添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -285.6, z = -285.6 },
size = { x = 571.3, z = 571.3 },
born_pos = { x = -0.464, y = -4.966, z = 42.103 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = -285.6, z = -285.6 }
}
-- 所有的区块
blocks = { 33402 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -285.6, z = -285.6 }, max = { x = 285.6, z = 285.6 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,8 @@
-- 所有的group
groups = {
{ id = 233402001, refresh_id = 1, pos = { x = -0.928, y = 0.326, z = 8.085 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 233402002, refresh_id = 1, pos = { x = -2.204, y = 0.326, z = -9.866 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 233402003, refresh_id = 1001, pos = { x = 3.327, y = 0.326, z = 0.889 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 233402004, refresh_id = 1001, pos = { x = 3.327, y = 0.326, z = 0.889 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 233402005, refresh_id = 1, pos = { x = -4.027, y = 0.190, z = -1.059 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } }
}
@@ -0,0 +1,75 @@
-- 基础信息
local base_info = {
group_id = 233402001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70350077, pos = { x = 0.000, y = -0.106, z = 24.186 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1002, gadget_id = 70350077, pos = { x = -0.040, y = -0.106, z = -23.819 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "stage", value = 0, no_refresh = false },
{ config_id = 2, name = "TPL_TIME", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,251 @@
-- 基础信息
local base_info = {
group_id = 233402002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70360010, pos = { x = 0.172, y = -0.248, z = 0.009 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1002002, name = "GADGET_CREATE_2002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_2002", action = "action_EVENT_GADGET_CREATE_2002" },
{ config_id = 1002003, name = "SELECT_OPTION_2003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2003", action = "action_EVENT_SELECT_OPTION_2003", trigger_count = 0 },
{ config_id = 1002004, name = "SELECT_OPTION_2004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2004", action = "action_EVENT_SELECT_OPTION_2004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2001 },
regions = { },
triggers = { "GADGET_CREATE_2002", "SELECT_OPTION_2003", "SELECT_OPTION_2004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_2002(context, evt)
if 2001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_2002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 233402002, 2001, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2003(context, evt)
-- 判断是gadgetid 2001 option_id 175
if 2001 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
-- 判断变量"stage"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 233402001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2003(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 233402003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 创建编号为1(该怪物潮的识别id)的怪物潮,创建怪物总数为14,场上怪物最少3只,最多3只
if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 233402003, {3001,3002,3003,3004,3005,3006,3007,3008,3009,3010,3020,3024,3025,3028}, 14, 3, 3) then
return -1
end
-- 删除指定group 233402002 ;指定config2001;物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 233402002, 2001, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组233402002中, configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233402002, 2001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233402001中, configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233402001, 1002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233402001中, configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233402001, 1001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233402005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233402005, 5001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233402005中, configid为5002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233402005, 5002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2004(context, evt)
-- 判断是gadgetid 2001 option_id 176
if 2001 ~= evt.param1 then
return false
end
if 176 ~= evt.param2 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 233402001) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2004(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 233402004, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 创建编号为8(该怪物潮的识别id)的怪物潮,创建怪物总数为13,场上怪物最少3只,最多3只
if 0 ~= ScriptLib.AutoMonsterTide(context, 8, 233402004, {4001,4002,4003,4004,4005,4011,4006,4013,4014,4015,4016,4017,4018}, 13, 3, 3) then
