添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -285.6, z = -285.6 },
size = { x = 571.3, z = 571.3 },
born_pos = { x = -0.006, y = -0.120, z = 18.987 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = -285.6, z = -285.6 }
}
-- 所有的区块
blocks = { 30802 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -285.6, z = -285.6 }, max = { x = 285.6, z = 285.6 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,7 @@
-- 所有的group
groups = {
{ id = 230802004, refresh_id = 1, pos = { x = 2.045, y = 0.432, z = 9.508 } },
{ id = 230802005, refresh_id = 1002, pos = { x = 6.299, y = 0.432, z = 2.313 } },
{ id = 230802007, refresh_id = 1, pos = { x = -6.162, y = 0.331, z = -2.414 } },
{ id = 230802008, refresh_id = 1, pos = { x = -1.947, y = -0.016, z = -0.980 } }
}
@@ -0,0 +1,84 @@
-- 基础信息
local base_info = {
group_id = 230802004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70900205, pos = { x = 0.000, y = -5.000, z = 5.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 4002, gadget_id = 70900205, pos = { x = 0.000, y = -5.000, z = 5.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4003, gadget_id = 70900205, pos = { x = 7.126, y = -1.027, z = 4.436 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "stage", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4003 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 4001, 4002, 4003 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,565 @@
-- 基础信息
local base_info = {
group_id = 230802005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 5001, monster_id = 20011401, pos = { x = 0.129, y = -0.001, z = 9.847 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 5002, monster_id = 20011401, pos = { x = 4.905, y = -0.001, z = 9.854 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 5003, monster_id = 21011201, pos = { x = 2.550, y = -0.001, z = -10.272 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5004, monster_id = 21010501, pos = { x = 9.568, y = -0.001, z = -9.129 }, rot = { x = 0.000, y = 323.678, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 5005, monster_id = 21011201, pos = { x = 0.099, y = -0.001, z = -11.914 }, rot = { x = 0.000, y = 358.677, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 5006, monster_id = 21011001, pos = { x = -9.579, y = -0.001, z = -9.420 }, rot = { x = 0.000, y = 52.031, z = 0.000 }, level = 1, affix = { 1031 }, pose_id = 32 },
{ config_id = 5007, monster_id = 20011501, pos = { x = -0.034, y = -0.001, z = -11.275 }, rot = { x = 0.000, y = 358.677, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 5008, monster_id = 21010501, pos = { x = 0.133, y = -0.001, z = 11.588 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, affix = { 1031 }, pose_id = 32 },
{ config_id = 5009, monster_id = 21011001, pos = { x = -0.067, y = -0.001, z = -13.010 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031 }, pose_id = 32 },
{ config_id = 5011, monster_id = 20011401, pos = { x = 11.822, y = -0.001, z = 0.183 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 5012, monster_id = 20011401, pos = { x = -11.719, y = -0.001, z = 0.248 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 5016, monster_id = 20011502, pos = { x = 0.009, y = -0.001, z = 13.143 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 5017, monster_id = 21020301, pos = { x = -0.067, y = -0.001, z = -13.010 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5018, monster_id = 21010501, pos = { x = 9.691, y = -0.001, z = 10.439 }, rot = { x = 0.000, y = 209.253, z = 0.000 }, level = 1, affix = { 1031 }, pose_id = 32 },
{ config_id = 5027, monster_id = 20011502, pos = { x = 0.005, y = -0.001, z = -10.464 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 5028, monster_id = 20011502, pos = { x = 11.822, y = -0.001, z = 0.183 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 5029, monster_id = 20011502, pos = { x = -11.719, y = -0.001, z = 0.248 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 5031, monster_id = 21010401, pos = { x = 1.217, y = -0.001, z = 9.813 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 5032, monster_id = 20011401, pos = { x = -4.526, y = -0.001, z = 9.895 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 5033, monster_id = 21010502, pos = { x = 9.691, y = -0.001, z = 10.439 }, rot = { x = 0.000, y = 209.253, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 5034, monster_id = 21010902, pos = { x = -9.757, y = -0.001, z = 10.258 }, rot = { x = 0.000, y = 138.242, z = 0.000 }, level = 1 },
{ config_id = 5035, monster_id = 21011201, pos = { x = -3.510, y = -0.001, z = -11.871 }, rot = { x = 0.000, y = 358.677, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 5036, monster_id = 21011201, pos = { x = 3.608, y = -0.001, z = -11.890 }, rot = { x = 0.000, y = 358.677, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 5037, monster_id = 21010401, pos = { x = -1.267, y = -0.001, z = 9.799 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 5038, monster_id = 21011201, pos = { x = 4.905, y = -0.001, z = 9.854 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 5039, monster_id = 21011201, pos = { x = -4.526, y = -0.001, z = 9.895 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 5040, monster_id = 20011401, pos = { x = 3.608, y = -0.001, z = -11.890 }, rot = { x = 0.000, y = 358.677, z = 0.000 }, level = 1 },
