添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -2325.0, z = -1646.1 },
size = { x = 5799.9, z = 5191.3 },
born_pos = { x = 343.350, y = -27.850, z = 478.555 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -34.33,
city_id = 1,
vision_anchor = { x = -2325.0, z = -1646.1 }
}
-- 所有的区块
blocks = { 40008 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -2325.0, z = -1646.1 }, max = { x = 3474.9, z = 3545.2 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,6 @@
-- 所有的group
groups = {
{ id = 240008001, refresh_id = 1001, pos = { x = 343.438, y = -28.891, z = 430.681 } },
{ id = 240008002, refresh_id = 1002, pos = { x = 343.625, y = -19.277, z = 343.372 } },
{ id = 240008003, refresh_id = 1002, pos = { x = 343.237, y = -12.741, z = 263.048 } }
}
@@ -0,0 +1,367 @@
-- 基础信息
local base_info = {
group_id = 240008001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1001, monster_id = 20011201, pos = { x = 340.772, y = -28.965, z = 431.556 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1002, monster_id = 20011201, pos = { x = 345.777, y = -28.965, z = 431.670 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1003, monster_id = 20011301, pos = { x = 343.379, y = -28.964, z = 434.705 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1004, monster_id = 21010401, pos = { x = 345.466, y = -28.895, z = 425.780 }, rot = { x = 0.000, y = 271.122, z = 0.000 }, level = 1, pose_id = 402 },
{ config_id = 1005, monster_id = 21010301, pos = { x = 340.724, y = -28.965, z = 427.111 }, rot = { x = 0.000, y = 27.259, z = 0.000 }, level = 1, pose_id = 9003 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1006, gadget_id = 70360002, pos = { x = 343.311, y = -28.891, z = 430.851 }, rot = { x = 0.000, y = 0.491, z = 0.000 }, level = 1 },
{ config_id = 1009, gadget_id = 70220010, pos = { x = 348.438, y = -28.800, z = 425.602 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1010, gadget_id = 70220010, pos = { x = 338.304, y = -28.800, z = 425.636 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1011, gadget_id = 70350003, pos = { x = 353.160, y = -27.960, z = 404.702 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1012, gadget_id = 70350003, pos = { x = 343.160, y = -27.957, z = 404.524 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1013, gadget_id = 70350003, pos = { x = 333.168, y = -27.924, z = 404.683 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1017, gadget_id = 70220013, pos = { x = 349.526, y = -27.834, z = 470.636 }, rot = { x = 0.000, y = 325.701, z = 0.000 }, level = 1 },
{ config_id = 1018, gadget_id = 70220013, pos = { x = 348.075, y = -27.833, z = 468.056 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1019, gadget_id = 70220014, pos = { x = 349.866, y = -27.834, z = 467.695 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1020, gadget_id = 70220014, pos = { x = 350.495, y = -27.834, z = 469.009 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1021, gadget_id = 70220025, pos = { x = 340.759, y = -28.926, z = 427.163 }, rot = { x = 271.249, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1022, gadget_id = 70310004, pos = { x = 343.414, y = -28.895, z = 425.961 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1023, gadget_id = 70220013, pos = { x = 353.482, y = -28.983, z = 441.466 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1024, gadget_id = 70220013, pos = { x = 354.716, y = -28.983, z = 439.235 }, rot = { x = 0.000, y = 324.432, z = 0.000 }, level = 1 },
{ config_id = 1025, gadget_id = 70220014, pos = { x = 352.623, y = -28.984, z = 439.942 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1026, gadget_id = 70220014, pos = { x = 351.702, y = -28.984, z = 441.469 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1027, gadget_id = 70220016, pos = { x = 356.219, y = -28.126, z = 437.561 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1028, gadget_id = 70220025, pos = { x = 353.599, y = -28.973, z = 439.632 }, rot = { x = 270.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 1029, gadget_id = 70220013, pos = { x = 331.297, y = -28.990, z = 421.029 }, rot = { x = 0.000, y = 40.140, z = 0.000 }, level = 1 },
{ config_id = 1030, gadget_id = 70220014, pos = { x = 330.156, y = -28.983, z = 423.031 }, rot = { x = 0.000, y = 22.674, z = 0.000 }, level = 1 },
{ config_id = 1031, gadget_id = 70211011, pos = { x = 343.441, y = -28.984, z = 420.725 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 6, drop_tag = "战斗中级蒙德", isOneoff = true, persistent = true },
{ config_id = 1032, gadget_id = 70211001, pos = { x = 356.099, y = -28.692, z = 440.553 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 6, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true }
