添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -285.6, z = -285.6 },
size = { x = 571.3, z = 571.3 },
born_pos = { x = -0.461, y = -4.966, z = 42.072 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = -285.6, z = -285.6 }
}
-- 所有的区块
blocks = { 33401 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -285.6, z = -285.6 }, max = { x = 285.6, z = 285.6 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

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-- 所有的group
groups = {
{ id = 233401001, refresh_id = 1, pos = { x = 1.721, y = 0.326, z = 7.908 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 233401002, refresh_id = 1, pos = { x = 0.444, y = 0.326, z = -10.043 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 233401003, refresh_id = 1001, pos = { x = 5.975, y = 0.326, z = 0.713 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 233401004, refresh_id = 1002, pos = { x = 5.975, y = 0.326, z = 0.713 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 233401005, refresh_id = 1, pos = { x = -1.379, y = 0.190, z = -1.236 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } }
}

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-- 基础信息
local base_info = {
group_id = 233401001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70350077, pos = { x = 0.080, y = 0.000, z = 24.150 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1002, gadget_id = 70350077, pos = { x = 0.040, y = 0.000, z = -23.740 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "stage", value = 0, no_refresh = false },
{ config_id = 2, name = "TPL_TIME", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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-- 基础信息
local base_info = {
group_id = 233401002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70360010, pos = { x = 0.154, y = -0.250, z = -0.036 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1002002, name = "GADGET_CREATE_2002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_2002", action = "action_EVENT_GADGET_CREATE_2002" },
{ config_id = 1002003, name = "SELECT_OPTION_2003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2003", action = "action_EVENT_SELECT_OPTION_2003", trigger_count = 0 },
{ config_id = 1002004, name = "SELECT_OPTION_2004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2004", action = "action_EVENT_SELECT_OPTION_2004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2001 },
regions = { },
triggers = { "GADGET_CREATE_2002", "SELECT_OPTION_2003", "SELECT_OPTION_2004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_2002(context, evt)
if 2001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_2002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 233401002, 2001, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2003(context, evt)
-- 判断是gadgetid 2001 option_id 175
if 2001 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
-- 判断变量"stage"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 233401001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2003(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 233401003, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 创建编号为1该怪物潮的识别id)的怪物潮创建怪物总数为20场上怪物最少6只最多6只
if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 233401003, {3001,3002,3003,3004,3005,3006,3007,3008,3009,3010,3015,3016,3017,3018,3019,3020,3022,3023,3024,3025}, 20, 6, 6) then
return -1
end
-- 删除指定group 233401002 指定config2001物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 233401002, 2001, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组233401002中 configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233401002, 2001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233401001中 configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233401001, 1002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233401001中 configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233401001, 1001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233401005中 configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233401005, 5001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233401005中 configid为5002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233401005, 5002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2004(context, evt)
-- 判断是gadgetid 2001 option_id 176
if 2001 ~= evt.param1 then
return false
end
if 176 ~= evt.param2 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 233401001) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2004(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 233401004, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 删除指定group 233401002 指定config2001物件身上指定option176
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 233401002, 2001, 176) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组233401002中 configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233401002, 2001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233401001中 configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233401001, 1002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233401001中 configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233401001, 1001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233401005中 configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233401005, 5001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233401005中 configid为5002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233401005, 5002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 233401003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3001, monster_id = 20010801, pos = { x = 4.829, y = 0.025, z = -8.950 }, rot = { x = 0.000, y = 330.500, z = 0.000 }, level = 1 },
{ config_id = 3002, monster_id = 20010901, pos = { x = 0.162, y = 0.011, z = -10.463 }, rot = { x = 0.000, y = 3.246, z = 0.000 }, level = 1 },
{ config_id = 3003, monster_id = 20010801, pos = { x = -4.555, y = 0.020, z = -9.075 }, rot = { x = 0.000, y = 26.525, z = 0.000 }, level = 1 },
{ config_id = 3004, monster_id = 20010901, pos = { x = 7.704, y = 0.035, z = -6.980 }, rot = { x = 0.000, y = 314.183, z = 0.000 }, level = 1 },
{ config_id = 3005, monster_id = 20010801, pos = { x = -7.667, y = 0.014, z = -7.020 }, rot = { x = 0.000, y = 48.912, z = 0.000 }, level = 1 },
{ config_id = 3006, monster_id = 20010801, pos = { x = 9.715, y = 0.028, z = -4.461 }, rot = { x = 0.000, y = 296.033, z = 0.000 }, level = 1 },
{ config_id = 3007, monster_id = 20010801, pos = { x = -9.571, y = 0.035, z = -4.144 }, rot = { x = 0.000, y = 68.122, z = 0.000 }, level = 1 },
{ config_id = 3008, monster_id = 21011002, pos = { x = 10.148, y = 0.014, z = -0.061 }, rot = { x = 0.000, y = 270.478, z = 0.000 }, level = 1 },
{ config_id = 3009, monster_id = 20010801, pos = { x = 9.770, y = 0.034, z = 4.699 }, rot = { x = 0.000, y = 243.949, z = 0.000 }, level = 1 },
{ config_id = 3010, monster_id = 20010901, pos = { x = -9.286, y = 0.018, z = -0.006 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 3015, monster_id = 20010801, pos = { x = 7.313, y = 0.028, z = 7.879 }, rot = { x = 0.000, y = 220.711, z = 0.000 }, level = 1 },
{ config_id = 3016, monster_id = 20010801, pos = { x = 4.443, y = 0.028, z = 8.841 }, rot = { x = 0.000, y = 205.026, z = 0.000 }, level = 1 },
{ config_id = 3017, monster_id = 20010801, pos = { x = 0.115, y = 0.028, z = 9.860 }, rot = { x = 0.000, y = 181.372, z = 0.000 }, level = 1 },
{ config_id = 3018, monster_id = 21011002, pos = { x = -4.613, y = 0.028, z = 8.103 }, rot = { x = 0.000, y = 149.930, z = 0.000 }, level = 1 },
{ config_id = 3019, monster_id = 20010904, pos = { x = -7.544, y = 0.028, z = 4.621 }, rot = { x = 0.000, y = 127.693, z = 0.000 }, level = 1 },
{ config_id = 3020, monster_id = 20010801, pos = { x = 7.868, y = 0.028, z = -5.773 }, rot = { x = 0.000, y = 314.245, z = 0.000 }, level = 1 },
{ config_id = 3022, monster_id = 20010801, pos = { x = 4.814, y = 0.028, z = -7.671 }, rot = { x = 0.000, y = 333.028, z = 0.000 }, level = 1 },
{ config_id = 3023, monster_id = 20010801, pos = { x = 0.361, y = 0.028, z = -9.241 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3024, monster_id = 21011002, pos = { x = -3.904, y = 0.028, z = -8.111 }, rot = { x = 0.000, y = 20.455, z = 0.000 }, level = 1 },
{ config_id = 3025, monster_id = 20010901, pos = { x = -6.830, y = 0.028, z = -6.261 }, rot = { x = 0.000, y = 40.027, z = 0.000 }, level = 1, affix = { 6101 }, isElite = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3011, gadget_id = 70900205, pos = { x = 7.292, y = -1.133, z = 2.711 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003012, name = "ANY_MONSTER_LIVE_3012", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_LIVE_3012" },
{ config_id = 1003013, name = "CHALLENGE_SUCCESS_3013", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3013" },
{ config_id = 1003014, name = "CHALLENGE_FAIL_3014", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3014" },
{ config_id = 1003021, name = "MONSTER_TIDE_DIE_3021", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "1", condition = "condition_EVENT_MONSTER_TIDE_DIE_3021", action = "action_EVENT_MONSTER_TIDE_DIE_3021" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3011 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 3011 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_3012", "CHALLENGE_SUCCESS_3013", "CHALLENGE_FAIL_3014" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { 3011 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_3013", "CHALLENGE_FAIL_3014" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_3012(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为197的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 197, 600, 233401003, 20, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_3013(context, evt)
-- 将剩余时间记录在触发此challenge的group变量TPL_TIME中
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "TPL_TIME", evt.param2, 233401001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : save_challenge_remainTime")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 233401001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 爬塔更换队伍2
if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_team_setup")
return -1
end
-- 改变指定group组233401002中 configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233401002, 2001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 233401002, 2001, {176}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组233401001中 configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233401001, 1001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233401005中 configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233401005, 5001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233401005中 configid为5002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233401005, 5002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_3014(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 233401003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_3021(context, evt)
if 9 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_3021(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 233401003, 3)
return 0
end

