添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -646.6, z = -1515.1 },
size = { x = 1182.6, z = 3046.6 },
born_pos = { x = -0.134, y = -4.942, z = 42.516 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = -646.6, z = -1515.1 }
}
-- 所有的区块
blocks = { 33100 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -646.6, z = -1515.1 }, max = { x = 536.0, z = 1531.5 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

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-- 所有的group
groups = {
{ id = 233100001, refresh_id = 1, pos = { x = 0.978, y = 0.013, z = 8.157 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 233100002, refresh_id = 1, pos = { x = -0.299, y = 0.013, z = -9.794 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 233100003, refresh_id = 1001, pos = { x = 5.233, y = 0.013, z = 0.962 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 233100004, refresh_id = 1, pos = { x = -2.145, y = 0.003, z = -0.798 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } }
}

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-- 基础信息
local base_info = {
group_id = 233100001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70350077, pos = { x = -0.127, y = -0.068, z = 24.224 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1002, gadget_id = 70350077, pos = { x = -0.167, y = -0.068, z = -23.666 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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-- 基础信息
local base_info = {
group_id = 233100002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70360010, pos = { x = 0.000, y = -0.256, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1002002, name = "GADGET_CREATE_2002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_2002", action = "action_EVENT_GADGET_CREATE_2002" },
{ config_id = 1002003, name = "SELECT_OPTION_2003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2003", action = "action_EVENT_SELECT_OPTION_2003", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2001 },
regions = { },
triggers = { "GADGET_CREATE_2002", "SELECT_OPTION_2003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_2002(context, evt)
if 2001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_2002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 233100002, 2001, {177}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2003(context, evt)
-- 判断是gadgetid 2001 option_id 177
if 2001 ~= evt.param1 then
return false
end
if 177 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2003(context, evt)
-- 创建编号为1该怪物潮的识别id)的怪物潮创建怪物总数为20场上怪物最少5只最多5只
if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 233100003, {3001,3002,3003,3004,3005,3006,3007,3008,3009,3010,3011,3012,3013,3014,3015,3017,3018,3019,3020,3023}, 20, 5, 5) then
return -1
end
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 删除指定group 233100002 指定config2001物件身上指定option177
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 233100002, 2001, 177) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组233100002中 configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233100002, 2001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233100001中 configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233100001, 1002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233100001中 configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233100001, 1001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233100004中 configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233100004, 4001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233100004中 configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233100004, 4002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 233100003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3001, monster_id = 20010501, pos = { x = 6.062, y = 0.013, z = -5.098 }, rot = { x = 0.000, y = 346.531, z = 0.000 }, level = 1 },
{ config_id = 3002, monster_id = 20010501, pos = { x = -7.213, y = 0.013, z = -5.111 }, rot = { x = 0.000, y = 21.465, z = 0.000 }, level = 1 },
{ config_id = 3003, monster_id = 20010501, pos = { x = -4.678, y = 0.013, z = -6.616 }, rot = { x = 0.000, y = 18.562, z = 0.000 }, level = 1 },
{ config_id = 3004, monster_id = 20010501, pos = { x = 0.091, y = 0.013, z = -6.173 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3005, monster_id = 20010501, pos = { x = 3.888, y = 0.013, z = -4.970 }, rot = { x = 0.000, y = 343.731, z = 0.000 }, level = 1 },
{ config_id = 3006, monster_id = 20010501, pos = { x = -6.849, y = 0.013, z = -1.008 }, rot = { x = 0.000, y = 64.828, z = 0.000 }, level = 1 },
{ config_id = 3007, monster_id = 20010701, pos = { x = 7.499, y = 0.013, z = -1.344 }, rot = { x = 0.000, y = 270.084, z = 0.000 }, level = 1 },
{ config_id = 3008, monster_id = 20010501, pos = { x = 1.928, y = 0.013, z = 7.287 }, rot = { x = 0.000, y = 182.789, z = 0.000 }, level = 1 },
{ config_id = 3009, monster_id = 20010501, pos = { x = -2.576, y = 0.013, z = 5.348 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3010, monster_id = 20010501, pos = { x = -5.618, y = 0.013, z = 2.469 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3011, monster_id = 20010501, pos = { x = 5.700, y = 0.013, z = 2.579 }, rot = { x = 0.000, y = 234.100, z = 0.000 }, level = 1 },