}
-- 区域
regions = {
{ config_id = 1007, shape = RegionShape.CUBIC, size = { x = 10.000, y = 10.000, z = 4.000 }, pos = { x = 343.480, y = -27.788, z = 444.332 } }
}
-- 触发器
triggers = {
{ config_id = 1001007, name = "ENTER_REGION_1007", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1007", action = "action_EVENT_ENTER_REGION_1007" },
{ config_id = 1001008, name = "SELECT_OPTION_1008", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_1008", action = "action_EVENT_SELECT_OPTION_1008" },
{ config_id = 1001014, name = "ANY_MONSTER_DIE_1014", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1014", action = "action_EVENT_ANY_MONSTER_DIE_1014" },
{ config_id = 1001015, name = "SELECT_OPTION_1015", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_1015", action = "action_EVENT_SELECT_OPTION_1015" },
{ config_id = 1001016, name = "SELECT_OPTION_1016", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_1016", action = "action_EVENT_SELECT_OPTION_1016" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { 1004, 1005 },
gadgets = { 1006, 1009, 1010, 1011, 1012, 1013, 1017, 1018, 1019, 1020, 1021, 1022, 1023, 1024, 1025, 1026, 1027, 1028, 1029, 1030, 1032 },
regions = { 1007 },
triggers = { "ENTER_REGION_1007", "SELECT_OPTION_1008", "ANY_MONSTER_DIE_1014", "SELECT_OPTION_1015", "SELECT_OPTION_1016" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { 1031 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 1001, 1002, 1003 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_1007(context, evt)
if evt.param1 ~= 1007 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1007(context, evt)
-- 将configid为 1006 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1006, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 240008001, 3)
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_1008(context, evt)
-- 判断是gadgetid 1006 option_id 178
if 1006 ~= evt.param1 then
return false
end
if 178 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_1008(context, evt)
-- 将configid为 1006 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1006, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 1011 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 240008002, 2)
-- 删除指定group 240008001 ;指定config1006;物件身上指定option178
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240008001, 1006, 178) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 240008001 ;指定config1006;物件身上指定option179
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240008001, 1006, 179) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 240008001 ;指定config1006;物件身上指定option180
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240008001, 1006, 180) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 触发镜头注目,注目位置为坐标(353,-27,404),持续时间为2秒,并且为强制注目形式,不广播其他玩家
local pos = {x=353, y=-27, z=404}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1014(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1014(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240008001, 1006, {178,179,180}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 将configid为 1006 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1006, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 240008001, 2)
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_1015(context, evt)
-- 判断是gadgetid 1006 option_id 179
if 1006 ~= evt.param1 then
return false
end
if 179 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_1015(context, evt)
-- 将configid为 1006 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1006, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 1012 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1012, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 240008002, 3)
-- 删除指定group 240008001 ;指定config1006;物件身上指定option178
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240008001, 1006, 178) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 240008001 ;指定config1006;物件身上指定option179
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240008001, 1006, 179) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 240008001 ;指定config1006;物件身上指定option180
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240008001, 1006, 180) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 触发镜头注目,注目位置为坐标(343,-28,404),持续时间为2秒,并且为强制注目形式,不广播其他玩家
local pos = {x=343, y=-28, z=404}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_1016(context, evt)
-- 判断是gadgetid 1006 option_id 180
if 1006 ~= evt.param1 then
return false
end
if 180 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_1016(context, evt)
-- 将configid为 1006 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1006, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 1013 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1013, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 240008002, 4)
