添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -531.5, z = -519.5 },
size = { x = 1008.4, z = 1008.4 },
born_pos = { x = 0.014, y = -0.286, z = 18.064 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = -531.5, z = -519.5 }
}
-- 所有的区块
blocks = { 30900 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -531.5, z = -519.5 }, max = { x = 476.9, z = 488.9 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,8 @@
-- 所有的group
groups = {
{ id = 230900004, refresh_id = 1, pos = { x = 1.023, y = -0.057, z = 8.141 } },
{ id = 230900005, refresh_id = 1, pos = { x = -0.253, y = -0.057, z = -9.810 } },
{ id = 230900006, refresh_id = 1002, pos = { x = 5.278, y = -0.057, z = 0.945 } },
{ id = 230900007, refresh_id = 1002, pos = { x = 5.278, y = -0.057, z = 0.945 } },
{ id = 230900008, refresh_id = 1, pos = { x = -1.952, y = 0.087, z = -0.983 } }
}
@@ -0,0 +1,75 @@
-- 基础信息
local base_info = {
group_id = 230900004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70900205, pos = { x = 0.080, y = -3.001, z = 24.150 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 4002, gadget_id = 70900205, pos = { x = 0.040, y = -3.001, z = -23.740 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "stage", value = 0, no_refresh = false },
{ config_id = 2, name = "TPL_TIME", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,217 @@
-- 基础信息
local base_info = {
group_id = 230900005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5001, gadget_id = 70360010, pos = { x = 0.126, y = 0.112, z = -0.065 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1005002, name = "GADGET_CREATE_5002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_5002", action = "action_EVENT_GADGET_CREATE_5002" },
{ config_id = 1005003, name = "SELECT_OPTION_5003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_5003", action = "action_EVENT_SELECT_OPTION_5003", trigger_count = 0 },
{ config_id = 1005004, name = "SELECT_OPTION_5004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_5004", action = "action_EVENT_SELECT_OPTION_5004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5001 },
regions = { },
triggers = { "GADGET_CREATE_5002", "SELECT_OPTION_5003", "SELECT_OPTION_5004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_5002(context, evt)
if 5001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_5002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 230900005, 5001, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_5003(context, evt)
-- 判断是gadgetid 5001 option_id 175
if 5001 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
-- 判断变量"stage"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 230900004) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_5003(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 230900006, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 删除指定group 230900005 ;指定config5001;物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 230900005, 5001, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组230900005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230900005, 5001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230900008中, configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230900008, 8001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230900008中, configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230900008, 8002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_5004(context, evt)
-- 判断是gadgetid 5001 option_id 176
if 5001 ~= evt.param1 then
return false
end
if 176 ~= evt.param2 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 230900004) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_5004(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 230900007, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 删除指定group 230900005 ;指定config5001;物件身上指定option176
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 230900005, 5001, 176) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组230900005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230900005, 5001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230900008中, configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230900008, 8001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230900008中, configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230900008, 8002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,354 @@
-- 基础信息
local base_info = {
group_id = 230900006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 6001, monster_id = 20011001, pos = { x = 6.107, y = -0.057, z = -5.114 }, rot = { x = 0.000, y = 346.531, z = 0.000 }, level = 1 },
{ config_id = 6002, monster_id = 20011001, pos = { x = -7.168, y = -0.057, z = -5.127 }, rot = { x = 0.000, y = 21.465, z = 0.000 }, level = 1 },
{ config_id = 6003, monster_id = 20011001, pos = { x = -6.749, y = -0.057, z = -10.037 }, rot = { x = 0.000, y = 18.562, z = 0.000 }, level = 1 },
{ config_id = 6004, monster_id = 20011001, pos = { x = -0.215, y = -0.057, z = -11.632 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6005, monster_id = 20011001, pos = { x = 7.666, y = -0.057, z = -11.832 }, rot = { x = 0.000, y = 343.731, z = 0.000 }, level = 1 },
{ config_id = 6006, monster_id = 20011001, pos = { x = -11.418, y = -0.057, z = -1.231 }, rot = { x = 0.000, y = 64.828, z = 0.000 }, level = 1 },
{ config_id = 6007, monster_id = 20011001, pos = { x = 11.660, y = -0.057, z = -0.934 }, rot = { x = 0.000, y = 270.084, z = 0.000 }, level = 1 },
