添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
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-- 地图配置
scene_config = {
begin_pos = { x = -512.0, z = -512.0 },
size = { x = 1024.0, z = 1024.0 },
born_pos = { x = -93.627, y = 11.441, z = -92.801 },
born_rot = { x = 0.000, y = 0.000, z = 0.000 },
die_y = -10,
city_id = 3,
vision_anchor = { x = -512.0, z = -512.0 }
}
-- 所有的区块
blocks = { 40048 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -512.0, z = -512.0 }, max = { x = 512.0, z = 512.0 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,7 @@
-- 所有的group
groups = {
{ id = 240048002, refresh_id = 1001, pos = { x = -82.942, y = 1.572, z = -65.170 } },
{ id = 240048004, refresh_id = 1, pos = { x = -110.140, y = 1.417, z = -68.131 } },
{ id = 240048005, refresh_id = 1002, pos = { x = -154.589, y = 0.408, z = -67.022 } },
{ id = 240048006, refresh_id = 1, pos = { x = -95.753, y = 0.560, z = -78.465 } }
}
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@@ -0,0 +1,207 @@
-- 基础信息
local base_info = {
group_id = 240048004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70290140, pos = { x = -109.975, y = 1.356, z = -66.154 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 4002, gadget_id = 70290145, pos = { x = -109.187, y = 7.464, z = -66.123 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 4003, gadget_id = 70290146, pos = { x = -109.694, y = 3.637, z = -66.162 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 4004, gadget_id = 70210101, pos = { x = -70.299, y = 2.456, z = -42.697 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "搜刮点解谜人文稻妻", isOneoff = true, persistent = true },
{ config_id = 4005, gadget_id = 70290144, pos = { x = -109.642, y = 3.157, z = -65.575 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 4006, gadget_id = 70290143, pos = { x = -109.649, y = 3.161, z = -66.727 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 4007, gadget_id = 70360001, pos = { x = -109.939, y = 1.356, z = -66.362 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4009, gadget_id = 70210101, pos = { x = -70.819, y = 2.307, z = -45.262 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "搜刮点解谜人文稻妻", isOneoff = true, persistent = true },
{ config_id = 4013, gadget_id = 70210101, pos = { x = -101.316, y = 2.378, z = -42.500 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "搜刮点解谜人文稻妻", isOneoff = true, persistent = true },
{ config_id = 4014, gadget_id = 70210101, pos = { x = -103.508, y = 2.391, z = -42.457 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "搜刮点解谜人文稻妻", isOneoff = true, persistent = true },
{ config_id = 4015, gadget_id = 70210101, pos = { x = -117.035, y = 2.404, z = -69.550 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "搜刮点解谜果蔬稻妻", isOneoff = true, persistent = true }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004008, name = "TIMER_EVENT_4008", event = EventType.EVENT_TIMER_EVENT, source = "time1", condition = "", action = "action_EVENT_TIMER_EVENT_4008" },
{ config_id = 1004010, name = "GADGET_STATE_CHANGE_4010", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_4010", action = "action_EVENT_GADGET_STATE_CHANGE_4010" },
{ config_id = 1004011, name = "GADGET_STATE_CHANGE_4011", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_4011", action = "action_EVENT_GADGET_STATE_CHANGE_4011" },
{ config_id = 1004012, name = "SELECT_OPTION_4012", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_4012", action = "action_EVENT_SELECT_OPTION_4012" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002, 4003, 4004, 4005, 4006, 4007, 4009, 4013, 4014, 4015 },
regions = { },
triggers = { "TIMER_EVENT_4008", "GADGET_STATE_CHANGE_4010", "GADGET_STATE_CHANGE_4011", "SELECT_OPTION_4012" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_TIMER_EVENT_4008(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240048004, 4007, {1}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组240048004中, configid为4003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240048004, 4003, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_4010(context, evt)
-- 检测config_id为4001的gadget是否从GadgetState.Default变为GadgetState.GearStart
if 4001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 or GadgetState.Default ~= evt.param3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_4010(context, evt)
-- 改变指定group组240048004中, configid为4005的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240048004, 4005, GadgetState.Action01) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_4011(context, evt)
-- 检测config_id为4001的gadget是否从GadgetState.GearStart变为GadgetState.GearStop
if 4001 ~= evt.param2 or GadgetState.GearStop ~= evt.param1 or GadgetState.GearStart ~= evt.param3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_4011(context, evt)
-- 改变指定group组240048004中, configid为4006的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240048004, 4006, GadgetState.Action01) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 延迟1.5秒后,向groupId为:240048004的对象,请求一次调用,并将string参数:"time1" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 240048004, "time1", 1.5) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_4012(context, evt)
-- 判断是gadgetid 4007 option_id 1
if 4007 ~= evt.param1 then
return false
end
if 1 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_4012(context, evt)
-- 改变指定group组240048004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240048004, 4001, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 将configid为 4003 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4003, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 删除suite2的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 240048006, 2)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 240048006, 3)
-- 将configid为 4006 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4006, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 4005 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4005, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 删除指定group 240048004 ;指定config4007;物件身上指定option1
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240048004, 4007, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
return 0
end
@@ -0,0 +1,285 @@
-- 基础信息
local base_info = {
group_id = 240048005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 5002, monster_id = 23050101, pos = { x = -170.928, y = 0.428, z = -67.528 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007 } },
