添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -531.5, z = -519.5 },
size = { x = 1008.4, z = 1008.4 },
born_pos = { x = -0.003, y = -0.106, z = 18.020 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = -531.5, z = -519.5 }
}
-- 所有的区块
blocks = { 34700 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -531.5, z = -519.5 }, max = { x = 476.9, z = 488.9 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,7 @@
-- 所有的group
groups = {
{ id = 234700001, refresh_id = 1, pos = { x = 2.018, y = 0.070, z = 9.435 } },
{ id = 234700002, refresh_id = 1002, pos = { x = 6.273, y = 0.070, z = 2.240 } },
{ id = 234700003, refresh_id = 1, pos = { x = -6.189, y = -0.032, z = -2.487 } },
{ id = 234700004, refresh_id = 1, pos = { x = -2.189, y = -0.058, z = -0.975 } }
}
@@ -0,0 +1,74 @@
-- 基础信息
local base_info = {
group_id = 234700001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70900205, pos = { x = -0.010, y = -18.124, z = 11.821 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1002, gadget_id = 70900205, pos = { x = -0.010, y = -18.124, z = -3.813 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "stage", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,398 @@
-- 基础信息
local base_info = {
group_id = 234700002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 2001, monster_id = 21010603, pos = { x = 9.187, y = -0.110, z = -9.022 }, rot = { x = 0.000, y = 323.678, z = 0.000 }, level = 1 },
{ config_id = 2002, monster_id = 21010603, pos = { x = -9.017, y = -0.110, z = -9.425 }, rot = { x = 0.000, y = 48.200, z = 0.000 }, level = 1 },
{ config_id = 2003, monster_id = 21010701, pos = { x = -8.783, y = -0.110, z = 9.039 }, rot = { x = 0.000, y = 141.500, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 2004, monster_id = 21010701, pos = { x = 9.009, y = -0.110, z = 8.825 }, rot = { x = 0.000, y = 213.100, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 2005, monster_id = 21010902, pos = { x = -0.060, y = -0.110, z = -11.348 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2006, monster_id = 21010603, pos = { x = -11.341, y = -0.110, z = -4.083 }, rot = { x = 0.000, y = 64.828, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 2007, monster_id = 21010301, pos = { x = 10.054, y = -0.110, z = 8.597 }, rot = { x = 0.000, y = 212.200, z = 0.000 }, level = 1 },
{ config_id = 2008, monster_id = 21010603, pos = { x = 10.367, y = -0.110, z = -3.849 }, rot = { x = 0.000, y = 296.100, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 2009, monster_id = 21010902, pos = { x = -0.072, y = -0.110, z = -9.486 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2010, monster_id = 21020201, pos = { x = 0.045, y = -0.110, z = -10.894 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 6105 }, isElite = true },
{ config_id = 2012, monster_id = 21010902, pos = { x = -10.359, y = -0.110, z = -6.327 }, rot = { x = 0.000, y = 59.600, z = 0.000 }, level = 1 },
{ config_id = 2013, monster_id = 21010502, pos = { x = 10.710, y = -0.110, z = -7.250 }, rot = { x = 0.000, y = 305.400, z = 0.000 }, level = 1 },
{ config_id = 2016, monster_id = 21010301, pos = { x = -10.419, y = -0.110, z = 7.750 }, rot = { x = 0.000, y = 144.300, z = 0.000 }, level = 1 },
{ config_id = 2018, monster_id = 21020101, pos = { x = 0.045, y = -0.110, z = 10.005 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 2021, monster_id = 21020201, pos = { x = 9.187, y = -0.110, z = -9.022 }, rot = { x = 0.000, y = 323.678, z = 0.000 }, level = 1 },
{ config_id = 2022, monster_id = 21020201, pos = { x = -9.017, y = -0.110, z = -9.425 }, rot = { x = 0.000, y = 48.200, z = 0.000 }, level = 1 },
{ config_id = 2023, monster_id = 21020202, pos = { x = -0.143, y = -0.110, z = -9.948 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031, 6105 }, isElite = true },
{ config_id = 2024, monster_id = 22010104, pos = { x = -16.753, y = -0.110, z = -0.206 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 2025, monster_id = 22010203, pos = { x = 17.055, y = -0.110, z = -0.093 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, affix = { 1031, 6101 }, isElite = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2031, gadget_id = 70350035, pos = { x = -0.015, y = -0.013, z = -0.043 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 25 },
{ config_id = 2032, gadget_id = 70900205, pos = { x = 7.100, y = -1.389, z = 4.363 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1002033, name = "DUNGEON_SETTLE_2033", event = EventType.EVENT_DUNGEON_SETTLE, source = "2", condition = "", action = "action_EVENT_DUNGEON_SETTLE_2033" },
{ config_id = 1002034, name = "ANY_MONSTER_LIVE_2034", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_2034", action = "action_EVENT_ANY_MONSTER_LIVE_2034" },
{ config_id = 1002035, name = "ANY_MONSTER_DIE_2035", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2035", action = "action_EVENT_ANY_MONSTER_DIE_2035" },
{ config_id = 1002036, name = "ANY_MONSTER_DIE_2036", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2036", action = "action_EVENT_ANY_MONSTER_DIE_2036" },
{ config_id = 1002038, name = "CHALLENGE_SUCCESS_2038", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_2038" },
{ config_id = 1002039, name = "CHALLENGE_FAIL_2039", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_2039" },
{ config_id = 1002040, name = "ANY_MONSTER_DIE_2040", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2040", action = "action_EVENT_ANY_MONSTER_DIE_2040" },
{ config_id = 1002041, name = "ANY_MONSTER_LIVE_2041", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_2041", action = "action_EVENT_ANY_MONSTER_LIVE_2041" },
{ config_id = 1002042, name = "CHALLENGE_SUCCESS_2042", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_2042" },
{ config_id = 1002043, name = "CHALLENGE_FAIL_2043", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_2043" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster1_wave", value = 0, no_refresh = false },
{ config_id = 2, name = "monster2_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2031, 2032 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 2001, 2002, 2003, 2004, 2005 },
gadgets = { 2032 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_2034", "ANY_MONSTER_DIE_2035", "CHALLENGE_SUCCESS_2038", "CHALLENGE_FAIL_2039" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 2006, 2007, 2008, 2009, 2016 },
gadgets = { 2032 },
regions = { },
triggers = { "ANY_MONSTER_DIE_2036", "CHALLENGE_SUCCESS_2038", "CHALLENGE_FAIL_2039" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_4,
monsters = { 2010, 2012, 2013, 2018 },
gadgets = { 2032 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_2038", "CHALLENGE_FAIL_2039" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = suite_7,
monsters = { 2021, 2022, 2023 },
gadgets = { 2032 },
regions = { },
triggers = { "DUNGEON_SETTLE_2033", "ANY_MONSTER_DIE_2040", "ANY_MONSTER_LIVE_2041", "CHALLENGE_SUCCESS_2042", "CHALLENGE_FAIL_2043" },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = suite_8,
monsters = { 2024, 2025 },
gadgets = { 2032 },
regions = { },
triggers = { "DUNGEON_SETTLE_2033", "CHALLENGE_SUCCESS_2042", "CHALLENGE_FAIL_2043" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_2033(context, evt)
-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 2031 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_2034(context, evt)
