添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -512.0, z = -512.0 },
size = { x = 1024.0, z = 1024.0 },
born_pos = { x = -158.659, y = 21.612, z = 51.867 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -20,
city_id = 2,
vision_anchor = { x = -1000.0, z = -1000.0 }
}
-- 所有的区块
blocks = { 35827 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -512.0, z = -512.0 }, max = { x = 512.0, z = 512.0 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,6 @@
-- 所有的group
groups = {
{ id = 235827001, refresh_id = 1, pos = { x = -157.887, y = 21.549, z = 51.480 } },
{ id = 235827002, refresh_id = 1, pos = { x = -159.163, y = 21.577, z = 33.529 } },
{ id = 235827003, refresh_id = 1002, pos = { x = -153.586, y = 21.549, z = 46.515 } }
}
@@ -0,0 +1,76 @@
-- 基础信息
local base_info = {
group_id = 235827001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70350025, pos = { x = -141.313, y = 21.847, z = 43.342 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 1002, gadget_id = 70350005, pos = { x = -184.008, y = 22.776, z = 43.097 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 1003, gadget_id = 70900205, pos = { x = -148.332, y = 21.552, z = 42.666 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1004, gadget_id = 70350005, pos = { x = -184.008, y = 14.673, z = 43.097 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "stage", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1002, 1003, 1004 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,134 @@
-- 基础信息
local base_info = {
group_id = 235827002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70360010, pos = { x = -158.858, y = 21.288, z = 43.298 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1002002, name = "GADGET_CREATE_2002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_2002", action = "action_EVENT_GADGET_CREATE_2002" },
{ config_id = 1002003, name = "SELECT_OPTION_2003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2003", action = "action_EVENT_SELECT_OPTION_2003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2001 },
regions = { },
triggers = { "GADGET_CREATE_2002", "SELECT_OPTION_2003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_2002(context, evt)
if 2001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_2002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 235827002, 2001, {177}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2003(context, evt)
-- 判断是gadgetid 2001 option_id 177
if 2001 ~= evt.param1 then
return false
end
if 177 ~= evt.param2 then
return false
end
-- 判断变量"stage"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 235827001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2003(context, evt)
-- 删除指定group 235827002 ;指定config2001;物件身上指定option177
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 235827002, 2001, 177) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组235827002中, configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 235827002, 2001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 235827003, 2)
return 0
end
@@ -0,0 +1,244 @@
-- 基础信息
local base_info = {
group_id = 235827003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3002, monster_id = 24010301, pos = { x = -158.450, y = 21.576, z = 33.353 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1006, 6110, 1007 }, pose_id = 100 },
{ config_id = 3003, monster_id = 24010101, pos = { x = -149.421, y = 21.552, z = 40.072 }, rot = { x = 0.000, y = 314.685, z = 0.000 }, level = 1, disableWander = true, affix = { 6111, 1007 }, pose_id = 100 },
{ config_id = 3004, monster_id = 24010101, pos = { x = -168.575, y = 21.552, z = 41.230 }, rot = { x = 0.000, y = 52.748, z = 0.000 }, level = 1, disableWander = true, affix = { 6111, 1007 }, pose_id = 100 },
{ config_id = 3009, monster_id = 24020101, pos = { x = -154.170, y = 21.552, z = 39.042 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 6111, 1007 }, pose_id = 100 },
{ config_id = 3010, monster_id = 24020201, pos = { x = -164.078, y = 21.544, z = 37.691 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 6111, 1007 }, pose_id = 100 },
{ config_id = 3011, monster_id = 24020301, pos = { x = -151.922, y = 21.592, z = 33.353 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 6111, 1007 }, pose_id = 100 },
{ config_id = 3012, monster_id = 24020301, pos = { x = -165.039, y = 21.588, z = 33.353 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 6111, 1007 }, pose_id = 100 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3015, gadget_id = 70900205, pos = { x = -153.805, y = 21.551, z = 43.615 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003001, name = "DUNGEON_ALL_AVATAR_DIE_3001", event = EventType.EVENT_DUNGEON_ALL_AVATAR_DIE, source = "", condition = "", action = "action_EVENT_DUNGEON_ALL_AVATAR_DIE_3001" },
{ config_id = 1003006, name = "SPECIFIC_MONSTER_HP_CHANGE_3006", event = EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE, source = "3002", condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3006", action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3006" },
-- 50血不招了
{ config_id = 1003007, name = "SPECIFIC_MONSTER_HP_CHANGE_3007", event = EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE, source = "3002", condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3007", action = "" },
{ config_id = 1003008, name = "SPECIFIC_MONSTER_HP_CHANGE_3008", event = EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE, source = "3002", condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3008", action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3008" },
{ config_id = 1003016, name = "ANY_MONSTER_LIVE_3016", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3016", action = "action_EVENT_ANY_MONSTER_LIVE_3016" },
{ config_id = 1003017, name = "CHALLENGE_SUCCESS_3017", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3017" },
{ config_id = 1003018, name = "CHALLENGE_FAIL_3018", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3018" }
}
-- 变量
variables = {
}
-- 废弃数据
garbages = {
monsters = {
{ config_id = 3005, monster_id = 24010201, pos = { x = -158.910, y = 21.552, z = 29.526 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 6111 }, pose_id = 100 }
}
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3015 },
regions = { },
triggers = { "DUNGEON_ALL_AVATAR_DIE_3001", "ANY_MONSTER_LIVE_3016", "CHALLENGE_SUCCESS_3017", "CHALLENGE_FAIL_3018" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 3002, 3011, 3012 },
gadgets = { },
regions = { },
triggers = { "SPECIFIC_MONSTER_HP_CHANGE_3006", "SPECIFIC_MONSTER_HP_CHANGE_3007", "SPECIFIC_MONSTER_HP_CHANGE_3008" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 3003, 3004 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = 废弃,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = ,
monsters = { 3009, 3010 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_ALL_AVATAR_DIE_3001(context, evt)
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3006(context, evt)
--[[判断指定configid的怪物的血量小于%75时触发指定后续操作]]--
if evt.type ~= EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE or evt.param3 > 75 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3006(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 235827003, 3)
return 0
end
-- 触发条件
function condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3007(context, evt)
--[[判断指定configid的怪物的血量小于%50时触发指定后续操作]]--
if evt.type ~= EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE or evt.param3 > 50 then
return false
end
return true
end
-- 触发条件
function condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3008(context, evt)
--[[判断指定configid的怪物的血量小于%20时触发指定后续操作]]--
if evt.type ~= EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE or evt.param3 > 20 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3008(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 235827003, 5)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_3016(context, evt)
if 3002 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_3016(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为256的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 256, 300, 235827003, 7, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_3017(context, evt)
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 235827001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_3018(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 235827002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 235827003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 235827003, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monster_by_group")
return -1
end
return 0
end
require "V2_4/PotionStage"
@@ -0,0 +1,8 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {},
"transRadius": 0.0
}