添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -285.6, z = -285.6 },
size = { x = 571.3, z = 571.3 },
born_pos = { x = 0.000, y = 0.000, z = 20.000 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = -285.6, z = -285.6 }
}
-- 所有的区块
blocks = { 31803 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -285.6, z = -285.6 }, max = { x = 285.6, z = 285.6 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,8 @@
-- 所有的group
groups = {
{ id = 231803001, refresh_id = 1, pos = { x = 1.096, y = 0.034, z = 8.209 } },
{ id = 231803002, refresh_id = 1, pos = { x = -0.181, y = 0.034, z = -9.743 } },
{ id = 231803004, refresh_id = 1002, pos = { x = 5.351, y = 0.034, z = 1.013 } },
{ id = 231803005, refresh_id = 1, pos = { x = -1.994, y = 0.083, z = -0.927 } },
{ id = 231803006, refresh_id = 1001, pos = { x = 5.341, y = 0.162, z = 1.059 } }
}
@@ -0,0 +1,75 @@
-- 基础信息
local base_info = {
group_id = 231803001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70900205, pos = { x = 0.000, y = -17.204, z = 17.145 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1002, gadget_id = 70900205, pos = { x = 0.000, y = -17.204, z = -12.432 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "stage", value = 0, no_refresh = false },
{ config_id = 2, name = "TPL_TIME", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,217 @@
-- 基础信息
local base_info = {
group_id = 231803002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70360010, pos = { x = -0.028, y = 0.108, z = 0.003 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1002002, name = "GADGET_CREATE_2002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_2002", action = "action_EVENT_GADGET_CREATE_2002" },
{ config_id = 1002003, name = "SELECT_OPTION_2003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2003", action = "action_EVENT_SELECT_OPTION_2003", trigger_count = 0 },
{ config_id = 1002004, name = "SELECT_OPTION_2004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2004", action = "action_EVENT_SELECT_OPTION_2004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2001 },
regions = { },
triggers = { "GADGET_CREATE_2002", "SELECT_OPTION_2003", "SELECT_OPTION_2004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_2002(context, evt)
if 2001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_2002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 231803002, 2001, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2003(context, evt)
-- 判断是gadgetid 2001 option_id 175
if 2001 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
-- 判断变量"stage"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 231803001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2003(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 231803006, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 删除指定group 231803002 ;指定config2001;物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 231803002, 2001, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组231803002中, configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231803002, 2001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组231803005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231803005, 5001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组231803005中, configid为5002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231803005, 5002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2004(context, evt)
-- 判断是gadgetid 2001 option_id 176
if 2001 ~= evt.param1 then
return false
end
if 176 ~= evt.param2 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 231803001) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2004(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 231803004, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 删除指定group 231803002 ;指定config2001;物件身上指定option176
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 231803002, 2001, 176) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组231803002中, configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231803002, 2001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组231803005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231803005, 5001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组231803005中, configid为5002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231803005, 5002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,193 @@
-- 基础信息
local base_info = {
group_id = 231803004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 4001, monster_id = 23030101, pos = { x = 0.006, y = 0.034, z = -10.053 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 6104, 9002 } },
{ config_id = 4002, monster_id = 25010301, pos = { x = 0.098, y = 0.034, z = 15.736 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 4003, monster_id = 25030201, pos = { x = 13.001, y = 0.034, z = 0.011 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 4004, monster_id = 25010401, pos = { x = 3.793, y = 0.034, z = 15.799 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 4005, monster_id = 25030201, pos = { x = -14.005, y = 0.034, z = 0.009 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 4007, monster_id = 25010601, pos = { x = -3.508, y = 0.034, z = 15.936 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 4009, monster_id = 23020102, pos = { x = 0.146, y = 0.034, z = -12.148 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4024, gadget_id = 70900205, pos = { x = 6.178, y = -1.176, z = 3.136 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004025, name = "ANY_MONSTER_LIVE_4025", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_4025", action = "action_EVENT_ANY_MONSTER_LIVE_4025" },
{ config_id = 1004026, name = "ANY_MONSTER_DIE_4026", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_4026", action = "action_EVENT_ANY_MONSTER_DIE_4026" },
{ config_id = 1004029, name = "CHALLENGE_SUCCESS_4029", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_4029" },
