添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -531.5, z = -519.5 },
size = { x = 1008.4, z = 1008.4 },
born_pos = { x = 0.000, y = 0.000, z = 20.000 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = -531.5, z = -519.5 }
}
-- 所有的区块
blocks = { 31802 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -531.5, z = -519.5 }, max = { x = 476.9, z = 488.9 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

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-- 所有的group
groups = {
{ id = 231802005, refresh_id = 1, pos = { x = 2.038, y = 0.082, z = 9.500 } },
{ id = 231802006, refresh_id = 1002, pos = { x = 6.293, y = 0.082, z = 2.304 } },
{ id = 231802007, refresh_id = 1, pos = { x = -6.169, y = -0.020, z = -2.423 } },
{ id = 231802008, refresh_id = 1, pos = { x = -1.983, y = -0.046, z = -0.988 } }
}

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-- 基础信息
local base_info = {
group_id = 231802005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5001, gadget_id = 70900205, pos = { x = 0.010, y = -13.599, z = 16.973 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 5002, gadget_id = 70900205, pos = { x = 0.010, y = -13.599, z = -7.157 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "stage", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5001, 5002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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-- 基础信息
local base_info = {
group_id = 231802006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 6001, monster_id = 21011201, pos = { x = 9.207, y = 0.082, z = -8.957 }, rot = { x = 0.000, y = 323.678, z = 0.000 }, level = 1 },
{ config_id = 6002, monster_id = 21011201, pos = { x = -8.996, y = 0.082, z = -9.360 }, rot = { x = 0.000, y = 48.200, z = 0.000 }, level = 1 },
{ config_id = 6003, monster_id = 21010701, pos = { x = -8.762, y = 0.082, z = 9.104 }, rot = { x = 0.000, y = 141.500, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 6004, monster_id = 21010701, pos = { x = 9.030, y = 0.082, z = 8.889 }, rot = { x = 0.000, y = 213.100, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 6005, monster_id = 21011201, pos = { x = -0.040, y = 0.082, z = -11.283 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6006, monster_id = 21010701, pos = { x = -11.321, y = 0.082, z = -4.019 }, rot = { x = 0.000, y = 64.828, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 6007, monster_id = 21010402, pos = { x = 5.055, y = 0.082, z = -12.164 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6008, monster_id = 21011201, pos = { x = 10.074, y = 0.082, z = 8.662 }, rot = { x = 0.000, y = 212.200, z = 0.000 }, level = 1 },
{ config_id = 6009, monster_id = 21010701, pos = { x = 10.387, y = 0.082, z = -3.784 }, rot = { x = 0.000, y = 296.100, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 6010, monster_id = 21010701, pos = { x = -0.052, y = 0.082, z = -9.422 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 6011, monster_id = 21010701, pos = { x = 5.031, y = 0.082, z = -12.577 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 6012, monster_id = 21010701, pos = { x = -4.758, y = 0.082, z = -12.632 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6013, monster_id = 21011201, pos = { x = -10.339, y = 0.082, z = -6.262 }, rot = { x = 0.000, y = 59.600, z = 0.000 }, level = 1 },
{ config_id = 6014, monster_id = 21011201, pos = { x = 10.730, y = 0.082, z = -7.186 }, rot = { x = 0.000, y = 305.400, z = 0.000 }, level = 1 },
{ config_id = 6015, monster_id = 21010701, pos = { x = -11.215, y = 0.082, z = 7.704 }, rot = { x = 0.000, y = 139.840, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 6016, monster_id = 21010701, pos = { x = 11.181, y = 0.082, z = 7.553 }, rot = { x = 0.000, y = 230.100, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 6017, monster_id = 21011201, pos = { x = -10.398, y = 0.082, z = 7.815 }, rot = { x = 0.000, y = 144.300, z = 0.000 }, level = 1 },
{ config_id = 6018, monster_id = 21010701, pos = { x = 0.083, y = 0.082, z = -13.139 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6019, monster_id = 21011201, pos = { x = 0.065, y = 0.082, z = -10.829 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 6020, monster_id = 21011201, pos = { x = 2.626, y = 0.082, z = 9.708 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 6021, monster_id = 21011201, pos = { x = -2.430, y = 0.082, z = 9.668 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 6022, monster_id = 21020301, pos = { x = -3.451, y = 0.082, z = -15.795 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 6024, monster_id = 21020202, pos = { x = 3.803, y = 0.082, z = -15.724 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6025, monster_id = 21030304, pos = { x = -2.260, y = 0.082, z = -14.489 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 6027, monster_id = 21030103, pos = { x = 2.605, y = 0.082, z = -14.507 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 6028, monster_id = 21010402, pos = { x = -4.701, y = 0.082, z = -12.176 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6029, monster_id = 21030402, pos = { x = 0.077, y = 0.082, z = -12.158 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 6043, monster_id = 21010501, pos = { x = 2.338, y = 1.178, z = -13.583 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031 }, pose_id = 32 },
{ config_id = 6044, monster_id = 21010901, pos = { x = -2.295, y = 0.082, z = -14.514 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 6045, monster_id = 21030402, pos = { x = 0.062, y = 0.082, z = -13.068 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6046, monster_id = 21010501, pos = { x = 5.007, y = 0.082, z = -12.328 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031 }, pose_id = 32 },
{ config_id = 6047, monster_id = 21010901, pos = { x = -4.699, y = 0.082, z = -12.174 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, pose_id = 32 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6030, gadget_id = 70350035, pos = { x = 0.005, y = -0.001, z = 0.022 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 25 },
{ config_id = 6031, gadget_id = 70900205, pos = { x = 7.120, y = -1.377, z = 4.427 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1006023, name = "DUNGEON_SETTLE_6023", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_6023" },
{ config_id = 1006032, name = "ANY_MONSTER_LIVE_6032", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_6032", action = "action_EVENT_ANY_MONSTER_LIVE_6032" },
{ config_id = 1006033, name = "ANY_MONSTER_DIE_6033", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6033", action = "action_EVENT_ANY_MONSTER_DIE_6033" },
{ config_id = 1006034, name = "ANY_MONSTER_DIE_6034", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6034", action = "action_EVENT_ANY_MONSTER_DIE_6034" },
{ config_id = 1006035, name = "ANY_MONSTER_DIE_6035", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6035", action = "action_EVENT_ANY_MONSTER_DIE_6035" },
{ config_id = 1006036, name = "CHALLENGE_SUCCESS_6036", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_6036" },
{ config_id = 1006037, name = "CHALLENGE_FAIL_6037", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_6037" },