return -1
end
-- 删除指定group 233402002 ;指定config2001;物件身上指定option176
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 233402002, 2001, 176) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组233402002中, configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233402002, 2001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233402001中, configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233402001, 1002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233402001中, configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233402001, 1001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233402005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233402005, 5001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233402005中, configid为5002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233402005, 5002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,297 @@
-- 基础信息
local base_info = {
group_id = 233402003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3001, monster_id = 26010101, pos = { x = 0.131, y = 0.326, z = -9.149 }, rot = { x = 0.000, y = 359.870, z = 0.000 }, level = 1 },
{ config_id = 3002, monster_id = 21011002, pos = { x = -10.072, y = 0.326, z = 0.007 }, rot = { x = 0.000, y = 92.289, z = 0.000 }, level = 1 },
{ config_id = 3003, monster_id = 21010201, pos = { x = 9.774, y = 0.326, z = -0.114 }, rot = { x = 0.000, y = 267.909, z = 0.000 }, level = 1 },
{ config_id = 3004, monster_id = 20010801, pos = { x = 7.166, y = 0.326, z = -6.621 }, rot = { x = 0.000, y = 315.489, z = 0.000 }, level = 1 },
{ config_id = 3005, monster_id = 20010801, pos = { x = -6.890, y = 0.326, z = -7.728 }, rot = { x = 0.000, y = 45.925, z = 0.000 }, level = 1 },
{ config_id = 3006, monster_id = 21010201, pos = { x = -0.084, y = 0.326, z = -11.007 }, rot = { x = 0.000, y = 2.897, z = 0.000 }, level = 1 },
{ config_id = 3007, monster_id = 26010101, pos = { x = -7.933, y = 0.326, z = 5.128 }, rot = { x = 0.000, y = 116.050, z = 0.000 }, level = 1 },
{ config_id = 3008, monster_id = 21011002, pos = { x = 7.784, y = 0.326, z = 5.255 }, rot = { x = 0.000, y = 230.859, z = 0.000 }, level = 1 },
{ config_id = 3009, monster_id = 20010801, pos = { x = 5.009, y = 0.326, z = 9.440 }, rot = { x = 0.000, y = 206.986, z = 0.000 }, level = 1 },
{ config_id = 3010, monster_id = 21010201, pos = { x = -4.703, y = 0.326, z = 9.253 }, rot = { x = 0.000, y = 160.136, z = 0.000 }, level = 1 },
{ config_id = 3019, monster_id = 26010101, pos = { x = 10.160, y = 0.028, z = 4.002 }, rot = { x = 0.000, y = 246.558, z = 0.000 }, level = 1 },
{ config_id = 3020, monster_id = 20010801, pos = { x = 0.163, y = 0.028, z = 11.508 }, rot = { x = 0.000, y = 180.176, z = 0.000 }, level = 1 },
{ config_id = 3022, monster_id = 26010101, pos = { x = -10.313, y = 0.028, z = 3.870 }, rot = { x = 0.000, y = 107.987, z = 0.000 }, level = 1 },
{ config_id = 3024, monster_id = 21011002, pos = { x = 8.434, y = 0.028, z = -3.680 }, rot = { x = 0.000, y = 293.991, z = 0.000 }, level = 1 },
{ config_id = 3025, monster_id = 26010101, pos = { x = -7.769, y = 0.028, z = -3.787 }, rot = { x = 0.000, y = 67.337, z = 0.000 }, level = 1 },
{ config_id = 3028, monster_id = 21010201, pos = { x = 0.321, y = 0.028, z = 9.051 }, rot = { x = 0.000, y = 180.090, z = 0.000 }, level = 1 },
{ config_id = 3038, monster_id = 20010901, pos = { x = 0.013, y = 0.028, z = -6.716 }, rot = { x = 0.000, y = 0.745, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3011, gadget_id = 70900205, pos = { x = 4.643, y = -1.133, z = 2.887 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003012, name = "ANY_MONSTER_LIVE_3012", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_LIVE_3012" },
{ config_id = 1003013, name = "CHALLENGE_SUCCESS_3013", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3013" },
{ config_id = 1003014, name = "CHALLENGE_FAIL_3014", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3014" },
{ config_id = 1003015, name = "MONSTER_TIDE_DIE_3015", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "1", condition = "condition_EVENT_MONSTER_TIDE_DIE_3015", action = "action_EVENT_MONSTER_TIDE_DIE_3015" },
{ config_id = 1003026, name = "ANY_MONSTER_DIE_3026", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3026", action = "action_EVENT_ANY_MONSTER_DIE_3026" },
{ config_id = 1003035, name = "MONSTER_TIDE_DIE_3035", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "4", condition = "condition_EVENT_MONSTER_TIDE_DIE_3035", action = "action_EVENT_MONSTER_TIDE_DIE_3035" },
