添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -2256.9, z = -3718.3 },
size = { x = 6158.6, z = 7401.8 },
born_pos = { x = -23.466, y = 246.150, z = -55.343 },
born_rot = { x = 0.000, y = 174.832, z = 0.000 },
die_y = -210.9346,
city_id = 2,
vision_anchor = { x = -2256.9, z = -3718.3 }
}
-- 所有的区块
blocks = { 40016 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -2256.9, z = -3718.3 }, max = { x = 3901.6, z = 3683.5 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,14 @@
-- 所有的group
groups = {
{ id = 240016001, refresh_id = 1, pos = { x = -59.036, y = 251.955, z = -81.249 } },
{ id = 240016002, pos = { x = -26.446, y = 0.850, z = -173.781 } },
{ id = 240016003, pos = { x = -26.343, y = 0.850, z = -173.410 } },
{ id = 240016004, pos = { x = -42.094, y = 0.850, z = -56.224 } },
{ id = 240016005, refresh_id = 1002, pos = { x = -67.944, y = 279.844, z = -181.500 } },
{ id = 240016006, refresh_id = 1, pos = { x = -56.406, y = 252.629, z = -81.951 } },
{ id = 240016007, refresh_id = 1002, pos = { x = -74.019, y = 279.333, z = -170.498 } },
{ id = 240016008, pos = { x = -72.493, y = 280.244, z = -172.175 } },
{ id = 240016009, refresh_id = 1, pos = { x = 15.196, y = 247.013, z = 6.404 } },
{ id = 240016010, pos = { x = -7.567, y = 246.630, z = -48.297 } },
{ id = 240016011, pos = { x = 9.821, y = 0.850, z = -77.837 } }
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,245 @@
-- 基础信息
local base_info = {
group_id = 240016002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1002001, name = "GROUP_REFRESH_2001", event = EventType.EVENT_GROUP_REFRESH, source = "", condition = "", action = "action_EVENT_GROUP_REFRESH_2001", trigger_count = 0 },
{ config_id = 1002002, name = "TIMER_EVENT_2002", event = EventType.EVENT_TIMER_EVENT, source = "timeStart", condition = "", action = "action_EVENT_TIMER_EVENT_2002", trigger_count = 0 },
{ config_id = 1002003, name = "TIMER_EVENT_2003", event = EventType.EVENT_TIMER_EVENT, source = "time1", condition = "", action = "action_EVENT_TIMER_EVENT_2003", trigger_count = 0 },
{ config_id = 1002004, name = "TIMER_EVENT_2004", event = EventType.EVENT_TIMER_EVENT, source = "time2", condition = "", action = "action_EVENT_TIMER_EVENT_2004", trigger_count = 0 },
{ config_id = 1002005, name = "TIMER_EVENT_2005", event = EventType.EVENT_TIMER_EVENT, source = "time3", condition = "", action = "action_EVENT_TIMER_EVENT_2005", trigger_count = 0 },
{ config_id = 1002006, name = "TIMER_EVENT_2006", event = EventType.EVENT_TIMER_EVENT, source = "time4", condition = "", action = "action_EVENT_TIMER_EVENT_2006", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "GROUP_REFRESH_2001", "TIMER_EVENT_2002", "TIMER_EVENT_2003", "TIMER_EVENT_2004", "TIMER_EVENT_2005", "TIMER_EVENT_2006" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_GROUP_REFRESH_2001(context, evt)
-- 延迟2秒后,向groupId为:240016002的对象,请求一次调用,并将string参数:"timeStart" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 240016002, "timeStart", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
-- 改变指定group组240016001中, configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1003, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1004的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1004, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1005的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1005, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1006的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1006, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1007的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1007, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1008的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1008, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1009的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1009, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1010的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1010, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_2002(context, evt)
-- 改变指定group组240016001中, configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 延迟2秒后,向groupId为:240016002的对象,请求一次调用,并将string参数:"time1" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 240016002, "time1", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_2003(context, evt)
-- 改变指定group组240016001中, configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1006的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1006, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 延迟2秒后,向groupId为:240016002的对象,请求一次调用,并将string参数:"time2" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 240016002, "time2", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_2004(context, evt)
-- 改变指定group组240016001中, configid为1006的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1006, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1010的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 延迟2秒后,向groupId为:240016002的对象,请求一次调用,并将string参数:"time3" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 240016002, "time3", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_2005(context, evt)
-- 改变指定group组240016001中, configid为1010的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1010, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1004的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1004, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 延迟2秒后,向groupId为:240016002的对象,请求一次调用,并将string参数:"time4" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 240016002, "time4", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_2006(context, evt)
-- 改变指定group组240016001中, configid为1004的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1004, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 将本组内变量名为 "type" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "type", 1, 240016001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
