添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -285.0, z = -285.0 },
size = { x = 572.0, z = 572.0 },
born_pos = { x = 0.000, y = 0.000, z = 0.000 },
born_rot = { x = 0.000, y = 0.000, z = 0.000 },
born_point_list = {
{ pos = { x = 0.000, y = 0.000, z = 12.000 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 4.000, y = 0.000, z = 14.000 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -4.000, y = 0.000, z = 14.000 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 0.000, y = 0.000, z = 16.000 }, rot = { x = 0.000, y = 180.000, z = 0.000 } }
},
die_y = -30,
city_id = 2,
vision_anchor = { x = -285.0, z = -285.0 }
}
-- 所有的区块
blocks = { 40043 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -285.0, z = -285.0 }, max = { x = 287.0, z = 287.0 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { "routes" }

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{
"sceneId": 40043,
"routes": [
{
"localId": 1,
"name": "Route_001",
"type": "OneWay",
"rotType": "ROT_NONE",
"rotAngleType": "ROT_ANGLE_Y",
"arriveRange": 2.0,
"points": [
{
"pos": {
"x": 0.0,
"y": 0.3,
"z": 0.0
},
"waitTime": 0.0,
"targetVelocity": 0.5
},
{
"pos": {
"x": 0.0,
"y": -5.0,
"z": 0.0
},
"waitTime": 0.0,
"targetVelocity": 0.5
}
]
}
]
}

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-- 所有的group
groups = {
{ id = 240043001, refresh_id = 1000, pos = { x = -4.268, y = -0.002, z = 9.494 } },
{ id = 240043002, pos = { x = 7.029, y = -0.002, z = 2.415 } }
}

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-- 基础信息
local base_info = {
group_id = 240043001
}
-- DEFS_MISCS
local defs = {
monster_boss = 1046,
summon_region_list = {1041,1042,1043}, --region出怪的list
summon_interval = 15, --自动出怪时间
gadget_operator_list = {1020,1021,1022,1023,1024,1025,1026,1027,1028} --9个锚点
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
[1029] = { config_id = 1029, monster_id = 20050702, pos = { x = 12.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
[1030] = { config_id = 1030, monster_id = 20050702, pos = { x = 0.000, y = 0.000, z = -12.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[1031] = { config_id = 1031, monster_id = 20050202, pos = { x = -12.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
[1032] = { config_id = 1032, monster_id = 20050202, pos = { x = 0.000, y = 0.000, z = 12.000 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
[1033] = { config_id = 1033, monster_id = 20050702, pos = { x = 12.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
[1034] = { config_id = 1034, monster_id = 20050702, pos = { x = 0.000, y = 0.000, z = -12.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[1035] = { config_id = 1035, monster_id = 20050602, pos = { x = -12.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
[1036] = { config_id = 1036, monster_id = 20050602, pos = { x = 0.000, y = 0.000, z = 12.000 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
[1037] = { config_id = 1037, monster_id = 20050702, pos = { x = 12.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
[1038] = { config_id = 1038, monster_id = 20050702, pos = { x = 0.000, y = 0.000, z = -12.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[1039] = { config_id = 1039, monster_id = 20050901, pos = { x = -12.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
[1040] = { config_id = 1040, monster_id = 20050901, pos = { x = 0.000, y = 0.000, z = 12.000 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
[1001] = { config_id = 1001, gadget_id = 70350013, pos = { x = 0.000, y = 0.000, z = -24.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[1002] = { config_id = 1002, gadget_id = 70350013, pos = { x = 0.000, y = 0.000, z = 24.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[1003] = { config_id = 1003, gadget_id = 70380026, pos = { x = 0.000, y = 0.300, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, route_id = 1, start_route = false },
[1004] = { config_id = 1004, gadget_id = 70360010, pos = { x = 0.000, y = 0.116, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[1019] = { config_id = 1019, gadget_id = 44000006, pos = { x = 0.000, y = 0.000, z = 14.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[1020] = { config_id = 1020, gadget_id = 70360001, pos = { x = 11.000, y = 0.000, z = -11.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 1 },
