添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -531.5, z = -519.5 },
size = { x = 1008.4, z = 1008.4 },
born_pos = { x = -0.003, y = -0.106, z = 18.020 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = -531.5, z = -519.5 }
}
-- 所有的区块
blocks = { 34701 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -531.5, z = -519.5 }, max = { x = 476.9, z = 488.9 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,7 @@
-- 所有的group
groups = {
{ id = 234701001, refresh_id = 1, pos = { x = 2.055, y = 0.070, z = 9.440 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 234701002, refresh_id = 1002, pos = { x = 6.309, y = 0.070, z = 2.245 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 234701003, refresh_id = 1, pos = { x = -6.152, y = -0.032, z = -2.482 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 234701004, refresh_id = 1, pos = { x = -2.152, y = -0.058, z = -0.970 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } }
}
@@ -0,0 +1,75 @@
-- 基础信息
local base_info = {
group_id = 234701001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70900205, pos = { x = 0.027, y = -18.124, z = 11.826 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1002, gadget_id = 70900205, pos = { x = 0.027, y = -18.124, z = -3.808 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "stage", value = 0, no_refresh = false },
{ config_id = 2, name = "TPL_TIME", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,306 @@
-- 基础信息
local base_info = {
group_id = 234701002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 2001, monster_id = 25030301, pos = { x = 0.021, y = -0.110, z = -10.115 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2002, monster_id = 25010301, pos = { x = -12.009, y = -0.110, z = -0.001 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 2003, monster_id = 25010501, pos = { x = -8.746, y = -0.110, z = 9.044 }, rot = { x = 0.000, y = 141.500, z = 0.000 }, level = 1 },
{ config_id = 2004, monster_id = 25010301, pos = { x = 9.046, y = -0.110, z = 8.830 }, rot = { x = 0.000, y = 213.100, z = 0.000 }, level = 1 },
{ config_id = 2005, monster_id = 25010601, pos = { x = 11.021, y = -0.110, z = -0.020 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 2006, monster_id = 25010201, pos = { x = 10.010, y = -0.110, z = -0.041 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 2007, monster_id = 25010201, pos = { x = -10.001, y = -0.110, z = -0.047 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 2008, monster_id = 23010401, pos = { x = -0.011, y = -0.110, z = -17.038 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2009, monster_id = 23030102, pos = { x = 0.014, y = -0.110, z = -18.004 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 6104, 9002 }, isElite = true },
{ config_id = 2010, monster_id = 23010501, pos = { x = 0.033, y = -0.110, z = -11.037 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2021, monster_id = 23010101, pos = { x = 5.054, y = -0.110, z = -14.067 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 6101 }, isElite = true },
{ config_id = 2022, monster_id = 23010301, pos = { x = -5.060, y = -0.110, z = -14.051 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2032, gadget_id = 70900205, pos = { x = 7.136, y = -1.389, z = 4.367 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1002011, name = "ANY_MONSTER_LIVE_2011", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_2011", action = "action_EVENT_ANY_MONSTER_LIVE_2011" },
{ config_id = 1002034, name = "MONSTER_TIDE_DIE_2034", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "1", condition = "condition_EVENT_MONSTER_TIDE_DIE_2034", action = "action_EVENT_MONSTER_TIDE_DIE_2034" },
{ config_id = 1002038, name = "CHALLENGE_SUCCESS_2038", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_2038" },
{ config_id = 1002039, name = "CHALLENGE_FAIL_2039", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_2039" },
{ config_id = 1002041, name = "ANY_MONSTER_LIVE_2041", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_2041", action = "action_EVENT_ANY_MONSTER_LIVE_2041" },
{ config_id = 1002042, name = "CHALLENGE_SUCCESS_2042", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_2042" },
{ config_id = 1002043, name = "CHALLENGE_FAIL_2043", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_2043" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster1_wave", value = 0, no_refresh = false },
{ config_id = 2, name = "monster2_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2032 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 2001 },
gadgets = { 2032 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_2011", "MONSTER_TIDE_DIE_2034", "CHALLENGE_SUCCESS_2038", "CHALLENGE_FAIL_2039" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_7,
monsters = { 2008, 2010, 2021, 2022 },
gadgets = { 2032 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_2041", "CHALLENGE_SUCCESS_2042", "CHALLENGE_FAIL_2043" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_2011(context, evt)
if 2001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_2011(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为197的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 197, 600, 234701002, 16, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 创建编号为1(该怪物潮的识别id)的怪物潮,创建怪物总数为12,场上怪物最少4只,最多4只
if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 234701002, {2003,2004,2006,2007}, 12, 4, 4) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_2034(context, evt)
if 12 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_2034(context, evt)
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 2002, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 2005, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 2009, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_2038(context, evt)
-- 将剩余时间记录在触发此challenge的group变量TPL_TIME中
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "TPL_TIME", evt.param2, 234701001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : save_challenge_remainTime")
return -1
end
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 234701001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 爬塔更换队伍2
