添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -512.0, z = -512.0 },
size = { x = 1024.0, z = 1024.0 },
born_pos = { x = 28.072, y = 76.941, z = -81.087 },
born_rot = { x = 0.000, y = 90.000, z = 0.000 },
die_y = -20,
city_id = 3,
vision_anchor = { x = -512.0, z = -512.0 }
}
-- 所有的区块
blocks = { 40049 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -512.0, z = -512.0 }, max = { x = 512.0, z = 512.0 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { "routes" }
@@ -0,0 +1,189 @@
{
"sceneId": 40049,
"routes": [
{
"localId": 1,
"name": "Route_001",
"type": "Loop",
"rotType": "ROT_NONE",
"rotAngleType": "ROT_ANGLE_Y",
"arriveRange": 2.0,
"points": [
{
"pos": {
"x": 66.18651,
"y": 76.94,
"z": -83.53438
},
"waitTime": 0.0,
"speedLevel": 1
},
{
"pos": {
"x": 66.367,
"y": 76.94,
"z": -75.7642441
},
"waitTime": 2.0,
"speedLevel": 1
},
{
"pos": {
"x": 68.52133,
"y": 76.96237,
"z": -78.64281
},
"waitTime": 2.0,
"speedLevel": 1
},
{
"pos": {
"x": 66.23266,
"y": 76.9416656,
"z": -83.6128159
},
"waitTime": 2.0,
"speedLevel": 1
}
]
},
{
"localId": 2,
"name": "Route_001",
"type": "Loop",
"rotType": "ROT_NONE",
"rotAngleType": "ROT_ANGLE_Y",
"arriveRange": 2.0,
"points": [
{
"pos": {
"x": 67.1671143,
"y": 76.94,
"z": -84.40787
},
"waitTime": 0.0,
"speedLevel": 1
},
{
"pos": {
"x": 68.58294,
"y": 76.94,
"z": -75.72657
},
"waitTime": 2.0,
"speedLevel": 1
},
{
"pos": {
"x": 69.5218658,
"y": 76.96237,
"z": -82.811554
},
"waitTime": 2.0,
"speedLevel": 1
},
{
"pos": {
"x": 67.22763,
"y": 76.9416656,
"z": -84.5465546
},
"waitTime": 2.0,
"speedLevel": 1
}
]
},
{
"localId": 3,
"name": "Route_001",
"type": "Loop",
"rotType": "ROT_NONE",
"rotAngleType": "ROT_ANGLE_Y",
"arriveRange": 2.0,
"points": [
{
"pos": {
"x": 65.9445953,
"y": 76.94,
"z": -74.83932
},
"waitTime": 0.0,
"speedLevel": 1
},
{
"pos": {
"x": 64.5453,
"y": 76.94,
"z": -84.57461
},
"waitTime": 2.0,
"speedLevel": 1
},
{
"pos": {
"x": 63.413372,
"y": 76.96237,
"z": -82.68236
},
"waitTime": 2.0,
"speedLevel": 1
},
{
"pos": {
"x": 66.05398,
"y": 76.9416656,
"z": -74.88593
},
"waitTime": 2.0,
"speedLevel": 1
}
]
},
{
"localId": 4,
"name": "Route_001",
"type": "Loop",
"rotType": "ROT_NONE",
"rotAngleType": "ROT_ANGLE_Y",
"arriveRange": 2.0,
"points": [
{
"pos": {
"x": 61.0687027,
"y": 76.94,
"z": -82.86139
},
"waitTime": 0.0,
"speedLevel": 2
},
{
"pos": {
"x": 63.92878,
"y": 76.94,
"z": -77.48532
},
"waitTime": 2.0,
"speedLevel": 2
},
{
"pos": {
"x": 63.6086,
"y": 76.96237,
"z": -81.06781
},
"waitTime": 2.0,
"speedLevel": 2
},
{
"pos": {
"x": 61.04895,
"y": 76.9416656,
"z": -82.98517
},
"waitTime": 2.0,
"speedLevel": 2
}
]
}
]
}
@@ -0,0 +1,5 @@
-- 所有的group
groups = {
{ id = 240049001, refresh_id = 1002, pos = { x = 62.739, y = 76.940, z = -80.619 } },
{ id = 240049002, pos = { x = 57.839, y = 76.940, z = -79.963 } }
}
@@ -0,0 +1,415 @@
-- 基础信息
local base_info = {
group_id = 240049001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1001, monster_id = 22050201, pos = { x = 66.686, y = 76.940, z = -74.043 }, rot = { x = 0.000, y = 184.550, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 1002, monster_id = 22040201, pos = { x = 66.036, y = 76.941, z = -83.174 }, rot = { x = 344.096, y = 14.157, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 1003, monster_id = 22040201, pos = { x = 66.984, y = 76.941, z = -84.290 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 1004, monster_id = 22040201, pos = { x = 62.117, y = 76.940, z = -85.905 }, rot = { x = 344.096, y = 49.387, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 1005, monster_id = 22040201, pos = { x = 63.003, y = 76.942, z = -84.279 }, rot = { x = 0.000, y = 35.230, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 1006, monster_id = 22040101, pos = { x = 63.082, y = 76.941, z = -77.245 }, rot = { x = 0.000, y = 140.652, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 1007, monster_id = 22040101, pos = { x = 65.726, y = 76.940, z = -76.831 }, rot = { x = 344.096, y = 215.883, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 1008, monster_id = 22040201, pos = { x = 64.537, y = 76.941, z = -76.298 }, rot = { x = 0.000, y = 201.725, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 1009, monster_id = 22040101, pos = { x = 65.297, y = 76.943, z = -75.019 }, rot = { x = 344.096, y = 215.883, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 1010, monster_id = 22040101, pos = { x = 60.876, y = 76.940, z = -82.765 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 1011, monster_id = 22050101, pos = { x = 66.654, y = 76.953, z = -85.216 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 1012, monster_id = 21020301, pos = { x = 69.940, y = 76.928, z = -77.333 }, rot = { x = 0.000, y = 273.901, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 1015, monster_id = 22040201, pos = { x = 58.965, y = 76.940, z = -84.587 }, rot = { x = 344.096, y = 49.387, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 