = 3003, monster_id = 21010501, pos = { x = 10.237, y = 0.002, z = -6.195 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 3004, monster_id = 21010501, pos = { x = 8.218, y = 0.002, z = 11.432 }, rot = { x = 0.000, y = 192.622, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 3005, monster_id = 21010501, pos = { x = -10.024, y = 0.002, z = 11.356 }, rot = { x = 0.000, y = 147.414, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 3006, monster_id = 22010102, pos = { x = -0.193, y = 0.246, z = -4.398 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 4, affix = { 1006, 1013 }, isElite = true },
{ config_id = 3007, monster_id = 22010104, pos = { x = 12.544, y = 0.439, z = 3.197 }, rot = { x = 0.000, y = 279.717, z = 0.000 }, level = 1, isElite = true },
{ config_id = 3014, monster_id = 20011201, pos = { x = 8.732, y = 0.078, z = 10.332 }, rot = { x = 0.000, y = 199.587, z = 0.000 }, level = 1 },
{ config_id = 3015, monster_id = 20011201, pos = { x = 10.236, y = 0.078, z = -4.388 }, rot = { x = 0.000, y = 308.726, z = 0.000 }, level = 1 },
{ config_id = 3016, monster_id = 20011301, pos = { x = -12.035, y = 0.078, z = -5.410 }, rot = { x = 0.000, y = 57.558, z = 0.000 }, level = 1 },
{ config_id = 3017, monster_id = 20011201, pos = { x = -8.651, y = 0.078, z = 9.894 }, rot = { x = 0.000, y = 139.469, z = 0.000 }, level = 1 },
{ config_id = 3018, monster_id = 20011301, pos = { x = -0.434, y = 0.078, z = -11.699 }, rot = { x = 0.000, y = 1.969, z = 0.000 }, level = 1 },
{ config_id = 3019, monster_id = 21010502, pos = { x = -13.369, y = 0.078, z = -5.390 }, rot = { x = 0.000, y = 47.245, z = 0.000 }, level = 1, isElite = true },
{ config_id = 3020, monster_id = 21010502, pos = { x = 14.201, y = 0.078, z = 7.549 }, rot = { x = 0.000, y = 218.718, z = 0.000 }, level = 1, isElite = true },
{ config_id = 3021, monster_id = 20011301, pos = { x = 8.623, y = 0.078, z = -5.077 }, rot = { x = 0.000, y = 311.492, z = 0.000 }, level = 1 },
{ config_id = 3022, monster_id = 20011301, pos = { x = -8.856, y = 0.078, z = 9.265 }, rot = { x = 0.000, y = 147.988, z = 0.000 }, level = 1 },
{ config_id = 3023, monster_id = 20011301, pos = { x = -1.565, y = 0.002, z = -8.497 }, rot = { x = 0.000, y = 1.969, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3010, gadget_id = 70900205, pos = { x = 2.960, y = -1.311, z = 9.066 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1000003, name = "ANY_MONSTER_LIVE_3", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3", action = "action_EVENT_ANY_MONSTER_LIVE_3" },
{ config_id = 1000004, name = "CHALLENGE_FAIL_4", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_4" },
{ config_id = 1000009, name = "ANY_MONSTER_DIE_9", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_9", action = "action_EVENT_ANY_MONSTER_DIE_9" },
{ config_id = 1000010, name = "ANY_MONSTER_DIE_10", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_10", action = "action_EVENT_ANY_MONSTER_DIE_10" },
{ config_id = 1000011, name = "ANY_MONSTER_DIE_11", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_11", action = "action_EVENT_ANY_MONSTER_DIE_11" },
{ config_id = 1000012, name = "ANY_MONSTER_DIE_12", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_12", action = "action_EVENT_ANY_MONSTER_DIE_12" },
{ config_id = 1003011, name = "ANY_MONSTER_DIE_3011", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3011", action = "action_EVENT_ANY_MONSTER_DIE_3011" },
{ config_id = 1003012, name = "ANY_MONSTER_DIE_3012", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3012", action = "action_EVENT_ANY_MONSTER_DIE_3012" },
{ config_id = 1003013, name = "ANY_MONSTER_DIE_3013", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3013", action = "action_EVENT_ANY_MONSTER_DIE_3013" }
}
-- 变量
variables = {
{ config_id = 1, name = "Key", value = 0, no_refresh = false },
{ config_id = 2, name = "C1", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 1,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3010 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 3014, 3015, 3016, 3017, 3018 },
gadgets = { 3010 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_3", "CHALLENGE_FAIL_4", "ANY_MONSTER_DIE_9", "ANY_MONSTER_DIE_10", "ANY_MONSTER_DIE_11", "ANY_MONSTER_DIE_12", "ANY_MONSTER_DIE_3011", "ANY_MONSTER_DIE_3012", "ANY_MONSTER_DIE_3013" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_3(context, evt)
if 3014 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_3(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为158的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 158, 240104003, 17, 100, 25) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 删除指定group 240104001 指定config1001物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240104001, 1001, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组240104001中 configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240104001, 1001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_4(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240104001, 1001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组240104001中 configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240104001, 1001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240104009, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240104003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_9(context, evt)
if 3014 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_9(context, evt)
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3019, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 针对当前group内变量名为 "C1" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "C1", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_10(context, evt)
if 3015 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_10(context, evt)
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3020, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 针对当前group内变量名为 "C1" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "C1", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_11(context, evt)
if 3016 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_11(context, evt)
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3021, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 针对当前group内变量名为 "C1" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "C1", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_12(context, evt)
if 3017 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_12(context, evt)
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3022, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 针对当前group内变量名为 "C1" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "C1", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3011(context, evt)
if 3018 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3011(context, evt)
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3023, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 针对当前group内变量名为 "C1" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "C1", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3012(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240104003) ~= 0 then
return false
end
-- 判断变量"Key"为0
if ScriptLib.GetGroupVariableValue(context, "Key") ~= 0 then
return false
end
-- 判断变量"C1"为5
if ScriptLib.GetGroupVariableValue(context, "C1") ~= 5 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3012(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3001, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3002, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3003, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3004, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3005, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3013(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240104003) ~= 0 then
return false
end
-- 判断变量"Key"为1
if ScriptLib.GetGroupVariableValue(context, "Key") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3013(context, evt)
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3006, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3007, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end

