添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
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-- 地图配置
scene_config = {
begin_pos = { x = -300.0, z = -200.0 },
size = { x = 300.0, z = 300.0 },
born_pos = { x = -93.604, y = 11.453, z = -92.880 },
born_rot = { x = 0.000, y = 0.000, z = 0.000 },
die_y = -10,
city_id = 3,
vision_anchor = { x = -300.0, z = -200.0 }
}
-- 所有的区块
blocks = { 40044 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -300.0, z = -200.0 }, max = { x = 0.0, z = 100.0 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,8 @@
-- 所有的group
groups = {
{ id = 240044001, refresh_id = 1001, pos = { x = -157.188, y = 0.323, z = -67.760 } },
{ id = 240044002, refresh_id = 1, pos = { x = -82.844, y = 0.390, z = -65.105 } },
{ id = 240044003, refresh_id = 1, pos = { x = -109.819, y = 1.335, z = -68.416 } },
{ id = 240044004, refresh_id = 1, pos = { x = -93.934, y = 1.337, z = -65.180 } },
{ id = 240044006, refresh_id = 1, pos = { x = -91.959, y = 1.337, z = -63.585 } }
}
@@ -0,0 +1,317 @@
-- 基础信息
local base_info = {
group_id = 240044001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1001, monster_id = 25100101, pos = { x = -158.868, y = 0.323, z = -66.937 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, affix = { 1008, 1009 }, pose_id = 1002 },
{ config_id = 1002, monster_id = 25100201, pos = { x = -166.902, y = 0.436, z = -66.957 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, affix = { 1008, 1009, 6105 }, pose_id = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1004, gadget_id = 70211021, pos = { x = -155.219, y = 0.408, z = -66.710 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, drop_tag = "战斗高级稻妻", isOneoff = true, persistent = true },
{ config_id = 1006, gadget_id = 70290137, pos = { x = -138.404, y = 1.544, z = -66.401 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1013, gadget_id = 70220070, pos = { x = -129.474, y = 1.337, z = -69.711 }, rot = { x = 0.000, y = 60.000, z = 0.000 }, level = 1 },
{ config_id = 1014, gadget_id = 70220071, pos = { x = -130.560, y = 1.337, z = -67.777 }, rot = { x = 0.000, y = 60.000, z = 0.000 }, level = 1 },
{ config_id = 1015, gadget_id = 70220071, pos = { x = -123.305, y = 1.337, z = -64.102 }, rot = { x = 0.000, y = 110.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 1007, shape = RegionShape.CUBIC, size = { x = 10.000, y = 10.000, z = 10.000 }, pos = { x = -143.779, y = 3.381, z = -66.058 } },
{ config_id = 1008, shape = RegionShape.CUBIC, size = { x = 10.000, y = 10.000, z = 10.000 }, pos = { x = -143.137, y = 0.423, z = -66.058 } },
{ config_id = 1012, shape = RegionShape.CUBIC, size = { x = 10.000, y = 10.000, z = 10.000 }, pos = { x = -143.779, y = 3.381, z = -66.058 } },
{ config_id = 1016, shape = RegionShape.CUBIC, size = { x = 10.000, y = 10.000, z = 10.000 }, pos = { x = -143.137, y = 0.423, z = -66.058 } },
{ config_id = 1017, shape = RegionShape.SPHERE, radius = 5, pos = { x = -124.399, y = 3.627, z = -66.410 } }
}
-- 触发器
triggers = {
{ config_id = 1001003, name = "SPECIFIC_MONSTER_HP_CHANGE_1003", event = EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE, source = "1001", condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_1003", action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_1003" },
{ config_id = 1001005, name = "ANY_MONSTER_DIE_1005", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1005", action = "action_EVENT_ANY_MONSTER_DIE_1005" },
{ config_id = 1001007, name = "ENTER_REGION_1007", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1007", action = "action_EVENT_ENTER_REGION_1007" },
{ config_id = 1001008, name = "ENTER_REGION_1008", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1008", action = "action_EVENT_ENTER_REGION_1008" },
{ config_id = 1001009, name = "CHALLENGE_SUCCESS_1009", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_1009" },
{ config_id = 1001010, name = "CHALLENGE_FAIL_1010", event = EventType.EVENT_CHALLENGE_FAIL, source = "", condition = "", action = "action_EVENT_CHALLENGE_FAIL_1010" },
{ config_id = 1001011, name = "MONSTER_BATTLE_1011", event = EventType.EVENT_MONSTER_BATTLE, source = "", condition = "condition_EVENT_MONSTER_BATTLE_1011", action = "action_EVENT_MONSTER_BATTLE_1011" },
{ config_id = 1001012, name = "ENTER_REGION_1012", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1012", action = "action_EVENT_ENTER_REGION_1012" },
{ config_id = 1001016, name = "ENTER_REGION_1016", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1016", action = "action_EVENT_ENTER_REGION_1016" },
{ config_id = 1001017, name = "ENTER_REGION_1017", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1017", action = "action_EVENT_ENTER_REGION_1017" }
}
-- 变量
variables = {
{ config_id = 1, name = "battle", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { 1001 },
gadgets = { 1006, 1013, 1014, 1015 },
regions = { 1007, 1012, 1017 },
