添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -100.0, z = -150.0 },
size = { x = 200.0, z = 200.0 },
born_pos = { x = 28.267, y = 77.054, z = -80.874 },
born_rot = { x = 0.000, y = 90.000, z = 0.000 },
die_y = 20,
city_id = 3,
vision_anchor = { x = -100.0, z = -150.0 }
}
-- 所有的区块
blocks = { 40047 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -100.0, z = -150.0 }, max = { x = 100.0, z = 50.0 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,5 @@
-- 所有的group
groups = {
{ id = 240047001, refresh_id = 1001, pos = { x = 60.351, y = 77.010, z = -82.446 } },
{ id = 240047002, refresh_id = 1, pos = { x = 61.660, y = 76.940, z = -81.134 } }
}
@@ -0,0 +1,427 @@
-- 基础信息
local base_info = {
group_id = 240047001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1001, monster_id = 25100201, pos = { x = 62.187, y = 77.010, z = -83.776 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 1002 },
{ config_id = 1003, monster_id = 25100101, pos = { x = 62.039, y = 77.010, z = -78.321 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 1002 },
{ config_id = 1006, monster_id = 25010501, pos = { x = 67.260, y = 76.940, z = -75.606 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 1007, monster_id = 25010401, pos = { x = 66.820, y = 76.940, z = -86.133 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 1013, monster_id = 25080301, pos = { x = 59.937, y = 77.010, z = -86.545 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, pose_id = 1 },
{ config_id = 1014, monster_id = 25080301, pos = { x = 59.792, y = 77.010, z = -77.623 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, pose_id = 1 },
{ config_id = 1015, monster_id = 25080201, pos = { x = 64.932, y = 77.010, z = -81.263 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, pose_id = 1 },
{ config_id = 1016, monster_id = 25080201, pos = { x = 58.014, y = 77.010, z = -81.185 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, pose_id = 1 },
{ config_id = 1017, monster_id = 25010401, pos = { x = 65.836, y = 77.010, z = -87.905 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 1019, monster_id = 25010401, pos = { x = 64.746, y = 77.010, z = -74.563 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1002, gadget_id = 70290140, pos = { x = 25.475, y = 77.056, z = -81.018 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 1005, gadget_id = 70290137, pos = { x = 46.126, y = 77.212, z = -81.005 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1010, gadget_id = 70360280, pos = { x = 54.888, y = 78.209, z = -95.887 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1011, gadget_id = 70360280, pos = { x = 68.654, y = 78.152, z = -95.899 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1018, gadget_id = 70360291, pos = { x = 54.888, y = 78.209, z = -65.324 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1020, gadget_id = 70360280, pos = { x = 60.553, y = 78.101, z = -66.343 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 1025, gadget_id = 70360291, pos = { x = 68.654, y = 78.152, z = -65.510 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1026, gadget_id = 70360291, pos = { x = 60.553, y = 78.101, z = -96.474 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1027, gadget_id = 70211021, pos = { x = 56.153, y = 77.010, z = -81.001 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 6, drop_tag = "战斗高级稻妻", isOneoff = true, persistent = true }
}
-- 区域
regions = {
{ config_id = 1012, shape = RegionShape.SPHERE, radius = 5, pos = { x = 36.597, y = 77.957, z = -81.428 } },
{ config_id = 1021, shape = RegionShape.CUBIC, size = { x = 5.500, y = 4.000, z = 40.000 }, pos = { x = 54.627, y = 77.241, z = -76.116 } },
{ config_id = 1022, shape = RegionShape.CUBIC, size = { x = 5.500, y = 4.000, z = 40.000 }, pos = { x = 60.337, y = 77.241, z = -76.116 } },
{ config_id = 1023, shape = RegionShape.CUBIC, size = { x = 5.500, y = 4.000, z = 40.000 }, pos = { x = 68.474, y = 77.241, z = -76.116 } },
{ config_id = 1024, shape = RegionShape.CUBIC, size = { x = 4.000, y = 10.000, z = 10.000 }, pos = { x = 48.788, y = 81.869, z = -82.728 } },
{ config_id = 1029, shape = RegionShape.CUBIC, size = { x = 4.000, y = 10.000, z = 10.000 }, pos = { x = 48.788, y = 81.869, z = -82.728 } },
{ config_id = 1030, shape = RegionShape.CUBIC, size = { x = 4.000, y = 10.000, z = 10.000 }, pos = { x = 48.788, y = 81.869, z = -82.728 } }
}
-- 触发器
triggers = {
{ config_id = 1001004, name = "MONSTER_BATTLE_1004", event = EventType.EVENT_MONSTER_BATTLE, source = "", condition = "condition_EVENT_MONSTER_BATTLE_1004", action = "action_EVENT_MONSTER_BATTLE_1004" },
{ config_id = 1001008, name = "CHALLENGE_FAIL_1008", event = EventType.EVENT_CHALLENGE_FAIL, source = "", condition = "", action = "action_EVENT_CHALLENGE_FAIL_1008" },
{ config_id = 1001009, name = "CHALLENGE_SUCCESS_1009", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_1009" },
{ config_id = 1001012, name = "ENTER_REGION_1012", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1012", action = "action_EVENT_ENTER_REGION_1012" },
{ config_id = 1001021, name = "ENTER_REGION_1021", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1021", action = "action_EVENT_ENTER_REGION_1021", trigger_count = 0 },
{ config_id = 1001022, name = "ENTER_REGION_1022", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1022", action = "action_EVENT_ENTER_REGION_1022", trigger_count = 0 },
{ config_id = 1001023, name = "ENTER_REGION_1023", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1023", action = "action_EVENT_ENTER_REGION_1023", trigger_count = 0 },
{ config_id = 1001024, name = "ENTER_REGION_1024", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1024", action = "action_EVENT_ENTER_REGION_1024", trigger_count = 0 },
{ config_id = 1001028, name = "ANY_MONSTER_DIE_1028", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1028", action = "action_EVENT_ANY_MONSTER_DIE_1028" },
{ config_id = 1001029, name = "ENTER_REGION_1029", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1029", action = "action_EVENT_ENTER_REGION_1029", trigger_count = 0 },