@@ -0,0 +1,269 @@
-- 基础信息
local base_info = {
group_id = 240016003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003001, name = "GROUP_REFRESH_3001", event = EventType.EVENT_GROUP_REFRESH, source = "", condition = "", action = "action_EVENT_GROUP_REFRESH_3001", trigger_count = 0 },
{ config_id = 1003002, name = "TIMER_EVENT_3002", event = EventType.EVENT_TIMER_EVENT, source = "timeStart", condition = "", action = "action_EVENT_TIMER_EVENT_3002", trigger_count = 0 },
{ config_id = 1003003, name = "TIMER_EVENT_3003", event = EventType.EVENT_TIMER_EVENT, source = "time1", condition = "", action = "action_EVENT_TIMER_EVENT_3003", trigger_count = 0 },
{ config_id = 1003004, name = "TIMER_EVENT_3004", event = EventType.EVENT_TIMER_EVENT, source = "time2", condition = "", action = "action_EVENT_TIMER_EVENT_3004", trigger_count = 0 },
{ config_id = 1003005, name = "TIMER_EVENT_3005", event = EventType.EVENT_TIMER_EVENT, source = "time3", condition = "", action = "action_EVENT_TIMER_EVENT_3005", trigger_count = 0 },
{ config_id = 1003006, name = "TIMER_EVENT_3006", event = EventType.EVENT_TIMER_EVENT, source = "time4", condition = "", action = "action_EVENT_TIMER_EVENT_3006", trigger_count = 0 },
{ config_id = 1003007, name = "TIMER_EVENT_3007", event = EventType.EVENT_TIMER_EVENT, source = "time5", condition = "", action = "action_EVENT_TIMER_EVENT_3007", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "GROUP_REFRESH_3001", "TIMER_EVENT_3002", "TIMER_EVENT_3003", "TIMER_EVENT_3004", "TIMER_EVENT_3005", "TIMER_EVENT_3006", "TIMER_EVENT_3007" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_GROUP_REFRESH_3001(context, evt)
-- 延迟2秒后,向groupId为:240016003的对象,请求一次调用,并将string参数:"timeStart" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 240016003, "timeStart", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
-- 改变指定group组240016001中, configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1003, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1004的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1004, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1005的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1005, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1006的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1006, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1007的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1007, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1008的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1008, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1009的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1009, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1010的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1010, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_3002(context, evt)
-- 改变指定group组240016001中, configid为1007的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1007, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 延迟2秒后,向groupId为:240016003的对象,请求一次调用,并将string参数:"time1" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 240016003, "time1", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_3003(context, evt)
-- 改变指定group组240016001中, configid为1007的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1007, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1005的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1005, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 延迟2秒后,向groupId为:240016003的对象,请求一次调用,并将string参数:"time2" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 240016003, "time2", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_3004(context, evt)
-- 改变指定group组240016001中, configid为1005的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1005, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1008的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 延迟2秒后,向groupId为:240016003的对象,请求一次调用,并将string参数:"time3" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 240016003, "time3", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_3005(context, evt)
-- 改变指定group组240016001中, configid为1008的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1008, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1009的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 延迟2秒后,向groupId为:240016003的对象,请求一次调用,并将string参数:"time4" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 240016003, "time4", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_3006(context, evt)
-- 改变指定group组240016001中, configid为1009的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1009, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 延迟2秒后,向groupId为:240016003的对象,请求一次调用,并将string参数:"time5" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 240016003, "time5", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_3007(context, evt)
-- 改变指定group组240016001中, configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 将本组内变量名为 "type" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "type", 2, 240016001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
@@ -0,0 +1,293 @@
-- 基础信息
local base_info = {
group_id = 240016004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004001, name = "GROUP_REFRESH_4001", event = EventType.EVENT_GROUP_REFRESH, source = "", condition = "", action = "action_EVENT_GROUP_REFRESH_4001", trigger_count = 0 },
{ config_id = 1004002, name = "TIMER_EVENT_4002", event = EventType.EVENT_TIMER_EVENT, source = "timeStart", condition = "", action = "action_EVENT_TIMER_EVENT_4002", trigger_count = 0 },
{ config_id = 1004003, name = "TIMER_EVENT_4003", event = EventType.EVENT_TIMER_EVENT, source = "time1", condition = "", action = "action_EVENT_TIMER_EVENT_4003", trigger_count = 0 },