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-- 基础信息
local base_info = {
group_id = 233401004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 4002, monster_id = 22010101, pos = { x = -4.870, y = 0.040, z = -9.546 }, rot = { x = 0.000, y = 38.945, z = 0.000 }, level = 1 },
{ config_id = 4003, monster_id = 22010101, pos = { x = 5.033, y = 0.010, z = -9.584 }, rot = { x = 0.000, y = 330.250, z = 0.000 }, level = 1, affix = { 1028 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4007, gadget_id = 70900205, pos = { x = 7.292, y = -1.133, z = 2.711 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004008, name = "ANY_MONSTER_LIVE_4008", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_LIVE_4008" },
{ config_id = 1004009, name = "CHALLENGE_SUCCESS_4009", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_4009" },
{ config_id = 1004010, name = "CHALLENGE_FAIL_4010", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_4010" },
{ config_id = 1004011, name = "MONSTER_TIDE_DIE_4011", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "", condition = "condition_EVENT_MONSTER_TIDE_DIE_4011", action = "action_EVENT_MONSTER_TIDE_DIE_4011" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4007 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 4002, 4003 },
gadgets = { 4007 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_4008", "CHALLENGE_SUCCESS_4009", "CHALLENGE_FAIL_4010" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { 4007 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_4009", "CHALLENGE_FAIL_4010" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_4008(context, evt)
-- 创建编号为2该挑战的识别id),挑战内容为198的区域挑战param1必须为时间
-- 从233401001的变量TPL_TIME中取出对应值并开启挑战
local tpl_time = ScriptLib.GetGroupVariableValueByGroup(context, "TPL_TIME", 233401001)
if tpl_time == nil or tpl_time < 0 then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
return -1
elseif tpl_time < 1 then
tpl_time = 0
end
if 0 ~= ScriptLib.ActiveChallenge(context, 2, 198, tpl_time, 233401004, 2, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_4009(context, evt)
-- 将本组内变量名为 "stage" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 2, 233401001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_4010(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 233401004, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_4011(context, evt)
if 9 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_4011(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 233401004, 3)
return 0
end

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@@ -0,0 +1,91 @@
-- 基础信息
local base_info = {
group_id = 233401005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5001, gadget_id = 70350053, pos = { x = 0.612, y = 0.234, z = -0.286 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5002, gadget_id = 70350054, pos = { x = 0.660, y = 0.219, z = -0.264 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1005003, name = "DUNGEON_SETTLE_5003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_5003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5001, 5002 },
regions = { },
triggers = { "DUNGEON_SETTLE_5003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_5003(context, evt)
-- 改变指定group组233401005中 configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233401005, 5001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233401005中 configid为5002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233401005, 5002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end

View File

@@ -0,0 +1,45 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 12.82762,
"y": 7.322606,
"z": -62.80091
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}