-- 删除指定group 240008001 ;指定config1006;物件身上指定option178
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240008001, 1006, 178) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 240008001 ;指定config1006;物件身上指定option179
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240008001, 1006, 179) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 240008001 ;指定config1006;物件身上指定option180
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240008001, 1006, 180) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 触发镜头注目,注目位置为坐标(333,-28,404),持续时间为2秒,并且为强制注目形式,不广播其他玩家
local pos = {x=333, y=-28, z=404}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
return 0
end
@@ -0,0 +1,582 @@
-- 基础信息
local base_info = {
group_id = 240008002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 2005, monster_id = 21010201, pos = { x = 340.097, y = -19.200, z = 343.315 }, rot = { x = 0.000, y = 288.704, z = 0.000 }, level = 1, pose_id = 9012 },
{ config_id = 2006, monster_id = 20010801, pos = { x = 347.863, y = -19.200, z = 346.687 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2007, monster_id = 20010801, pos = { x = 338.741, y = -19.200, z = 346.894 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2008, monster_id = 20010801, pos = { x = 343.614, y = -19.200, z = 349.061 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2009, monster_id = 20010901, pos = { x = 343.558, y = -19.200, z = 345.909 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2010, monster_id = 21020101, pos = { x = 351.861, y = -19.200, z = 343.368 }, rot = { x = 0.000, y = 83.252, z = 0.000 }, level = 1, pose_id = 401 },
{ config_id = 2011, monster_id = 21010201, pos = { x = 331.885, y = -19.200, z = 338.709 }, rot = { x = 0.000, y = 173.459, z = 0.000 }, level = 1, pose_id = 9016 },
{ config_id = 2012, monster_id = 21011002, pos = { x = 333.627, y = -19.200, z = 346.109 }, rot = { x = 0.000, y = 31.069, z = 0.000 }, level = 1, pose_id = 9013 },
{ config_id = 2013, monster_id = 21011002, pos = { x = 335.127, y = -19.200, z = 337.465 }, rot = { x = 0.000, y = 255.749, z = 0.000 }, level = 1, pose_id = 9003 },
{ config_id = 2014, monster_id = 20011201, pos = { x = 346.271, y = -19.200, z = 340.915 }, rot = { x = 0.000, y = 356.466, z = 0.000 }, level = 1 },
{ config_id = 2015, monster_id = 20011301, pos = { x = 338.643, y = -19.200, z = 343.277 }, rot = { x = 0.000, y = 2.614, z = 0.000 }, level = 1 },
{ config_id = 2016, monster_id = 20011301, pos = { x = 348.490, y = -19.200, z = 343.369 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2027, monster_id = 20011201, pos = { x = 340.136, y = -19.200, z = 340.834 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70360002, pos = { x = 343.298, y = -19.277, z = 343.659 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2002, gadget_id = 70350003, pos = { x = 353.288, y = -18.351, z = 322.634 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2003, gadget_id = 70350003, pos = { x = 343.355, y = -18.368, z = 322.652 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2004, gadget_id = 70350003, pos = { x = 333.379, y = -18.356, z = 322.669 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2017, gadget_id = 70320002, pos = { x = 353.448, y = -19.221, z = 338.575 }, rot = { x = 0.000, y = 272.309, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 2023, gadget_id = 70310001, pos = { x = 349.308, y = -19.200, z = 343.385 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2024, gadget_id = 70310001, pos = { x = 337.739, y = -19.200, z = 343.465 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 2025, gadget_id = 70220025, pos = { x = 351.566, y = -19.271, z = 343.373 }, rot = { x = 270.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2026, gadget_id = 70320002, pos = { x = 338.182, y = -19.200, z = 348.857 }, rot = { x = 0.000, y = 266.553, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 2028, gadget_id = 70320002, pos = { x = 348.259, y = -19.200, z = 348.675 }, rot = { x = 0.000, y = 91.966, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 2033, gadget_id = 70350003, pos = { x = 353.298, y = -18.828, z = 368.544 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2034, gadget_id = 70350003, pos = { x = 343.301, y = -18.812, z = 368.496 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2035, gadget_id = 70350003, pos = { x = 333.319, y = -18.835, z = 368.384 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2036, gadget_id = 70320002, pos = { x = 332.372, y = -19.221, z = 338.646 }, rot = { x = 0.000, y = 88.079, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 2037, gadget_id = 70211011, pos = { x = 359.075, y = -14.284, z = 335.161 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 6, drop_tag = "战斗中级蒙德", isOneoff = true, persistent = true },