{ config_id = 1004004, name = "TIMER_EVENT_4004", event = EventType.EVENT_TIMER_EVENT, source = "time2", condition = "", action = "action_EVENT_TIMER_EVENT_4004", trigger_count = 0 },
{ config_id = 1004005, name = "TIMER_EVENT_4005", event = EventType.EVENT_TIMER_EVENT, source = "time3", condition = "", action = "action_EVENT_TIMER_EVENT_4005", trigger_count = 0 },
{ config_id = 1004006, name = "TIMER_EVENT_4006", event = EventType.EVENT_TIMER_EVENT, source = "time4", condition = "", action = "action_EVENT_TIMER_EVENT_4006", trigger_count = 0 },
{ config_id = 1004007, name = "TIMER_EVENT_4007", event = EventType.EVENT_TIMER_EVENT, source = "time5", condition = "", action = "action_EVENT_TIMER_EVENT_4007", trigger_count = 0 },
{ config_id = 1004008, name = "TIMER_EVENT_4008", event = EventType.EVENT_TIMER_EVENT, source = "time6", condition = "", action = "action_EVENT_TIMER_EVENT_4008", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "GROUP_REFRESH_4001", "TIMER_EVENT_4002", "TIMER_EVENT_4003", "TIMER_EVENT_4004", "TIMER_EVENT_4005", "TIMER_EVENT_4006", "TIMER_EVENT_4007", "TIMER_EVENT_4008" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_GROUP_REFRESH_4001(context, evt)
-- 延迟2秒后,向groupId为:240016004的对象,请求一次调用,并将string参数:"timeStart" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 240016004, "timeStart", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
-- 改变指定group组240016001中, configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1003, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1004的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1004, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1005的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1005, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1006的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1006, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1007的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1007, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1008的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1008, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1009的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1009, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1010的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1010, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_4002(context, evt)
-- 改变指定group组240016001中, configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 延迟2秒后,向groupId为:240016004的对象,请求一次调用,并将string参数:"time1" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 240016004, "time1", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_4003(context, evt)
-- 改变指定group组240016001中, configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1008的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 延迟2秒后,向groupId为:240016004的对象,请求一次调用,并将string参数:"time2" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 240016004, "time2", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_4004(context, evt)
-- 改变指定group组240016001中, configid为1008的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1008, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1007的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1007, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 延迟2秒后,向groupId为:240016004的对象,请求一次调用,并将string参数:"time3" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 240016004, "time3", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_4005(context, evt)
-- 改变指定group组240016001中, configid为1007的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1007, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1004的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1004, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 延迟2秒后,向groupId为:240016004的对象,请求一次调用,并将string参数:"time4" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 240016004, "time4", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_4006(context, evt)
-- 改变指定group组240016001中, configid为1004的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1004, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1010的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 延迟2秒后,向groupId为:240016004的对象,请求一次调用,并将string参数:"time5" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 240016004, "time5", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_4007(context, evt)
-- 改变指定group组240016001中, configid为1010的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1010, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240016001中, configid为1009的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 延迟2秒后,向groupId为:240016004的对象,请求一次调用,并将string参数:"time6" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 240016004, "time6", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_4008(context, evt)
-- 改变指定group组240016001中, configid为1009的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016001, 1009, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 将本组内变量名为 "type" 的变量设置为 3
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "type", 3, 240016001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
@@ -0,0 +1,184 @@
-- 基础信息
local base_info = {
group_id = 240016005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 5006, monster_id = 21011201, pos = { x = -73.960, y = 279.579, z = -181.822 }, rot = { x = 0.000, y = 73.999, z = 0.000 }, level = 1 },
{ config_id = 5007, monster_id = 21011201, pos = { x = -66.512, y = 279.688, z = -187.533 }, rot = { x = 0.000, y = 28.492, z = 0.000 }, level = 1 },
{ config_id = 5008, monster_id = 21010501, pos = { x = -70.196, y = 279.579, z = -192.167 }, rot = { x = 0.000, y = 25.689, z = 0.000 }, level = 1 },
{ config_id = 5009, monster_id = 21011001, pos = { x = -77.792, y = 279.579, z = -184.944 }, rot = { x = 0.000, y = 59.077, z = 0.000 }, level = 1 },
{ config_id = 5010, monster_id = 21011201, pos = { x = -70.459, y = 279.579, z = -185.990 }, rot = { x = 0.000, y = 34.459, z = 0.000 }, level = 1 },
