添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -531.5, z = -519.5 },
size = { x = 1008.4, z = 1008.4 },
born_pos = { x = -0.001, y = -0.120, z = 17.969 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = -531.5, z = -519.5 }
}
-- 所有的区块
blocks = { 30901 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -531.5, z = -519.5 }, max = { x = 476.9, z = 488.9 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

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-- 所有的group
groups = {
{ id = 230901004, refresh_id = 1, pos = { x = 1.030, y = -0.057, z = 8.121 } },
{ id = 230901007, refresh_id = 1, pos = { x = -0.247, y = -0.057, z = -9.830 } },
{ id = 230901008, refresh_id = 1001, pos = { x = 5.284, y = -0.057, z = 0.926 } },
{ id = 230901009, refresh_id = 1002, pos = { x = 5.284, y = -0.057, z = 0.926 } },
{ id = 230901010, refresh_id = 1, pos = { x = -1.951, y = 0.067, z = -0.970 } }
}

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-- 基础信息
local base_info = {
group_id = 230901004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70900205, pos = { x = 0.080, y = -2.844, z = 24.150 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 4002, gadget_id = 70900205, pos = { x = 0.040, y = -2.844, z = -23.740 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "stage", value = 0, no_refresh = false },
{ config_id = 2, name = "TPL_TIME", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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-- 基础信息
local base_info = {
group_id = 230901007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 7001, gadget_id = 70360010, pos = { x = 0.134, y = 0.092, z = -0.084 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1007002, name = "GADGET_CREATE_7002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_7002", action = "action_EVENT_GADGET_CREATE_7002" },
{ config_id = 1007003, name = "SELECT_OPTION_7003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_7003", action = "action_EVENT_SELECT_OPTION_7003", trigger_count = 0 },
{ config_id = 1007004, name = "SELECT_OPTION_7004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_7004", action = "action_EVENT_SELECT_OPTION_7004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 7001 },
regions = { },
triggers = { "GADGET_CREATE_7002", "SELECT_OPTION_7003", "SELECT_OPTION_7004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_7002(context, evt)
if 7001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_7002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 230901007, 7001, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_7003(context, evt)
-- 判断是gadgetid 7001 option_id 175
if 7001 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
-- 判断变量"stage"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 230901004) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_7003(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 创建编号为1该怪物潮的识别id)的怪物潮创建怪物总数为11场上怪物最少3只最多3只
if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 230901008, {8001,8002,8003,8004,8005}, 11, 3, 3) then
return -1
end
-- 创建编号为2该怪物潮的识别id)的怪物潮创建怪物总数为11场上怪物最少3只最多3只
if 0 ~= ScriptLib.AutoMonsterTide(context, 2, 230901008, {8006,8007,8008,8011,8014}, 11, 3, 3) then
return -1
end
-- 删除指定group 230901007 指定config7001物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 230901007, 7001, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组230901007中 configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230901007, 7001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230901010中 configid为10001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230901010, 10001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230901010中 configid为10002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230901010, 10002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_7004(context, evt)
-- 判断是gadgetid 7001 option_id 176
if 7001 ~= evt.param1 then
return false
end
if 176 ~= evt.param2 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 230901004) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_7004(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 230901009, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 删除指定group 230901007 指定config7001物件身上指定option176
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 230901007, 7001, 176) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组230901007中 configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230901007, 7001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230901010中 configid为10001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230901010, 10001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230901010中 configid为10002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230901010, 10002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 230901008
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 8001, monster_id = 20011001, pos = { x = 6.114, y = -0.057, z = -5.134 }, rot = { x = 0.000, y = 346.531, z = 0.000 }, level = 1 },
{ config_id = 8002, monster_id = 20011001, pos = { x = -7.161, y = -0.057, z = -5.147 }, rot = { x = 0.000, y = 21.465, z = 0.000 }, level = 1 },
{ config_id = 8003, monster_id = 20011001, pos = { x = -6.742, y = -0.057, z = -10.057 }, rot = { x = 0.000, y = 18.562, z = 0.000 }, level = 1 },