View File

@@ -0,0 +1,102 @@
-- 基础信息
local base_info = {
group_id = 240104008
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 25, shape = RegionShape.CUBIC, size = { x = 40.000, y = 10.000, z = 10.000 }, pos = { x = 0.000, y = 0.000, z = 22.700 } }
}
-- 触发器
triggers = {
{ config_id = 1000025, name = "ENTER_REGION_25", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_25", action = "action_EVENT_ENTER_REGION_25", forbid_guest = false }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { 25 },
triggers = { "ENTER_REGION_25" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_25(context, evt)
if evt.param1 ~= 25 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_25(context, evt)
-- 改变指定group组240104001中 configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240104001, 1001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240104001, 1001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end

View File

@@ -0,0 +1,82 @@
-- 基础信息
local base_info = {
group_id = 240104009
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 11, gadget_id = 70950009, pos = { x = 0.146, y = -0.943, z = 0.994 }, rot = { x = 0.000, y = 41.385, z = 0.000 }, level = 1 },
{ config_id = 9001, gadget_id = 70900205, pos = { x = 10.571, y = -1.311, z = 5.961 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 2,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 11, 9001 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { 9001 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

View File

@@ -0,0 +1,97 @@
-- 基础信息
local base_info = {
group_id = 240104010
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 12, gadget_id = 70350062, pos = { x = 0.000, y = 0.200, z = 0.000 }, rot = { x = 0.000, y = 176.681, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 26, shape = RegionShape.CUBIC, size = { x = 40.000, y = 10.000, z = 10.000 }, pos = { x = 0.000, y = 0.000, z = 22.700 } }
}
-- 触发器
triggers = {
{ config_id = 1000026, name = "ENTER_REGION_26", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_26", action = "action_EVENT_ENTER_REGION_26", forbid_guest = false }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 12 },
regions = { 26 },
triggers = { "ENTER_REGION_26" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_26(context, evt)
if evt.param1 ~= 26 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_26(context, evt)
-- 将configid为 12 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end

