添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -512.0, z = -512.0 },
size = { x = 1024.0, z = 1024.0 },
born_pos = { x = -63.207, y = 251.893, z = -74.743 },
born_rot = { x = 0.000, y = 135.000, z = 0.000 },
die_y = -20,
city_id = 2,
vision_anchor = { x = -1000.0, z = -1000.0 }
}
-- 所有的区块
blocks = { 35828 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -512.0, z = -512.0 }, max = { x = 512.0, z = 512.0 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,6 @@
-- 所有的group
groups = {
{ id = 235828001, refresh_id = 1, pos = { x = -57.085, y = 252.652, z = -71.604 } },
{ id = 235828002, refresh_id = 1, pos = { x = -58.362, y = 252.652, z = -89.555 } },
{ id = 235828003, refresh_id = 1002, pos = { x = -52.784, y = 252.652, z = -76.569 } }
}
@@ -0,0 +1,73 @@
-- 基础信息
local base_info = {
group_id = 235828001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70310043, pos = { x = -54.370, y = 251.300, z = -79.600 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "stage", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,136 @@
-- 基础信息
local base_info = {
group_id = 235828002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70360010, pos = { x = -57.871, y = 251.689, z = -79.649 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1002002, name = "GADGET_CREATE_2002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_2002", action = "action_EVENT_GADGET_CREATE_2002" },
{ config_id = 1002003, name = "SELECT_OPTION_2003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2003", action = "action_EVENT_SELECT_OPTION_2003" }
}
-- 变量
variables = {
}
-- 废弃数据
garbages = {
triggers = {
{ config_id = 1002004, name = "SELECT_OPTION_2004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2004", action = "action_EVENT_SELECT_OPTION_2004", trigger_count = 0 }
}
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2001 },
regions = { },
triggers = { "GADGET_CREATE_2002", "SELECT_OPTION_2003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_2002(context, evt)
if 2001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_2002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 235828002, 2001, {177}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2003(context, evt)
-- 判断是gadgetid 2001 option_id 177
if 2001 ~= evt.param1 then
return false
end
if 177 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2003(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 235828003, 2)
-- 删除指定group 235828002 ;指定config2001;物件身上指定option177
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 235828002, 2001, 177) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组235828002中, configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 235828002, 2001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,236 @@
-- 基础信息
local base_info = {
group_id = 235828003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3001, monster_id = 21020801, pos = { x = -52.957, y = 251.885, z = -84.182 }, rot = { x = 0.000, y = 310.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3002, monster_id = 21010701, pos = { x = -51.012, y = 251.901, z = -81.464 }, rot = { x = 0.000, y = 300.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3003, monster_id = 21010701, pos = { x = -55.564, y = 251.899, z = -86.388 }, rot = { x = 0.000, y = 320.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3004, monster_id = 21010701, pos = { x = -49.921, y = 251.895, z = -79.398 }, rot = { x = 0.000, y = 300.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3005, monster_id = 21010701, pos = { x = -57.344, y = 251.924, z = -87.607 }, rot = { x = 0.000, y = 320.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3006, monster_id = 21030101, pos = { x = -49.377, y = 251.867, z = -77.437 }, rot = { x = 0.000, y = 290.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3007, monster_id = 21020801, pos = { x = -50.862, y = 251.884, z = -85.998 }, rot = { x = 0.000, y = 310.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3008, monster_id = 21030101, pos = { x = -46.690, y = 251.706, z = -79.900 }, rot = { x = 0.000, y = 290.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3009, monster_id = 21030101, pos = { x = -56.538, y = 251.837, z = -91.080 }, rot = { x = 0.000, y = 330.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3010, monster_id = 21030101, pos = { x = -59.226, y = 251.918, z = -88.617 }, rot = { x = 0.000, y = 330.000, z = 0.000 }, level = 1, disableWander = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3012, gadget_id = 70290196, pos = { x = -58.437, y = 251.916, z = -73.014 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003011, name = "ANY_MONSTER_DIE_3011", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3011", action = "action_EVENT_ANY_MONSTER_DIE_3011" },
{ config_id = 1003015, name = "SPECIFIC_MONSTER_HP_CHANGE_3015", event = EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE, source = "3001", condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3015", action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3015" },
{ config_id = 1003016, name = "ANY_MONSTER_LIVE_3016", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3016", action = "action_EVENT_ANY_MONSTER_LIVE_3016" },
{ config_id = 1003017, name = "CHALLENGE_SUCCESS_3017", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "" },
{ config_id = 1003018, name = "CHALLENGE_FAIL_3018", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3018" },
{ config_id = 1003019, name = "DUNGEON_ALL_AVATAR_DIE_3019", event = EventType.EVENT_DUNGEON_ALL_AVATAR_DIE, source = "", condition = "", action = "action_EVENT_DUNGEON_ALL_AVATAR_DIE_3019" },
{ config_id = 1003020, name = "SPECIFIC_MONSTER_HP_CHANGE_3020", event = EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE, source = "3001", condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3020", action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3020" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3012 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_3016", "CHALLENGE_SUCCESS_3017", "CHALLENGE_FAIL_3018", "DUNGEON_ALL_AVATAR_DIE_3019" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 3001 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_3011", "SPECIFIC_MONSTER_HP_CHANGE_3015", "SPECIFIC_MONSTER_HP_CHANGE_3020" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 3002, 3003, 3004, 3005 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { 3006, 3010 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = ,
monsters = { 3007, 3008, 3009 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3011(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 235828003) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3011(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 235828003, 5)
return 0
end
-- 触发条件
function condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3015(context, evt)
--[[判断指定configid的怪物的血量小于%65时触发指定后续操作]]--
if evt.type ~= EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE or evt.param3 > 65 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3015(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 235828003, 3)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_3016(context, evt)
if 3001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_3016(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为256的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 256, 300, 235828003, 10, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_3018(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 235828003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 235828002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 235828003, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monster_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_DUNGEON_ALL_AVATAR_DIE_3019(context, evt)
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3020(context, evt)
--[[判断指定configid的怪物的血量小于%35时触发指定后续操作]]--
if evt.type ~= EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE or evt.param3 > 35 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3020(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 235828003, 4)
return 0
end
require "V2_4/PotionStage"
@@ -0,0 +1,45 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": -67.25358,
"y": 279.6484,
"z": -182.043
},
"rot": {
"x": 0.0,
"y": 135.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": false
}
},
"transRadius": 0.0
}