{ config_id = 1003046, name = "ANY_MONSTER_DIE_3046", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3046", action = "action_EVENT_ANY_MONSTER_DIE_3046" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 5,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3011 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_3012", "CHALLENGE_SUCCESS_3013", "CHALLENGE_FAIL_3014", "MONSTER_TIDE_DIE_3015" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 3019, 3022, 3038 },
gadgets = { 3011 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_3013", "CHALLENGE_FAIL_3014" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { 3011 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_3013", "CHALLENGE_FAIL_3014", "MONSTER_TIDE_DIE_3035" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { },
gadgets = { 3011 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_3013", "CHALLENGE_FAIL_3014" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = ,
monsters = { },
gadgets = { 3011 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = ,
monsters = { },
gadgets = { 3011 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_3013", "CHALLENGE_FAIL_3014", "ANY_MONSTER_DIE_3046" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_3012(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为197的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 197, 600, 233402003, 17, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_3013(context, evt)
-- 将剩余时间记录在触发此challenge的group变量TPL_TIME中
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "TPL_TIME", evt.param2, 233402001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : save_challenge_remainTime")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 233402001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 爬塔更换队伍2
if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_team_setup")
return -1
end
-- 改变指定group组233402002中, configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233402002, 2001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 233402002, 2001, {176}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组233402001中, configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233402001, 1001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233402005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233402005, 5001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233402005中, configid为5002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233402005, 5002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_3014(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 233402003, suite = 5 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_3015(context, evt)
if 14 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_3015(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 233402003, 2)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3026(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3026(context, evt)
-- 添加suite6的新内容
ScriptLib.AddExtraGroupSuite(context, 233402003, 6)
return 0
end
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_3035(context, evt)
if 6 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_3035(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 233402003, 4)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3046(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3046(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 233402003, 3)
-- 创建编号为4(该怪物潮的识别id)的怪物潮,创建怪物总数为6,场上怪物最少4只,最多4只
if 0 ~= ScriptLib.AutoMonsterTide(context, 4, 233402003, {3025,3028,3029,3030,3031,3032,3033,3034}, 6, 4, 4) then
return -1
end
return 0
end
@@ -0,0 +1,183 @@
-- 基础信息
local base_info = {
group_id = 233402004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 4001, monster_id = 26010201, pos = { x = 0.052, y = 0.326, z = -9.949 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4002, monster_id = 21010902, pos = { x = -6.172, y = 0.326, z = -6.729 }, rot = { x = 0.000, y = 49.587, z = 0.000 }, level = 1 },
{ config_id = 4003, monster_id = 21030301, pos = { x = 5.886, y = 0.326, z = -6.851 }, rot = { x = 0.000, y = 315.578, z = 0.000 }, level = 1 },
{ config_id = 4004, monster_id = 21010201, pos = { x = -10.182, y = 0.326, z = -2.589 }, rot = { x = 0.000, y = 72.421, z = 0.000 }, level = 1 },
{ config_id = 4005, monster_id = 20011202, pos = { x = 9.891, y = 0.326, z = -2.311 }, rot = { x = 0.000, y = 285.863, z = 0.000 }, level = 1 },
{ config_id = 4006, monster_id = 20011202, pos = { x = 9.491, y = 0.028, z = 5.321 }, rot = { x = 0.000, y = 238.108, z = 0.000 }, level = 1 },
{ config_id = 4011, monster_id = 26010201, pos = { x = 11.065, y = 0.028, z = 0.759 }, rot = { x = 0.000, y = 268.145, z = 0.000 }, level = 1 },