{ config_id = 6008, monster_id = 20011001, pos = { x = 9.070, y = -0.057, z = 7.210 }, rot = { x = 0.000, y = 198.800, z = 0.000 }, level = 1 },
{ config_id = 6009, monster_id = 20011101, pos = { x = -0.093, y = -0.057, z = -7.966 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6010, monster_id = 20011001, pos = { x = 0.290, y = -0.057, z = 9.685 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 6011, monster_id = 20011001, pos = { x = 10.354, y = -0.057, z = 5.675 }, rot = { x = 0.000, y = 234.100, z = 0.000 }, level = 1 },
{ config_id = 6012, monster_id = 20011001, pos = { x = 11.384, y = -0.057, z = -8.232 }, rot = { x = 0.000, y = 322.134, z = 0.000 }, level = 1 },
{ config_id = 6014, monster_id = 20011001, pos = { x = -13.114, y = -0.057, z = -5.297 }, rot = { x = 0.000, y = 50.168, z = 0.000 }, level = 1 },
{ config_id = 6015, monster_id = 20011001, pos = { x = -10.051, y = -0.057, z = 5.371 }, rot = { x = 0.000, y = 126.700, z = 0.000 }, level = 1 },
{ config_id = 6016, monster_id = 20011101, pos = { x = -0.090, y = -0.057, z = -12.875 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6017, monster_id = 20011101, pos = { x = -11.671, y = -0.057, z = 1.600 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 6018, monster_id = 20011101, pos = { x = 10.793, y = -0.057, z = 1.572 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 6019, monster_id = 20011101, pos = { x = 3.421, y = -0.057, z = 9.651 }, rot = { x = 0.000, y = 188.120, z = 0.000 }, level = 1 },
{ config_id = 6020, monster_id = 22010303, pos = { x = -0.004, y = -0.057, z = -8.099 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6021, monster_id = 20011103, pos = { x = 0.126, y = -0.057, z = 9.570 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 6024, monster_id = 20011001, pos = { x = -0.217, y = -0.057, z = -4.864 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6025, monster_id = 20011001, pos = { x = -7.943, y = -0.057, z = 7.454 }, rot = { x = 0.000, y = 157.400, z = 0.000 }, level = 1 },
{ config_id = 6026, monster_id = 20011101, pos = { x = -4.202, y = -0.057, z = 9.425 }, rot = { x = 0.000, y = 168.700, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6027, gadget_id = 70900205, pos = { x = 6.105, y = -1.268, z = 3.068 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1006028, name = "ANY_MONSTER_LIVE_6028", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_6028", action = "action_EVENT_ANY_MONSTER_LIVE_6028" },
{ config_id = 1006029, name = "ANY_MONSTER_DIE_6029", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6029", action = "action_EVENT_ANY_MONSTER_DIE_6029" },
{ config_id = 1006030, name = "ANY_MONSTER_DIE_6030", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6030", action = "action_EVENT_ANY_MONSTER_DIE_6030" },
{ config_id = 1006031, name = "ANY_MONSTER_DIE_6031", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6031", action = "action_EVENT_ANY_MONSTER_DIE_6031" },
{ config_id = 1006032, name = "CHALLENGE_SUCCESS_6032", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_6032" },
{ config_id = 1006033, name = "CHALLENGE_FAIL_6033", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_6033" },
{ config_id = 1006034, name = "ANY_MONSTER_DIE_6034", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6034", action = "action_EVENT_ANY_MONSTER_DIE_6034" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6027 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 6001, 6002, 6003, 6004, 6005, 6024 },
gadgets = { 6027 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_6028", "ANY_MONSTER_DIE_6029", "CHALLENGE_SUCCESS_6032", "CHALLENGE_FAIL_6033" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 6006, 6007, 6008, 6009, 6010, 6025 },
gadgets = { 6027 },
regions = { },
triggers = { "ANY_MONSTER_DIE_6030", "CHALLENGE_SUCCESS_6032", "CHALLENGE_FAIL_6033" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_4,
monsters = { 6011, 6012, 6014, 6015, 6019, 6026 },
gadgets = { 6027 },
regions = { },
triggers = { "ANY_MONSTER_DIE_6031", "CHALLENGE_SUCCESS_6032", "CHALLENGE_FAIL_6033" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = suite_5,
monsters = { 6016, 6017, 6018 },
gadgets = { 6027 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_6032", "CHALLENGE_FAIL_6033", "ANY_MONSTER_DIE_6034" },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = suite_6,
monsters = { 6020, 6021 },
gadgets = { 6027 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_6032", "CHALLENGE_FAIL_6033" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_6028(context, evt)
if 6001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_6028(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为197的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 197, 600, 230900006, 23, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_6029(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230900006) ~= 0 then
return false
end
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_6029(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 230900006, 3)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_6030(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230900006) ~= 0 then
return false
end
-- 判断变量"monster_wave"为2
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_6030(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 230900006, 4)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_6031(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230900006) ~= 0 then