{ config_id = 1004030, name = "CHALLENGE_FAIL_4030", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_4030" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4024 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 4003, 4005, 4009 },
gadgets = { 4024 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_4025", "ANY_MONSTER_DIE_4026", "CHALLENGE_SUCCESS_4029", "CHALLENGE_FAIL_4030" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 4001, 4002, 4004, 4007 },
gadgets = { 4024 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_4029", "CHALLENGE_FAIL_4030" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_4025(context, evt)
if 4009 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_4025(context, evt)
-- 创建编号为2(该挑战的识别id),挑战内容为198的区域挑战,param1必须为时间
-- 从231803001的变量TPL_TIME中取出对应值并开启挑战
local tpl_time = ScriptLib.GetGroupVariableValueByGroup(context, "TPL_TIME", 231803001)
if tpl_time == nil or tpl_time < 0 then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
return -1
elseif tpl_time < 1 then
tpl_time = 0
end
if 0 ~= ScriptLib.ActiveChallenge(context, 2, 198, tpl_time, 231803004, 7, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
return -1
end
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_4026(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 231803004) ~= 0 then
return false
end
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_4026(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 231803004, 3)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_4029(context, evt)
-- 将本组内变量名为 "stage" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 2, 231803001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_4030(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 231803004, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
@@ -0,0 +1,91 @@
-- 基础信息
local base_info = {
group_id = 231803005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5001, gadget_id = 70350053, pos = { x = -0.003, y = 0.128, z = 0.023 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5002, gadget_id = 70350054, pos = { x = 0.045, y = 0.112, z = 0.045 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1005003, name = "DUNGEON_SETTLE_5003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_5003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5001, 5002 },
regions = { },
triggers = { "DUNGEON_SETTLE_5003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_5003(context, evt)
-- 改变指定group组231803005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231803005, 5001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组231803005中, configid为5002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231803005, 5002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,356 @@
-- 基础信息
local base_info = {
group_id = 231803006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 6001, monster_id = 25010201, pos = { x = 6.457, y = 0.162, z = 9.298 }, rot = { x = 0.000, y = 195.600, z = 0.000 }, level = 1 },
{ config_id = 6002, monster_id = 25010201, pos = { x = -6.661, y = 0.162, z = 9.260 }, rot = { x = 0.000, y = 159.100, z = 0.000 }, level = 1 },
{ config_id = 6003, monster_id = 25060101, pos = { x = -6.914, y = 0.162, z = -9.371 }, rot = { x = 0.000, y = 18.562, z = 0.000 }, level = 1 },
{ config_id = 6004, monster_id = 25010301, pos = { x = 10.954, y = 0.162, z = 1.798 }, rot = { x = 0.000, y = 263.500, z = 0.000 }, level = 1 },
{ config_id = 6005, monster_id = 25060101, pos = { x = 5.868, y = 0.162, z = -9.959 }, rot = { x = 0.000, y = 343.731, z = 0.000 }, level = 1 },
{ config_id = 6006, monster_id = 25010401, pos = { x = -11.355, y = 0.162, z = -1.118 }, rot = { x = 0.000, y = 64.828, z = 0.000 }, level = 1 },
{ config_id = 6007, monster_id = 25010501, pos = { x = 11.723, y = 0.162, z = -0.821 }, rot = { x = 0.000, y = 270.084, z = 0.000 }, level = 1 },
{ config_id = 6008, monster_id = 25020201, pos = { x = 0.134, y = 0.162, z = 10.937 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 6009, monster_id = 25070101, pos = { x = 2.626, y = 0.162, z = -7.542 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6010, monster_id = 25070101, pos = { x = -5.223, y = 0.162, z = -7.722 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6011, monster_id = 25030301, pos = { x = 0.003, y = 0.358, z = -7.919 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6012, monster_id = 25070101, pos = { x = 11.261, y = 0.162, z = -8.659 }, rot = { x = 0.000, y = 322.134, z = 0.000 }, level = 1 },
{ config_id = 6013, monster_id = 25030201, pos = { x = -0.587, y = 0.162, z = -10.022 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6014, monster_id = 25060101, pos = { x = -11.453, y = 0.162, z = -8.838 }, rot = { x = 0.000, y = 50.168, z = 0.000 }, level = 1 },
{ config_id = 6015, monster_id = 25010601, pos = { x = -10.752, y = 0.162, z = -8.189 }, rot = { x = 0.000, y = 37.042, z = 0.000 }, level = 1 },
{ config_id = 6016, monster_id = 25020201, pos = { x = 8.160, y = 0.162, z = -8.533 }, rot = { x = 0.000, y = 327.642, z = 0.000 }, level = 1 },
{ config_id = 6017, monster_id = 25010701, pos = { x = -0.003, y = 0.162, z = -7.864 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6018, monster_id = 25060101, pos = { x = -12.795, y = 0.162, z = -10.225 }, rot = { x = 0.000, y = 43.800, z = 0.000 }, level = 1 },
{ config_id = 6019, monster_id = 25070101, pos = { x = 7.526, y = 0.162, z = -10.138 }, rot = { x = 0.000, y = 320.900, z = 0.000 }, level = 1 },
{ config_id = 6020, monster_id = 25030201, pos = { x = -10.144, y = 0.162, z = 0.104 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 6021, monster_id = 25030201, pos = { x = 10.445, y = 0.162, z = -0.438 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 6022, monster_id = 25010501, pos = { x = -11.571, y = 0.162, z = 1.437 }, rot = { x = 0.000, y = 90.850, z = 0.000 }, level = 1 },