{ config_id = 2038, gadget_id = 70220013, pos = { x = 366.448, y = -14.283, z = 336.123 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2039, gadget_id = 70220013, pos = { x = 367.988, y = -14.284, z = 334.047 }, rot = { x = 0.000, y = 307.522, z = 0.000 }, level = 1 },
{ config_id = 2040, gadget_id = 70220014, pos = { x = 365.228, y = -14.284, z = 334.498 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2041, gadget_id = 70220014, pos = { x = 369.335, y = -14.283, z = 336.077 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2042, gadget_id = 70220014, pos = { x = 360.472, y = -16.894, z = 343.877 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2043, gadget_id = 70220014, pos = { x = 359.797, y = -16.894, z = 345.121 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2044, gadget_id = 70220013, pos = { x = 360.028, y = -16.893, z = 347.359 }, rot = { x = 0.000, y = 59.385, z = 0.000 }, level = 1 },
{ config_id = 2045, gadget_id = 70220025, pos = { x = 360.049, y = -16.878, z = 344.810 }, rot = { x = 270.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2046, gadget_id = 70310002, pos = { x = 348.271, y = -8.828, z = 324.309 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2047, gadget_id = 70310002, pos = { x = 338.379, y = -8.828, z = 324.309 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 2049, gadget_id = 70220013, pos = { x = 330.767, y = -19.438, z = 335.253 }, rot = { x = 0.000, y = 307.695, z = 0.000 }, level = 1 },
{ config_id = 2050, gadget_id = 70220013, pos = { x = 332.636, y = -19.292, z = 333.246 }, rot = { x = 0.000, y = 342.013, z = 0.000 }, level = 1 },
{ config_id = 2051, gadget_id = 70220014, pos = { x = 332.563, y = -19.252, z = 336.286 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2052, gadget_id = 70220014, pos = { x = 333.849, y = -19.250, z = 335.145 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2053, gadget_id = 70220015, pos = { x = 329.808, y = -18.582, z = 336.536 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2054, gadget_id = 70220015, pos = { x = 330.486, y = -18.643, z = 332.726 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2058, gadget_id = 70211011, pos = { x = 343.588, y = -19.200, z = 331.753 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 6, drop_tag = "战斗中级蒙德", isOneoff = true, persistent = true }
}
-- 区域
regions = {
{ config_id = 2029, shape = RegionShape.CUBIC, size = { x = 30.000, y = 8.000, z = 3.000 }, pos = { x = 341.203, y = -18.968, z = 360.204 } },
{ config_id = 2030, shape = RegionShape.CUBIC, size = { x = 10.000, y = 5.000, z = 3.000 }, pos = { x = 353.233, y = -23.687, z = 384.393 } },
{ config_id = 2031, shape = RegionShape.CUBIC, size = { x = 10.000, y = 5.000, z = 3.000 }, pos = { x = 343.078, y = -23.688, z = 384.374 } },
{ config_id = 2032, shape = RegionShape.CUBIC, size = { x = 10.000, y = 5.000, z = 3.000 }, pos = { x = 332.942, y = -23.801, z = 384.389 } },
{ config_id = 2055, shape = RegionShape.CUBIC, size = { x = 30.000, y = 8.000, z = 3.000 }, pos = { x = 344.651, y = -18.837, z = 358.242 } },
{ config_id = 2056, shape = RegionShape.CUBIC, size = { x = 30.000, y = 8.000, z = 3.000 }, pos = { x = 344.329, y = -19.088, z = 358.196 } }
}
-- 触发器
triggers = {
{ config_id = 1002019, name = "ANY_MONSTER_DIE_2019", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2019", action = "action_EVENT_ANY_MONSTER_DIE_2019" },
{ config_id = 1002020, name = "SELECT_OPTION_2020", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2020", action = "action_EVENT_SELECT_OPTION_2020" },
{ config_id = 1002021, name = "SELECT_OPTION_2021", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2021", action = "action_EVENT_SELECT_OPTION_2021" },
{ config_id = 1002022, name = "SELECT_OPTION_2022", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2022", action = "action_EVENT_SELECT_OPTION_2022" },
{ config_id = 1002029, name = "ENTER_REGION_2029", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2029", action = "action_EVENT_ENTER_REGION_2029" },
{ config_id = 1002030, name = "ENTER_REGION_2030", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2030", action = "action_EVENT_ENTER_REGION_2030" },
{ config_id = 1002031, name = "ENTER_REGION_2031", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2031", action = "action_EVENT_ENTER_REGION_2031" },
{ config_id = 1002032, name = "ENTER_REGION_2032", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2032", action = "action_EVENT_ENTER_REGION_2032" },
