添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -531.5, z = -519.5 },
size = { x = 1008.4, z = 1008.4 },
born_pos = { x = -0.003, y = -0.106, z = 18.020 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = -531.5, z = -519.5 }
}
-- 所有的区块
blocks = { 34703 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -531.5, z = -519.5 }, max = { x = 476.9, z = 488.9 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,7 @@
-- 所有的group
groups = {
{ id = 234703001, refresh_id = 1, pos = { x = 2.082, y = -0.019, z = 9.496 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 234703002, refresh_id = 1002, pos = { x = 6.336, y = -0.019, z = 2.301 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 234703003, refresh_id = 1, pos = { x = -6.125, y = -0.121, z = -2.426 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 234703004, refresh_id = 1, pos = { x = -2.125, y = -0.147, z = -0.914 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } }
}
@@ -0,0 +1,74 @@
-- 基础信息
local base_info = {
group_id = 234703001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70900205, pos = { x = 0.054, y = -18.213, z = 11.883 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1002, gadget_id = 70900205, pos = { x = 0.054, y = -18.213, z = -3.752 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "stage", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,358 @@
-- 基础信息
local base_info = {
group_id = 234703002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 2001, monster_id = 21020201, pos = { x = 4.039, y = -0.110, z = -10.004 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2002, monster_id = 21020301, pos = { x = -4.014, y = -0.110, z = -9.984 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 2003, monster_id = 21011201, pos = { x = -8.719, y = -0.110, z = 9.101 }, rot = { x = 0.000, y = 141.500, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 2004, monster_id = 21011201, pos = { x = 9.073, y = -0.110, z = 8.886 }, rot = { x = 0.000, y = 213.100, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 2005, monster_id = 21011201, pos = { x = 0.014, y = -0.110, z = 9.926 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 2006, monster_id = 21010603, pos = { x = 10.037, y = -0.110, z = 0.015 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 2007, monster_id = 21010603, pos = { x = -9.974, y = -0.110, z = 0.009 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 2008, monster_id = 21010902, pos = { x = 0.021, y = -0.199, z = 13.065 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 2009, monster_id = 21020202, pos = { x = 0.021, y = -0.110, z = -9.969 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031, 6105 }, isElite = true },
{ config_id = 2010, monster_id = 21020301, pos = { x = 0.021, y = -0.110, z = 13.065 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 2011, monster_id = 20010604, pos = { x = 3.069, y = -0.199, z = -11.046 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 2012, monster_id = 20010702, pos = { x = -3.044, y = -0.199, z = -11.018 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 2013, monster_id = 21020202, pos = { x = 0.021, y = -0.199, z = -9.969 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1028 }, isElite = true },
{ config_id = 2014, monster_id = 21011002, pos = { x = -16.689, y = -0.110, z = -0.145 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 2015, monster_id = 21010902, pos = { x = 17.119, y = -0.110, z = -0.032 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2016, gadget_id = 70350035, pos = { x = 0.049, y = -0.102, z = 0.019 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 25 },
{ config_id = 2017, gadget_id = 70900205, pos = { x = 7.164, y = -1.478, z = 4.424 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1002018, name = "DUNGEON_SETTLE_2018", event = EventType.EVENT_DUNGEON_SETTLE, source = "2", condition = "", action = "action_EVENT_DUNGEON_SETTLE_2018" },
{ config_id = 1002019, name = "ANY_MONSTER_LIVE_2019", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_2019", action = "action_EVENT_ANY_MONSTER_LIVE_2019" },
{ config_id = 1002020, name = "CHALLENGE_SUCCESS_2020", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_2020" },
{ config_id = 1002021, name = "CHALLENGE_FAIL_2021", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_2021" },
{ config_id = 1002022, name = "ANY_MONSTER_DIE_2022", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2022", action = "action_EVENT_ANY_MONSTER_DIE_2022" },
{ config_id = 1002023, name = "ANY_MONSTER_LIVE_2023", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_2023", action = "action_EVENT_ANY_MONSTER_LIVE_2023" },
{ config_id = 1002024, name = "CHALLENGE_SUCCESS_2024", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_2024" },
{ config_id = 1002025, name = "CHALLENGE_FAIL_2025", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_2025" },
{ config_id = 1002026, name = "MONSTER_TIDE_DIE_2026", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "1", condition = "condition_EVENT_MONSTER_TIDE_DIE_2026", action = "action_EVENT_MONSTER_TIDE_DIE_2026" },
{ config_id = 1002027, name = "MONSTER_TIDE_DIE_2027", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "2", condition = "condition_EVENT_MONSTER_TIDE_DIE_2027", action = "action_EVENT_MONSTER_TIDE_DIE_2027" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster1_wave", value = 0, no_refresh = false },
{ config_id = 2, name = "monster2_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2016, 2017 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { 2017 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_2019", "CHALLENGE_SUCCESS_2020", "CHALLENGE_FAIL_2021", "MONSTER_TIDE_DIE_2026", "MONSTER_TIDE_DIE_2027" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_7,
monsters = { 2008, 2011, 2012, 2013 },
gadgets = { 2017 },
regions = { },
triggers = { "DUNGEON_SETTLE_2018", "ANY_MONSTER_DIE_2022", "ANY_MONSTER_LIVE_2023", "CHALLENGE_SUCCESS_2024", "CHALLENGE_FAIL_2025" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_8,
monsters = { 2009, 2010, 2014, 2015 },
gadgets = { 2017 },
regions = { },
triggers = { "DUNGEON_SETTLE_2018", "CHALLENGE_SUCCESS_2024", "CHALLENGE_FAIL_2025" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_2018(context, evt)
-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 2016 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_2019(context, evt)
if 2003 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_2019(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为188的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 188, 234703002, 17, 2016, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_2020(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 234703001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 爬塔更换队伍2
if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_team_setup")
return -1
end