{ config_id = 5011, monster_id = 21030301, pos = { x = -73.906, y = 279.571, z = -189.900 }, rot = { x = 0.000, y = 36.050, z = 0.000 }, level = 1 },
{ config_id = 5012, monster_id = 21010701, pos = { x = -73.557, y = 279.689, z = -180.819 }, rot = { x = 0.000, y = 90.112, z = 0.000 }, level = 1 },
{ config_id = 5013, monster_id = 21010701, pos = { x = -64.704, y = 279.687, z = -187.722 }, rot = { x = 0.000, y = 6.462, z = 0.000 }, level = 1 },
{ config_id = 5014, monster_id = 21030401, pos = { x = -62.497, y = 279.559, z = -176.085 }, rot = { x = 0.000, y = 198.400, z = 0.000 }, level = 1 },
{ config_id = 5015, monster_id = 21010901, pos = { x = -66.330, y = 279.559, z = -173.635 }, rot = { x = 0.000, y = 180.771, z = 0.000 }, level = 1 },
{ config_id = 5016, monster_id = 21011001, pos = { x = -59.584, y = 279.563, z = -180.358 }, rot = { x = 0.000, y = 254.491, z = 0.000 }, level = 1 },
{ config_id = 5017, monster_id = 21020201, pos = { x = -71.210, y = 279.559, z = -186.689 }, rot = { x = 0.000, y = 38.124, z = 0.000 }, level = 1 },
{ config_id = 5018, monster_id = 21010701, pos = { x = -62.883, y = 279.579, z = -188.549 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5019, monster_id = 21010701, pos = { x = -75.268, y = 279.579, z = -179.706 }, rot = { x = 0.000, y = 69.767, z = 0.000 }, level = 1 },
{ config_id = 5020, monster_id = 21020501, pos = { x = -71.336, y = 279.563, z = -187.026 }, rot = { x = 0.000, y = 38.457, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5001, gadget_id = 70900051, pos = { x = -67.545, y = 279.688, z = -181.857 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5002, gadget_id = 70211021, pos = { x = -73.383, y = 279.579, z = -189.570 }, rot = { x = 0.000, y = 37.093, z = 0.000 }, level = 16, drop_tag = "战斗高级璃月", showcutscene = true, isOneoff = true, persistent = true },
{ config_id = 5003, gadget_id = 70900201, pos = { x = -67.461, y = 280.310, z = -181.769 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1005005, name = "GADGET_STATE_CHANGE_5005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_5005", action = "action_EVENT_GADGET_STATE_CHANGE_5005", trigger_count = 0 },
{ config_id = 1005021, name = "ANY_MONSTER_LIVE_5021", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_5021", action = "action_EVENT_ANY_MONSTER_LIVE_5021", trigger_count = 0 },
{ config_id = 1005022, name = "CHALLENGE_SUCCESS_5022", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "100", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_5022", trigger_count = 0 },
{ config_id = 1005023, name = "CHALLENGE_FAIL_5023", event = EventType.EVENT_CHALLENGE_FAIL, source = "100", condition = "", action = "action_EVENT_CHALLENGE_FAIL_5023", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5001 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_5005", "ANY_MONSTER_LIVE_5021", "CHALLENGE_SUCCESS_5022", "CHALLENGE_FAIL_5023" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 5003 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 5006, 5007, 5008, 5009, 5010, 5011, 5012, 5013, 5014, 5015, 5016, 5017, 5018, 5019, 5020 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { },
gadgets = { 5002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_5005(context, evt)
if 5001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_5005(context, evt)
-- 创建编号为1(该怪物潮的识别id)的怪物潮,创建怪物总数为15,场上怪物最少6只,最多6只
if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 240016005, {5006,5007,5008,5009,5010,5011,5012,5013,5014,5015,5016,5017,5018,5019,5020}, 15, 6, 6) then
return -1
end
-- 删除suite2的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 240016005, 2)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_5021(context, evt)
if 5006 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_5021(context, evt)
-- 创建编号为100(该挑战的识别id),挑战内容为2的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 100, 2, 240, 240016005, 15, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_5022(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 240016005, 4)
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_5023(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240016005, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 240016005, 2)
return 0
end
@@ -0,0 +1,795 @@
-- 基础信息
local base_info = {
group_id = 240016006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6001, gadget_id = 70900051, pos = { x = -64.303, y = 251.881, z = -79.941 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 6002, gadget_id = 70900051, pos = { x = -60.703, y = 251.977, z = -85.319 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6003, gadget_id = 70900051, pos = { x = -53.372, y = 252.059, z = -83.901 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 6004, gadget_id = 70900051, pos = { x = -53.938, y = 251.977, z = -75.145 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 6005, gadget_id = 70900051, pos = { x = -61.515, y = 251.958, z = -73.822 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6027, gadget_id = 70360002, pos = { x = -57.815, y = 251.964, z = -79.557 }, rot = { x = 0.000, y = 87.035, z = 0.000 }, level = 1, state = GadgetState.GearStop },
{ config_id = 6030, gadget_id = 70350071, pos = { x = -36.560, y = 257.170, z = -105.510 }, rot = { x = 278.889, y = 133.620, z = 186.801 }, level = 1 },
{ config_id = 6031, gadget_id = 70350071, pos = { x = -35.010, y = 269.400, z = -137.560 }, rot = { x = 274.869, y = 227.496, z = 163.660 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1006006, name = "GADGET_STATE_CHANGE_6006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_6006", action = "action_EVENT_GADGET_STATE_CHANGE_6006", trigger_count = 0 },
{ config_id = 1006007, name = "GADGET_STATE_CHANGE_6007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_6007", action = "action_EVENT_GADGET_STATE_CHANGE_6007", trigger_count = 0 },