{ config_id = 1002055, name = "ENTER_REGION_2055", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2055", action = "action_EVENT_ENTER_REGION_2055" },
{ config_id = 1002056, name = "ENTER_REGION_2056", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2056", action = "action_EVENT_ENTER_REGION_2056" },
{ config_id = 1002057, name = "GADGET_STATE_CHANGE_2057", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_2057", action = "action_EVENT_GADGET_STATE_CHANGE_2057" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2001, 2002, 2003, 2004, 2033, 2034, 2035, 2037, 2038, 2039, 2040, 2041, 2042, 2043, 2044, 2045, 2046, 2047, 2049, 2050, 2051, 2052, 2053, 2054 },
regions = { 2029, 2030, 2031, 2032 },
triggers = { "ANY_MONSTER_DIE_2019", "SELECT_OPTION_2020", "SELECT_OPTION_2021", "SELECT_OPTION_2022", "ENTER_REGION_2029", "ENTER_REGION_2030", "ENTER_REGION_2031", "ENTER_REGION_2032", "GADGET_STATE_CHANGE_2057" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = 冰之试炼,
monsters = { },
gadgets = { },
regions = { 2055 },
triggers = { "ENTER_REGION_2055" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = 雷之试炼,
monsters = { 2005, 2010, 2011, 2012, 2013 },
gadgets = { 2023, 2024, 2025 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = 火之试炼,
monsters = { },
gadgets = { 2017, 2026, 2028, 2036 },
regions = { 2056 },
triggers = { "ENTER_REGION_2056" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = 水之挑战怪物,
monsters = { 2006, 2007, 2008, 2009 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = 火之挑战怪物,
monsters = { 2014, 2015, 2016, 2027 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 7,
-- description = 宝箱奖励,
monsters = { },
gadgets = { 2058 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 8,
-- description = 风场,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2019(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2019(context, evt)
-- 将configid为 2001 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240008002, 2001, {178,179,180}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 添加suite7的新内容
ScriptLib.AddExtraGroupSuite(context, 240008002, 7)
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2020(context, evt)
-- 判断是gadgetid 2001 option_id 178
if 2001 ~= evt.param1 then
return false
end
if 178 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2020(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 240008003, 2)
-- 将configid为 2002 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 删除指定group 240008002 ;指定config2001;物件身上指定option178
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240008002, 2001, 178) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 240008002 ;指定config2001;物件身上指定option179
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240008002, 2001, 179) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 240008002 ;指定config2001;物件身上指定option180
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240008002, 2001, 180) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 触发镜头注目,注目位置为坐标(353,-18,322),持续时间为2秒,并且为强制注目形式,不广播其他玩家
local pos = {x=353, y=-18, z=322}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2021(context, evt)
-- 判断是gadgetid 2001 option_id 179
if 2001 ~= evt.param1 then
return false
end
if 179 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2021(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 240008003, 3)
-- 将configid为 2003 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2003, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 删除指定group 240008002 ;指定config2001;物件身上指定option178
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240008002, 2001, 178) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 240008002 ;指定config2001;物件身上指定option179
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240008002, 2001, 179) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 240008002 ;指定config2001;物件身上指定option180
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240008002, 2001, 180) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 触发镜头注目,注目位置为坐标(343,-18,322),持续时间为2秒,并且为强制注目形式,不广播其他玩家
local pos = {x=343, y=-18, z=322}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2022(context, evt)
-- 判断是gadgetid 2001 option_id 180
if 2001 ~= evt.param1 then
return false
end
if 180 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2022(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 240008003, 4)
-- 将configid为 2004 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2004, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 删除指定group 240008002 ;指定config2001;物件身上指定option178
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240008002, 2001, 178) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 240008002 ;指定config2001;物件身上指定option179