if 2001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_2034(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为188的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 188, 234700002, 14, 2031, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2035(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 234700002) ~= 0 then
return false
end
-- 判断变量"monster1_wave"为0
if ScriptLib.GetGroupVariableValue(context, "monster1_wave") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2035(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 234700002, 3)
-- 针对当前group内变量名为 "monster1_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster1_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2036(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 234700002) ~= 0 then
return false
end
-- 判断变量"monster1_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster1_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2036(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 234700002, 4)
-- 针对当前group内变量名为 "monster1_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster1_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_2038(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 234700001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 爬塔更换队伍2
if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_team_setup")
return -1
end
-- 改变指定group组234700003中, configid为3001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234700003, 3001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 234700003, 3001, {176}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组234700004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234700004, 4001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234700004中, configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234700004, 4002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_2039(context, evt)
-- 改变指定group组234700003中, configid为3001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234700003, 3001, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 234700002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2040(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 234700002) ~= 0 then
return false
end
-- 判断变量"monster2_wave"为0
if ScriptLib.GetGroupVariableValue(context, "monster2_wave") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2040(context, evt)
-- 添加suite6的新内容
ScriptLib.AddExtraGroupSuite(context, 234700002, 6)
-- 针对当前group内变量名为 "monster2_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster2_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_2041(context, evt)
if 2021 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_2041(context, evt)
-- 创建编号为2(该挑战的识别id),挑战内容为188的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 2, 188, 234700002, 5, 2031, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_2042(context, evt)
-- 改变指定group组234700003中, configid为3001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234700003, 3001, GadgetState.GearAction1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 2, 234700001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_2043(context, evt)
-- 改变指定group组234700003中, configid为3001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234700003, 3001, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 234700002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
@@ -0,0 +1,211 @@
-- 基础信息
local base_info = {
group_id = 234700003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3001, gadget_id = 70350023, pos = { x = -0.015, y = -0.102, z = -0.043 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003002, name = "GADGET_CREATE_3002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_3002", action = "action_EVENT_GADGET_CREATE_3002" },
{ config_id = 1003003, name = "SELECT_OPTION_3003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_3003", action = "action_EVENT_SELECT_OPTION_3003", trigger_count = 0 },
{ config_id = 1003004, name = "SELECT_OPTION_3004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_3004", action = "action_EVENT_SELECT_OPTION_3004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3001 },
regions = { },
triggers = { "GADGET_CREATE_3002", "SELECT_OPTION_3003", "SELECT_OPTION_3004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_3002(context, evt)
if 3001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_3002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 234700003, 3001, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_3003(context, evt)
-- 判断是gadgetid 3001 option_id 175
if 3001 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
-- 判断变量"stage"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 234700001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_3003(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 234700002, 2)
-- 删除指定group 234700003 ;指定config3001;物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 234700003, 3001, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组234700003中, configid为3001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234700003, 3001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234700004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234700004, 4001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234700004中, configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234700004, 4002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_3004(context, evt)
-- 判断是gadgetid 3001 option_id 176
if 3001 ~= evt.param1 then
return false
end
if 176 ~= evt.param2 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 234700001) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_3004(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 234700002, 5)
-- 删除指定group 234700003 ;指定config3001;物件身上指定option176
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 234700003, 3001, 176) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组234700003中, configid为3001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234700003, 3001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234700004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234700004, 4001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234700004中, configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234700004, 4002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,91 @@
-- 基础信息
local base_info = {
group_id = 234700004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70350053, pos = { x = -0.198, y = -0.014, z = -0.025 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4002, gadget_id = 70350054, pos = { x = -0.150, y = -0.029, z = -0.003 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004003, name = "DUNGEON_SETTLE_4003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_4003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002 },
regions = { },
triggers = { "DUNGEON_SETTLE_4003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_4003(context, evt)
-- 改变指定group组234700004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234700004, 4001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234700004中, configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234700004, 4002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,99 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -0.9124126,
"y": -5.037683,
"z": 107.7861
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 200.0,
"heightType": "Center",
"length": 150.0,
"useHeight": true,
"width": 300.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
}
},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 0.03377688,
"y": 2.939369,
"z": -79.4423
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}