添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -531.5, z = -519.5 },
size = { x = 1008.4, z = 1008.4 },
born_pos = { x = -0.018, y = -0.114, z = 17.984 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = -531.5, z = -519.5 }
}
-- 所有的区块
blocks = { 30801 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -531.5, z = -519.5 }, max = { x = 476.9, z = 488.9 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

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-- 所有的group
groups = {
{ id = 230801004, refresh_id = 1, pos = { x = 2.028, y = 0.080, z = 9.524 } },
{ id = 230801005, refresh_id = 1002, pos = { x = 6.282, y = 0.080, z = 2.329 } },
{ id = 230801007, refresh_id = 1, pos = { x = -6.179, y = -0.021, z = -2.398 } },
{ id = 230801008, refresh_id = 1, pos = { x = -2.023, y = -0.016, z = -0.960 } }
}

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-- 基础信息
local base_info = {
group_id = 230801004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70900205, pos = { x = 0.000, y = -5.000, z = 5.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 4002, gadget_id = 70900205, pos = { x = 0.000, y = -5.000, z = 5.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4003, gadget_id = 70900205, pos = { x = 7.110, y = -1.379, z = 4.452 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "stage", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4003 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 4001, 4002, 4003 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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-- 基础信息
local base_info = {
group_id = 230801005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 5001, monster_id = 20011001, pos = { x = 9.196, y = 0.080, z = -8.932 }, rot = { x = 0.000, y = 323.678, z = 0.000 }, level = 1 },
{ config_id = 5002, monster_id = 20011001, pos = { x = -9.007, y = 0.080, z = -9.335 }, rot = { x = 0.000, y = 48.200, z = 0.000 }, level = 1 },
{ config_id = 5003, monster_id = 21010501, pos = { x = -8.773, y = 0.080, z = 9.128 }, rot = { x = 0.000, y = 141.500, z = 0.000 }, level = 1, affix = { 1031 }, pose_id = 32 },
{ config_id = 5004, monster_id = 21010501, pos = { x = 9.019, y = 0.080, z = 8.914 }, rot = { x = 0.000, y = 213.100, z = 0.000 }, level = 1, affix = { 1031 }, pose_id = 32 },
{ config_id = 5005, monster_id = 20011001, pos = { x = -0.051, y = 0.080, z = -11.258 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5006, monster_id = 20011401, pos = { x = -11.331, y = 0.080, z = -3.994 }, rot = { x = 0.000, y = 64.828, z = 0.000 }, level = 1 },
{ config_id = 5007, monster_id = 20011103, pos = { x = 12.279, y = 0.080, z = -0.063 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 5008, monster_id = 21010401, pos = { x = 10.064, y = 0.080, z = 8.687 }, rot = { x = 0.000, y = 212.200, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 5009, monster_id = 20011401, pos = { x = 10.377, y = 0.080, z = -3.760 }, rot = { x = 0.000, y = 296.100, z = 0.000 }, level = 1 },
{ config_id = 5010, monster_id = 20011401, pos = { x = -0.062, y = 0.080, z = -9.397 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5011, monster_id = 20011101, pos = { x = 2.642, y = 0.080, z = -8.662 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 5012, monster_id = 20011101, pos = { x = -4.765, y = 0.080, z = -8.645 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5014, monster_id = 20011001, pos = { x = -10.350, y = 0.080, z = -6.237 }, rot = { x = 0.000, y = 59.600, z = 0.000 }, level = 1 },
{ config_id = 5015, monster_id = 20011001, pos = { x = 10.720, y = 0.080, z = -7.161 }, rot = { x = 0.000, y = 305.400, z = 0.000 }, level = 1 },
{ config_id = 5016, monster_id = 20011401, pos = { x = -11.225, y = 0.080, z = 7.729 }, rot = { x = 0.000, y = 139.840, z = 0.000 }, level = 1 },
{ config_id = 5017, monster_id = 20011401, pos = { x = 11.171, y = 0.080, z = 7.577 }, rot = { x = 0.000, y = 230.100, z = 0.000 }, level = 1 },
{ config_id = 5028, monster_id = 21010401, pos = { x = -10.409, y = 0.080, z = 7.840 }, rot = { x = 0.000, y = 144.300, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 5029, monster_id = 20011501, pos = { x = -0.002, y = 0.080, z = 9.047 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 5030, monster_id = 20011101, pos = { x = 0.054, y = 0.080, z = -10.805 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 5031, monster_id = 20011501, pos = { x = 2.616, y = 0.080, z = 9.732 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 5032, monster_id = 20011501, pos = { x = -2.440, y = 0.080, z = 9.693 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 5035, monster_id = 20011502, pos = { x = 9.196, y = 0.080, z = -8.932 }, rot = { x = 0.000, y = 323.678, z = 0.000 }, level = 1 },
{ config_id = 5036, monster_id = 20011502, pos = { x = -9.007, y = 0.080, z = -9.335 }, rot = { x = 0.000, y = 48.200, z = 0.000 }, level = 1 },
{ config_id = 5037, monster_id = 21010502, pos = { x = -0.133, y = 0.080, z = -9.858 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031 }, pose_id = 32 },
{ config_id = 5046, monster_id = 21010902, pos = { x = -16.743, y = 0.080, z = -0.117 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 5052, monster_id = 20011103, pos = { x = -12.212, y = 0.080, z = -0.034 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 5059, monster_id = 21010902, pos = { x = 17.065, y = 0.080, z = -0.004 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 5063, monster_id = 22010304, pos = { x = 0.067, y = 0.080, z = -12.133 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1026, 1031 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5019, gadget_id = 70350035, pos = { x = -0.005, y = 0.024, z = 0.047 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 25 },
{ config_id = 5020, gadget_id = 70900205, pos = { x = 7.110, y = -1.379, z = 4.452 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1005013, name = "DUNGEON_SETTLE_5013", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_5013" },
{ config_id = 1005021, name = "ANY_MONSTER_LIVE_5021", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_5021", action = "action_EVENT_ANY_MONSTER_LIVE_5021" },
{ config_id = 1005022, name = "ANY_MONSTER_DIE_5022", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5022", action = "action_EVENT_ANY_MONSTER_DIE_5022" },
{ config_id = 1005023, name = "ANY_MONSTER_DIE_5023", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5023", action = "action_EVENT_ANY_MONSTER_DIE_5023" },
{ config_id = 1005024, name = "ANY_MONSTER_DIE_5024", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5024", action = "action_EVENT_ANY_MONSTER_DIE_5024" },