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240008002, 2001, 179) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 240008002 ;指定config2001;物件身上指定option180
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240008002, 2001, 180) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 触发镜头注目,注目位置为坐标(333,-18,322),持续时间为2秒,并且为强制注目形式,不广播其他玩家
local pos = {x=333, y=-18, z=322}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_2029(context, evt)
if evt.param1 ~= 2029 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_2029(context, evt)
-- 将configid为 2001 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2033 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2033, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2034 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2034, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2035 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2035, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_2030(context, evt)
if evt.param1 ~= 2030 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_2030(context, evt)
-- 将configid为 2033 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2033, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_2031(context, evt)
if evt.param1 ~= 2031 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_2031(context, evt)
-- 将configid为 2034 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2034, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_2032(context, evt)
if evt.param1 ~= 2032 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_2032(context, evt)
-- 将configid为 2035 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2035, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_2055(context, evt)
if evt.param1 ~= 2055 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_2055(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 240008002, 5)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_2056(context, evt)
if evt.param1 ~= 2056 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_2056(context, evt)
-- 添加suite6的新内容
ScriptLib.AddExtraGroupSuite(context, 240008002, 6)
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_2057(context, evt)
if 2046 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_2057(context, evt)
-- 添加suite8的新内容
ScriptLib.AddExtraGroupSuite(context, 240008002, 8)
return 0
end
@@ -0,0 +1,279 @@
-- 基础信息
local base_info = {
group_id = 240008003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3002, monster_id = 22010101, pos = { x = 343.216, y = -11.477, z = 243.339 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, pose_id = 9013 },
{ config_id = 3003, monster_id = 21010201, pos = { x = 345.782, y = -12.714, z = 252.503 }, rot = { x = 0.000, y = 180.881, z = 0.000 }, level = 1, pose_id = 9003 },
{ config_id = 3004, monster_id = 21010201, pos = { x = 340.422, y = -12.714, z = 252.325 }, rot = { x = 0.000, y = 177.638, z = 0.000 }, level = 1, pose_id = 9003 },
{ config_id = 3005, monster_id = 21010201, pos = { x = 345.909, y = -12.742, z = 255.541 }, rot = { x = 0.000, y = 178.637, z = 0.000 }, level = 1, pose_id = 9003 },
{ config_id = 3006, monster_id = 21010201, pos = { x = 340.569, y = -12.742, z = 255.629 }, rot = { x = 0.000, y = 166.545, z = 0.000 }, level = 1, pose_id = 9003 },
{ config_id = 3007, monster_id = 23030101, pos = { x = 343.257, y = -12.741, z = 263.024 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3008, monster_id = 22010201, pos = { x = 343.200, y = -12.741, z = 257.444 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, pose_id = 9013 },
{ config_id = 3009, monster_id = 21010301, pos = { x = 345.873, y = -12.741, z = 255.737 }, rot = { x = 0.000, y = 315.239, z = 0.000 }, level = 1, pose_id = 9012 },
{ config_id = 3010, monster_id = 21010301, pos = { x = 340.745, y = -12.742, z = 255.611 }, rot = { x = 0.000, y = 35.924, z = 0.000 }, level = 1, pose_id = 9012 },
{ config_id = 3011, monster_id = 21010301, pos = { x = 345.805, y = -12.741, z = 260.517 }, rot = { x = 0.000, y = 229.603, z = 0.000 }, level = 1, pose_id = 9012 },
