添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -1024.0, z = -1024.0 },
size = { x = 2048.0, z = 2048.0 },
born_pos = { x = 0.000, y = -7.210, z = 93.000 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
born_point_list = {
{ pos = { x = -0.209, y = -6.837, z = 89.840 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 4.297, y = -6.837, z = 93.382 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -4.482, y = -6.837, z = 93.452 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 0.099, y = -6.837, z = 97.465 }, rot = { x = 0.000, y = 180.000, z = 0.000 } }
},
die_y = -20,
city_id = 2,
vision_anchor = { x = -1024.0, z = -1024.0 }
}
-- 所有的区块
blocks = { 40101 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -1024.0, z = -1024.0 }, max = { x = 1024.0, z = 1024.0 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

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-- 所有的group
groups = {
{ id = 240101001, refresh_id = 1, pos = { x = -7.060, y = -0.175, z = 0.194 } },
{ id = 240101002, refresh_id = 1, pos = { x = 1.240, y = -0.127, z = 0.564 } },
{ id = 240101003, refresh_id = 1002, pos = { x = 1.693, y = -0.076, z = 8.816 } },
{ id = 240101009, refresh_id = 1, pos = { x = 4.774, y = -0.943, z = 2.905 } },
{ id = 240101010, refresh_id = 1, pos = { x = 3.975, y = 2.396, z = 9.431 } },
{ id = 240101011, refresh_id = 1, pos = { x = 1.511, y = 2.655, z = -39.291 } }
}