{ config_id = 5041, monster_id = 20011401, pos = { x = -3.510, y = -0.001, z = -11.871 }, rot = { x = 0.000, y = 358.677, z = 0.000 }, level = 1 },
{ config_id = 5043, monster_id = 21010901, pos = { x = -9.757, y = -0.001, z = 10.258 }, rot = { x = 0.000, y = 138.242, z = 0.000 }, level = 1 },
{ config_id = 5044, monster_id = 21011201, pos = { x = -2.155, y = -0.001, z = -10.504 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5046, monster_id = 21011002, pos = { x = 16.578, y = -0.001, z = 0.356 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, affix = { 1031 }, pose_id = 32 },
{ config_id = 5047, monster_id = 21010502, pos = { x = -11.719, y = -0.001, z = 0.248 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, affix = { 1031 }, pose_id = 32 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5019, gadget_id = 70350035, pos = { x = 0.012, y = 0.350, z = 0.030 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 25 },
{ config_id = 5020, gadget_id = 70900205, pos = { x = 7.126, y = -1.027, z = 4.436 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1005010, name = "ANY_MONSTER_LIVE_5010", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_5010", action = "action_EVENT_ANY_MONSTER_LIVE_5010" },
{ config_id = 1005013, name = "ANY_MONSTER_DIE_5013", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5013", action = "action_EVENT_ANY_MONSTER_DIE_5013", trigger_count = 0 },
{ config_id = 1005014, name = "CHALLENGE_SUCCESS_5014", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_5014" },
{ config_id = 1005015, name = "CHALLENGE_FAIL_5015", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_5015" },
{ config_id = 1005021, name = "ANY_MONSTER_LIVE_5021", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_5021", action = "action_EVENT_ANY_MONSTER_LIVE_5021" },
{ config_id = 1005022, name = "ANY_MONSTER_DIE_5022", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5022", action = "action_EVENT_ANY_MONSTER_DIE_5022", trigger_count = 0 },
{ config_id = 1005023, name = "ANY_MONSTER_DIE_5023", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5023", action = "action_EVENT_ANY_MONSTER_DIE_5023", trigger_count = 0 },
{ config_id = 1005024, name = "ANY_MONSTER_DIE_5024", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5024", action = "action_EVENT_ANY_MONSTER_DIE_5024", trigger_count = 0 },
{ config_id = 1005025, name = "CHALLENGE_SUCCESS_5025", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_5025" },
{ config_id = 1005026, name = "CHALLENGE_FAIL_5026", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_5026" },
{ config_id = 1005030, name = "ANY_MONSTER_DIE_5030", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5030", action = "action_EVENT_ANY_MONSTER_DIE_5030", trigger_count = 0 },
{ config_id = 1005042, name = "ANY_MONSTER_DIE_5042", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5042", action = "action_EVENT_ANY_MONSTER_DIE_5042", trigger_count = 0 },
{ config_id = 1005045, name = "DUNGEON_SETTLE_5045", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_5045" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster1_wave", value = 0, no_refresh = false },
{ config_id = 2, name = "monster2_wave", value = 0, no_refresh = false },
{ config_id = 3, name = "monster1_round", value = 0, no_refresh = false },
{ config_id = 4, name = "monster2_round", value = 0, no_refresh = false },
{ config_id = 5, name = "level_status", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5019, 5020 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 5001, 5002, 5005, 5032, 5035, 5036 },
gadgets = { 5020 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_5021", "ANY_MONSTER_DIE_5022", "CHALLENGE_SUCCESS_5025", "CHALLENGE_FAIL_5026" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 5003, 5011, 5012, 5031, 5037, 5044 },
gadgets = { 5020 },
regions = { },
triggers = { "ANY_MONSTER_DIE_5023", "CHALLENGE_SUCCESS_5025", "CHALLENGE_FAIL_5026" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_4,
monsters = { 5008, 5009, 5038, 5039, 5040, 5041 },
gadgets = { 5020 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_5025", "CHALLENGE_FAIL_5026", "ANY_MONSTER_DIE_5042" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = suite_5,
monsters = { 5004, 5006, 5007, 5018, 5043 },
gadgets = { 5020 },
regions = { },
triggers = { "ANY_MONSTER_DIE_5024", "CHALLENGE_SUCCESS_5025", "CHALLENGE_FAIL_5026" },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = suite_6,
monsters = { 5027, 5028, 5029, 5033, 5034 },
gadgets = { 5020 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_5010", "ANY_MONSTER_DIE_5013", "CHALLENGE_SUCCESS_5014", "CHALLENGE_FAIL_5015", "DUNGEON_SETTLE_5045" },
rand_weight = 100
},
{
-- suite_id = 7,
-- description = suite_7,
monsters = { 5016, 5017, 5046, 5047 },
gadgets = { 5020 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_5014", "CHALLENGE_FAIL_5015", "ANY_MONSTER_DIE_5030", "DUNGEON_SETTLE_5045" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_5010(context, evt)
if 5027 ~= evt.param1 then
return false
end
-- 判断变量"monster2_round"为0
if ScriptLib.GetGroupVariableValue(context, "monster2_round") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_5010(context, evt)