{ config_id = 1001030, name = "ENTER_REGION_1030", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1030", action = "action_EVENT_ENTER_REGION_1030", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "alive1", value = 0, no_refresh = false },
{ config_id = 2, name = "battle1", value = 0, no_refresh = false },
{ config_id = 3, name = "challenge", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { 1001, 1003 },
gadgets = { 1002, 1005, 1010, 1011, 1018, 1020, 1025, 1026 },
regions = { 1012, 1021, 1022, 1023, 1024, 1029, 1030 },
triggers = { "MONSTER_BATTLE_1004", "CHALLENGE_FAIL_1008", "CHALLENGE_SUCCESS_1009", "ENTER_REGION_1012", "ENTER_REGION_1021", "ENTER_REGION_1022", "ENTER_REGION_1023", "ENTER_REGION_1024", "ENTER_REGION_1029", "ENTER_REGION_1030" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 1017, 1019 },
gadgets = { },
regions = { },
triggers = { "CHALLENGE_FAIL_1008", "CHALLENGE_SUCCESS_1009", "ANY_MONSTER_DIE_1028" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 1006, 1007, 1013, 1014, 1015, 1016 },
gadgets = { },
regions = { },
triggers = { "CHALLENGE_FAIL_1008", "CHALLENGE_SUCCESS_1009" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { },
gadgets = { 1027 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_MONSTER_BATTLE_1004(context, evt)
if 1001 ~= evt.param1 then
return false
end
-- 判断变量"challenge"为0
if ScriptLib.GetGroupVariableValue(context, "challenge") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_BATTLE_1004(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为1的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 1, 240047001, 10, 0, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 240047001, 2)
-- 将本组内变量名为 "alive1" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "alive1", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 将本组内变量名为 "challenge" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "challenge", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_1008(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240047001, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_1009(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 240047001, 4)
-- 将本组内变量名为 "battle1" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "battle1", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_1012(context, evt)
if evt.param1 ~= 1012 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
-- 判断变量"alive1"为1
if ScriptLib.GetGroupVariableValue(context, "alive1") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1012(context, evt)
-- 改变指定group组240047001中, configid为1005的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240047001, 1005, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_1021(context, evt)
if evt.param1 ~= 1021 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
-- 判断变量"battle1"为0
if ScriptLib.GetGroupVariableValue(context, "battle1") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1021(context, evt)
-- 改变指定group组240047001中, configid为1010的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240047001, 1010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_1022(context, evt)
if evt.param1 ~= 1022 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
-- 判断变量"battle1"为0
if ScriptLib.GetGroupVariableValue(context, "battle1") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1022(context, evt)
-- 改变指定group组240047001中, configid为1020的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240047001, 1020, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_1023(context, evt)
if evt.param1 ~= 1023 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
-- 判断变量"battle1"为0
if ScriptLib.GetGroupVariableValue(context, "battle1") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1023(context, evt)
-- 改变指定group组240047001中, configid为1011的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240047001, 1011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_1024(context, evt)
if evt.param1 ~= 1024 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
-- 判断变量"alive1"为0
if ScriptLib.GetGroupVariableValue(context, "alive1") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1024(context, evt)
-- 改变指定group组240047001中, configid为1005的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240047001, 1005, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 删除suite1的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 240047002, 1)
-- 将本组内变量名为 "alive1" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "alive1", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1028(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240047001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1028(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 240047001, 3)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_1029(context, evt)
if evt.param1 ~= 1029 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
-- 判断变量"challenge"为0
if ScriptLib.GetGroupVariableValue(context, "challenge") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1029(context, evt)
-- 将本组内变量名为 "challenge" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "challenge", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 创建编号为1(该挑战的识别id),挑战内容为1的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 1, 240047001, 10, 0, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 240047001, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_1030(context, evt)
if evt.param1 ~= 1030 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1030(context, evt)
-- 删除suite1的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 240047002, 1)
return 0
end
@@ -0,0 +1,72 @@
-- 基础信息
local base_info = {
group_id = 240047002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70900201, pos = { x = 62.321, y = 76.940, z = -80.732 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2001 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,45 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 68.99081,
"y": 77.01,
"z": -81.0947
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 2.0,
"y": 2.0,
"z": 2.0
},
"tranPos": {
"x": 37.6145325,
"y": 77.01,
"z": -81.0947
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": false
}
},
"transRadius": 0.0
}