{ config_id = 1006038, name = "ANY_MONSTER_DIE_6038", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6038", action = "action_EVENT_ANY_MONSTER_DIE_6038" },
{ config_id = 1006039, name = "ANY_MONSTER_LIVE_6039", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_6039", action = "action_EVENT_ANY_MONSTER_LIVE_6039" },
{ config_id = 1006040, name = "CHALLENGE_SUCCESS_6040", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_6040" },
{ config_id = 1006041, name = "CHALLENGE_FAIL_6041", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_6041" },
{ config_id = 1006042, name = "ANY_MONSTER_DIE_6042", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6042", action = "action_EVENT_ANY_MONSTER_DIE_6042" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster1_wave", value = 0, no_refresh = false },
{ config_id = 2, name = "monster2_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6030, 6031 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 6001, 6002, 6003, 6004, 6005 },
gadgets = { 6031 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_6032", "ANY_MONSTER_DIE_6033", "CHALLENGE_SUCCESS_6036", "CHALLENGE_FAIL_6037" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 6006, 6008, 6009, 6010, 6017 },
gadgets = { 6031 },
regions = { },
triggers = { "ANY_MONSTER_DIE_6034", "CHALLENGE_SUCCESS_6036", "CHALLENGE_FAIL_6037" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_4,
monsters = { 6013, 6014, 6015, 6016, 6019 },
gadgets = { 6031 },
regions = { },
triggers = { "ANY_MONSTER_DIE_6035", "CHALLENGE_SUCCESS_6036", "CHALLENGE_FAIL_6037" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = suite_5,
monsters = { 6011, 6012, 6018, 6020, 6021 },
gadgets = { 6031 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_6036", "CHALLENGE_FAIL_6037", "ANY_MONSTER_DIE_6042" },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = suite_6,
monsters = { 6043, 6044, 6045, 6046, 6047 },
gadgets = { 6031 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_6036", "CHALLENGE_FAIL_6037" },
rand_weight = 100
},
{
-- suite_id = 7,
-- description = suite_7,
monsters = { 6022, 6024 },
gadgets = { 6031 },
regions = { },
triggers = { "DUNGEON_SETTLE_6023", "ANY_MONSTER_DIE_6038", "ANY_MONSTER_LIVE_6039", "CHALLENGE_SUCCESS_6040", "CHALLENGE_FAIL_6041" },
rand_weight = 100
},
{
-- suite_id = 8,
-- description = suite_8,
monsters = { 6007, 6025, 6027, 6028, 6029 },
gadgets = { 6031 },
regions = { },
triggers = { "DUNGEON_SETTLE_6023", "CHALLENGE_SUCCESS_6040", "CHALLENGE_FAIL_6041" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_6023(context, evt)
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 6030 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_6032(context, evt)
if 6001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_6032(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为188的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 188, 231802006, 25, 6030, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_6033(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 231802006) ~= 0 then
return false
end
-- 判断变量"monster1_wave"为0
if ScriptLib.GetGroupVariableValue(context, "monster1_wave") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_6033(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 231802006, 3)
-- 针对当前group内变量名为 "monster1_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster1_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_6034(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 231802006) ~= 0 then
return false
end
-- 判断变量"monster1_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster1_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_6034(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 231802006, 4)
-- 针对当前group内变量名为 "monster1_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster1_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_6035(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 231802006) ~= 0 then
return false
end
-- 判断变量"monster1_wave"为2
if ScriptLib.GetGroupVariableValue(context, "monster1_wave") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_6035(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 231802006, 5)
-- 针对当前group内变量名为 "monster1_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster1_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_6036(context, evt)
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 231802005) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 爬塔更换队伍2
if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_team_setup")
return -1
end
-- 改变指定group组231802007中 configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231802007, 7001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 231802007, 7001, {176}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组231802005中 configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231802005, 5001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组231802008中 configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231802008, 8001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组231802008中 configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231802008, 8002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_6037(context, evt)
-- 改变指定group组231802007中 configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231802007, 7001, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 231802006, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_6038(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 231802006) ~= 0 then
return false
end
-- 判断变量"monster2_wave"为0
if ScriptLib.GetGroupVariableValue(context, "monster2_wave") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_6038(context, evt)
-- 添加suite8的新内容
ScriptLib.AddExtraGroupSuite(context, 231802006, 8)
-- 针对当前group内变量名为 "monster2_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster2_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_6039(context, evt)
if 6022 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_6039(context, evt)
-- 创建编号为2该挑战的识别id),挑战内容为188的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 2, 188, 231802006, 7, 6030, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_6040(context, evt)
-- 改变指定group组231802007中 configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231802007, 7001, GadgetState.GearAction1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 2, 231802005) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_6041(context, evt)
-- 改变指定group组231802007中 configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231802007, 7001, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 231802006, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_6042(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 231802006) ~= 0 then
return false
end
-- 判断变量"monster1_wave"为3
if ScriptLib.GetGroupVariableValue(context, "monster1_wave") ~= 3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_6042(context, evt)
-- 添加suite6的新内容
ScriptLib.AddExtraGroupSuite(context, 231802006, 6)
-- 针对当前group内变量名为 "monster1_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster1_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end