{ config_id = 8004, monster_id = 20011001, pos = { x = -0.208, y = -0.057, z = -11.652 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 8005, monster_id = 20011001, pos = { x = 7.673, y = -0.057, z = -11.852 }, rot = { x = 0.000, y = 343.731, z = 0.000 }, level = 1 },
{ config_id = 8006, monster_id = 20011201, pos = { x = -11.412, y = -0.057, z = -1.251 }, rot = { x = 0.000, y = 64.828, z = 0.000 }, level = 1 },
{ config_id = 8007, monster_id = 20011201, pos = { x = 11.666, y = -0.057, z = -0.954 }, rot = { x = 0.000, y = 270.084, z = 0.000 }, level = 1 },
{ config_id = 8008, monster_id = 20011201, pos = { x = 0.107, y = -0.057, z = 8.024 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 8011, monster_id = 20011201, pos = { x = 10.361, y = -0.057, z = 5.655 }, rot = { x = 0.000, y = 234.100, z = 0.000 }, level = 1 },
{ config_id = 8014, monster_id = 20011201, pos = { x = -10.044, y = -0.057, z = 5.351 }, rot = { x = 0.000, y = 126.700, z = 0.000 }, level = 1 },
{ config_id = 8016, monster_id = 20011101, pos = { x = -11.664, y = -0.057, z = 1.580 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 8017, monster_id = 20011101, pos = { x = 10.800, y = -0.057, z = 1.552 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 8018, monster_id = 20011301, pos = { x = 3.427, y = -0.057, z = 9.631 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 8025, monster_id = 20011301, pos = { x = -4.196, y = -0.057, z = 9.405 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 8026, gadget_id = 70900205, pos = { x = 6.111, y = -1.268, z = 3.048 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1008009, name = "MONSTER_TIDE_DIE_8009", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "1", condition = "condition_EVENT_MONSTER_TIDE_DIE_8009", action = "action_EVENT_MONSTER_TIDE_DIE_8009" },
{ config_id = 1008010, name = "MONSTER_TIDE_DIE_8010", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "2", condition = "condition_EVENT_MONSTER_TIDE_DIE_8010", action = "action_EVENT_MONSTER_TIDE_DIE_8010" },
{ config_id = 1008027, name = "ANY_MONSTER_LIVE_8027", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_8027", action = "action_EVENT_ANY_MONSTER_LIVE_8027" },
{ config_id = 1008031, name = "CHALLENGE_SUCCESS_8031", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_8031" },
{ config_id = 1008032, name = "CHALLENGE_FAIL_8032", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_8032" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false },
{ config_id = 2, name = "stage", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 8026 },
regions = { },
triggers = { "MONSTER_TIDE_DIE_8009", "MONSTER_TIDE_DIE_8010", "ANY_MONSTER_LIVE_8027", "CHALLENGE_SUCCESS_8031", "CHALLENGE_FAIL_8032" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_8009(context, evt)
if 11 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_8009(context, evt)
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 8016, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 8017, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_8010(context, evt)
if 11 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_8010(context, evt)
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 8018, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 8025, delay_time = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_8027(context, evt)
if 8001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_8027(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为197的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 197, 600, 230901008, 25, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_8031(context, evt)
-- 将剩余时间记录在触发此challenge的group变量TPL_TIME中
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "TPL_TIME", evt.param2, 230901004) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : save_challenge_remainTime")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 230901004) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 爬塔更换队伍2
if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_team_setup")
return -1
end
-- 改变指定group组230901007中 configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230901007, 7001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 230901007, 7001, {176}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组230901010中 configid为10001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230901010, 10001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230901010中 configid为10002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230901010, 10002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_8032(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 230901008, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 230901009
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 9001, monster_id = 20011103, pos = { x = 3.708, y = -0.057, z = -9.905 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 9002, monster_id = 20011103, pos = { x = -3.608, y = -0.057, z = -9.785 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 9003, monster_id = 21010502, pos = { x = 0.164, y = -0.057, z = 12.034 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 9008, monster_id = 20011304, pos = { x = 9.077, y = -0.057, z = 7.190 }, rot = { x = 0.000, y = 198.800, z = 0.000 }, level = 1 },