[1021] = { config_id = 1021, gadget_id = 70360001, pos = { x = 0.000, y = 0.000, z = -11.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 2 },
[1022] = { config_id = 1022, gadget_id = 70360001, pos = { x = -11.000, y = 0.000, z = -11.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 3 },
[1023] = { config_id = 1023, gadget_id = 70360001, pos = { x = 11.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 4 },
[1024] = { config_id = 1024, gadget_id = 70360001, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 5 },
[1025] = { config_id = 1025, gadget_id = 70360001, pos = { x = -11.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 6 },
[1026] = { config_id = 1026, gadget_id = 70360001, pos = { x = 11.000, y = 0.000, z = 11.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 7 },
[1027] = { config_id = 1027, gadget_id = 70360001, pos = { x = 0.000, y = 0.000, z = 11.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 8 },
[1028] = { config_id = 1028, gadget_id = 70360001, pos = { x = -11.000, y = 0.000, z = 11.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 9 },
[1048] = { config_id = 1048, gadget_id = 42005010, pos = { x = 0.000, y = 0.300, z = -12.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[1049] = { config_id = 1049, gadget_id = 42005010, pos = { x = -12.000, y = 0.300, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[1050] = { config_id = 1050, gadget_id = 42005010, pos = { x = 0.000, y = 0.300, z = 12.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
[1041] = { config_id = 1041, shape = RegionShape.SPHERE, radius = 5, pos = { x = 0.000, y = 0.300, z = -12.000 } },
[1042] = { config_id = 1042, shape = RegionShape.SPHERE, radius = 5, pos = { x = -12.000, y = 0.300, z = 0.000 } },
[1043] = { config_id = 1043, shape = RegionShape.SPHERE, radius = 5, pos = { x = 0.000, y = 0.300, z = 12.000 } }
}
-- 触发器
triggers = {
{ config_id = 1001008, name = "GADGET_CREATE_1008", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_1008", action = "action_EVENT_GADGET_CREATE_1008", trigger_count = 0 },
{ config_id = 1001009, name = "SELECT_OPTION_1009", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_1009", action = "action_EVENT_SELECT_OPTION_1009", trigger_count = 0 },
{ config_id = 1001010, name = "GADGET_STATE_CHANGE_1010", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_1010", action = "action_EVENT_GADGET_STATE_CHANGE_1010", trigger_count = 0 },
{ config_id = 1001011, name = "DUNGEON_ALL_AVATAR_DIE_1011", event = EventType.EVENT_DUNGEON_ALL_AVATAR_DIE, source = "", condition = "condition_EVENT_DUNGEON_ALL_AVATAR_DIE_1011", action = "action_EVENT_DUNGEON_ALL_AVATAR_DIE_1011", trigger_count = 0 },
{ config_id = 1001012, name = "CHALLENGE_FAIL_1012", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_1012", trigger_count = 0 },
{ config_id = 1001013, name = "CHALLENGE_SUCCESS_1013", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "201", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_1013", trigger_count = 0 },
{ config_id = 1001014, name = "CHALLENGE_SUCCESS_1014", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "201", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_1014", trigger_count = 0 },
{ config_id = 1001015, name = "CHALLENGE_FAIL_1015", event = EventType.EVENT_CHALLENGE_FAIL, source = "201", condition = "", action = "action_EVENT_CHALLENGE_FAIL_1015", trigger_count = 0 },
{ config_id = 1001016, name = "CHALLENGE_SUCCESS_1016", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "204", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_1016", trigger_count = 0 },
{ config_id = 1001017, name = "ANY_MONSTER_DIE_1017", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1017", action = "action_EVENT_ANY_MONSTER_DIE_1017", tag = "12" },
{ config_id = 1001018, name = "ANY_MONSTER_DIE_1018", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1018", action = "action_EVENT_ANY_MONSTER_DIE_1018", tag = "13" },
{ config_id = 1001044, name = "VARIABLE_CHANGE_1044", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_1044", action = "action_EVENT_VARIABLE_CHANGE_1044", trigger_count = 0, tag = "11" },
-- 傀儡击杀计数
{ config_id = 1001045, name = "ANY_MONSTER_DIE_1045", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_DIE_1045", trigger_count = 0, tag = "14" }
