添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -285.6, z = -285.6 },
size = { x = 571.3, z = 571.3 },
born_pos = { x = -0.469, y = -4.966, z = 42.049 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = -285.6, z = -285.6 }
}
-- 所有的区块
blocks = { 34403 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -285.6, z = -285.6 }, max = { x = 285.6, z = 285.6 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,9 @@
-- 所有的group
groups = {
{ id = 234403001, refresh_id = 1, pos = { x = 1.398, y = -0.046, z = 10.851 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 234403010, refresh_id = 1, pos = { x = 1.337, y = -0.046, z = 8.253 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 234403011, refresh_id = 1, pos = { x = 0.060, y = -0.046, z = -9.698 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 234403012, refresh_id = 1001, pos = { x = 5.591, y = -0.046, z = 1.058 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 234403013, refresh_id = 1, pos = { x = -1.753, y = 0.003, z = -0.882 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 234403014, refresh_id = 1001, pos = { x = 5.582, y = 0.082, z = 1.104 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } }
}
@@ -0,0 +1,77 @@
-- 基础信息
local base_info = {
group_id = 234403001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70900205, pos = { x = 0.302, y = -17.285, z = 19.787 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1002, gadget_id = 70900205, pos = { x = 0.302, y = -17.285, z = -9.790 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1003, gadget_id = 70350077, pos = { x = 0.080, y = 0.000, z = 24.150 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1004, gadget_id = 70350077, pos = { x = 0.040, y = 0.000, z = -23.740 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "stage", value = 0, no_refresh = false },
{ config_id = 2, name = "TPL_TIME", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1002, 1003, 1004 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,75 @@
-- 基础信息
local base_info = {
group_id = 234403010
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 10001, gadget_id = 70900205, pos = { x = 0.241, y = -17.285, z = 17.190 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 10002, gadget_id = 70900205, pos = { x = 0.241, y = -17.285, z = -12.387 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "stage", value = 0, no_refresh = false },
{ config_id = 2, name = "TPL_TIME", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 10001, 10002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,229 @@
-- 基础信息
local base_info = {
group_id = 234403011
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 11001, gadget_id = 70360010, pos = { x = 0.139, y = -0.249, z = -0.017 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1011002, name = "GADGET_CREATE_11002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_11002", action = "action_EVENT_GADGET_CREATE_11002" },
{ config_id = 1011003, name = "SELECT_OPTION_11003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_11003", action = "action_EVENT_SELECT_OPTION_11003", trigger_count = 0 },
{ config_id = 1011004, name = "SELECT_OPTION_11004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_11004", action = "action_EVENT_SELECT_OPTION_11004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 11001 },
regions = { },
triggers = { "GADGET_CREATE_11002", "SELECT_OPTION_11003", "SELECT_OPTION_11004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_11002(context, evt)
if 11001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_11002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 234403011, 11001, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_11003(context, evt)
-- 判断是gadgetid 11001 option_id 175
if 11001 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
-- 判断变量"stage"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 234403010) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_11003(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 234403012, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 删除指定group 234403011 ;指定config11001;物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 234403011, 11001, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组234403011中, configid为11001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234403011, 11001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234403013中, configid为13001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234403013, 13001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234403013中, configid为13002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234403013, 13002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234403001中, configid为1003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234403001, 1003, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_11004(context, evt)
-- 判断是gadgetid 11001 option_id 176
if 11001 ~= evt.param1 then
return false
end
if 176 ~= evt.param2 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 234403010) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_11004(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 234403014, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 删除指定group 234403011 ;指定config11001;物件身上指定option176
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 234403011, 11001, 176) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组234403011中, configid为11001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234403011, 11001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234403013中, configid为13001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234403013, 13001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234403013中, configid为13002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234403013, 13002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234403001中, configid为1003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234403001, 1003, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,205 @@
-- 基础信息
local base_info = {
group_id = 234403012
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 12001, monster_id = 23010301, pos = { x = 0.422, y = 0.028, z = -10.716 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 12002, monster_id = 23010401, pos = { x = 6.205, y = 0.028, z = -7.974 }, rot = { x = 0.000, y = 327.182, z = 0.000 }, level = 1 },
{ config_id = 12003, monster_id = 23010401, pos = { x = 4.944, y = -0.046, z = -9.811 }, rot = { x = 0.000, y = 336.797, z = 0.000 }, level = 1 },
{ config_id = 12004, monster_id = 23010101, pos = { x = -5.848, y = 0.028, z = -7.888 }, rot = { x = 0.000, y = 37.594, z = 0.000 }, level = 1 },
{ config_id = 12005, monster_id = 23010101, pos = { x = -4.762, y = -0.046, z = -9.655 }, rot = { x = 0.000, y = 19.719, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 12008, gadget_id = 70900205, pos = { x = 6.418, y = -1.256, z = 3.181 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1012006, name = "ANY_MONSTER_DIE_12006", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_12006", action = "action_EVENT_ANY_MONSTER_DIE_12006" },