{ config_id = 1006008, name = "VARIABLE_CHANGE_6008", event = EventType.EVENT_VARIABLE_CHANGE, source = "change1", condition = "condition_EVENT_VARIABLE_CHANGE_6008", action = "action_EVENT_VARIABLE_CHANGE_6008", trigger_count = 0 },
{ config_id = 1006009, name = "VARIABLE_CHANGE_6009", event = EventType.EVENT_VARIABLE_CHANGE, source = "change1", condition = "condition_EVENT_VARIABLE_CHANGE_6009", action = "action_EVENT_VARIABLE_CHANGE_6009", trigger_count = 0 },
{ config_id = 1006010, name = "GADGET_STATE_CHANGE_6010", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_6010", action = "action_EVENT_GADGET_STATE_CHANGE_6010", trigger_count = 0 },
{ config_id = 1006011, name = "GADGET_STATE_CHANGE_6011", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_6011", action = "action_EVENT_GADGET_STATE_CHANGE_6011", trigger_count = 0 },
{ config_id = 1006012, name = "VARIABLE_CHANGE_6012", event = EventType.EVENT_VARIABLE_CHANGE, source = "change2", condition = "condition_EVENT_VARIABLE_CHANGE_6012", action = "action_EVENT_VARIABLE_CHANGE_6012", trigger_count = 0 },
{ config_id = 1006013, name = "VARIABLE_CHANGE_6013", event = EventType.EVENT_VARIABLE_CHANGE, source = "change2", condition = "condition_EVENT_VARIABLE_CHANGE_6013", action = "action_EVENT_VARIABLE_CHANGE_6013", trigger_count = 0 },
{ config_id = 1006014, name = "GADGET_STATE_CHANGE_6014", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_6014", action = "action_EVENT_GADGET_STATE_CHANGE_6014", trigger_count = 0 },
{ config_id = 1006015, name = "GADGET_STATE_CHANGE_6015", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_6015", action = "action_EVENT_GADGET_STATE_CHANGE_6015", trigger_count = 0 },
{ config_id = 1006016, name = "VARIABLE_CHANGE_6016", event = EventType.EVENT_VARIABLE_CHANGE, source = "change3", condition = "condition_EVENT_VARIABLE_CHANGE_6016", action = "action_EVENT_VARIABLE_CHANGE_6016", trigger_count = 0 },
{ config_id = 1006017, name = "VARIABLE_CHANGE_6017", event = EventType.EVENT_VARIABLE_CHANGE, source = "change3", condition = "condition_EVENT_VARIABLE_CHANGE_6017", action = "action_EVENT_VARIABLE_CHANGE_6017", trigger_count = 0 },
{ config_id = 1006018, name = "GADGET_STATE_CHANGE_6018", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_6018", action = "action_EVENT_GADGET_STATE_CHANGE_6018", trigger_count = 0 },
{ config_id = 1006019, name = "GADGET_STATE_CHANGE_6019", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_6019", action = "action_EVENT_GADGET_STATE_CHANGE_6019", trigger_count = 0 },
{ config_id = 1006020, name = "VARIABLE_CHANGE_6020", event = EventType.EVENT_VARIABLE_CHANGE, source = "change4", condition = "condition_EVENT_VARIABLE_CHANGE_6020", action = "action_EVENT_VARIABLE_CHANGE_6020", trigger_count = 0 },
{ config_id = 1006021, name = "VARIABLE_CHANGE_6021", event = EventType.EVENT_VARIABLE_CHANGE, source = "change4", condition = "condition_EVENT_VARIABLE_CHANGE_6021", action = "action_EVENT_VARIABLE_CHANGE_6021", trigger_count = 0 },
{ config_id = 1006022, name = "GADGET_STATE_CHANGE_6022", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_6022", action = "action_EVENT_GADGET_STATE_CHANGE_6022", trigger_count = 0 },
{ config_id = 1006023, name = "GADGET_STATE_CHANGE_6023", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_6023", action = "action_EVENT_GADGET_STATE_CHANGE_6023", trigger_count = 0 },
{ config_id = 1006024, name = "VARIABLE_CHANGE_6024", event = EventType.EVENT_VARIABLE_CHANGE, source = "change5", condition = "condition_EVENT_VARIABLE_CHANGE_6024", action = "action_EVENT_VARIABLE_CHANGE_6024", trigger_count = 0 },
{ config_id = 1006025, name = "VARIABLE_CHANGE_6025", event = EventType.EVENT_VARIABLE_CHANGE, source = "change5", condition = "condition_EVENT_VARIABLE_CHANGE_6025", action = "action_EVENT_VARIABLE_CHANGE_6025", trigger_count = 0 },
{ config_id = 1006026, name = "TIMER_EVENT_6026", event = EventType.EVENT_TIMER_EVENT, source = "timeFin", condition = "condition_EVENT_TIMER_EVENT_6026", action = "action_EVENT_TIMER_EVENT_6026" },
{ config_id = 1006028, name = "GADGET_STATE_CHANGE_6028", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "", action = "action_EVENT_GADGET_STATE_CHANGE_6028", trigger_count = 0 },
{ config_id = 1006029, name = "SELECT_OPTION_6029", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_6029", action = "action_EVENT_SELECT_OPTION_6029" }
}
-- 变量
variables = {
{ config_id = 1, name = "change1", value = 0, no_refresh = false },
{ config_id = 2, name = "change2", value = 0, no_refresh = false },
{ config_id = 3, name = "change3", value = 0, no_refresh = false },
{ config_id = 4, name = "change4", value = 0, no_refresh = false },
{ config_id = 5, name = "change5", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6001, 6002, 6003, 6004, 6005, 6027, 6030, 6031 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_6006", "GADGET_STATE_CHANGE_6007", "VARIABLE_CHANGE_6008", "VARIABLE_CHANGE_6009", "GADGET_STATE_CHANGE_6010", "GADGET_STATE_CHANGE_6011", "VARIABLE_CHANGE_6012", "VARIABLE_CHANGE_6013", "GADGET_STATE_CHANGE_6014", "GADGET_STATE_CHANGE_6015", "VARIABLE_CHANGE_6016", "VARIABLE_CHANGE_6017", "GADGET_STATE_CHANGE_6018", "GADGET_STATE_CHANGE_6019", "VARIABLE_CHANGE_6020", "VARIABLE_CHANGE_6021", "GADGET_STATE_CHANGE_6022", "GADGET_STATE_CHANGE_6023", "VARIABLE_CHANGE_6024", "VARIABLE_CHANGE_6025", "TIMER_EVENT_6026", "GADGET_STATE_CHANGE_6028", "SELECT_OPTION_6029" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_6006(context, evt)
if 6001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
-- 判断变量"change1"为0
if ScriptLib.GetGroupVariableValue(context, "change1") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_6006(context, evt)