}
-- 点位
points = {
{ config_id = 1005, pos = { x = 0.136, y = -0.020, z = -12.166 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 2 },
{ config_id = 1006, pos = { x = 4.983, y = 0.008, z = -9.731 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 1007, pos = { x = -4.667, y = 0.001, z = -9.651 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 8 },
{ config_id = 1046, pos = { x = 0.000, y = 0.000, z = -12.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 16 },
{ config_id = 1047, pos = { x = 0.000, y = 0.000, z = -12.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 32 }
}
-- 变量
variables = {
{ config_id = 1, name = "IS_IN_LIMIT_TIME", value = 0, no_refresh = false },
{ config_id = 2, name = "challenge_count", value = 0, no_refresh = false },
{ config_id = 3, name = "Samurai_Ningyo_count", value = 0, no_refresh = false }
}
-- 视野组
sight_groups = {
{ 1029, 1030, 1031, 1032, 1033, 1034, 1035, 1036, 1037, 1038, 1039, 1040 }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1002, 1003, 1004, 1019 },
regions = { },
triggers = { "GADGET_CREATE_1008", "SELECT_OPTION_1009", "GADGET_STATE_CHANGE_1010", "DUNGEON_ALL_AVATAR_DIE_1011", "CHALLENGE_FAIL_1012", "CHALLENGE_SUCCESS_1013", "CHALLENGE_SUCCESS_1014", "CHALLENGE_FAIL_1015", "ANY_MONSTER_DIE_1017", "ANY_MONSTER_DIE_1018", "VARIABLE_CHANGE_1044" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 1020, 1021, 1022, 1023, 1024, 1025, 1026, 1027, 1028 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { 1029, 1030, 1031, 1032 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = ,
monsters = { 1033, 1034, 1035, 1036 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = ,
monsters = { 1037, 1038, 1039, 1040 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 7,
-- description = ,
monsters = { },
gadgets = { 1048 },
regions = { 1041 },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 8,
-- description = ,
monsters = { },
gadgets = { 1049 },
regions = { 1042 },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 9,
-- description = ,
monsters = { },
gadgets = { 1050 },
regions = { 1043 },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 10,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 11,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "CHALLENGE_SUCCESS_1016" },
rand_weight = 100
},
{
-- suite_id = 12,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_1045" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_1008(context, evt)
if 1004 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_1008(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240043001, 1004, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_1009(context, evt)
-- 判断是gadgetid 1004 option_id 175
if 1004 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_1009(context, evt)
-- 删除指定group 240043001 指定config1004物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240043001, 1004, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 将configid为 1004 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1004, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_1010(context, evt)
if 1004 ~= evt.param2 or GadgetState.GearStop ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_1010(context, evt)
-- 初始化时间变量
local challenge_time = 0
if -1 ~= ScriptLib.GetEffigyChallengeLimitTime(context) then
challenge_time = ScriptLib.GetEffigyChallengeLimitTime(context)
end
-- 创建编号为110187父挑战indexID为1
if 0 ~= ScriptLib.CreateFatherChallenge(context, 1, 110187, 999999, {success = 1, fail = 1, fail_on_wipe=false}) then
return -1
end
-- 创建编号为202,203,204的子挑战杀怪挑战
if 0 ~= ScriptLib.AttachChildChallenge(context, 1, 202, 110197, {1,12,1},{},{success=0,fail=0})
then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : challenge_202")
return -1
end
if 0 ~= ScriptLib.AttachChildChallenge(context, 1, 203, 110198, {1,13,1},{},{success=0,fail=0})
then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : challenge_203")
return -1
end
if false ~= ScriptLib.IsEffigyChallengeConditionSelected(context, 123) then
if 0 ~= ScriptLib.AttachChildChallenge(context, 1, 204, 110199, {1,14,3},{},{success=0,fail=0})
then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : challenge_204")
return -1
end
else
