添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,30 @@
-- 地图配置
scene_config = {
begin_pos = { x = -285.0, z = -285.0 },
size = { x = 571.0, z = 571.0 },
born_pos = { x = 0.000, y = 0.000, z = 12.000 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
born_point_list = {
{ pos = { x = 0.000, y = 0.000, z = 12.000 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 0.000, y = 0.000, z = 16.000 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 4.000, y = 0.000, z = 14.000 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -4.000, y = 0.000, z = 14.000 }, rot = { x = 0.000, y = 180.000, z = 0.000 } }
},
die_y = -30,
city_id = 2,
vision_anchor = { x = -285.0, z = -285.0 }
}
-- 所有的区块
blocks = { 40041 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -285.0, z = -285.0 }, max = { x = 286.0, z = 286.0 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,5 @@
-- 所有的group
groups = {
{ id = 240041001, refresh_id = 1000, pos = { x = -2.120, y = -0.002, z = -2.373 } },
{ id = 240041002, pos = { x = -2.629, y = -0.002, z = -3.788 } }
}
@@ -0,0 +1,418 @@
-- 基础信息
local base_info = {
group_id = 240041001
}
-- DEFS_MISCS
local defs = {
monster_boss = 1007,
summon_region_list = {1016,1017,1018}, --region出怪的list
summon_interval = 15, --自动出怪时间
gadget_operator_list = {1031,1032,1033,1034,1035,1036,1037,1038,1039} --9个锚点
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
[1019] = { config_id = 1019, monster_id = 20050702, pos = { x = 12.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
[1020] = { config_id = 1020, monster_id = 20050702, pos = { x = 0.000, y = 0.000, z = -12.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[1021] = { config_id = 1021, monster_id = 20050202, pos = { x = -12.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
[1022] = { config_id = 1022, monster_id = 20050202, pos = { x = 0.000, y = 0.000, z = 12.000 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
[1023] = { config_id = 1023, monster_id = 20050702, pos = { x = 12.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
[1024] = { config_id = 1024, monster_id = 20050702, pos = { x = 0.000, y = 0.000, z = -12.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[1025] = { config_id = 1025, monster_id = 20050602, pos = { x = -12.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
[1026] = { config_id = 1026, monster_id = 20050602, pos = { x = 0.000, y = 0.000, z = 12.000 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
[1027] = { config_id = 1027, monster_id = 20050702, pos = { x = 12.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
[1028] = { config_id = 1028, monster_id = 20050702, pos = { x = 0.000, y = 0.000, z = -12.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[1029] = { config_id = 1029, monster_id = 20050901, pos = { x = -12.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
[1030] = { config_id = 1030, monster_id = 20050901, pos = { x = 0.000, y = 0.000, z = 12.000 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
[1001] = { config_id = 1001, gadget_id = 70350013, pos = { x = 0.000, y = 0.000, z = -24.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[1002] = { config_id = 1002, gadget_id = 70350013, pos = { x = 0.000, y = 0.000, z = 24.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[1003] = { config_id = 1003, gadget_id = 70360010, pos = { x = 0.140, y = 0.129, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[1006] = { config_id = 1006, gadget_id = 70380026, pos = { x = 0.000, y = 0.300, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[1015] = { config_id = 1015, gadget_id = 44000006, pos = { x = 0.180, y = 0.000, z = 14.545 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[1031] = { config_id = 1031, gadget_id = 70360001, pos = { x = 11.000, y = 0.000, z = -11.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 1 },
[1032] = { config_id = 1032, gadget_id = 70360001, pos = { x = 0.000, y = 0.000, z = -11.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 2 },
[1033] = { config_id = 1033, gadget_id = 70360001, pos = { x = -11.000, y = 0.000, z = -11.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 3 },