return false
end
-- 判断变量"monster_wave"为3
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_6031(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 230900006, 5)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_6032(context, evt)
-- 将剩余时间记录在触发此challenge的group变量TPL_TIME中
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "TPL_TIME", evt.param2, 230900004) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : save_challenge_remainTime")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 230900004) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 爬塔更换队伍2
if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_team_setup")
return -1
end
-- 改变指定group组230900005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230900005, 5001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 230900005, 5001, {176}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组230900008中, configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230900008, 8001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230900008中, configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230900008, 8002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_6033(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 230900006, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_6034(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230900006) ~= 0 then
return false
end
-- 判断变量"monster_wave"为4
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 4 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_6034(context, evt)
-- 添加suite6的新内容
ScriptLib.AddExtraGroupSuite(context, 230900006, 6)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
@@ -0,0 +1,326 @@
-- 基础信息
local base_info = {
group_id = 230900007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 7001, monster_id = 20011201, pos = { x = 6.107, y = -0.057, z = -5.114 }, rot = { x = 0.000, y = 346.531, z = 0.000 }, level = 1 },
{ config_id = 7002, monster_id = 20011201, pos = { x = -7.168, y = -0.057, z = -5.127 }, rot = { x = 0.000, y = 21.465, z = 0.000 }, level = 1 },
{ config_id = 7003, monster_id = 20011201, pos = { x = -6.749, y = -0.057, z = -10.037 }, rot = { x = 0.000, y = 18.562, z = 0.000 }, level = 1 },
{ config_id = 7004, monster_id = 20011201, pos = { x = -0.215, y = -0.057, z = -11.632 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7005, monster_id = 20011201, pos = { x = 7.666, y = -0.057, z = -11.832 }, rot = { x = 0.000, y = 343.731, z = 0.000 }, level = 1 },
{ config_id = 7006, monster_id = 20011201, pos = { x = -11.418, y = -0.057, z = -1.231 }, rot = { x = 0.000, y = 64.828, z = 0.000 }, level = 1 },
{ config_id = 7007, monster_id = 20011201, pos = { x = 11.660, y = -0.057, z = -0.934 }, rot = { x = 0.000, y = 270.084, z = 0.000 }, level = 1 },
{ config_id = 7008, monster_id = 20011201, pos = { x = 9.070, y = -0.057, z = 7.210 }, rot = { x = 0.000, y = 198.800, z = 0.000 }, level = 1 },
{ config_id = 7009, monster_id = 20011301, pos = { x = -0.093, y = -0.057, z = -7.966 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7010, monster_id = 20011201, pos = { x = 0.290, y = -0.057, z = 9.685 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 7011, monster_id = 20011201, pos = { x = 10.354, y = -0.057, z = 5.675 }, rot = { x = 0.000, y = 234.100, z = 0.000 }, level = 1 },
{ config_id = 7012, monster_id = 20011201, pos = { x = 11.384, y = -0.057, z = -8.232 }, rot = { x = 0.000, y = 322.134, z = 0.000 }, level = 1 },
{ config_id = 7014, monster_id = 20011201, pos = { x = -13.114, y = -0.057, z = -5.297 }, rot = { x = 0.000, y = 50.168, z = 0.000 }, level = 1 },
{ config_id = 7015, monster_id = 20011201, pos = { x = -10.051, y = -0.057, z = 5.371 }, rot = { x = 0.000, y = 126.700, z = 0.000 }, level = 1 },
{ config_id = 7016, monster_id = 20011301, pos = { x = -0.090, y = -0.057, z = -12.875 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7017, monster_id = 20011301, pos = { x = -11.671, y = -0.057, z = 1.600 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 7018, monster_id = 20011301, pos = { x = 10.793, y = -0.057, z = 1.572 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 7019, monster_id = 20011301, pos = { x = 3.421, y = -0.057, z = 9.651 }, rot = { x = 0.000, y = 188.120, z = 0.000 }, level = 1 },
{ config_id = 7020, monster_id = 22010103, pos = { x = -0.004, y = -0.057, z = -8.099 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7021, monster_id = 20011304, pos = { x = 0.129, y = -0.057, z = 9.665 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 7024, monster_id = 20011201, pos = { x = -0.217, y = -0.057, z = -4.864 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7025, monster_id = 20011201, pos = { x = -7.943, y = -0.057, z = 7.454 }, rot = { x = 0.000, y = 157.400, z = 0.000 }, level = 1 },
{ config_id = 7026, monster_id = 20011301, pos = { x = -4.202, y = -0.057, z = 9.425 }, rot = { x = 0.000, y = 168.700, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 7027, gadget_id = 70900205, pos = { x = 6.105, y = -1.268, z = 3.068 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1007028, name = "ANY_MONSTER_LIVE_7028", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_7028", action = "action_EVENT_ANY_MONSTER_LIVE_7028" },
{ config_id = 1007029, name = "ANY_MONSTER_DIE_7029", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_7029", action = "action_EVENT_ANY_MONSTER_DIE_7029" },