if 0 ~= ScriptLib.AttachChildChallenge(context, 1, 204, 110199, {1,14,2},{},{success=0,fail=0})
then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : challenge_204")
return -1
end
end
-- 创建编号为201的子挑战限时积分.如果没有选择不会开启
if 0 ~= challenge_time then
if false ~= ScriptLib.IsEffigyChallengeConditionSelected(context, 123) then
if 0 ~= ScriptLib.AttachChildChallenge(context, 1, 201, 110196, {challenge_time,3,11,5},{},{success=0,fail=0}) then
return -1
end
else
if 0 ~= ScriptLib.AttachChildChallenge(context, 1, 201, 110196, {challenge_time,3,11,4},{},{success=0,fail=0}) then
return -1
end
end
else
ScriptLib.AddExtraGroupSuite(context, 240043001, 11)
end
-- 开始父挑战
if 0 ~= ScriptLib.StartFatherChallenge(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : father_challenge")
return -1
end
LF_Create_Boss(context)
-- 刷纯水精灵
ScriptLib.CreateEffigyChallengeMonster(context, 240043001, {15012})
-- 卸载回血gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 240043001, EntityType.GADGET, 1019 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_DUNGEON_ALL_AVATAR_DIE_1011(context, evt)
local uid_list = ScriptLib.GetSceneUidList(context)
local ret = 0
for i,v in ipairs(uid_list) do
local is_all_dead = ScriptLib.IsPlayerAllAvatarDie(context, v)
if true ~= is_all_dead then
ret = -1
break
end
end
if ret ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_ALL_AVATAR_DIE_1011(context, evt)
-- 终止识别id为1的挑战并判定失败
ScriptLib.StopChallenge(context, 1, 0)
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_1012(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240043001, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_1013(context, evt)
-- 将本组内变量名为 "IS_IN_LIMIT_TIME" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "IS_IN_LIMIT_TIME", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_1014(context, evt)
-- 终止识别id为1的挑战并判定成功
ScriptLib.StopChallenge(context, 1, 1)
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_1015(context, evt)
-- 添加suite11的新内容
ScriptLib.AddExtraGroupSuite(context, 240043001, 11)
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_1016(context, evt)
-- 终止识别id为1的挑战并判定成功
ScriptLib.StopChallenge(context, 1, 1)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1017(context, evt)
--判断死亡怪物的configid是否为 1046
if evt.param1 ~= 1046 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1017(context, evt)
-- 启动移动平台
if 0 ~= ScriptLib.StartPlatform(context, 1003) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : start_platform")
return -1
end
-- 刷龙蜥
ScriptLib.CreateEffigyChallengeMonster(context, 240043001, {15011})
-- 针对当前group内变量名为 "challenge_count" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "challenge_count", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1018(context, evt)
if 1047 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1018(context, evt)
-- 刷傀儡
if false ~= ScriptLib.IsEffigyChallengeConditionSelected(context, 123) then
ScriptLib.CreateEffigyChallengeMonster(context, 240043001, {15013,15014,15015})
else
ScriptLib.CreateEffigyChallengeMonster(context, 240043001, {15013,15014})
end
-- 针对当前group内变量名为 "challenge_count" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "challenge_count", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
-- 添加suite12的新内容
ScriptLib.AddExtraGroupSuite(context, 240043001, 12)
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_1044(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"challenge_count"为1
if ScriptLib.GetGroupVariableValue(context, "challenge_count") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_1044(context, evt)
-- 将本组内变量名为 "challenge_count" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "challenge_count", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1045(context, evt)
-- 针对当前group内变量名为 "challenge_count" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "challenge_count", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
require "V1_6/Oceanid_Boss_1_6"

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@@ -0,0 +1,71 @@
-- 基础信息
local base_info = {
group_id = 240043002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

View File

@@ -0,0 +1,45 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 11.97141,
"y": 7.140547,
"z": -63.95003
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}