triggers = { "SPECIFIC_MONSTER_HP_CHANGE_1003", "ANY_MONSTER_DIE_1005", "ENTER_REGION_1007", "CHALLENGE_SUCCESS_1009", "CHALLENGE_FAIL_1010", "MONSTER_BATTLE_1011", "ENTER_REGION_1012", "ENTER_REGION_1017" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 1004 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_1003(context, evt)
--[[判断指定configid的怪物的血量小于%50时触发指定后续操作]]--
if evt.type ~= EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE or evt.param3 > 50 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_1003(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1002, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1005(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240044001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1005(context, evt)
-- 创建id为1004的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 1004 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_1007(context, evt)
if evt.param1 ~= 1007 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1007(context, evt)
-- 删除suite3的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 240044004, 3)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_1008(context, evt)
if evt.param1 ~= 1008 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
-- 判断变量"battle"为1
if ScriptLib.GetGroupVariableValue(context, "battle") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1008(context, evt)
-- 改变指定group组240044001中, configid为1006的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240044001, 1006, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_1009(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 240044001, 2)
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_1010(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240044001, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_MONSTER_BATTLE_1011(context, evt)
if 1001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_BATTLE_1011(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为1的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 1, 240044001, 2, 0, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 将本组内变量名为 "battle" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "battle", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_1012(context, evt)
if evt.param1 ~= 1012 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
-- 判断变量"battle"为0
if ScriptLib.GetGroupVariableValue(context, "battle") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1012(context, evt)
-- 改变指定group组240044001中, configid为1006的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240044001, 1006, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_1016(context, evt)
if evt.param1 ~= 1016 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
-- 判断变量"battle"为1
if ScriptLib.GetGroupVariableValue(context, "battle") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1016(context, evt)
-- 改变指定group组240044001中, configid为1006的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240044001, 1006, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_1017(context, evt)
if evt.param1 ~= 1017 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1017(context, evt)
-- 将configid为 1006 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1006, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
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@@ -0,0 +1,231 @@
-- 基础信息
local base_info = {
group_id = 240044003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3001, gadget_id = 70290140, pos = { x = -109.654, y = 1.373, z = -66.153 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 3002, gadget_id = 70290145, pos = { x = -109.178, y = 7.473, z = -66.114 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 3003, gadget_id = 70290142, pos = { x = -109.395, y = 3.384, z = -66.154 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 3004, gadget_id = 70290144, pos = { x = -109.325, y = 2.902, z = -65.590 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 3005, gadget_id = 70290144, pos = { x = -109.346, y = 4.121, z = -66.145 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 3006, gadget_id = 70290143, pos = { x = -109.332, y = 2.887, z = -66.726 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 3007, gadget_id = 70360001, pos = { x = -109.459, y = 2.488, z = -66.193 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003008, name = "TIMER_EVENT_3008", event = EventType.EVENT_TIMER_EVENT, source = "time1", condition = "", action = "action_EVENT_TIMER_EVENT_3008" },
{ config_id = 1003009, name = "GADGET_STATE_CHANGE_3009", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_3009", action = "action_EVENT_GADGET_STATE_CHANGE_3009" },
{ config_id = 1003010, name = "GADGET_STATE_CHANGE_3010", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_3010", action = "action_EVENT_GADGET_STATE_CHANGE_3010" },
{ config_id = 1003011, name = "GADGET_STATE_CHANGE_3011", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_3011", action = "action_EVENT_GADGET_STATE_CHANGE_3011" },