{ config_id = 4013, monster_id = 21010902, pos = { x = -10.094, y = 0.028, z = 1.903 }, rot = { x = 0.000, y = 89.365, z = 0.000 }, level = 1 },
{ config_id = 4014, monster_id = 20011202, pos = { x = -8.165, y = 0.028, z = 6.624 }, rot = { x = 0.000, y = 136.397, z = 0.000 }, level = 1 },
{ config_id = 4015, monster_id = 21030301, pos = { x = 0.281, y = 0.028, z = 10.298 }, rot = { x = 0.000, y = 178.547, z = 0.000 }, level = 1 },
{ config_id = 4016, monster_id = 20011202, pos = { x = -4.785, y = 0.028, z = 9.443 }, rot = { x = 0.000, y = 153.636, z = 0.000 }, level = 1 },
{ config_id = 4017, monster_id = 26010201, pos = { x = 6.657, y = 0.028, z = 7.763 }, rot = { x = 0.000, y = 232.941, z = 0.000 }, level = 1 },
{ config_id = 4018, monster_id = 21010201, pos = { x = 3.764, y = 0.028, z = 9.629 }, rot = { x = 0.000, y = 204.637, z = 0.000 }, level = 1 },
{ config_id = 4019, monster_id = 20011301, pos = { x = 0.052, y = 0.028, z = -5.805 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4020, monster_id = 26010201, pos = { x = -3.763, y = 0.028, z = -7.578 }, rot = { x = 0.270, y = 27.296, z = 359.844 }, level = 1 },
{ config_id = 4021, monster_id = 26010201, pos = { x = 3.907, y = 0.028, z = -7.726 }, rot = { x = 0.000, y = 336.589, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4007, gadget_id = 70900205, pos = { x = 4.643, y = -1.133, z = 2.887 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004008, name = "ANY_MONSTER_LIVE_4008", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_4008", action = "action_EVENT_ANY_MONSTER_LIVE_4008" },
{ config_id = 1004009, name = "CHALLENGE_SUCCESS_4009", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_4009" },
{ config_id = 1004010, name = "CHALLENGE_FAIL_4010", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_4010" },
{ config_id = 1004012, name = "MONSTER_TIDE_DIE_4012", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "8", condition = "condition_EVENT_MONSTER_TIDE_DIE_4012", action = "action_EVENT_MONSTER_TIDE_DIE_4012" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4007 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 4007 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_4008", "CHALLENGE_SUCCESS_4009", "CHALLENGE_FAIL_4010", "MONSTER_TIDE_DIE_4012" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 4019, 4020, 4021 },
gadgets = { 4007 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_4009", "CHALLENGE_FAIL_4010" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_4008(context, evt)
if 4003 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_4008(context, evt)
-- 创建编号为2(该挑战的识别id),挑战内容为198的区域挑战,param1必须为时间
-- 从233402001的变量TPL_TIME中取出对应值并开启挑战
local tpl_time = ScriptLib.GetGroupVariableValueByGroup(context, "TPL_TIME", 233402001)
if tpl_time == nil or tpl_time < 0 then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
return -1
elseif tpl_time < 1 then
tpl_time = 0
end
if 0 ~= ScriptLib.ActiveChallenge(context, 2, 198, tpl_time, 233402004, 16, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_4009(context, evt)
-- 将本组内变量名为 "stage" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 2, 233402001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_4010(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 233402004, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_4012(context, evt)
if 13 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_4012(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 233402004, 3)
return 0
end
@@ -0,0 +1,91 @@
-- 基础信息
local base_info = {
group_id = 233402005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5001, gadget_id = 70350053, pos = { x = 0.172, y = 0.028, z = 0.009 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5002, gadget_id = 70350054, pos = { x = 0.172, y = 0.028, z = 0.009 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1005003, name = "DUNGEON_SETTLE_5003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_5003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5001, 5002 },
regions = { },
triggers = { "DUNGEON_SETTLE_5003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_5003(context, evt)
-- 改变指定group组233402005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233402005, 5001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233402005中, configid为5002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233402005, 5002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,45 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 11.93211,
"y": 7.04328,
"z": -64.16281
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}