{ config_id = 1005025, name = "CHALLENGE_SUCCESS_5025", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_5025" },
{ config_id = 1005026, name = "CHALLENGE_FAIL_5026", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_5026" },
{ config_id = 1005041, name = "ANY_MONSTER_DIE_5041", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5041", action = "action_EVENT_ANY_MONSTER_DIE_5041" },
{ config_id = 1005042, name = "ANY_MONSTER_LIVE_5042", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_5042", action = "action_EVENT_ANY_MONSTER_LIVE_5042" },
{ config_id = 1005043, name = "CHALLENGE_SUCCESS_5043", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_5043" },
{ config_id = 1005044, name = "CHALLENGE_FAIL_5044", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_5044" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster1_wave", value = 0, no_refresh = false },
{ config_id = 2, name = "monster2_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5019, 5020 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 5001, 5002, 5003, 5004, 5005 },
gadgets = { 5020 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_5021", "ANY_MONSTER_DIE_5022", "CHALLENGE_SUCCESS_5025", "CHALLENGE_FAIL_5026" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 5006, 5008, 5009, 5010, 5028 },
gadgets = { 5020 },
regions = { },
triggers = { "ANY_MONSTER_DIE_5023", "CHALLENGE_SUCCESS_5025", "CHALLENGE_FAIL_5026" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_4,
monsters = { 5014, 5015, 5016, 5017, 5029, 5030 },
gadgets = { 5020 },
regions = { },
triggers = { "ANY_MONSTER_DIE_5024", "CHALLENGE_SUCCESS_5025", "CHALLENGE_FAIL_5026" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = suite_5,
monsters = { 5011, 5012, 5031, 5032 },
gadgets = { 5020 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_5025", "CHALLENGE_FAIL_5026" },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = suite_6,
monsters = { },
gadgets = { 5020 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 7,
-- description = suite_7,
monsters = { 5007, 5035, 5036, 5037, 5052 },
gadgets = { 5020 },
regions = { },
triggers = { "DUNGEON_SETTLE_5013", "ANY_MONSTER_DIE_5041", "ANY_MONSTER_LIVE_5042", "CHALLENGE_SUCCESS_5043", "CHALLENGE_FAIL_5044" },
rand_weight = 100
},
{
-- suite_id = 8,
-- description = suite_8,
monsters = { 5046, 5059, 5063 },
gadgets = { 5020 },
regions = { },
triggers = { "DUNGEON_SETTLE_5013", "CHALLENGE_SUCCESS_5043", "CHALLENGE_FAIL_5044" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_5013(context, evt)
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 5019 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_5021(context, evt)
if 5001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_5021(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为188的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 188, 230801005, 20, 5019, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5022(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230801005) ~= 0 then
return false
end
-- 判断变量"monster1_wave"为0
if ScriptLib.GetGroupVariableValue(context, "monster1_wave") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5022(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 230801005, 3)
-- 针对当前group内变量名为 "monster1_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster1_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5023(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230801005) ~= 0 then
return false
end
-- 判断变量"monster1_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster1_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5023(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 230801005, 4)
-- 针对当前group内变量名为 "monster1_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster1_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5024(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230801005) ~= 0 then
return false
end
-- 判断变量"monster1_wave"为2
if ScriptLib.GetGroupVariableValue(context, "monster1_wave") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5024(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 230801005, 5)
-- 针对当前group内变量名为 "monster1_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster1_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_5025(context, evt)
-- 改变指定group组230801007中 configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230801007, 7001, GadgetState.GearAction1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 230801004) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 爬塔更换队伍2
if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_team_setup")
return -1
end
-- 改变指定group组230801007中 configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230801007, 7001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 230801007, 7001, {176}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组230801005中 configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230801005, 8001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230801005中 configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230801005, 8002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_5026(context, evt)
-- 改变指定group组230801007中 configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230801007, 7001, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 230801005, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5041(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230801005) ~= 0 then
return false
end
-- 判断变量"monster2_wave"为0
if ScriptLib.GetGroupVariableValue(context, "monster2_wave") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5041(context, evt)
-- 添加suite8的新内容
ScriptLib.AddExtraGroupSuite(context, 230801005, 8)
-- 针对当前group内变量名为 "monster2_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster2_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_5042(context, evt)
if 5035 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_5042(context, evt)
-- 创建编号为2该挑战的识别id),挑战内容为188的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 2, 188, 230801005, 8, 5019, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_5043(context, evt)
-- 改变指定group组230801007中 configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230801007, 7001, GadgetState.GearAction1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 2, 230801004) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_5044(context, evt)
-- 改变指定group组230801007中 configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230801007, 7001, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 230801005, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end

