添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -285.6, z = -285.6 },
size = { x = 571.3, z = 571.3 },
born_pos = { x = -0.461, y = -4.966, z = 42.072 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = -285.6, z = -285.6 }
}
-- 所有的区块
blocks = { 30702 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -285.6, z = -285.6 }, max = { x = 285.6, z = 285.6 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

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-- 所有的group
groups = {
{ id = 230702004, refresh_id = 1, pos = { x = 1.140, y = 0.432, z = 8.234 } },
{ id = 230702005, refresh_id = 1, pos = { x = -0.136, y = 0.432, z = -9.717 } },
{ id = 230702007, refresh_id = 1002, pos = { x = 5.395, y = 0.432, z = 1.039 } },
{ id = 230702008, refresh_id = 1, pos = { x = -1.977, y = 0.068, z = -0.941 } },
{ id = 230702009, refresh_id = 1001, pos = { x = 5.377, y = 0.147, z = 1.051 } }
}

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-- 基础信息
local base_info = {
group_id = 230702004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70350077, pos = { x = 0.080, y = 0.000, z = 24.150 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 4002, gadget_id = 70350077, pos = { x = 0.040, y = 0.000, z = -23.740 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "stage", value = 0, no_refresh = false },
{ config_id = 2, name = "TPL_TIME", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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-- 基础信息
local base_info = {
group_id = 230702005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5001, gadget_id = 70360010, pos = { x = 0.016, y = 0.093, z = 0.029 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1005002, name = "GADGET_CREATE_5002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_5002", action = "action_EVENT_GADGET_CREATE_5002" },
{ config_id = 1005003, name = "SELECT_OPTION_5003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_5003", action = "action_EVENT_SELECT_OPTION_5003", trigger_count = 0 },
{ config_id = 1005004, name = "SELECT_OPTION_5004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_5004", action = "action_EVENT_SELECT_OPTION_5004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5001 },
regions = { },
triggers = { "GADGET_CREATE_5002", "SELECT_OPTION_5003", "SELECT_OPTION_5004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_5002(context, evt)
if 5001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_5002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 230702005, 5001, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_5003(context, evt)
-- 判断是gadgetid 5001 option_id 175
if 5001 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
-- 判断变量"stage"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 230702004) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_5003(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 230702009, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 删除指定group 230702005 指定config5001物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 230702005, 5001, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组230702005中 configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230702005, 5001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230702004中 configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230702004, 4002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230702004中 configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230702004, 4001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230702008中 configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230702008, 8001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230702008中 configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230702008, 8002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_5004(context, evt)
-- 判断是gadgetid 5001 option_id 176
if 5001 ~= evt.param1 then
return false
end
if 176 ~= evt.param2 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 230702004) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_5004(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 创建编号为1该怪物潮的识别id)的怪物潮创建怪物总数为3场上怪物最少1只最多1只
if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 230702007, {7001,7008}, 3, 1, 1) then
return -1
end
-- 创建编号为2该怪物潮的识别id)的怪物潮创建怪物总数为4场上怪物最少2只最多2只
if 0 ~= ScriptLib.AutoMonsterTide(context, 2, 230702007, {7002,7003,7004,7007}, 4, 2, 2) then
return -1
end
-- 创建编号为3该怪物潮的识别id)的怪物潮创建怪物总数为3场上怪物最少1只最多1只
if 0 ~= ScriptLib.AutoMonsterTide(context, 3, 230702007, {7005,7006}, 3, 1, 1) then
return -1
end
-- 删除指定group 230702005 指定config5001物件身上指定option176
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 230702005, 5001, 176) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组230702005中 configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230702005, 5001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230702004中 configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230702004, 4002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230702004中 configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230702004, 4001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230702008中 configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230702008, 8001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230702008中 configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230702008, 8002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 230702007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 7001, monster_id = 22010304, pos = { x = -0.032, y = 0.432, z = -9.629 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7002, monster_id = 20011103, pos = { x = -3.465, y = 0.432, z = 8.475 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 7003, monster_id = 20011103, pos = { x = 3.756, y = 0.432, z = 8.458 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 7004, monster_id = 20011103, pos = { x = 3.739, y = 0.432, z = -8.069 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7005, monster_id = 21011002, pos = { x = 9.709, y = 0.432, z = -0.600 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 7006, monster_id = 21011002, pos = { x = -9.911, y = 0.432, z = 0.017 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 7007, monster_id = 20011103, pos = { x = -3.482, y = 0.318, z = -8.286 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7008, monster_id = 22010304, pos = { x = -0.014, y = 0.432, z = 10.196 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 7009, gadget_id = 70900205, pos = { x = 6.222, y = -1.027, z = 3.161 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1007010, name = "ANY_MONSTER_LIVE_7010", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_7010", action = "action_EVENT_ANY_MONSTER_LIVE_7010" },