-- 将本组内变量名为 "change2" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "change2", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 将本组内变量名为 "change5" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "change5", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_6007(context, evt)
if 6001 ~= evt.param2 then
return false
end
-- 判断变量"change1"为1
if ScriptLib.GetGroupVariableValue(context, "change1") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_6007(context, evt)
-- 将本组内变量名为 "change1" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "change1", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_6008(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"change1"为1
if ScriptLib.GetGroupVariableValue(context, "change1") ~= 1 then
return false
end
-- 判断6001的状态为DEFAULT
if GadgetState.Default ~= ScriptLib.GetGadgetStateByConfigId(context, 240016006, 6001) then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_6008(context, evt)
-- 改变指定group组240016006中, configid为6001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016006, 6001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_6009(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"change1"为1
if ScriptLib.GetGroupVariableValue(context, "change1") ~= 1 then
return false
end
-- 判断6001的状态为DEFAULT
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 240016006, 6001) then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_6009(context, evt)
-- 改变指定group组240016006中, configid为6001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016006, 6001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_6010(context, evt)
if 6002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
-- 判断变量"change2"为0
if ScriptLib.GetGroupVariableValue(context, "change2") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_6010(context, evt)
-- 将本组内变量名为 "change1" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "change1", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 将本组内变量名为 "change3" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "change3", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_6011(context, evt)
if 6002 ~= evt.param2 then
return false
end
-- 判断变量"change2"为1
if ScriptLib.GetGroupVariableValue(context, "change2") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_6011(context, evt)
-- 将本组内变量名为 "change2" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "change2", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_6012(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"change2"为1
if ScriptLib.GetGroupVariableValue(context, "change2") ~= 1 then
return false
end
-- 判断6001的状态为DEFAULT
if GadgetState.Default ~= ScriptLib.GetGadgetStateByConfigId(context, 240016006, 6002) then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_6012(context, evt)
-- 改变指定group组240016006中, configid为6002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016006, 6002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_6013(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"change2"为1
if ScriptLib.GetGroupVariableValue(context, "change2") ~= 1 then
return false
end
-- 判断6001的状态为DEFAULT
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 240016006, 6002) then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_6013(context, evt)
-- 改变指定group组240016006中, configid为6002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016006, 6002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_6014(context, evt)
if 6003 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
-- 判断变量"change3"为0
if ScriptLib.GetGroupVariableValue(context, "change3") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_6014(context, evt)
-- 将本组内变量名为 "change2" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "change2", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 将本组内变量名为 "change4" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "change4", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_6015(context, evt)
if 6003 ~= evt.param2 then
return false
end
-- 判断变量"change2"为1
if ScriptLib.GetGroupVariableValue(context, "change3") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_6015(context, evt)
-- 将本组内变量名为 "change3" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "change3", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_6016(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"change3"为1
if ScriptLib.GetGroupVariableValue(context, "change3") ~= 1 then
return false
end
-- 判断6003的状态为DEFAULT
if GadgetState.Default ~= ScriptLib.GetGadgetStateByConfigId(context, 240016006, 6003) then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_6016(context, evt)
-- 改变指定group组240016006中, configid为6003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016006, 6003, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_6017(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"change2"为1
if ScriptLib.GetGroupVariableValue(context, "change3") ~= 1 then
return false
end
-- 判断6003的状态为DEFAULT
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 240016006, 6003) then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_6017(context, evt)
-- 改变指定group组240016006中, configid为6003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016006, 6003, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_6018(context, evt)
if 6004 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
-- 判断变量"change4"为0
if ScriptLib.GetGroupVariableValue(context, "change4") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_6018(context, evt)
-- 将本组内变量名为 "change3" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "change3", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 将本组内变量名为 "change5" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "change5", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_6019(context, evt)
if 6004 ~= evt.param2 then
return false
end
-- 判断变量"change4"为1