View File

@@ -0,0 +1,124 @@
-- 基础信息
local base_info = {
group_id = 240104011
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 13, gadget_id = 70340012, pos = { x = 0.000, y = 0.000, z = -46.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 14, gadget_id = 70350008, pos = { x = -0.370, y = 3.200, z = -42.502 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 15, gadget_id = 70350008, pos = { x = 0.915, y = 3.200, z = -42.116 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 16, gadget_id = 70350008, pos = { x = 1.360, y = 3.200, z = -42.332 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 17, gadget_id = 70350008, pos = { x = -0.650, y = 3.200, z = -42.336 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 18, gadget_id = 70350008, pos = { x = 1.414, y = 3.200, z = -42.900 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 19, gadget_id = 70350008, pos = { x = -0.485, y = 3.200, z = -42.900 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1000028, name = "DUNGEON_SETTLE_28", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_28", action = "action_EVENT_DUNGEON_SETTLE_28" },
{ config_id = 1000029, name = "DUNGEON_REWARD_GET_29", event = EventType.EVENT_DUNGEON_REWARD_GET, source = "", condition = "", action = "action_EVENT_DUNGEON_REWARD_GET_29" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 13, 14, 15, 16, 17, 18, 19 },
regions = { },
triggers = { "DUNGEON_SETTLE_28" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_DUNGEON_SETTLE_28(context, evt)
-- 判断副本成功
if 1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_28(context, evt)
-- 将configid为 13 的物件更改为状态 GadgetState.StatueActive
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13, GadgetState.StatueActive) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 改变指定group组240104010中 configid为12的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240104010, 12, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240104009, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_DUNGEON_REWARD_GET_29(context, evt)
-- 将configid为 13 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end

View File

@@ -0,0 +1,523 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -9.928484,
"y": -26.79622,
"z": 6.03121
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 50.0,
"heightType": "Center",
"length": 500.0,
"useHeight": true,
"width": 500.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"2": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": 16.17034,
"y": 0.001746222,
"z": -27.78345
},
"rot": {
"x": 0.0,
"y": 334.3033,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 100.0,
"heightType": "Center",
"length": 10.0,
"useHeight": true,
"width": 10.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"3": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": 30.67736,
"y": 4.174105,
"z": -18.70352
},
"rot": {
"x": 0.0,
"y": 302.4832,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 100.0,
"heightType": "Center",
"length": 20.0,
"useHeight": true,
"width": 20.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"4": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": 35.4682,
"y": 0.7848034,
"z": 7.473235
},
"rot": {
"x": 0.0,
"y": 254.4186,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 100.0,
"heightType": "Center",
"length": 20.0,
"useHeight": true,
"width": 20.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"5": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": 22.37552,
"y": 0.08817928,
"z": 27.40991
},
"rot": {
"x": 0.0,
"y": 216.8359,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 100.0,
"heightType": "Center",
"length": 20.0,
"useHeight": true,
"width": 20.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"6": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -22.93871,
"y": 2.331731,
"z": -26.95758
},
"rot": {
"x": 0.0,
"y": 223.3225,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 100.0,
"heightType": "Center",
"length": 20.0,
"useHeight": true,
"width": 20.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"7": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -34.50805,
"y": 6.307096,
"z": -6.865402
},
"rot": {
"x": 0.0,
"y": 254.4234,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 100.0,
"heightType": "Center",
"length": 20.0,
"useHeight": true,
"width": 20.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"8": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -31.40729,
"y": 9.070407,
"z": 16.69176
},
"rot": {
"x": 0.0,
"y": 303.0047,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 100.0,
"heightType": "Center",
"length": 20.0,
"useHeight": true,
"width": 20.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"9": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -18.48208,
"y": 6.985961,
"z": 31.51344
},
"rot": {
"x": 0.0,
"y": 329.4946,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 100.0,
"heightType": "Center",
"length": 20.0,
"useHeight": true,
"width": 20.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
}
},
"forces": {},
"points": {
"2": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": -0.1,
"y": 2.5,
"z": -56.7
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}