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@@ -0,0 +1,211 @@
-- 基础信息
local base_info = {
group_id = 231802007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 7001, gadget_id = 70350023, pos = { x = 0.005, y = -0.087, z = 0.022 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1007002, name = "GADGET_CREATE_7002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_7002", action = "action_EVENT_GADGET_CREATE_7002" },
{ config_id = 1007003, name = "SELECT_OPTION_7003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_7003", action = "action_EVENT_SELECT_OPTION_7003", trigger_count = 0 },
{ config_id = 1007004, name = "SELECT_OPTION_7004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_7004", action = "action_EVENT_SELECT_OPTION_7004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 7001 },
regions = { },
triggers = { "GADGET_CREATE_7002", "SELECT_OPTION_7003", "SELECT_OPTION_7004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_7002(context, evt)
if 7001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_7002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 231802007, 7001, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_7003(context, evt)
-- 判断是gadgetid 7001 option_id 175
if 7001 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
-- 判断变量"stage"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 231802005) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_7003(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 231802006, 2)
-- 删除指定group 231802007 指定config7001物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 231802007, 7001, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组231802007中 configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231802007, 7001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组231802008中 configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231802008, 8001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组231802008中 configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231802008, 8002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_7004(context, evt)
-- 判断是gadgetid 7001 option_id 176
if 7001 ~= evt.param1 then
return false
end
if 176 ~= evt.param2 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 231802005) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_7004(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 添加suite7的新内容
ScriptLib.AddExtraGroupSuite(context, 231802006, 7)
-- 删除指定group 231802007 指定config7001物件身上指定option176
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 231802007, 7001, 176) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组231802007中 configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231802007, 7001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组231802008中 configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231802008, 8001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组231802008中 configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231802008, 8002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end

View File

@@ -0,0 +1,91 @@
-- 基础信息
local base_info = {
group_id = 231802008
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 8001, gadget_id = 70350053, pos = { x = 0.007, y = -0.002, z = -0.039 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 8002, gadget_id = 70350054, pos = { x = 0.055, y = -0.017, z = -0.016 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1008003, name = "DUNGEON_SETTLE_8003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_8003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 8001, 8002 },
regions = { },
triggers = { "DUNGEON_SETTLE_8003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_8003(context, evt)
-- 改变指定group组231802008中 configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231802008, 8001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组231802008中 configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231802008, 8002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end

View File

@@ -0,0 +1,99 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -0.9124126,
"y": -5.037683,
"z": 107.7861
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 200.0,
"heightType": "Center",
"length": 150.0,
"useHeight": true,
"width": 300.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
}
},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 0.03377688,
"y": 2.939369,
"z": -79.4423
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}