if ScriptLib.GetGroupVariableValue(context, "change4") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_6019(context, evt)
-- 将本组内变量名为 "change4" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "change4", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_6020(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"change3"为1
if ScriptLib.GetGroupVariableValue(context, "change4") ~= 1 then
return false
end
-- 判断6004的状态为DEFAULT
if GadgetState.Default ~= ScriptLib.GetGadgetStateByConfigId(context, 240016006, 6004) then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_6020(context, evt)
-- 改变指定group组240016006中, configid为6004的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016006, 6004, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_6021(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"change4"为1
if ScriptLib.GetGroupVariableValue(context, "change4") ~= 1 then
return false
end
-- 判断6003的状态为DEFAULT
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 240016006, 6004) then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_6021(context, evt)
-- 改变指定group组240016006中, configid为6004的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016006, 6004, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_6022(context, evt)
if 6005 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
-- 判断变量"change5"为0
if ScriptLib.GetGroupVariableValue(context, "change5") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_6022(context, evt)
-- 将本组内变量名为 "change1" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "change1", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 将本组内变量名为 "change4" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "change4", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_6023(context, evt)
if 6005 ~= evt.param2 then
return false
end
-- 判断变量"change4"为1
if ScriptLib.GetGroupVariableValue(context, "change5") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_6023(context, evt)
-- 将本组内变量名为 "change5" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "change5", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_6024(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"change3"为1
if ScriptLib.GetGroupVariableValue(context, "change5") ~= 1 then
return false
end
-- 判断6004的状态为DEFAULT
if GadgetState.Default ~= ScriptLib.GetGadgetStateByConfigId(context, 240016006, 6005) then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_6024(context, evt)
-- 改变指定group组240016006中, configid为6005的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016006, 6005, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_6025(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"change4"为1
if ScriptLib.GetGroupVariableValue(context, "change5") ~= 1 then
return false
end
-- 判断6003的状态为DEFAULT
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 240016006, 6005) then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_6025(context, evt)
-- 改变指定group组240016006中, configid为6005的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240016006, 6005, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_TIMER_EVENT_6026(context, evt)
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 240016006, 6005) then
return false
end
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 240016006, 6004) then
return false
end
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 240016006, 6003) then
return false
end
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 240016006, 6002) then
return false
end
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 240016006, 6001) then
return false
end
return true
end
-- 触发操作
function action_EVENT_TIMER_EVENT_6026(context, evt)
-- 删除suite2的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 240016009, 2)
-- 将configid为 6027 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 6027, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240016006, 6027, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_6028(context, evt)
-- 延迟0.5秒后,向groupId为:240016006的对象,请求一次调用,并将string参数:"timeFin" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 240016006, "timeFin", 0.5) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_6029(context, evt)
-- 判断是gadgetid 6027 option_id 7
if 6027 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_6029(context, evt)
-- 删除指定group 240016006 ;指定config6027;物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240016006, 6027, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 将configid为 6027 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 6027, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 6030 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 6030, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 6031 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 6031, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 触发镜头注目,注目位置为坐标(-24,262,-121),持续时间为2秒,并且为强制注目形式,不广播其他玩家
local pos = {x=-24, y=262, z=-121}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 240016005, 2)
return 0
end
@@ -0,0 +1,164 @@
-- 基础信息
local base_info = {
group_id = 240016007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 7003, monster_id = 21020301, pos = { x = -75.675, y = 279.334, z = -173.602 }, rot = { x = 0.000, y = 34.827, z = 0.000 }, level = 1, disableWander = true, pose_id = 401 },
{ config_id = 7004, monster_id = 21030301, pos = { x = -76.042, y = 279.332, z = -170.425 }, rot = { x = 0.000, y = 119.203, z = 0.000 }, level = 1, disableWander = true, pose_id = 9012 },
{ config_id = 7005, monster_id = 21010701, pos = { x = -67.802, y = 279.340, z = -168.285 }, rot = { x = 0.000, y = 356.725, z = 0.000 }, level = 1 },
{ config_id = 7006, monster_id = 21010701, pos = { x = -79.119, y = 279.332, z = -164.061 }, rot = { x = 0.000, y = 36.290, z = 0.000 }, level = 1, disableWander = true, pose_id = 9013 },