{ config_id = 1012007, name = "CHALLENGE_SUCCESS_12007", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_12007" },
{ config_id = 1012009, name = "ANY_MONSTER_LIVE_12009", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_LIVE_12009" },
{ config_id = 1012010, name = "CHALLENGE_FAIL_12010", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_12010" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 12008 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 12003, 12005 },
gadgets = { 12008 },
regions = { },
triggers = { "ANY_MONSTER_DIE_12006", "CHALLENGE_SUCCESS_12007", "ANY_MONSTER_LIVE_12009", "CHALLENGE_FAIL_12010" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 12001, 12002, 12004 },
gadgets = { 12008 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_12007", "CHALLENGE_FAIL_12010" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_12006(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_12006(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 234403012, 3)
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_12007(context, evt)
-- 将剩余时间记录在触发此challenge的group变量TPL_TIME中
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "TPL_TIME", evt.param2, 234403010) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : save_challenge_remainTime")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 234403010) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 爬塔更换队伍2
if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_team_setup")
return -1
end
-- 改变指定group组234403011中, configid为11001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234403011, 11001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 234403011, 11001, {176}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组234403013中, configid为13001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234403013, 13001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234403013中, configid为13002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234403013, 13002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 改变指定group组234403001中, configid为1003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234403001, 1003, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_12009(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为197的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 197, 600, 234403012, 5, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_12010(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 234403012, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
@@ -0,0 +1,91 @@
-- 基础信息
local base_info = {
group_id = 234403013
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 13001, gadget_id = 70350053, pos = { x = 0.139, y = 0.028, z = -0.017 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 13002, gadget_id = 70350054, pos = { x = 0.139, y = 0.028, z = -0.017 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1013003, name = "DUNGEON_SETTLE_13003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_13003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 13001, 13002 },
regions = { },
triggers = { "DUNGEON_SETTLE_13003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_13003(context, evt)
-- 改变指定group组234403013中, configid为13001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234403013, 13001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组234403013中, configid为13002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 234403013, 13002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,165 @@
-- 基础信息
local base_info = {
group_id = 234403014
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 14001, monster_id = 23010401, pos = { x = -4.421, y = 0.082, z = -7.962 }, rot = { x = 0.000, y = 43.689, z = 0.000 }, level = 1 },
{ config_id = 14002, monster_id = 23010601, pos = { x = -4.539, y = 0.082, z = -10.844 }, rot = { x = 0.000, y = 24.287, z = 0.000 }, level = 1 },
{ config_id = 14003, monster_id = 23010601, pos = { x = 6.553, y = 0.082, z = -9.759 }, rot = { x = 0.000, y = 339.090, z = 0.000 }, level = 1 },
{ config_id = 14006, monster_id = 23010501, pos = { x = 0.289, y = 0.028, z = -9.413 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 14007, monster_id = 23010401, pos = { x = 4.693, y = 0.028, z = -8.408 }, rot = { x = 0.000, y = 333.083, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 14026, gadget_id = 70900205, pos = { x = 0.231, y = -3.342, z = 0.090 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1014004, name = "CHALLENGE_SUCCESS_14004", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_14004" },
{ config_id = 1014005, name = "CHALLENGE_FAIL_14005", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_14005" },
{ config_id = 1014027, name = "ANY_MONSTER_DIE_14027", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_14027", action = "action_EVENT_ANY_MONSTER_DIE_14027" },
{ config_id = 1014030, name = "ANY_MONSTER_LIVE_14030", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_LIVE_14030" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 14026 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 14001, 14003 },
gadgets = { 14026 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_14004", "CHALLENGE_FAIL_14005", "ANY_MONSTER_DIE_14027", "ANY_MONSTER_LIVE_14030" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 14002, 14006, 14007 },
gadgets = { 14026 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_14004", "CHALLENGE_FAIL_14005" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_14004(context, evt)
-- 将本组内变量名为 "stage" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 2, 234403010) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_14005(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 234403014, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_14027(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 234403014) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_14027(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 234403014, 3)
return 0
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_14030(context, evt)
-- 创建编号为2(该挑战的识别id),挑战内容为198的区域挑战,param1必须为时间
-- 从234403010的变量TPL_TIME中取出对应值并开启挑战
local tpl_time = ScriptLib.GetGroupVariableValueByGroup(context, "TPL_TIME", 234403010)
if tpl_time == nil or tpl_time < 0 then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
return -1
elseif tpl_time < 1 then
tpl_time = 0
end
if 0 ~= ScriptLib.ActiveChallenge(context, 2, 198, tpl_time, 234403014, 5, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
return -1
end
return 0
end
@@ -0,0 +1,45 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 11.89413,
"y": 7.302863,
"z": -64.37035
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}