{ config_id = 1007030, name = "ANY_MONSTER_DIE_7030", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_7030", action = "action_EVENT_ANY_MONSTER_DIE_7030" },
{ config_id = 1007031, name = "ANY_MONSTER_DIE_7031", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_7031", action = "action_EVENT_ANY_MONSTER_DIE_7031" },
{ config_id = 1007032, name = "CHALLENGE_SUCCESS_7032", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_7032" },
{ config_id = 1007033, name = "CHALLENGE_FAIL_7033", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_7033" },
{ config_id = 1007034, name = "ANY_MONSTER_DIE_7034", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_7034", action = "action_EVENT_ANY_MONSTER_DIE_7034" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 7027 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 7001, 7002, 7003, 7004, 7005, 7024 },
gadgets = { 7027 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_7028", "ANY_MONSTER_DIE_7029", "CHALLENGE_SUCCESS_7032", "CHALLENGE_FAIL_7033" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 7006, 7007, 7008, 7009, 7010, 7025 },
gadgets = { 7027 },
regions = { },
triggers = { "ANY_MONSTER_DIE_7030", "CHALLENGE_SUCCESS_7032", "CHALLENGE_FAIL_7033" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_4,
monsters = { 7011, 7012, 7014, 7015, 7019, 7026 },
gadgets = { 7027 },
regions = { },
triggers = { "ANY_MONSTER_DIE_7031", "CHALLENGE_SUCCESS_7032", "CHALLENGE_FAIL_7033" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = suite_5,
monsters = { 7016, 7017, 7018 },
gadgets = { 7027 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_7032", "CHALLENGE_FAIL_7033", "ANY_MONSTER_DIE_7034" },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = suite_6,
monsters = { 7020, 7021 },
gadgets = { 7027 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_7032", "CHALLENGE_FAIL_7033" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_7028(context, evt)
if 7001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_7028(context, evt)
-- 创建编号为2(该挑战的识别id),挑战内容为198的区域挑战,param1必须为时间
-- 从230900004的变量TPL_TIME中取出对应值并开启挑战
local tpl_time = ScriptLib.GetGroupVariableValueByGroup(context, "TPL_TIME", 230900004)
if tpl_time == nil or tpl_time < 0 then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
return -1
elseif tpl_time < 1 then
tpl_time = 0
end
if 0 ~= ScriptLib.ActiveChallenge(context, 2, 198, tpl_time, 230900007, 23, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
return -1
end
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_7029(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230900007) ~= 0 then
return false
end
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_7029(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 230900007, 3)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_7030(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230900007) ~= 0 then
return false
end
-- 判断变量"monster_wave"为2
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_7030(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 230900007, 4)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_7031(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230900007) ~= 0 then
return false
end
-- 判断变量"monster_wave"为3
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_7031(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 230900007, 5)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_7032(context, evt)
-- 将本组内变量名为 "stage" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 2, 230900004) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_7033(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 230900007, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_7034(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230900007) ~= 0 then
return false
end
-- 判断变量"monster_wave"为4
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 4 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_7034(context, evt)
-- 添加suite6的新内容
ScriptLib.AddExtraGroupSuite(context, 230900007, 6)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
@@ -0,0 +1,91 @@
-- 基础信息
local base_info = {
group_id = 230900008
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 8001, gadget_id = 70350053, pos = { x = 0.038, y = 0.131, z = -0.033 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 8002, gadget_id = 70350054, pos = { x = 0.086, y = 0.116, z = -0.011 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1008003, name = "DUNGEON_SETTLE_8003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_8003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 8001, 8002 },
regions = { },
triggers = { "DUNGEON_SETTLE_8003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_8003(context, evt)
-- 改变指定group组230900008中, configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230900008, 8001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230900008中, configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230900008, 8002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,99 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -0.9124126,
"y": -5.037683,
"z": 107.7861
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 200.0,
"heightType": "Center",
"length": 150.0,
"useHeight": true,
"width": 300.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
}
},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 0.03377688,
"y": 2.939369,
"z": -79.4423
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}