1016, monster_id = 22040201, pos = { x = 59.819, y = 76.940, z = -86.518 }, rot = { x = 344.096, y = 49.387, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 1017, monster_id = 21020301, pos = { x = 67.924, y = 76.928, z = -84.834 }, rot = { x = 0.000, y = 273.901, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 1018, monster_id = 21020201, pos = { x = 67.924, y = 76.928, z = -77.305 }, rot = { x = 0.000, y = 273.901, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 1024, monster_id = 21020201, pos = { x = 69.940, y = 76.928, z = -85.311 }, rot = { x = 0.000, y = 273.901, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 1025, monster_id = 22040201, pos = { x = 66.984, y = 76.941, z = -86.388 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 1026, monster_id = 22040201, pos = { x = 66.036, y = 76.941, z = -85.272 }, rot = { x = 344.096, y = 14.157, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 1027, monster_id = 22040101, pos = { x = 65.297, y = 76.943, z = -77.117 }, rot = { x = 344.096, y = 215.883, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 1037, monster_id = 22050101, pos = { x = 69.153, y = 76.940, z = -78.964 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 1038, monster_id = 22050201, pos = { x = 69.277, y = 76.940, z = -83.077 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1013, gadget_id = 70290140, pos = { x = 26.123, y = 77.040, z = -80.961 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 1014, gadget_id = 70290145, pos = { x = 26.251, y = 83.194, z = -81.019 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 1020, gadget_id = 70800082, pos = { x = 58.486, y = 76.940, z = -80.670 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1023, gadget_id = 70290137, pos = { x = 46.391, y = 77.344, z = -80.990 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1035, gadget_id = 70211021, pos = { x = 62.039, y = 76.940, z = -80.801 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, drop_tag = "战斗高级稻妻", isOneoff = true, persistent = true }
}
-- 区域
regions = {
{ config_id = 1033, shape = RegionShape.SPHERE, radius = 50, pos = { x = 61.223, y = 76.979, z = -80.658 } }
}
-- 触发器
triggers = {
{ config_id = 1001019, name = "ANY_MONSTER_DIE_1019", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1019", action = "action_EVENT_ANY_MONSTER_DIE_1019" },
{ config_id = 1001021, name = "ANY_MONSTER_DIE_1021", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1021", action = "action_EVENT_ANY_MONSTER_DIE_1021" },
{ config_id = 1001022, name = "ANY_MONSTER_DIE_1022", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1022", action = "action_EVENT_ANY_MONSTER_DIE_1022" },
{ config_id = 1001028, name = "ANY_MONSTER_DIE_1028", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1028", action = "action_EVENT_ANY_MONSTER_DIE_1028" },
{ config_id = 1001029, name = "ANY_MONSTER_DIE_1029", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1029", action = "action_EVENT_ANY_MONSTER_DIE_1029" },
{ config_id = 1001030, name = "ANY_MONSTER_DIE_1030", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1030", action = "action_EVENT_ANY_MONSTER_DIE_1030" },
{ config_id = 1001031, name = "ANY_MONSTER_DIE_1031", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1031", action = "action_EVENT_ANY_MONSTER_DIE_1031" },
{ config_id = 1001032, name = "ANY_MONSTER_LIVE_1032", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_1032", action = "action_EVENT_ANY_MONSTER_LIVE_1032" },
{ config_id = 1001033, name = "ENTER_REGION_1033", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1033", action = "action_EVENT_ENTER_REGION_1033" },
{ config_id = 1001034, name = "TIMER_EVENT_1034", event = EventType.EVENT_TIMER_EVENT, source = "timer", condition = "", action = "action_EVENT_TIMER_EVENT_1034" },
{ config_id = 1001036, name = "CHALLENGE_SUCCESS_1036", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_1036" },
{ config_id = 1001039, name = "CHALLENGE_FAIL_1039", event = EventType.EVENT_CHALLENGE_FAIL, source = "", condition = "condition_EVENT_CHALLENGE_FAIL_1039", action = "action_EVENT_CHALLENGE_FAIL_1039" },
{ config_id = 1001040, name = "DUNGEON_SETTLE_1040", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_1040" }
}
-- 变量
variables = {
{ config_id = 1, name = "OneTimeDungeon", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1013, 1014, 1023 },
regions = { 1033 },
triggers = { "ANY_MONSTER_DIE_1029", "ANY_MONSTER_LIVE_1032", "ENTER_REGION_1033", "CHALLENGE_SUCCESS_1036", "CHALLENGE_FAIL_1039" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 1001 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_1028" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 1011 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_1031" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { 1012, 1024 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_1021", "ANY_MONSTER_DIE_1030" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = ,