if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_team_setup")
return -1
end
-- 改变指定group组234701003中, configid为3001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234701003, 3001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 234701003, 3001, {176}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组234701004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234701004, 4001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234701004中, configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234701004, 4002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_2039(context, evt)
-- 改变指定group组234701003中, configid为3001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234701003, 3001, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 234701002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_2041(context, evt)
if 2021 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_2041(context, evt)
-- 创建编号为2(该挑战的识别id),挑战内容为197的区域挑战,param1必须为时间
-- 从234701001的变量TPL_TIME中取出对应值并开启挑战
local tpl_time = ScriptLib.GetGroupVariableValueByGroup(context, "TPL_TIME", 234701001)
if tpl_time == nil or tpl_time < 0 then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
return -1
elseif tpl_time < 1 then
tpl_time = 0
end
if 0 ~= ScriptLib.ActiveChallenge(context, 2, 197, tpl_time, 234701002, 4, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_2042(context, evt)
-- 将本组内变量名为 "stage" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 2, 234701001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_2043(context, evt)
-- 改变指定group组234701003中, configid为3001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234701003, 3001, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 234701002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
@@ -0,0 +1,211 @@
-- 基础信息
local base_info = {
group_id = 234701003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3001, gadget_id = 70360010, pos = { x = 0.022, y = 0.013, z = -0.038 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003002, name = "GADGET_CREATE_3002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_3002", action = "action_EVENT_GADGET_CREATE_3002" },
{ config_id = 1003003, name = "SELECT_OPTION_3003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_3003", action = "action_EVENT_SELECT_OPTION_3003", trigger_count = 0 },
{ config_id = 1003004, name = "SELECT_OPTION_3004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_3004", action = "action_EVENT_SELECT_OPTION_3004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3001 },
regions = { },
triggers = { "GADGET_CREATE_3002", "SELECT_OPTION_3003", "SELECT_OPTION_3004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_3002(context, evt)
if 3001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_3002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 234701003, 3001, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_3003(context, evt)
-- 判断是gadgetid 3001 option_id 175
if 3001 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
-- 判断变量"stage"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 234701001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_3003(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 234701002, 2)
-- 删除指定group 234701003 ;指定config3001;物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 234701003, 3001, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组234701003中, configid为3001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234701003, 3001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234701004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234701004, 4001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234701004中, configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234701004, 4002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_3004(context, evt)
-- 判断是gadgetid 3001 option_id 176
if 3001 ~= evt.param1 then
return false
end
if 176 ~= evt.param2 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 234701001) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_3004(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 234701002, 3)
-- 删除指定group 234701003 ;指定config3001;物件身上指定option176
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 234701003, 3001, 176) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组234701003中, configid为3001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234701003, 3001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234701004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234701004, 4001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234701004中, configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234701004, 4002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,91 @@
-- 基础信息
local base_info = {
group_id = 234701004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70350053, pos = { x = -0.162, y = -0.014, z = -0.021 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4002, gadget_id = 70350054, pos = { x = -0.114, y = -0.029, z = 0.002 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004003, name = "DUNGEON_SETTLE_4003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_4003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002 },
regions = { },
triggers = { "DUNGEON_SETTLE_4003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_4003(context, evt)
-- 改变指定group组234701004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234701004, 4001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234701004中, configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234701004, 4002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,99 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -0.9124126,
"y": -5.037683,
"z": 107.7861
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 200.0,
"heightType": "Center",
"length": 150.0,
"useHeight": true,
"width": 300.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
}
},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 0.03377688,
"y": 2.939369,
"z": -79.4423
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}