{ config_id = 1007011, name = "CHALLENGE_SUCCESS_7011", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_7011" },
{ config_id = 1007012, name = "CHALLENGE_FAIL_7012", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_7012" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 7009 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_7010", "CHALLENGE_SUCCESS_7011", "CHALLENGE_FAIL_7012" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_7010(context, evt)
if 7001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_7010(context, evt)
-- 创建编号为2该挑战的识别id),挑战内容为198的区域挑战param1必须为时间
-- 从230702004的变量TPL_TIME中取出对应值并开启挑战
local tpl_time = ScriptLib.GetGroupVariableValueByGroup(context, "TPL_TIME", 230702004)
if tpl_time == nil or tpl_time < 0 then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
return -1
elseif tpl_time < 1 then
tpl_time = 0
end
if 0 ~= ScriptLib.ActiveChallenge(context, 2, 198, tpl_time, 230702007, 10, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_7011(context, evt)
-- 将本组内变量名为 "stage" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 2, 230702004) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_7012(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 230702007, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 230702008
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 8001, gadget_id = 70350053, pos = { x = 0.013, y = 0.112, z = 0.009 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 8002, gadget_id = 70350054, pos = { x = 0.061, y = 0.097, z = 0.031 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1008003, name = "DUNGEON_SETTLE_8003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_8003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 8001, 8002 },
regions = { },
triggers = { "DUNGEON_SETTLE_8003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_8003(context, evt)
-- 改变指定group组230702008中 configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230702008, 8001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230702008中 configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230702008, 8002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 230702009
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 9001, monster_id = 25010201, pos = { x = 6.493, y = 0.147, z = 9.290 }, rot = { x = 0.000, y = 195.600, z = 0.000 }, level = 1 },
{ config_id = 9002, monster_id = 25010201, pos = { x = -6.625, y = 0.147, z = 9.252 }, rot = { x = 0.000, y = 159.100, z = 0.000 }, level = 1 },
{ config_id = 9003, monster_id = 25060101, pos = { x = -6.878, y = 0.147, z = -9.379 }, rot = { x = 0.000, y = 18.562, z = 0.000 }, level = 1 },
{ config_id = 9004, monster_id = 25020201, pos = { x = 10.990, y = 0.147, z = 1.791 }, rot = { x = 0.000, y = 263.500, z = 0.000 }, level = 1 },
{ config_id = 9005, monster_id = 25060101, pos = { x = 5.904, y = 0.147, z = -9.967 }, rot = { x = 0.000, y = 343.731, z = 0.000 }, level = 1 },
{ config_id = 9006, monster_id = 25010401, pos = { x = -11.319, y = 0.147, z = -1.126 }, rot = { x = 0.000, y = 64.828, z = 0.000 }, level = 1 },
{ config_id = 9007, monster_id = 25010501, pos = { x = 11.759, y = 0.147, z = -0.828 }, rot = { x = 0.000, y = 270.084, z = 0.000 }, level = 1 },
{ config_id = 9008, monster_id = 25020201, pos = { x = 0.170, y = 0.147, z = 10.930 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 9009, monster_id = 25070101, pos = { x = 2.662, y = 0.147, z = -7.550 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 9010, monster_id = 25070101, pos = { x = -5.187, y = 0.147, z = -7.730 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 9011, monster_id = 25030301, pos = { x = 0.039, y = 0.343, z = -7.926 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 9012, monster_id = 25070101, pos = { x = 11.297, y = 0.147, z = -8.667 }, rot = { x = 0.000, y = 322.134, z = 0.000 }, level = 1 },
{ config_id = 9013, monster_id = 25030201, pos = { x = -0.551, y = 0.147, z = -10.030 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 9014, monster_id = 25060101, pos = { x = -11.417, y = 0.147, z = -8.846 }, rot = { x = 0.000, y = 50.168, z = 0.000 }, level = 1 },
{ config_id = 9015, monster_id = 25010201, pos = { x = -10.938, y = 0.147, z = -8.426 }, rot = { x = 0.000, y = 35.234, z = 0.000 }, level = 1 },
{ config_id = 9016, monster_id = 25010401, pos = { x = 7.758, y = 0.147, z = 10.399 }, rot = { x = 0.000, y = 217.700, z = 0.000 }, level = 1 },
{ config_id = 9017, monster_id = 25010701, pos = { x = 0.033, y = 0.147, z = -7.872 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 9018, monster_id = 25060101, pos = { x = -12.759, y = 0.147, z = -10.232 }, rot = { x = 0.000, y = 43.800, z = 0.000 }, level = 1 },
{ config_id = 9019, monster_id = 25070101, pos = { x = 7.562, y = 0.147, z = -10.146 }, rot = { x = 0.000, y = 320.900, z = 0.000 }, level = 1 },
{ config_id = 9020, monster_id = 25030201, pos = { x = -10.108, y = 0.147, z = 0.097 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 9021, monster_id = 25030201, pos = { x = 10.481, y = 0.147, z = -0.445 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 9022, monster_id = 25020201, pos = { x = -11.535, y = 0.147, z = 1.429 }, rot = { x = 0.000, y = 90.850, z = 0.000 }, level = 1 },