{ config_id = 3012, monster_id = 21010301, pos = { x = 340.743, y = -12.741, z = 260.405 }, rot = { x = 0.000, y = 127.103, z = 0.000 }, level = 1, pose_id = 9012 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3001, gadget_id = 70350002, pos = { x = 343.335, y = -11.473, z = 240.436 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3013, gadget_id = 70350003, pos = { x = 353.284, y = -11.380, z = 291.733 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3014, gadget_id = 70350003, pos = { x = 333.254, y = -11.363, z = 291.708 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3015, gadget_id = 70350003, pos = { x = 343.309, y = -11.379, z = 291.736 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3020, gadget_id = 70220025, pos = { x = 345.825, y = -12.717, z = 255.583 }, rot = { x = 270.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3021, gadget_id = 70220025, pos = { x = 340.448, y = -12.718, z = 255.555 }, rot = { x = 270.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3022, gadget_id = 70220025, pos = { x = 340.459, y = -12.759, z = 253.517 }, rot = { x = 270.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3023, gadget_id = 70220025, pos = { x = 345.663, y = -12.749, z = 253.462 }, rot = { x = 270.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3024, gadget_id = 70310001, pos = { x = 346.294, y = -11.438, z = 243.915 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 3025, gadget_id = 70310001, pos = { x = 340.409, y = -11.443, z = 243.870 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 3026, gadget_id = 70300107, pos = { x = 343.155, y = -11.347, z = 245.023 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 3027, gadget_id = 70310001, pos = { x = 345.717, y = -12.742, z = 260.518 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 3028, gadget_id = 70310001, pos = { x = 340.906, y = -12.742, z = 260.617 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 3029, gadget_id = 70310001, pos = { x = 345.778, y = -12.742, z = 265.585 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 3030, gadget_id = 70310001, pos = { x = 340.786, y = -12.742, z = 265.543 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 3031, gadget_id = 70310001, pos = { x = 350.704, y = -12.741, z = 270.470 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 3032, gadget_id = 70310001, pos = { x = 336.029, y = -12.741, z = 270.467 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 3033, gadget_id = 70310001, pos = { x = 335.902, y = -12.742, z = 255.679 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 3034, gadget_id = 70310001, pos = { x = 350.654, y = -12.742, z = 255.657 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 3035, gadget_id = 70220010, pos = { x = 343.096, y = -12.741, z = 258.743 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3036, gadget_id = 70211021, pos = { x = 343.319, y = -12.758, z = 254.022 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 6, drop_tag = "战斗高级蒙德", isOneoff = true, persistent = true },
{ config_id = 3038, gadget_id = 70220013, pos = { x = 325.060, y = -11.354, z = 281.800 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3039, gadget_id = 70220013, pos = { x = 326.352, y = -11.354, z = 284.371 }, rot = { x = 0.000, y = 41.108, z = 0.000 }, level = 1 },
{ config_id = 3040, gadget_id = 70220014, pos = { x = 327.416, y = -11.354, z = 282.040 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3041, gadget_id = 70220014, pos = { x = 325.600, y = -11.354, z = 286.471 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3042, gadget_id = 70220007, pos = { x = 326.799, y = -11.354, z = 247.999 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3043, gadget_id = 70220007, pos = { x = 330.779, y = -11.354, z = 243.521 }, rot = { x = 0.000, y = 91.865, z = 0.000 }, level = 1 },
{ config_id = 3044, gadget_id = 70211001, pos = { x = 326.533, y = -11.354, z = 243.908 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 6, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true },
{ config_id = 3045, gadget_id = 70220025, pos = { x = 325.334, y = -11.340, z = 282.142 }, rot = { x = 270.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3046, gadget_id = 70220025, pos = { x = 326.757, y = -11.338, z = 285.376 }, rot = { x = 270.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 3016, shape = RegionShape.CUBIC, size = { x = 10.000, y = 8.000, z = 5.000 }, pos = { x = 353.151, y = -16.881, z = 306.710 } },
{ config_id = 3017, shape = RegionShape.CUBIC, size = { x = 10.000, y = 8.000, z = 5.000 }, pos = { x = 343.106, y = -16.881, z = 306.746 } },
{ config_id = 3018, shape = RegionShape.CUBIC, size = { x = 10.000, y = 8.000, z = 5.000 }, pos = { x = 333.179, y = -16.881, z = 306.775 } },
{ config_id = 3019, shape = RegionShape.CUBIC, size = { x = 120.000, y = 8.000, z = 3.000 }, pos = { x = 343.381, y = -11.354, z = 280.959 } }
}
-- 触发器
triggers = {
{ config_id = 1003016, name = "ENTER_REGION_3016", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_3016", action = "action_EVENT_ENTER_REGION_3016" },
{ config_id = 1003017, name = "ENTER_REGION_3017", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_3017", action = "action_EVENT_ENTER_REGION_3017" },