-- 创建编号为2(该挑战的识别id),挑战内容为188的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 2, 188, 230802005, 9, 5019, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 将本组内变量名为 "level_status" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "level_status", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5013(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230802005) ~= 0 then
return false
end
-- 判断变量"monster2_wave"为0
if ScriptLib.GetGroupVariableValue(context, "monster2_wave") ~= 0 then
return false
end
-- 判断变量"level_status"为1
if ScriptLib.GetGroupVariableValue(context, "level_status") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5013(context, evt)
-- 添加suite7的新内容
ScriptLib.AddExtraGroupSuite(context, 230802005, 7)
-- 将本组内变量名为 "monster2_wave" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "monster2_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_5014(context, evt)
-- 将本组内变量名为 "level_status" 的变量设置为 3
if 0 ~= ScriptLib.SetGroupVariableValue(context, "level_status", 3) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 改变指定group组230802007中, configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230802007, 7001, GadgetState.GearAction1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 2, 230802004) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_5015(context, evt)
-- 改变指定group组230802007中, configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230802007, 7001, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 230802005, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_5021(context, evt)
if 5001 ~= evt.param1 then
return false
end
-- 判断变量"monster1_round"为0
if ScriptLib.GetGroupVariableValue(context, "monster1_round") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_5021(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为188的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 188, 230802005, 23, 5019, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5022(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230802005) ~= 0 then
return false
end
-- 判断变量"monster1_wave"为0
if ScriptLib.GetGroupVariableValue(context, "monster1_wave") ~= 0 then
return false
end
-- 判断变量"level_status"为0
if ScriptLib.GetGroupVariableValue(context, "level_status") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5022(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 230802005, 3)
-- 将本组内变量名为 "monster1_wave" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "monster1_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5023(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230802005) ~= 0 then
return false
end
-- 判断变量"monster1_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster1_wave") ~= 1 then
return false
end
-- 判断变量"level_status"为0
if ScriptLib.GetGroupVariableValue(context, "level_status") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5023(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 230802005, 4)
-- 将本组内变量名为 "monster1_wave" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValue(context, "monster1_wave", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5024(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230802005) ~= 0 then
return false
end
-- 判断变量"monster1_wave"为3
if ScriptLib.GetGroupVariableValue(context, "monster1_wave") ~= 3 then
return false
end
-- 判断变量"level_status"为0
if ScriptLib.GetGroupVariableValue(context, "level_status") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5024(context, evt)
-- 针对当前group内变量名为 "monster1_round" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster1_round", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_5025(context, evt)
-- 改变指定group组230802007中, configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230802007, 7001, GadgetState.GearAction1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 230802004) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 将本组内变量名为 "level_status" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValue(context, "level_status", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 爬塔更换队伍2
if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_team_setup")
return -1
end
-- 改变指定group组230802007中, configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230802007, 7001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 230802007, 7001, {176}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组230802008中, configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230802008, 8001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230802008中, configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230802008, 8002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_5026(context, evt)
-- 改变指定group组230802007中, configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230802007, 7001, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 230802005, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5030(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230802005) ~= 0 then
return false
end
-- 判断变量"monster2_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster2_wave") ~= 1 then
return false
end
-- 判断变量"level_status"为1
if ScriptLib.GetGroupVariableValue(context, "level_status") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5030(context, evt)