[1034] = { config_id = 1034, gadget_id = 70360001, pos = { x = 11.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 4 },
[1035] = { config_id = 1035, gadget_id = 70360001, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 5 },
[1036] = { config_id = 1036, gadget_id = 70360001, pos = { x = -11.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 6 },
[1037] = { config_id = 1037, gadget_id = 70360001, pos = { x = 11.000, y = 0.000, z = 11.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 7 },
[1038] = { config_id = 1038, gadget_id = 70360001, pos = { x = 0.000, y = 0.000, z = 11.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 8 },
[1039] = { config_id = 1039, gadget_id = 70360001, pos = { x = -11.000, y = 0.000, z = 11.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 9 },
[1041] = { config_id = 1041, gadget_id = 42005010, pos = { x = 0.000, y = 0.300, z = -12.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[1042] = { config_id = 1042, gadget_id = 42005010, pos = { x = -12.000, y = 0.300, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[1043] = { config_id = 1043, gadget_id = 42005010, pos = { x = 0.000, y = 0.300, z = 12.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
[1016] = { config_id = 1016, shape = RegionShape.SPHERE, radius = 5, pos = { x = 0.000, y = 0.300, z = -12.000 } },
[1017] = { config_id = 1017, shape = RegionShape.SPHERE, radius = 5, pos = { x = -12.000, y = 0.300, z = 0.000 } },
[1018] = { config_id = 1018, shape = RegionShape.SPHERE, radius = 5, pos = { x = 0.000, y = 0.300, z = 12.000 } }
}
-- 触发器
triggers = {
{ config_id = 1001004, name = "GADGET_CREATE_1004", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_1004", action = "action_EVENT_GADGET_CREATE_1004", trigger_count = 0 },
{ config_id = 1001005, name = "SELECT_OPTION_1005", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_1005", action = "action_EVENT_SELECT_OPTION_1005", trigger_count = 0 },
{ config_id = 1001008, name = "CHALLENGE_SUCCESS_1008", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "201", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_1008", trigger_count = 0 },
{ config_id = 1001009, name = "GADGET_STATE_CHANGE_1009", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_1009", action = "", trigger_count = 0 },
{ config_id = 1001010, name = "DUNGEON_ALL_AVATAR_DIE_1010", event = EventType.EVENT_DUNGEON_ALL_AVATAR_DIE, source = "", condition = "condition_EVENT_DUNGEON_ALL_AVATAR_DIE_1010", action = "action_EVENT_DUNGEON_ALL_AVATAR_DIE_1010", trigger_count = 0 },
{ config_id = 1001011, name = "CHALLENGE_FAIL_1011", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_1011", trigger_count = 0 },
{ config_id = 1001012, name = "CHALLENGE_SUCCESS_1012", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "202", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_1012", trigger_count = 0 },
{ config_id = 1001013, name = "CHALLENGE_SUCCESS_1013", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "202", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_1013", trigger_count = 0 },
{ config_id = 1001014, name = "CHALLENGE_FAIL_1014", event = EventType.EVENT_CHALLENGE_FAIL, source = "202", condition = "", action = "action_EVENT_CHALLENGE_FAIL_1014", trigger_count = 0 },
{ config_id = 1001040, name = "ANY_MONSTER_DIE_1040", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1040", action = "", tag = "10" }
}
-- 点位
points = {
{ config_id = 1007, pos = { x = 0.133, y = 0.010, z = -12.115 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 2 }
}
-- 变量
variables = {
{ config_id = 1, name = "IS_IN_LIMIT_TIME", value = 0, no_refresh = false }
}
-- 视野组
sight_groups = {
{ 1019, 1020, 1021, 1022, 1023, 1024, 1025, 1026, 1027, 1028, 1029, 1030 }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1002, 1003, 1006, 1015 },
regions = { },
triggers = { "GADGET_CREATE_1004", "SELECT_OPTION_1005", "DUNGEON_ALL_AVATAR_DIE_1010", "CHALLENGE_FAIL_1011", "CHALLENGE_SUCCESS_1012", "CHALLENGE_SUCCESS_1013", "CHALLENGE_FAIL_1014", "ANY_MONSTER_DIE_1040" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 1031, 1032, 1033, 1034, 1035, 1036, 1037, 1038, 1039 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { 1019, 1020, 1021, 1022 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = ,