{ config_id = 5003, monster_id = 25060101, pos = { x = -170.930, y = 0.530, z = -66.378 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007 } },
{ config_id = 5004, monster_id = 25010601, pos = { x = -163.268, y = 0.323, z = -75.081 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007 } },
{ config_id = 5005, monster_id = 25010601, pos = { x = -162.992, y = 0.323, z = -58.413 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007 } },
{ config_id = 5006, monster_id = 25010301, pos = { x = -157.804, y = 0.323, z = -74.723 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007 } },
{ config_id = 5007, monster_id = 25010301, pos = { x = -163.489, y = 0.323, z = -66.927 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007 } },
{ config_id = 5009, monster_id = 25010301, pos = { x = -158.854, y = 0.323, z = -58.579 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5001, gadget_id = 70290137, pos = { x = -138.449, y = 1.544, z = -66.427 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 5013, gadget_id = 70211121, pos = { x = -158.958, y = 0.408, z = -66.719 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, drop_tag = "解谜高级稻妻", isOneoff = true, persistent = true }
}
-- 区域
regions = {
{ config_id = 5015, shape = RegionShape.CUBIC, size = { x = 10.000, y = 10.000, z = 10.000 }, pos = { x = -146.572, y = 6.872, z = -66.233 } },
{ config_id = 5016, shape = RegionShape.CUBIC, size = { x = 10.000, y = 10.000, z = 10.000 }, pos = { x = -125.883, y = 6.292, z = -66.233 } }
}
-- 触发器
triggers = {
{ config_id = 1005008, name = "ANY_MONSTER_DIE_5008", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5008", action = "action_EVENT_ANY_MONSTER_DIE_5008" },
{ config_id = 1005012, name = "MONSTER_BATTLE_5012", event = EventType.EVENT_MONSTER_BATTLE, source = "", condition = "condition_EVENT_MONSTER_BATTLE_5012", action = "action_EVENT_MONSTER_BATTLE_5012" },
{ config_id = 1005014, name = "CHALLENGE_SUCCESS_5014", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_5014" },
{ config_id = 1005015, name = "ENTER_REGION_5015", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_5015", action = "action_EVENT_ENTER_REGION_5015", trigger_count = 0 },
{ config_id = 1005016, name = "ENTER_REGION_5016", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_5016", action = "action_EVENT_ENTER_REGION_5016", trigger_count = 0 },
{ config_id = 1005017, name = "CHALLENGE_FAIL_5017", event = EventType.EVENT_CHALLENGE_FAIL, source = "", condition = "", action = "action_EVENT_CHALLENGE_FAIL_5017" },
{ config_id = 1005018, name = "ANY_MONSTER_DIE_5018", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5018", action = "action_EVENT_ANY_MONSTER_DIE_5018" },
{ config_id = 1005019, name = "ANY_MONSTER_DIE_5019", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5019", action = "action_EVENT_ANY_MONSTER_DIE_5019" }
}
-- 变量
variables = {
{ config_id = 1, name = "challenge", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { 5002, 5003 },
gadgets = { 5001 },
regions = { 5015, 5016 },
triggers = { "MONSTER_BATTLE_5012", "CHALLENGE_SUCCESS_5014", "ENTER_REGION_5015", "ENTER_REGION_5016", "CHALLENGE_FAIL_5017" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 5004, 5005 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_5008", "ANY_MONSTER_DIE_5018", "ANY_MONSTER_DIE_5019" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5008(context, evt)
--判断死亡怪物的configid是否为 5005
if evt.param1 ~= 5005 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5008(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 5007, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_MONSTER_BATTLE_5012(context, evt)
if 5002 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_BATTLE_5012(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为1的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 1, 240048005, 7, 0, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 将本组内变量名为 "challenge" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "challenge", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 删除suite3的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 240048006, 3)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 240048005, 2)
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_5014(context, evt)
-- 创建id为5013的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 5013 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_5015(context, evt)
if evt.param1 ~= 5015 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
-- 判断变量"challenge"为0
if ScriptLib.GetGroupVariableValue(context, "challenge") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_5015(context, evt)
-- 将configid为 5001 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_5016(context, evt)
if evt.param1 ~= 5016 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
-- 判断变量"challenge"为1
if ScriptLib.GetGroupVariableValue(context, "challenge") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_5016(context, evt)
-- 将configid为 5001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_5017(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240048005, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5018(context, evt)
--判断死亡怪物的configid是否为 5004
if evt.param1 ~= 5004 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5018(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 5006, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5019(context, evt)
--判断死亡怪物的configid是否为 5003
if evt.param1 ~= 5003 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5019(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 5009, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
@@ -0,0 +1,92 @@
-- 基础信息
local base_info = {
group_id = 240048006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6001, gadget_id = 70900201, pos = { x = -93.341, y = 2.548, z = -76.512 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6002, gadget_id = 70900201, pos = { x = -109.703, y = 4.640, z = -66.146 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6003, gadget_id = 70900201, pos = { x = -155.744, y = 1.482, z = -66.629 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6001 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 6002 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { 6003 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
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