添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -512.0, z = -512.0 },
size = { x = 1024.0, z = 1024.0 },
born_pos = { x = -63.264, y = 251.955, z = -74.668 },
born_rot = { x = 0.000, y = 135.000, z = 0.000 },
die_y = -20,
city_id = 2,
vision_anchor = { x = -1000.0, z = -1000.0 }
}
-- 所有的区块
blocks = { 35831 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -512.0, z = -512.0 }, max = { x = 512.0, z = 512.0 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,6 @@
-- 所有的group
groups = {
{ id = 235831001, refresh_id = 1, pos = { x = -57.116, y = 252.652, z = -71.643 } },
{ id = 235831002, refresh_id = 1, pos = { x = -58.392, y = 252.652, z = -89.595 } },
{ id = 235831003, refresh_id = 1002, pos = { x = -52.815, y = 252.652, z = -76.608 } }
}
@@ -0,0 +1,73 @@
-- 基础信息
local base_info = {
group_id = 235831001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70310043, pos = { x = -54.370, y = 251.300, z = -79.600 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "stage", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,136 @@
-- 基础信息
local base_info = {
group_id = 235831002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70360010, pos = { x = -57.902, y = 251.689, z = -79.689 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1002002, name = "GADGET_CREATE_2002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_2002", action = "action_EVENT_GADGET_CREATE_2002" },
{ config_id = 1002003, name = "SELECT_OPTION_2003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2003", action = "action_EVENT_SELECT_OPTION_2003" }
}
-- 变量
variables = {
}
-- 废弃数据
garbages = {
triggers = {
{ config_id = 1002004, name = "SELECT_OPTION_2004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2004", action = "action_EVENT_SELECT_OPTION_2004", trigger_count = 0 }
}
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2001 },
regions = { },
triggers = { "GADGET_CREATE_2002", "SELECT_OPTION_2003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_2002(context, evt)
if 2001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_2002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 235831002, 2001, {177}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2003(context, evt)
-- 判断是gadgetid 2001 option_id 177
if 2001 ~= evt.param1 then
return false
end
if 177 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2003(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 235831003, 2)
-- 删除指定group 235831002 ;指定config2001;物件身上指定option177
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 235831002, 2001, 177) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组235831002中, configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 235831002, 2001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,205 @@
-- 基础信息
local base_info = {
group_id = 235831003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3001, monster_id = 24010101, pos = { x = -48.911, y = 251.875, z = -84.377 }, rot = { x = 0.000, y = 300.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 100 },
{ config_id = 3002, monster_id = 24020301, pos = { x = -51.547, y = 251.901, z = -82.376 }, rot = { x = 0.000, y = 300.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 100 },
{ config_id = 3003, monster_id = 24020201, pos = { x = -54.733, y = 251.824, z = -85.705 }, rot = { x = 0.000, y = 320.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 100 },
{ config_id = 3004, monster_id = 24020101, pos = { x = -49.951, y = 251.895, z = -79.437 }, rot = { x = 0.000, y = 300.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 100 },
{ config_id = 3005, monster_id = 24020401, pos = { x = -57.375, y = 251.924, z = -87.646 }, rot = { x = 0.000, y = 320.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 100 },
{ config_id = 3006, monster_id = 24010101, pos = { x = -52.097, y = 251.889, z = -87.705 }, rot = { x = 0.000, y = 320.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 100 },
{ config_id = 3007, monster_id = 24010301, pos = { x = -52.160, y = 251.886, z = -85.554 }, rot = { x = 0.000, y = 302.401, z = 0.000 }, level = 1, disableWander = true, pose_id = 100 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3014, gadget_id = 70290196, pos = { x = -54.626, y = 251.907, z = -74.373 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003008, name = "ANY_MONSTER_DIE_3008", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3008", action = "action_EVENT_ANY_MONSTER_DIE_3008" },
{ config_id = 1003009, name = "ANY_MONSTER_LIVE_3009", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3009", action = "action_EVENT_ANY_MONSTER_LIVE_3009" },
{ config_id = 1003010, name = "CHALLENGE_SUCCESS_3010", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "" },
{ config_id = 1003011, name = "CHALLENGE_FAIL_3011", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3011" },
{ config_id = 1003012, name = "DUNGEON_ALL_AVATAR_DIE_3012", event = EventType.EVENT_DUNGEON_ALL_AVATAR_DIE, source = "", condition = "", action = "action_EVENT_DUNGEON_ALL_AVATAR_DIE_3012" },
{ config_id = 1003013, name = "ANY_MONSTER_DIE_3013", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3013", action = "action_EVENT_ANY_MONSTER_DIE_3013" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3014 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_3009", "CHALLENGE_SUCCESS_3010", "CHALLENGE_FAIL_3011", "DUNGEON_ALL_AVATAR_DIE_3012" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 3001, 3006 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_3008" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 3002, 3003, 3004, 3005 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_3013" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { 3007 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3008(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 235831003) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3008(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 235831003, 3)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_3009(context, evt)
if 3001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_3009(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为256的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 256, 300, 235831003, 7, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_3011(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 235831003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 235831002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 235831003, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monster_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_DUNGEON_ALL_AVATAR_DIE_3012(context, evt)
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3013(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 235831003) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3013(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 235831003, 4)
return 0
end
require "V2_4/PotionStage"
@@ -0,0 +1,45 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": -67.47568,
"y": 279.6486,
"z": -181.5465
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": -67.47568,
"y": 279.6486,
"z": -182.5861
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": false
}
},
"transRadius": 0.0
}