添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -285.0, z = -285.0 },
size = { x = 571.0, z = 571.0 },
born_pos = { x = 0.000, y = 0.000, z = 12.000 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
born_point_list = {
{ pos = { x = 0.000, y = 0.000, z = 12.000 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 0.000, y = 0.000, z = 16.000 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 4.000, y = 0.000, z = 14.000 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -4.000, y = 0.000, z = 14.000 }, rot = { x = 0.000, y = 180.000, z = 0.000 } }
},
die_y = -30,
city_id = 2,
vision_anchor = { x = -285.0, z = -285.0 }
}
-- 所有的区块
blocks = { 40039 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -285.0, z = -285.0 }, max = { x = 286.0, z = 286.0 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

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-- 所有的group
groups = {
{ id = 240039001, refresh_id = 1, pos = { x = 0.492, y = 0.047, z = 4.035 } },
{ id = 240039002, pos = { x = -3.938, y = 0.047, z = -2.516 } }
}

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-- 基础信息
local base_info = {
group_id = 240039001
}
-- DEFS_MISCS
sight_groups = {{}}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70350013, pos = { x = 0.091, y = 0.045, z = 24.158 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1002, gadget_id = 70350013, pos = { x = 0.088, y = 0.098, z = -24.204 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1003, gadget_id = 70360010, pos = { x = 0.000, y = 0.078, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1012, gadget_id = 44000006, pos = { x = 0.000, y = 0.000, z = 14.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1001004, name = "GADGET_CREATE_1004", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_1004", action = "action_EVENT_GADGET_CREATE_1004", trigger_count = 0 },
{ config_id = 1001005, name = "SELECT_OPTION_1005", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_1005", action = "action_EVENT_SELECT_OPTION_1005", trigger_count = 0 },
{ config_id = 1001009, name = "GADGET_STATE_CHANGE_1009", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_1009", action = "action_EVENT_GADGET_STATE_CHANGE_1009", trigger_count = 0 },
{ config_id = 1001010, name = "DUNGEON_ALL_AVATAR_DIE_1010", event = EventType.EVENT_DUNGEON_ALL_AVATAR_DIE, source = "", condition = "condition_EVENT_DUNGEON_ALL_AVATAR_DIE_1010", action = "action_EVENT_DUNGEON_ALL_AVATAR_DIE_1010", trigger_count = 0 },
{ config_id = 1001011, name = "CHALLENGE_FAIL_1011", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_1011", trigger_count = 0 },
{ config_id = 1001013, name = "CHALLENGE_SUCCESS_1013", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "202", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_1013", trigger_count = 0 },
{ config_id = 1001014, name = "CHALLENGE_SUCCESS_1014", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "202", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_1014", trigger_count = 0 },
{ config_id = 1001015, name = "CHALLENGE_FAIL_1015", event = EventType.EVENT_CHALLENGE_FAIL, source = "202", condition = "", action = "action_EVENT_CHALLENGE_FAIL_1015", trigger_count = 0 },
{ config_id = 1001016, name = "CHALLENGE_SUCCESS_1016", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "201", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_1016", trigger_count = 0 }
}
-- 点位
points = {
{ config_id = 1006, pos = { x = 4.792, y = 0.047, z = -9.804 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 2 },
{ config_id = 1007, pos = { x = -4.957, y = 0.047, z = -9.732 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 1008, pos = { x = 0.014, y = 0.046, z = -12.152 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 8 }
}
-- 变量
variables = {
{ config_id = 1, name = "IS_IN_LIMIT_TIME", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1002, 1003, 1012 },
regions = { },
triggers = { "GADGET_CREATE_1004", "SELECT_OPTION_1005" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "GADGET_STATE_CHANGE_1009", "DUNGEON_ALL_AVATAR_DIE_1010", "CHALLENGE_FAIL_1011", "CHALLENGE_SUCCESS_1013", "CHALLENGE_SUCCESS_1014", "CHALLENGE_FAIL_1015" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "CHALLENGE_SUCCESS_1016" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_1004(context, evt)
if 1003 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_1004(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240039001, 1003, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_1005(context, evt)
-- 判断是gadgetid 1003 option_id 175
if 1003 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_1005(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 240039001, 2)
-- 删除指定group 240039001 指定config1003物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240039001, 1003, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 将configid为 1003 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1003, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_1009(context, evt)
if 1003 ~= evt.param2 or GadgetState.GearStop ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_1009(context, evt)
-- 初始化时间变量
local challenge_time = 0
if -1 ~= ScriptLib.GetEffigyChallengeLimitTime(context) then
challenge_time = ScriptLib.GetEffigyChallengeLimitTime(context)
end
-- 创建编号为110187父挑战indexID为1
if 0 ~= ScriptLib.CreateFatherChallenge(context, 1, 110187, 999999, {success = 1, fail = 1, fail_on_wipe=false}) then
return -1
end
-- 创建编号为201的子挑战杀怪挑战
if 0 ~= ScriptLib.AttachChildChallenge(context, 1, 201, 110188, {240039001,2},{},{success=0,fail=0}) then
return -1
end
-- 创建编号为202的子挑战限时积分.如果没有选择不会开启
if 0 ~= challenge_time then
ScriptLib.AttachChildChallenge(context, 1, 202, 110189, {challenge_time,240039001,2},{},{success=0,fail=0})
else
ScriptLib.AddExtraGroupSuite(context, 240039001, 3)
end
-- 开始父挑战
if 0 ~= ScriptLib.StartFatherChallenge(context, 1) then
return -1
end
-- 刷怪
ScriptLib.CreateEffigyChallengeMonster(context, 240039001, {15001,15002})
-- 卸载回血gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 240039001, EntityType.GADGET, 1012 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_DUNGEON_ALL_AVATAR_DIE_1010(context, evt)
local uid_list = ScriptLib.GetSceneUidList(context)
local ret = 0
for i,v in ipairs(uid_list) do
local is_all_dead = ScriptLib.IsPlayerAllAvatarDie(context, v)
if true ~= is_all_dead then
ret = -1
break
end
end
if ret ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_ALL_AVATAR_DIE_1010(context, evt)
-- 终止识别id为1的挑战并判定失败
ScriptLib.StopChallenge(context, 1, 0)
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_1011(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240039001, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_1013(context, evt)
-- 将本组内变量名为 "IS_IN_LIMIT_TIME" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "IS_IN_LIMIT_TIME", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_1014(context, evt)
-- 终止识别id为1的挑战并判定成功
ScriptLib.StopChallenge(context, 1, 1)
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_1015(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 240039001, 3)
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_1016(context, evt)
-- 终止识别id为1的挑战并判定成功
ScriptLib.StopChallenge(context, 1, 1)
return 0
end

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-- 基础信息
local base_info = {
group_id = 240039002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": -0.006417513,
"y": -0.1926849,
"z": -33.21688
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}