{ config_id = 9009, monster_id = 22010304, pos = { x = 0.127, y = -0.057, z = -8.541 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 9016, monster_id = 20011103, pos = { x = -11.664, y = -0.057, z = 1.580 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 9017, monster_id = 20011103, pos = { x = 10.800, y = -0.057, z = 1.552 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 9019, monster_id = 22010102, pos = { x = 0.003, y = -0.057, z = -8.118 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 9023, monster_id = 20011103, pos = { x = 0.093, y = -0.057, z = -9.895 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 9024, monster_id = 20011304, pos = { x = -7.937, y = -0.057, z = 7.434 }, rot = { x = 0.000, y = 157.400, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 9026, gadget_id = 70900205, pos = { x = 6.111, y = -1.268, z = 3.048 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1009027, name = "ANY_MONSTER_LIVE_9027", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_9027", action = "action_EVENT_ANY_MONSTER_LIVE_9027" },
{ config_id = 1009028, name = "ANY_MONSTER_DIE_9028", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_9028", action = "action_EVENT_ANY_MONSTER_DIE_9028" },
{ config_id = 1009029, name = "ANY_MONSTER_DIE_9029", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_9029", action = "action_EVENT_ANY_MONSTER_DIE_9029" },
{ config_id = 1009031, name = "CHALLENGE_SUCCESS_9031", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_9031" },
{ config_id = 1009032, name = "CHALLENGE_FAIL_9032", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_9032" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 9026 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 9001, 9002, 9003, 9023 },
gadgets = { 9026 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_9027", "ANY_MONSTER_DIE_9028", "CHALLENGE_SUCCESS_9031", "CHALLENGE_FAIL_9032" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 9008, 9009, 9024 },
gadgets = { 9026 },
regions = { },
triggers = { "ANY_MONSTER_DIE_9029", "CHALLENGE_SUCCESS_9031", "CHALLENGE_FAIL_9032" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_4,
monsters = { 9016, 9017, 9019 },
gadgets = { 9026 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_9031", "CHALLENGE_FAIL_9032" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_9027(context, evt)
if 9001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_9027(context, evt)
-- 创建编号为2该挑战的识别id),挑战内容为198的区域挑战param1必须为时间
-- 从230901004的变量TPL_TIME中取出对应值并开启挑战
local tpl_time = ScriptLib.GetGroupVariableValueByGroup(context, "TPL_TIME", 230901004)
if tpl_time == nil or tpl_time < 0 then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
return -1
elseif tpl_time < 1 then
tpl_time = 0
end
if 0 ~= ScriptLib.ActiveChallenge(context, 2, 198, tpl_time, 230901009, 10, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
return -1
end
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_9028(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230901009) ~= 0 then
return false
end
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_9028(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 230901009, 3)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_9029(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230901009) ~= 0 then
return false
end
-- 判断变量"monster_wave"为2
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_9029(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 230901009, 4)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_9031(context, evt)
-- 将本组内变量名为 "stage" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 2, 230901004) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_9032(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 230901009, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end

View File

@@ -0,0 +1,91 @@
-- 基础信息
local base_info = {
group_id = 230901010
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 10001, gadget_id = 70350053, pos = { x = 0.039, y = 0.112, z = -0.020 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 10002, gadget_id = 70350054, pos = { x = 0.087, y = 0.096, z = 0.002 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1010003, name = "DUNGEON_SETTLE_10003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_10003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 10001, 10002 },
regions = { },
triggers = { "DUNGEON_SETTLE_10003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_10003(context, evt)
-- 改变指定group组230901010中 configid为10001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230901010, 10001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230901010中 configid为10002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230901010, 10002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end

View File

@@ -0,0 +1,99 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -0.9124126,
"y": -5.037683,
"z": 107.7861
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 200.0,
"heightType": "Center",
"length": 150.0,
"useHeight": true,
"width": 300.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
}
},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 0.03377688,
"y": 2.939369,
"z": -79.4423
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}