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-- 基础信息
local base_info = {
group_id = 240101001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1002, gadget_id = 70360010, pos = { x = 0.000, y = -0.051, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop }
}
-- 区域
regions = {
{ config_id = 1001, shape = RegionShape.CUBIC, size = { x = 40.000, y = 10.000, z = 10.000 }, pos = { x = 0.000, y = 0.000, z = 22.700 } }
}
-- 触发器
triggers = {
{ config_id = 1000001, name = "SELECT_OPTION_1", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_1", action = "action_EVENT_SELECT_OPTION_1", trigger_count = 0 },
{ config_id = 1001001, name = "ENTER_REGION_1001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1001", action = "action_EVENT_ENTER_REGION_1001", forbid_guest = false }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 1,
rand_suite = true
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1002 },
regions = { 1001 },
triggers = { "SELECT_OPTION_1", "ENTER_REGION_1001" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_SELECT_OPTION_1(context, evt)
-- 判断是gadgetid 1002 option_id 7
if 1002 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_1(context, evt)
-- 删除指定group 240101001 指定config1002物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240101001, 1002, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 创建编号为1该怪物潮的识别id)的怪物潮创建怪物总数为10场上怪物最少5只最多5只
if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 240101003, {3001,3002,3003,3004,3005,3007,3008,3010,3011,3020}, 10, 5, 5) then
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240101009, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 改变指定group组240101010中 configid为12的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240101010, 12, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_1001(context, evt)
if evt.param1 ~= 1001 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1001(context, evt)
-- 改变指定group组240101001中 configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240101001, 1002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240101001, 1002, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 240101002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 20, gadget_id = 70900205, pos = { x = 8.560, y = -0.852, z = 7.435 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1000008, name = "CHALLENGE_FAIL_8", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_8" },
{ config_id = 1000019, name = "CHALLENGE_SUCCESS_19", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_19" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 1,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 20 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { 20 },
regions = { },
triggers = { "CHALLENGE_FAIL_8", "CHALLENGE_SUCCESS_19" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_8(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240101001, 1002, {12}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240101002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 改变指定group组240101001中 configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240101001, 1002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240101009, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_19(context, evt)
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 240101002, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monster_by_group")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240101009, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 240101003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3001, monster_id = 20011202, pos = { x = 9.411, y = 0.002, z = -4.703 }, rot = { x = 0.000, y = 324.759, z = 0.000 }, level = 1 },
{ config_id = 3002, monster_id = 20011202, pos = { x = -11.592, y = 0.002, z = -4.689 }, rot = { x = 0.000, y = 47.991, z = 0.000 }, level = 1 },
{ config_id = 3003, monster_id = 20011202, pos = { x = -12.544, y = 0.002, z = -0.415 }, rot = { x = 0.000, y = 57.558, z = 0.000 }, level = 1 },
{ config_id = 3004, monster_id = 20011301, pos = { x = -2.419, y = 0.002, z = -10.601 }, rot = { x = 0.000, y = 324.854, z = 0.000 }, level = 1, isElite = true },
{ config_id = 3005, monster_id = 20011301, pos = { x = 4.305, y = 0.002, z = -10.206 }, rot = { x = 0.000, y = 341.801, z = 0.000 }, level = 1 },
{ config_id = 3007, monster_id = 20011202, pos = { x = -9.954, y = 0.002, z = -5.342 }, rot = { x = 0.000, y = 36.408, z = 0.000 }, level = 1 },
{ config_id = 3008, monster_id = 20011202, pos = { x = 6.773, y = 0.002, z = -6.460 }, rot = { x = 0.000, y = 337.846, z = 0.000 }, level = 1 },
{ config_id = 3010, monster_id = 20011202, pos = { x = -0.150, y = 0.002, z = -6.081 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3011, monster_id = 20011301, pos = { x = -0.398, y = 0.002, z = -11.474 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 6105 }, isElite = true },
{ config_id = 3020, monster_id = 20011301, pos = { x = 9.635, y = 0.078, z = -8.994 }, rot = { x = 0.000, y = 293.114, z = 0.000 }, level = 1 },
{ config_id = 3021, monster_id = 20011301, pos = { x = 0.220, y = 0.107, z = -8.676 }, rot = { x = 0.039, y = 0.048, z = 0.107 }, level = 1, affix = { 6105 }, isElite = true },
{ config_id = 3022, monster_id = 22010102, pos = { x = -4.637, y = 0.012, z = -8.473 }, rot = { x = 0.000, y = 31.976, z = 0.000 }, level = 1, isElite = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3009, gadget_id = 70900205, pos = { x = 8.387, y = -1.569, z = 1.436 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1000003, name = "ANY_MONSTER_LIVE_3", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3", action = "action_EVENT_ANY_MONSTER_LIVE_3" },
{ config_id = 1000004, name = "CHALLENGE_FAIL_4", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_4" },
{ config_id = 1000009, name = "MONSTER_TIDE_DIE_9", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "1", condition = "condition_EVENT_MONSTER_TIDE_DIE_9", action = "action_EVENT_MONSTER_TIDE_DIE_9" }
}
-- 变量
variables = {
{ config_id = 1, name = "Key", value = 0, no_refresh = false },
{ config_id = 2, name = "C1", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 2,
end_suite = 1,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3009 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { 3009 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_3", "CHALLENGE_FAIL_4", "MONSTER_TIDE_DIE_9" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_3(context, evt)
if 3001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_3(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为191的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 191, 360, 240101003, 12, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 删除指定group 240101001 指定config1002物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240101001, 1002, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组240101001中 configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240101001, 1002, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_4(context, evt)
-- 改变指定group组240101001中 configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240101001, 1002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240101001, 1002, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240101009, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 改变指定group组240101010中 configid为12的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240101010, 12, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240101003, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_9(context, evt)
if 10 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_9(context, evt)
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3021, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3022, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 240101009
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 11, gadget_id = 70950009, pos = { x = 0.146, y = -0.943, z = 0.994 }, rot = { x = 0.000, y = 41.385, z = 0.000 }, level = 1 },
{ config_id = 9001, gadget_id = 70900205, pos = { x = 8.560, y = -0.852, z = 7.435 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 2,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 11, 9001 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { 9001 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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-- 基础信息
local base_info = {
group_id = 240101010
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 12, gadget_id = 70350039, pos = { x = 0.000, y = 0.080, z = 0.000 }, rot = { x = 0.000, y = 176.681, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 12 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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-- 基础信息
local base_info = {
group_id = 240101011
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 13, gadget_id = 70340012, pos = { x = 0.000, y = 0.000, z = -46.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 14, gadget_id = 70350008, pos = { x = 1.673, y = 2.775, z = -42.419 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 15, gadget_id = 70350008, pos = { x = 1.884, y = 2.775, z = -42.322 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 16, gadget_id = 70350008, pos = { x = -1.491, y = 2.775, z = -42.281 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 17, gadget_id = 70350008, pos = { x = -2.478, y = 2.775, z = -42.221 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 18, gadget_id = 70350008, pos = { x = -3.325, y = 2.688, z = -43.754 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 19, gadget_id = 70350008, pos = { x = 0.509, y = 2.688, z = -42.999 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1000028, name = "DUNGEON_SETTLE_28", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_28", action = "action_EVENT_DUNGEON_SETTLE_28" },
{ config_id = 1000029, name = "DUNGEON_REWARD_GET_29", event = EventType.EVENT_DUNGEON_REWARD_GET, source = "", condition = "", action = "action_EVENT_DUNGEON_REWARD_GET_29" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 13, 14, 15, 16, 17, 18, 19 },
regions = { },
triggers = { "DUNGEON_SETTLE_28" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_DUNGEON_SETTLE_28(context, evt)
-- 判断副本成功
if 1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_28(context, evt)
-- 将configid为 13 的物件更改为状态 GadgetState.StatueActive
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13, GadgetState.StatueActive) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 改变指定group组240101010中 configid为12的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240101010, 12, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240101009, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_DUNGEON_REWARD_GET_29(context, evt)
-- 将configid为 13 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end

View File

@@ -0,0 +1,576 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
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"z": 6.03121
},
"rot": {
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},
"shape": {
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"centerType": "Center",
"height": 50.0,
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"length": 500.0,
"useHeight": true,
"width": 500.0
},
"stringParam": "",
"tranPos": {
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},
"tranRot": {
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},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"10": {
"$type": "ConfigLocalTrigger",
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"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
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"meta": null,
"pointType": "Other",
"pos": {
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},
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},
"shape": {
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},
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},
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"triggerFlag": "DeadRegion",
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},
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},
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"type": "NORMAL",
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"vectorParam": {
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},
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},
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},
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},
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},
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},
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},
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},
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"type": "NORMAL",
"unlocked": true,
"vectorParam": {
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},
"withGO": true
},
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},
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},
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},
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},
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},
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},
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},
"forces": {},
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}
},
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}