monsters = { 1025, 1026, 1027, 1038 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_1022" },
rand_weight = 100
},
{
-- suite_id = 7,
-- description = ,
monsters = { 1017, 1018 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_1019" },
rand_weight = 100
},
{
-- suite_id = 8,
-- description = ,
monsters = { 1002, 1003, 1009, 1010 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1019(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240049001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1019(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 240049001, 5)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1021(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240049001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1021(context, evt)
-- 创建编号为1(该怪物潮的识别id)的怪物潮,创建怪物总数为4,场上怪物最少3只,最多3只
if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 240049001, {1008,1015,1016,1037}, 4, 3, 3) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1022(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1022(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 240049001, 4)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1028(context, evt)
-- 判断剩余怪物数量是否是2
if ScriptLib.GetGroupMonsterCount(context) ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1028(context, evt)
-- 创建编号为1(该怪物潮的识别id)的怪物潮,创建怪物总数为4,场上怪物最少2只,最多2只
if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 240049001, {1004,1005,1006,1007}, 4, 2, 2) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1029(context, evt)
-- 判断指定group组剩余怪物数量是否是2
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240049001) ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1029(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 240049001, 2)
-- 添加suite6的新内容
ScriptLib.AddExtraGroupSuite(context, 240049001, 6)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1030(context, evt)
-- 判断指定group组剩余怪物数量是否是2
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240049001) ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1030(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 240049001, 3)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1031(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240049001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1031(context, evt)
-- 添加suite7的新内容
ScriptLib.AddExtraGroupSuite(context, 240049001, 7)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_1032(context, evt)
if 1002 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_1032(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为1的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 1, 240049001, 22, 0, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_1033(context, evt)
if evt.param1 ~= 1033 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1033(context, evt)
-- 添加suite8的新内容
ScriptLib.AddExtraGroupSuite(context, 240049001, 8)
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_1034(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240049001, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_1036(context, evt)
-- 创建id为1035的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 1035 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
-- 创建id为1020的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 1020 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
-- 将本组内变量名为 "OneTimeDungeon" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "OneTimeDungeon", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_CHALLENGE_FAIL_1039(context, evt)
-- 判断变量"Settle"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "Settle", 240049002) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_1039(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240049001, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_1040(context, evt)
-- 将本组内变量名为 "challenge" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "challenge", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
@@ -0,0 +1,84 @@
-- 基础信息
local base_info = {
group_id = 240049002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1002001, name = "DUNGEON_SETTLE_2001", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_2001" }
}
-- 变量
variables = {
{ config_id = 1, name = "Settle", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "DUNGEON_SETTLE_2001" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_2001(context, evt)
-- 将本组内变量名为 "Settle" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "Settle", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
@@ -0,0 +1,45 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 68.47267,
"y": 76.96094,
"z": -81.04441
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 3.0,
"y": 3.0,
"z": 3.0
},
"tranPos": {
"x": 68.47267,
"y": 76.96094,
"z": -81.04441
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": false
}
},
"transRadius": 0.0
}