{ config_id = 6023, monster_id = 25010401, pos = { x = 10.031, y = 0.162, z = 8.945 }, rot = { x = 0.000, y = 221.590, z = 0.000 }, level = 1 },
{ config_id = 6024, monster_id = 25020201, pos = { x = -7.687, y = 0.162, z = 10.364 }, rot = { x = 0.000, y = 153.200, z = 0.000 }, level = 1 },
{ config_id = 6025, monster_id = 25030301, pos = { x = -0.036, y = 0.162, z = 9.741 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6026, gadget_id = 70900205, pos = { x = -0.010, y = -3.262, z = 0.046 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1006028, name = "ANY_MONSTER_DIE_6028", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6028", action = "action_EVENT_ANY_MONSTER_DIE_6028" },
{ config_id = 1006029, name = "ANY_MONSTER_DIE_6029", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6029", action = "action_EVENT_ANY_MONSTER_DIE_6029" },
{ config_id = 1006030, name = "ANY_MONSTER_DIE_6030", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6030", action = "action_EVENT_ANY_MONSTER_DIE_6030" },
{ config_id = 1006031, name = "ANY_MONSTER_LIVE_6031", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_6031", action = "action_EVENT_ANY_MONSTER_LIVE_6031" },
{ config_id = 1006033, name = "ANY_MONSTER_DIE_6033", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6033", action = "action_EVENT_ANY_MONSTER_DIE_6033" },
{ config_id = 1006034, name = "CHALLENGE_SUCCESS_6034", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_6034" },
{ config_id = 1006035, name = "CHALLENGE_FAIL_6035", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_6035" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6026 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 6001, 6002, 6003, 6004, 6005, 6022 },
gadgets = { 6026 },
regions = { },
triggers = { "ANY_MONSTER_DIE_6028", "ANY_MONSTER_LIVE_6031", "CHALLENGE_SUCCESS_6034", "CHALLENGE_FAIL_6035" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 6006, 6007, 6008, 6009, 6010 },
gadgets = { 6026 },
regions = { },
triggers = { "ANY_MONSTER_DIE_6029", "CHALLENGE_SUCCESS_6034", "CHALLENGE_FAIL_6035" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_4,
monsters = { 6012, 6013, 6014 },
gadgets = { 6026 },
regions = { },
triggers = { "ANY_MONSTER_DIE_6030", "CHALLENGE_SUCCESS_6034", "CHALLENGE_FAIL_6035" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = suite_5,
monsters = { 6011, 6015, 6016, 6023, 6024 },
gadgets = { 6026 },
regions = { },
triggers = { "ANY_MONSTER_DIE_6033", "CHALLENGE_SUCCESS_6034", "CHALLENGE_FAIL_6035" },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = suite_6,
monsters = { 6017, 6018, 6019, 6020, 6021, 6025 },
gadgets = { 6026 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_6034", "CHALLENGE_FAIL_6035" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_6028(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 231803006) ~= 0 then
return false
end
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_6028(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 231803006, 3)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_6029(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 231803006) ~= 0 then
return false
end
-- 判断变量"monster_wave"为2
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_6029(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 231803006, 4)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_6030(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 231803006) ~= 0 then
return false
end
-- 判断变量"monster_wave"为3
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_6030(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 231803006, 5)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_6031(context, evt)
if 6001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_6031(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为197的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 197, 600, 231803006, 25, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_6033(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 231803006) ~= 0 then
return false
end
-- 判断变量"monster_wave"为4
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 4 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_6033(context, evt)
-- 添加suite6的新内容
ScriptLib.AddExtraGroupSuite(context, 231803006, 6)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_6034(context, evt)
-- 将剩余时间记录在触发此challenge的group变量TPL_TIME中
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "TPL_TIME", evt.param2, 231803001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : save_challenge_remainTime")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 231803001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 爬塔更换队伍2
if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_team_setup")
return -1
end
-- 改变指定group组231803002中, configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231803002, 2001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 231803002, 2001, {176}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组231803005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231803005, 5001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组231803005中, configid为5002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231803005, 5002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_6035(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 231803006, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
@@ -0,0 +1,99 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -0.9124126,
"y": -5.037683,
"z": 107.7861
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 200.0,
"heightType": "Center",
"length": 150.0,
"useHeight": true,
"width": 300.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
}
},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 0.03377688,
"y": 2.939369,
"z": -79.4423
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}