monsters = { 1023, 1024, 1025, 1026 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = ,
monsters = { 1027, 1028, 1029, 1030 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 7,
-- description = ,
monsters = { },
gadgets = { 1041 },
regions = { 1016 },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 8,
-- description = ,
monsters = { },
gadgets = { 1042 },
regions = { 1017 },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 9,
-- description = ,
monsters = { },
gadgets = { 1043 },
regions = { 1018 },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 10,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 11,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "CHALLENGE_SUCCESS_1008" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_1004(context, evt)
if 1003 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_1004(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240041001, 1003, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_1005(context, evt)
-- 判断是gadgetid 1003 option_id 175
if 1003 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_1005(context, evt)
-- 删除指定group 240041001 ;指定config1003;物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240041001, 1003, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 将configid为 1003 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1003, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 初始化时间变量
local challenge_time = 0
if -1 ~= ScriptLib.GetEffigyChallengeLimitTime(context) then
challenge_time = ScriptLib.GetEffigyChallengeLimitTime(context)
end
-- 创建编号为110187父挑战,indexID为1
if 0 ~= ScriptLib.CreateFatherChallenge(context, 1, 110187, 999999, {success = 1, fail = 1, fail_on_wipe=false}) then
return -1
end
-- 创建编号为201的子挑战:杀怪挑战
if 0 ~= ScriptLib.AttachChildChallenge(context, 1, 201, 110192, {1,10,1},{},{success=0,fail=0}) then
return -1
end
-- 创建编号为202的子挑战:限时积分.如果没有选择不会开启
if 0 ~= challenge_time then
ScriptLib.AttachChildChallenge(context, 1, 202, 110193, {challenge_time,1,10,1},{},{success=0,fail=0})
else
ScriptLib.AddExtraGroupSuite(context, 240041001, 11)
end
-- 开始父挑战
if 0 ~= ScriptLib.StartFatherChallenge(context, 1) then
return -1
end
LF_Create_Boss(context)
-- 刷怪
ScriptLib.CreateEffigyChallengeMonster(context, 240041001, {15009})
-- 卸载回血gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 240041001, EntityType.GADGET, 1015 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_1008(context, evt)
-- 终止识别id为1的挑战,并判定成功
ScriptLib.StopChallenge(context, 1, 1)
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_1009(context, evt)
if 1003 ~= evt.param2 or GadgetState.GearStop ~= evt.param1 then
return false
end
return true
end
-- 触发条件
function condition_EVENT_DUNGEON_ALL_AVATAR_DIE_1010(context, evt)
local uid_list = ScriptLib.GetSceneUidList(context)
local ret = 0
for i,v in ipairs(uid_list) do
local is_all_dead = ScriptLib.IsPlayerAllAvatarDie(context, v)
if true ~= is_all_dead then
ret = -1
break
end
end
if ret ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_ALL_AVATAR_DIE_1010(context, evt)
-- 终止识别id为1的挑战,并判定失败
ScriptLib.StopChallenge(context, 1, 0)
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_1011(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240041001, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_1012(context, evt)
-- 将本组内变量名为 "IS_IN_LIMIT_TIME" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "IS_IN_LIMIT_TIME", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_1013(context, evt)
-- 终止识别id为1的挑战,并判定成功
ScriptLib.StopChallenge(context, 1, 1)
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_1014(context, evt)
-- 添加suite11的新内容
ScriptLib.AddExtraGroupSuite(context, 240041001, 11)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1040(context, evt)
if 1007 ~= evt.param1 then
return false
end
return true
end
require "V1_6/Oceanid_Boss_1_6"
@@ -0,0 +1,80 @@
-- 基础信息
local base_info = {
group_id = 240041002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,45 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 12.75116,
"y": 7.32087,
"z": -64.14513
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}