{ config_id = 1003012, name = "SELECT_OPTION_3012", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_3012", action = "action_EVENT_SELECT_OPTION_3012" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3001, 3002, 3003, 3004, 3005, 3006, 3007 },
regions = { },
triggers = { "TIMER_EVENT_3008", "GADGET_STATE_CHANGE_3009", "GADGET_STATE_CHANGE_3010", "GADGET_STATE_CHANGE_3011", "SELECT_OPTION_3012" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_TIMER_EVENT_3008(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240044003, 3007, {1}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组240044003中, configid为3003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240044003, 3003, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_3009(context, evt)
-- 检测config_id为3001的gadget是否从GadgetState.Default变为GadgetState.GearStart
if 3001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 or GadgetState.Default ~= evt.param3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_3009(context, evt)
-- 改变指定group组240044003中, configid为3004的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240044003, 3004, GadgetState.Action01) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_3010(context, evt)
-- 检测config_id为3001的gadget是否从GadgetState.GearStart变为GadgetState.GearStop
if 3001 ~= evt.param2 or GadgetState.GearStop ~= evt.param1 or GadgetState.GearStart ~= evt.param3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_3010(context, evt)
-- 改变指定group组240044003中, configid为3005的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240044003, 3005, GadgetState.Action01) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_3011(context, evt)
-- 检测config_id为3001的gadget是否从GadgetState.GearStop变为GadgetState.GearAction1
if 3001 ~= evt.param2 or GadgetState.GearAction1 ~= evt.param1 or GadgetState.GearStop ~= evt.param3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_3011(context, evt)
-- 改变指定group组240044003中, configid为3006的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240044003, 3006, GadgetState.Action01) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 延迟1.5秒后,向groupId为:240044003的对象,请求一次调用,并将string参数:"time1" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 240044003, "time1", 1.5) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_3012(context, evt)
-- 判断是gadgetid 3007 option_id 1
if 3007 ~= evt.param1 then
return false
end
if 1 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_3012(context, evt)
-- 改变指定group组240044003中, configid为3001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240044003, 3001, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240044003中, configid为3003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240044003, 3003, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 删除suite2的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 240044004, 2)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 240044004, 3)
-- 改变指定group组240044003中, configid为3006的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240044003, 3006, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240044003中, configid为3004的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240044003, 3004, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240044003中, configid为3005的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240044003, 3005, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 删除指定group 240044003 ;指定config3007;物件身上指定option1
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240044003, 3007, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
return 0
end
@@ -0,0 +1,92 @@
-- 基础信息
local base_info = {
group_id = 240044004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70900201, pos = { x = -88.198, y = 4.128, z = -76.189 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4002, gadget_id = 70900201, pos = { x = -109.346, y = 4.461, z = -66.094 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4003, gadget_id = 70900201, pos = { x = -158.964, y = 2.352, z = -66.702 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 4002 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { 4003 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,75 @@
-- 基础信息
local base_info = {
group_id = 240044006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6001, gadget_id = 70210101, pos = { x = -71.136, y = 2.325, z = -79.362 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "搜刮点解谜通用稻妻", isOneoff = true, persistent = true },
{ config_id = 6002, gadget_id = 70210101, pos = { x = -69.414, y = 2.468, z = -77.818 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "搜刮点解谜果蔬稻妻", isOneoff = true, persistent = true },
{ config_id = 6003, gadget_id = 70210101, pos = { x = -69.684, y = 2.538, z = -56.149 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "搜刮点解谜通用稻妻", isOneoff = true, persistent = true },