{ config_id = 3012, monster_id = 20010501, pos = { x = 5.628, y = 0.013, z = -2.446 }, rot = { x = 0.000, y = 322.134, z = 0.000 }, level = 1 },
{ config_id = 3013, monster_id = 20010701, pos = { x = -2.773, y = 0.127, z = -3.835 }, rot = { x = 0.000, y = 20.514, z = 0.000 }, level = 1 },
{ config_id = 3014, monster_id = 20010501, pos = { x = -4.465, y = 0.013, z = 4.223 }, rot = { x = 0.000, y = 50.168, z = 0.000 }, level = 1 },
{ config_id = 3015, monster_id = 20010501, pos = { x = -0.926, y = 0.013, z = 6.855 }, rot = { x = 0.000, y = 126.700, z = 0.000 }, level = 1 },
{ config_id = 3016, monster_id = 20010501, pos = { x = -4.060, y = 0.013, z = 5.583 }, rot = { x = 0.000, y = 101.360, z = 0.000 }, level = 1 },
{ config_id = 3017, monster_id = 20010501, pos = { x = 4.963, y = 0.013, z = 5.303 }, rot = { x = 0.000, y = 274.510, z = 0.000 }, level = 1 },
{ config_id = 3018, monster_id = 20010501, pos = { x = -8.606, y = 0.013, z = 1.441 }, rot = { x = 0.000, y = 133.400, z = 0.000 }, level = 1 },
{ config_id = 3019, monster_id = 20010501, pos = { x = -3.216, y = 0.013, z = 8.302 }, rot = { x = 0.000, y = 203.110, z = 0.000 }, level = 1 },
{ config_id = 3020, monster_id = 20010701, pos = { x = -0.049, y = 0.013, z = -8.082 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3021, monster_id = 20010601, pos = { x = -7.951, y = 0.013, z = -6.782 }, rot = { x = 0.000, y = 43.800, z = 0.000 }, level = 1 },
{ config_id = 3022, monster_id = 20010701, pos = { x = 7.011, y = 0.013, z = -6.157 }, rot = { x = 0.000, y = 320.900, z = 0.000 }, level = 1 },
{ config_id = 3023, monster_id = 20010501, pos = { x = 4.379, y = 0.013, z = 7.574 }, rot = { x = 0.000, y = 230.800, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3024, gadget_id = 70900205, pos = { x = 6.060, y = -1.446, z = 3.084 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003025, name = "MONSTER_TIDE_DIE_3025", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "1", condition = "condition_EVENT_MONSTER_TIDE_DIE_3025", action = "action_EVENT_MONSTER_TIDE_DIE_3025" },
{ config_id = 1003026, name = "CHALLENGE_FAIL_3026", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3026" },
{ config_id = 1003027, name = "ANY_MONSTER_LIVE_3027", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3027", action = "action_EVENT_ANY_MONSTER_LIVE_3027" },
{ config_id = 1003028, name = "CHALLENGE_SUCCESS_3028", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3028" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
-- 废弃数据
garbages = {
triggers = {
{ config_id = 1003029, name = "CHALLENGE_FAIL_3029", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3029" }
}
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3024 },
regions = { },
triggers = { "MONSTER_TIDE_DIE_3025", "CHALLENGE_FAIL_3026", "ANY_MONSTER_LIVE_3027", "CHALLENGE_SUCCESS_3028" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_3025(context, evt)
if 20 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_3025(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3020, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3021, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3022, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_3026(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 233100003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_3027(context, evt)
if 3001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_3027(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为1000的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 1000, 300, 233100003, 23, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 爬塔三星计时is_stop: 0:开始计时、1:暂停计时)
if 0 ~= ScriptLib.TowerCountTimeStatus(context, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_time_status")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_3028(context, evt)
-- 改变指定group组233100001中 configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233100001, 1002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 爬塔三星计时is_stop: 0:开始计时、1:暂停计时)
if 0 ~= ScriptLib.TowerCountTimeStatus(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_time_status")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 233100004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70350053, pos = { x = -0.155, y = 0.048, z = 0.152 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4002, gadget_id = 70350054, pos = { x = -0.107, y = 0.032, z = 0.174 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004003, name = "DUNGEON_SETTLE_4003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_4003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002 },
regions = { },
triggers = { "DUNGEON_SETTLE_4003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_4003(context, evt)
-- 改变指定group组233100004中 configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233100004, 4001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233100004中 configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233100004, 4002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end

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{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 12.37077,
"y": 7.854712,
"z": -64.27853
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}