{ config_id = 1003018, name = "ENTER_REGION_3018", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_3018", action = "action_EVENT_ENTER_REGION_3018" },
{ config_id = 1003019, name = "ENTER_REGION_3019", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_3019", action = "action_EVENT_ENTER_REGION_3019" },
{ config_id = 1003037, name = "ANY_MONSTER_DIE_3037", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3037", action = "action_EVENT_ANY_MONSTER_DIE_3037" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3001, 3013, 3014, 3015, 3038, 3039, 3040, 3041, 3042, 3043, 3044, 3045, 3046 },
regions = { 3016, 3017, 3018, 3019 },
triggers = { "ENTER_REGION_3016", "ENTER_REGION_3017", "ENTER_REGION_3018", "ENTER_REGION_3019", "ANY_MONSTER_DIE_3037" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = 挑战1水,
monsters = { 3008, 3009, 3010, 3011, 3012 },
gadgets = { 3031, 3032, 3033, 3034, 3035 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = 挑战2雷,
monsters = { 3007 },
gadgets = { 3027, 3028, 3029, 3030 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = 挑战3火,
monsters = { 3002, 3003, 3004, 3005, 3006 },
gadgets = { 3020, 3021, 3022, 3023, 3024, 3025, 3026 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = 宝箱奖励,
monsters = { },
gadgets = { 3036 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_3016(context, evt)
if evt.param1 ~= 3016 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_3016(context, evt)
-- 将configid为 3013 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3013, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_3017(context, evt)
if evt.param1 ~= 3017 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_3017(context, evt)
-- 将configid为 3015 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3015, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_3018(context, evt)
if evt.param1 ~= 3018 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_3018(context, evt)
-- 将configid为 3014 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3014, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_3019(context, evt)
if evt.param1 ~= 3019 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_3019(context, evt)
-- 将configid为 3013 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3013, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 3014 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3014, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 3015 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3015, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3037(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240008003) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3037(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 240008003, 5)
return 0
end
@@ -0,0 +1,760 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": 364.0944,
"y": -65.54382,
"z": 427.1392
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 50.0,
"heightType": "Center",
"length": 500.0,
"useHeight": true,
"width": 500.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "DeadRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"2": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": 338.9645,
"y": -55.66016,
"z": 439.8609
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 50.0,
"heightType": "Center",
"length": 500.0,
"useHeight": true,
"width": 500.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"3": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 100.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": 374.0765,
"y": -24.24228,
"z": 357.4409
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "BottomCenter",
"height": 100.0,
"heightType": "Center",
"length": 100.0,
"useHeight": true,
"width": 30.0
},
"stringParam": "",
"tranPos": {
"x": 390.448456,
"y": -14.76533,
"z": 410.0601
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "DeadRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": false,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": false
},
"4": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 100.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": 311.9552,
"y": -9.70929,
"z": 291.3289
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "BottomCenter",
"height": 100.0,
"heightType": "Center",
"length": 300.0,
"useHeight": true,
"width": 30.0
},
"stringParam": "",
"tranPos": {
"x": 338.367676,
"y": -10.1600037,
"z": 382.167847
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "DeadRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": false,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": false
},
"5": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 100.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
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