-- 改变指定group组234703003中, configid为3001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234703003, 3001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 234703003, 3001, {176}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组234703004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234703004, 4001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234703004中, configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234703004, 4002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_2021(context, evt)
-- 改变指定group组234703003中, configid为3001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234703003, 3001, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 234703002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2022(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 234703002) ~= 0 then
return false
end
-- 判断变量"monster2_wave"为0
if ScriptLib.GetGroupVariableValue(context, "monster2_wave") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2022(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 234703002, 4)
-- 针对当前group内变量名为 "monster2_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster2_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_2023(context, evt)
if 2011 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_2023(context, evt)
-- 创建编号为2(该挑战的识别id),挑战内容为188的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 2, 188, 234703002, 8, 2016, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_2024(context, evt)
-- 改变指定group组234703003中, configid为3001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234703003, 3001, GadgetState.GearAction1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 2, 234703001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_2025(context, evt)
-- 改变指定group组234703003中, configid为3001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234703003, 3001, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 234703002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_2026(context, evt)
if 9 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_2026(context, evt)
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 2001, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_2027(context, evt)
if 6 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_2027(context, evt)
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 2002, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
@@ -0,0 +1,221 @@
-- 基础信息
local base_info = {
group_id = 234703003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3001, gadget_id = 70350023, pos = { x = 0.049, y = -0.191, z = 0.019 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003002, name = "GADGET_CREATE_3002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_3002", action = "action_EVENT_GADGET_CREATE_3002" },
{ config_id = 1003003, name = "SELECT_OPTION_3003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_3003", action = "action_EVENT_SELECT_OPTION_3003", trigger_count = 0 },
{ config_id = 1003004, name = "SELECT_OPTION_3004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_3004", action = "action_EVENT_SELECT_OPTION_3004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3001 },
regions = { },
triggers = { "GADGET_CREATE_3002", "SELECT_OPTION_3003", "SELECT_OPTION_3004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_3002(context, evt)
if 3001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_3002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 234703003, 3001, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_3003(context, evt)
-- 判断是gadgetid 3001 option_id 175
if 3001 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
-- 判断变量"stage"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 234703001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_3003(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 234703002, 2)
-- 创建编号为1(该怪物潮的识别id)的怪物潮,创建怪物总数为9,场上怪物最少3只,最多3只
if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 234703002, {2003,2004,2005}, 9, 3, 3) then
return -1
end
-- 创建编号为2(该怪物潮的识别id)的怪物潮,创建怪物总数为6,场上怪物最少2只,最多2只
if 0 ~= ScriptLib.AutoMonsterTide(context, 2, 234703002, {2006,2007}, 6, 2, 2) then
return -1
end
-- 删除指定group 234703003 ;指定config3001;物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 234703003, 3001, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组234703003中, configid为3001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234703003, 3001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234703004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234703004, 4001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234703004中, configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234703004, 4002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_3004(context, evt)
-- 判断是gadgetid 3001 option_id 176
if 3001 ~= evt.param1 then
return false
end
if 176 ~= evt.param2 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 234703001) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_3004(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 234703002, 3)
-- 删除指定group 234703003 ;指定config3001;物件身上指定option176
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 234703003, 3001, 176) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组234703003中, configid为3001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234703003, 3001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234703004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234703004, 4001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234703004中, configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234703004, 4002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,91 @@
-- 基础信息
local base_info = {
group_id = 234703004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70350053, pos = { x = -0.135, y = -0.103, z = 0.036 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4002, gadget_id = 70350054, pos = { x = -0.087, y = -0.118, z = 0.058 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004003, name = "DUNGEON_SETTLE_4003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_4003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002 },
regions = { },
triggers = { "DUNGEON_SETTLE_4003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_4003(context, evt)
-- 改变指定group组234703004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234703004, 4001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234703004中, configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234703004, 4002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,99 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -0.9124126,
"y": -5.037683,
"z": 107.7861
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 200.0,
"heightType": "Center",
"length": 150.0,
"useHeight": true,
"width": 300.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
}
},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 0.03377688,
"y": 2.939369,
"z": -79.4423
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}