{ config_id = 6004, gadget_id = 70210101, pos = { x = -102.201, y = 2.574, z = -42.549 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "搜刮点解谜人文稻妻", isOneoff = true, persistent = true }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6001, 6002, 6003, 6004 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,85 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": -162.4842,
"y": 0.4075279,
"z": -66.65971
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 2.0,
"y": 2.0,
"z": 2.0
},
"tranPos": {
"x": -154.801163,
"y": 0.407527924,
"z": -66.65971
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": false
},
"2": {
"$type": "DungeonWayPoint",
"alias": "",
"areaId": 0,
"disableClientTrigger": false,
"gadgetId": 70010006,
"groupIds": [],
"groupLimit": false,
"isActive": false,
"isBoss": false,
"isModelHidden": false,
"pointType": "DungeonWayPoint",
"pos": {
"x": -121.4576,
"y": 1.337319,
"z": -66.459
},
"rot": {
"x": 0.0,
"y": 270.0,
"z": 0.0
},
"size": {
"x": 10.0,
"y": 20.0,
"z": 20.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}
@@ -0,0 +1,329 @@
[
{
"pointArrayId": 1,
"platformPointList": [
{
"pointId": 1,
"position": {
"x": -98.7093,
"y": 1.45009,
"z": -76.24134
},
"rotation": {
"x": 0.0,
"y": 90.0,
"z": 0.0
},
"velocity": 0.0,
"time": 2.0,
"isReachEvent": true,
"rotAxis": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotSpeed": 0.0,
"arriveRange": 2.0
},
{
"pointId": 2,
"position": {
"x": -88.26889,
"y": 1.45009,
"z": -76.16905
},
"rotation": {
"x": 0.0,
"y": 90.0,
"z": 0.0
},
"velocity": 0.0,
"time": 2.0,
"isReachEvent": true,
"rotAxis": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotSpeed": 0.0,
"arriveRange": 2.0
},
{
"pointId": 3,
"position": {
"x": -78.01609,
"y": 1.50738633,
"z": -55.55369
},
"rotation": {
"x": 0.0,
"y": 90.0,
"z": 0.0
},
"velocity": 0.0,
"time": 2.0,
"isReachEvent": true,
"rotAxis": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotSpeed": 0.0,
"arriveRange": 2.0
},
{
"pointId": 4,
"position": {
"x": -88.26889,
"y": 1.45009,
"z": -55.4959259
},
"rotation": {
"x": 0.0,
"y": 90.0,
"z": 0.0
},
"velocity": 0.0,
"time": 2.0,
"isReachEvent": true,
"rotAxis": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotSpeed": 0.0,
"arriveRange": 2.0
},
{
"pointId": 5,
"position": {
"x": -98.7093,
"y": 1.45009,
"z": -55.5153275
},
"rotation": {
"x": 0.0,
"y": 90.0,
"z": 0.0
},
"velocity": 0.0,
"time": 2.0,
"isReachEvent": true,
"rotAxis": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotSpeed": 0.0,
"arriveRange": 2.0
},
{
"pointId": 6,
"position": {
"x": -93.46793,
"y": 1.45009,
"z": -60.67409
},
"rotation": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"velocity": 0.0,
"time": 2.0,
"isReachEvent": true,
"rotAxis": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotSpeed": 0.0,
"arriveRange": 2.0
},
{
"pointId": 7,
"position": {
"x": -93.4717941,
"y": 1.50738633,
"z": -50.3374
},
"rotation": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"velocity": 0.0,
"time": 2.0,
"isReachEvent": true,
"rotAxis": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotSpeed": 0.0,
"arriveRange": 2.0
},
{
"pointId": 8,
"position": {
"x": -103.560608,
"y": 1.50738633,
"z": -50.3353
},
"rotation": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"velocity": 0.0,
"time": 2.0,
"isReachEvent": true,
"rotAxis": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotSpeed": 0.0,
"arriveRange": 2.0
},
{
"pointId": 9,
"position": {
"x": -73.23166,
"y": 1.50738633,
"z": -50.302578
},
"rotation": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"velocity": 0.0,
"time": 2.0,
"isReachEvent": true,
"rotAxis": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotSpeed": 0.0,
"arriveRange": 2.0
},
{
"pointId": 10,
"position": {
"x": -98.7093,
"y": 1.45009,
"z": -65.87794
},
"rotation": {
"x": 0.0,
"y": 90.0,
"z": 0.0
},
"velocity": 0.0,
"time": 2.0,
"isReachEvent": true,
"rotAxis": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotSpeed": 0.0,
"arriveRange": 2.0
},
{
"pointId": 11,
"position": {
"x": -88.26889,
"y": 1.45009,
"z": -65.81456
},
"rotation": {
"x": 0.0,
"y": 90.0,
"z": 0.0
},
"velocity": 0.0,
"time": 2.0,
"isReachEvent": true,
"rotAxis": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotSpeed": 0.0,
"arriveRange": 2.0
},
{
"pointId": 12,
"position": {
"x": -78.0160751,
"y": 1.5073868,
"z": -65.7585
},
"rotation": {
"x": 0.0,
"y": 90.0,
"z": 0.0
},
"velocity": 0.0,
"time": 2.0,
"isReachEvent": true,
"rotAxis": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotSpeed": 0.0,
"arriveRange": 2.0
},
{
"pointId": 13,
"position": {
"x": -83.24552,
"y": 1.50738633,
"z": -50.3024368
},
"rotation": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"velocity": 0.0,
"time": 2.0,
"isReachEvent": true,
"rotAxis": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotSpeed": 0.0,
"arriveRange": 2.0
},
{
"pointId": 14,
"position": {
"x": -83.3789,
"y": 1.45009,
"z": -60.67409
},
"rotation": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"velocity": 0.0,
"time": 2.0,
"isReachEvent": true,
"rotAxis": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotSpeed": 0.0,
"arriveRange": 2.0
}
]
}
]