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@@ -0,0 +1,211 @@
-- 基础信息
local base_info = {
group_id = 230801007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 7001, gadget_id = 70350023, pos = { x = -0.005, y = -0.103, z = 0.047 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1007002, name = "GADGET_CREATE_7002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_7002", action = "action_EVENT_GADGET_CREATE_7002" },
{ config_id = 1007003, name = "SELECT_OPTION_7003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_7003", action = "action_EVENT_SELECT_OPTION_7003", trigger_count = 0 },
{ config_id = 1007004, name = "SELECT_OPTION_7004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_7004", action = "action_EVENT_SELECT_OPTION_7004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 7001 },
regions = { },
triggers = { "GADGET_CREATE_7002", "SELECT_OPTION_7003", "SELECT_OPTION_7004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_7002(context, evt)
if 7001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_7002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 230801007, 7001, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_7003(context, evt)
-- 判断是gadgetid 7001 option_id 175
if 7001 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
-- 判断变量"stage"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 230801004) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_7003(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 230801005, 2)
-- 删除指定group 230801007 指定config7001物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 230801007, 7001, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组230801007中 configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230801007, 7001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230801008中 configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230801008, 8001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230801008中 configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230801008, 8002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_7004(context, evt)
-- 判断是gadgetid 7001 option_id 176
if 7001 ~= evt.param1 then
return false
end
if 176 ~= evt.param2 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 230801004) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_7004(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 添加suite7的新内容
ScriptLib.AddExtraGroupSuite(context, 230801005, 7)
-- 删除指定group 230801007 指定config7001物件身上指定option176
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 230801007, 7001, 176) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组230801007中 configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230801007, 7001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230801008中 configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230801008, 8001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230801008中 configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230801008, 8002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end

View File

@@ -0,0 +1,91 @@
-- 基础信息
local base_info = {
group_id = 230801008
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 8001, gadget_id = 70350053, pos = { x = -0.033, y = 0.028, z = -0.010 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 8002, gadget_id = 70350054, pos = { x = 0.015, y = 0.013, z = 0.012 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1008003, name = "DUNGEON_SETTLE_8003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_8003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 8001, 8002 },
regions = { },
triggers = { "DUNGEON_SETTLE_8003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_8003(context, evt)
-- 改变指定group组230801008中 configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230801008, 8001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230801008中 configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230801008, 8002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end

View File

@@ -0,0 +1,99 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -0.9124126,
"y": -5.037683,
"z": 107.7861
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 200.0,
"heightType": "Center",
"length": 150.0,
"useHeight": true,
"width": 300.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
}
},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 0.03377688,
"y": 2.939369,
"z": -79.4423
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}