{ config_id = 9023, monster_id = 25010201, pos = { x = 8.746, y = 0.147, z = -8.762 }, rot = { x = 0.000, y = 321.343, z = 0.000 }, level = 1 },
{ config_id = 9024, monster_id = 25010501, pos = { x = -7.651, y = 0.147, z = 10.356 }, rot = { x = 0.000, y = 153.200, z = 0.000 }, level = 1 },
{ config_id = 9025, monster_id = 25030301, pos = { x = 0.000, y = 0.147, z = 9.733 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 9026, gadget_id = 70900205, pos = { x = 0.027, y = -1.888, z = 0.038 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1009027, name = "ANY_MONSTER_LIVE_9027", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_9027", action = "action_EVENT_ANY_MONSTER_LIVE_9027" },
{ config_id = 1009028, name = "ANY_MONSTER_DIE_9028", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_9028", action = "action_EVENT_ANY_MONSTER_DIE_9028" },
{ config_id = 1009029, name = "ANY_MONSTER_DIE_9029", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_9029", action = "action_EVENT_ANY_MONSTER_DIE_9029" },
{ config_id = 1009030, name = "ANY_MONSTER_DIE_9030", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_9030", action = "action_EVENT_ANY_MONSTER_DIE_9030" },
{ config_id = 1009031, name = "CHALLENGE_SUCCESS_9031", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_9031" },
{ config_id = 1009032, name = "CHALLENGE_FAIL_9032", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_9032" },
{ config_id = 1009033, name = "ANY_MONSTER_DIE_9033", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_9033", action = "action_EVENT_ANY_MONSTER_DIE_9033" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 9026 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 9001, 9002, 9003, 9004, 9005, 9022 },
gadgets = { 9026 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_9027", "ANY_MONSTER_DIE_9028", "CHALLENGE_SUCCESS_9031", "CHALLENGE_FAIL_9032" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 9006, 9007, 9008, 9009, 9010 },
gadgets = { 9026 },
regions = { },
triggers = { "ANY_MONSTER_DIE_9029", "CHALLENGE_SUCCESS_9031", "CHALLENGE_FAIL_9032" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_4,
monsters = { 9012, 9013, 9014 },
gadgets = { 9026 },
regions = { },
triggers = { "ANY_MONSTER_DIE_9030", "CHALLENGE_SUCCESS_9031", "CHALLENGE_FAIL_9032" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = suite_5,
monsters = { 9011, 9015, 9016, 9023, 9024 },
gadgets = { 9026 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_9031", "CHALLENGE_FAIL_9032", "ANY_MONSTER_DIE_9033" },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = suite_6,
monsters = { 9017, 9018, 9019, 9020, 9021, 9025 },
gadgets = { 9026 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_9031", "CHALLENGE_FAIL_9032" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_9027(context, evt)
if 9001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_9027(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为197的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 197, 600, 230702009, 25, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_9028(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230702009) ~= 0 then
return false
end
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_9028(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 230702009, 3)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_9029(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230702009) ~= 0 then
return false
end
-- 判断变量"monster_wave"为2
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_9029(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 230702009, 4)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_9030(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230702009) ~= 0 then
return false
end
-- 判断变量"monster_wave"为3
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_9030(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 230702009, 5)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_9031(context, evt)
-- 将剩余时间记录在触发此challenge的group变量TPL_TIME中
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "TPL_TIME", evt.param2, 230702004) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : save_challenge_remainTime")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 230702004) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 爬塔更换队伍2
if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_team_setup")
return -1
end
-- 改变指定group组230702005中 configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230702005, 5001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 230702005, 5001, {176}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组230702004中 configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230702004, 4001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230702008中 configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230702008, 8001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230702008中 configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230702008, 8002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_9032(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 230702009, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_9033(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230702009) ~= 0 then
return false
end
-- 判断变量"monster_wave"为4
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 4 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_9033(context, evt)
-- 添加suite6的新内容
ScriptLib.AddExtraGroupSuite(context, 230702009, 6)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end

View File

@@ -0,0 +1,99 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -0.9124126,
"y": -5.037683,
"z": 107.7861
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 200.0,
"heightType": "Center",
"length": 150.0,
"useHeight": true,
"width": 300.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
}
},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 0.03377688,
"y": 2.939369,
"z": -79.4423
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}