{ config_id = 7007, monster_id = 21011001, pos = { x = -72.245, y = 279.336, z = -173.442 }, rot = { x = 0.000, y = 347.380, z = 0.000 }, level = 1, disableWander = true, pose_id = 9003 },
{ config_id = 7008, monster_id = 21011001, pos = { x = -81.046, y = 279.330, z = -172.349 }, rot = { x = 0.000, y = 80.970, z = 0.000 }, level = 1, disableWander = true, pose_id = 9002 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 7001, gadget_id = 70690010, pos = { x = -43.174, y = 246.630, z = -131.431 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7010, gadget_id = 70900201, pos = { x = -56.518, y = 279.380, z = -148.507 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 7011, shape = RegionShape.SPHERE, radius = 10, pos = { x = -58.714, y = 279.333, z = -151.852 } }
}
-- 触发器
triggers = {
{ config_id = 1007002, name = "VARIABLE_CHANGE_7002", event = EventType.EVENT_VARIABLE_CHANGE, source = "count", condition = "condition_EVENT_VARIABLE_CHANGE_7002", action = "action_EVENT_VARIABLE_CHANGE_7002" },
{ config_id = 1007009, name = "ANY_MONSTER_DIE_7009", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_7009", action = "action_EVENT_ANY_MONSTER_DIE_7009" },
{ config_id = 1007011, name = "ENTER_REGION_7011", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_7011", action = "action_EVENT_ENTER_REGION_7011" }
}
-- 变量
variables = {
{ config_id = 1, name = "count", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 7003, 7004, 7005, 7006, 7007, 7008 },
gadgets = { 7001, 7010 },
regions = { 7011 },
triggers = { "ANY_MONSTER_DIE_7009", "ENTER_REGION_7011" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "VARIABLE_CHANGE_7002" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_7002(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"count"为2
if ScriptLib.GetGroupVariableValue(context, "count") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_7002(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 240016007, 2)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_7009(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_7009(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 240016008, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_7011(context, evt)
if evt.param1 ~= 7011 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_7011(context, evt)
-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 7010 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,89 @@
-- 基础信息
local base_info = {
group_id = 240016008
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,113 @@
-- 基础信息
local base_info = {
group_id = 240016009
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 9002, gadget_id = 70900201, pos = { x = -57.694, y = 251.933, z = -79.443 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 9003, gadget_id = 70900201, pos = { x = -64.077, y = 263.272, z = -69.959 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 9001, shape = RegionShape.SPHERE, radius = 60, pos = { x = 14.078, y = 247.013, z = -53.500 } }
}
-- 触发器
triggers = {
{ config_id = 1009001, name = "ENTER_REGION_9001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_9001", action = "action_EVENT_ENTER_REGION_9001" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { 9001 },
triggers = { "ENTER_REGION_9001" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 9002 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { 9003 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_9001(context, evt)
if evt.param1 ~= 9001 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_9001(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 240016009, 2)
return 0
end
@@ -0,0 +1,71 @@
-- 基础信息
local base_info = {
group_id = 240016010
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,71 @@
-- 基础信息
local base_info = {
group_id = 240016011
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,297 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": 192.1,
"y": 246.1502,
"z": -32.71685
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 100.0,
"heightType": "Center",
"length": 1000.0,
"useHeight": true,
"width": 50.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "DeadRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"2": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -267.6898,
"y": 246.1502,
"z": -50.17316
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 100.0,
"heightType": "Center",
"length": 1000.0,
"useHeight": true,
"width": 50.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "DeadRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"3": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -92.028,
"y": 246.1502,
"z": 203.4833
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 100.0,
"heightType": "Center",
"length": 50.0,
"useHeight": true,
"width": 1000.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "DeadRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"4": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -67.87344,
"y": 246.1502,
"z": -271.7403
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 100.0,
"heightType": "Center",
"length": 50.0,
"useHeight": true,
"width": 1000.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "DeadRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
}
},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": -78.30991,
"y": 279.6022,
"z": -195.515
},
"rot": {
"x": 0.0,
"y": 42.7848,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
},
"2": {
"$type": "DungeonSlipRevivePoint",
"alias": "",
"areaId": 0,
"disableClientTrigger": false,
"gadgetId": 70010006,
"groupIds": [],
"groupLimit": false,
"isActive": false,
"isModelHidden": false,
"pointType": "DungeonSlipRevivePoint",
"pos": {
"x": -56.13329,
"y": 279.5792,
"z": -169.4084
},
"rot": {
"x": 0.0,
"y": 220.9214,
"z": 0.0
},
"size": {
"x": 30.0,
"y": 30.0,
"z": 30.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}