添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -32.0, z = -32.0 },
size = { x = 256.0, z = 256.0 },
born_pos = { x = 0.187, y = 0.000, z = 14.504 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
born_point_list = {
{ pos = { x = 0.191, y = 0.000, z = 14.518 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 0.191, y = 0.000, z = 20.374 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 3.175, y = 0.000, z = 17.418 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -2.686, y = 0.000, z = 17.488 }, rot = { x = 0.000, y = 180.000, z = 0.000 } }
},
die_y = -20,
city_id = 1,
vision_anchor = { x = -1000.0, z = -1000.0 }
}
-- 所有的区块
blocks = { 40060 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -32.0, z = -32.0 }, max = { x = 224.0, z = 224.0 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

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-- 所有的group
groups = {
{ id = 240060001, refresh_id = 1003, pos = { x = 0.000, y = 0.000, z = 0.000 } }
}

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-- 基础信息
local base_info = {
group_id = 240060001
}
-- DEFS_MISCS
local defs = {
worktop_id = 1003, --操作台gadget的id
gallery_id = 29032, --对应gallery的id
battle_region_id = 1012, --td region的id
recovergadget_id = 1009, --恢复gadget的id
cleaner_id = 1010, --local gadget能量球清理gadget的id
monster_num = 1, --刷怪总数量
is_first_group = true --是否是第一个group
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
[1001] = { config_id = 1001, monster_id = 20040602, pos = { x = 0.178, y = 0.073, z = -0.034 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 5232 } },
[1006] = { config_id = 1006, monster_id = 20040602, pos = { x = 0.178, y = 0.073, z = -0.034 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 5233 } },
[1007] = { config_id = 1007, monster_id = 20040602, pos = { x = 0.178, y = 0.073, z = -0.034 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 5234 } },
[1008] = { config_id = 1008, monster_id = 20040602, pos = { x = 0.178, y = 0.073, z = -0.034 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 5214, 5235, 5236 }, isElite = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
[1002] = { config_id = 1002, gadget_id = 70900205, pos = { x = 2.072, y = -0.535, z = -1.458 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[1003] = { config_id = 1003, gadget_id = 70360367, pos = { x = 0.190, y = 0.082, z = 8.736 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, worktop_config = { init_options = { 175 } } },
[1004] = { config_id = 1004, gadget_id = 70950042, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[1009] = { config_id = 1009, gadget_id = 44000006, pos = { x = 0.079, y = 0.086, z = 17.454 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[1010] = { config_id = 1010, gadget_id = 44000456, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
[1012] = { config_id = 1012, shape = RegionShape.SPHERE, radius = 35, pos = { x = 0.000, y = 0.078, z = 0.000 } }
}
-- 触发器
triggers = {
{ config_id = 1001005, name = "SELECT_OPTION_1005", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_1005", action = "action_EVENT_SELECT_OPTION_1005", trigger_count = 0 },
{ config_id = 1001011, name = "ANY_MONSTER_DIE_1011", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1011", action = "action_EVENT_ANY_MONSTER_DIE_1011", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "GALLERY_STATE", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1002, 1003, 1004, 1009, 1010 },
regions = { 1012 },
triggers = { "SELECT_OPTION_1005", "ANY_MONSTER_DIE_1011" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 1001 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 1006 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { 1007 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = ,
monsters = { 1008 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_SELECT_OPTION_1005(context, evt)
-- 判断是gadgetid 1003 option_id 175
if 1003 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_1005(context, evt)
-- 删除指定group 240060001 指定config1003物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240060001, 1003, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 将configid为 1003 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1003, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将本组内变量名为 "GALLERY_STATE" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "GALLERY_STATE", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
if ScriptLib.GetEffigyChallengeV2DungeonDifficulty(context) == 1 then
ScriptLib.AddExtraGroupSuite(context, 240060001, 2)
elseif ScriptLib.GetEffigyChallengeV2DungeonDifficulty(context) == 2 then
ScriptLib.AddExtraGroupSuite(context, 240060001, 3)
elseif ScriptLib.GetEffigyChallengeV2DungeonDifficulty(context) == 3 then
ScriptLib.AddExtraGroupSuite(context, 240060001, 4)
elseif ScriptLib.GetEffigyChallengeV2DungeonDifficulty(context) == 4 then
ScriptLib.AddExtraGroupSuite(context, 240060001, 5)
else
ScriptLib.AddExtraGroupSuite(context, 240060001, 5)
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1011(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1011(context, evt)
-- 将本组内变量名为 "GALLERY_STATE" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValue(context, "GALLERY_STATE", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
require "V3_2/HypostasisChallenge"

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{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {},
"transRadius": 0.0
}