-- 针对当前group内变量名为 "monster2_round" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster2_round", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5042(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230802005) ~= 0 then
return false
end
-- 判断变量"monster1_wave"为2
if ScriptLib.GetGroupVariableValue(context, "monster1_wave") ~= 2 then
return false
end
-- 判断变量"level_status"为0
if ScriptLib.GetGroupVariableValue(context, "level_status") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5042(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 230802005, 5)
-- 将本组内变量名为 "monster1_wave" 的变量设置为 3
if 0 ~= ScriptLib.SetGroupVariableValue(context, "monster1_wave", 3) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_5045(context, evt)
-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 5019 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,211 @@
-- 基础信息
local base_info = {
group_id = 230802007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 7001, gadget_id = 70350023, pos = { x = 0.012, y = -0.105, z = 0.030 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1007002, name = "GADGET_CREATE_7002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_7002", action = "action_EVENT_GADGET_CREATE_7002" },
{ config_id = 1007003, name = "SELECT_OPTION_7003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_7003", action = "action_EVENT_SELECT_OPTION_7003", trigger_count = 0 },
{ config_id = 1007004, name = "SELECT_OPTION_7004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_7004", action = "action_EVENT_SELECT_OPTION_7004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 7001 },
regions = { },
triggers = { "GADGET_CREATE_7002", "SELECT_OPTION_7003", "SELECT_OPTION_7004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_7002(context, evt)
if 7001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_7002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 230802007, 7001, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_7003(context, evt)
-- 判断是gadgetid 7001 option_id 175
if 7001 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
-- 判断变量"stage"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 230802004) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_7003(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 230802005, 2)
-- 删除指定group 230802007 ;指定config7001;物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 230802007, 7001, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组230802007中, configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230802007, 7001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230802008中, configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230802008, 8001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230802008中, configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230802008, 8002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_7004(context, evt)
-- 判断是gadgetid 7001 option_id 176
if 7001 ~= evt.param1 then
return false
end
if 176 ~= evt.param2 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 230802004) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_7004(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 添加suite6的新内容
ScriptLib.AddExtraGroupSuite(context, 230802005, 6)
-- 删除指定group 230802007 ;指定config7001;物件身上指定option176
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 230802007, 7001, 176) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组230802007中, configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230802007, 7001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230802008中, configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230802008, 8001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230802008中, configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230802008, 8002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,91 @@
-- 基础信息
local base_info = {
group_id = 230802008
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 8001, gadget_id = 70350053, pos = { x = 0.043, y = 0.028, z = -0.031 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 8002, gadget_id = 70350054, pos = { x = 0.091, y = 0.013, z = -0.009 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1008003, name = "DUNGEON_SETTLE_8003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_8003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 8001, 8002 },
regions = { },
triggers = { "DUNGEON_SETTLE_8003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_8003(context, evt)
-- 改变指定group组230802008中, configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230802008, 8001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230802008中, configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230802008, 8002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,99 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -0.9124126,
"y": -5.037683,
"z": 107.7861
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 200.0,
"heightType": "Center",
"length": 150.0,
"useHeight": true,
"width": 300.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
}
},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 0.03377688,
"y": 2.939369,
"z": -79.4423
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}