添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -531.5, z = -519.5 },
size = { x = 1008.4, z = 1008.4 },
born_pos = { x = -0.476, y = -4.966, z = 42.072 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = -531.5, z = -519.5 }
}
-- 所有的区块
blocks = { 30700 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -531.5, z = -519.5 }, max = { x = 476.9, z = 488.9 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,8 @@
-- 所有的group
groups = {
{ id = 230700004, refresh_id = 1, pos = { x = 1.117, y = 0.080, z = 8.157 } },
{ id = 230700005, refresh_id = 1, pos = { x = -0.160, y = 0.080, z = -9.794 } },
{ id = 230700006, refresh_id = 1001, pos = { x = 5.371, y = 0.080, z = 0.961 } },
{ id = 230700007, refresh_id = 1002, pos = { x = 5.371, y = 0.080, z = 0.961 } },
{ id = 230700008, refresh_id = 1, pos = { x = -1.952, y = 0.061, z = -0.961 } }
}
@@ -0,0 +1,75 @@
-- 基础信息
local base_info = {
group_id = 230700004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70350077, pos = { x = 0.080, y = 0.000, z = 24.150 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 4002, gadget_id = 70350077, pos = { x = 0.040, y = 0.000, z = -23.740 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "stage", value = 0, no_refresh = false },
{ config_id = 2, name = "TPL_TIME", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,259 @@
-- 基础信息
local base_info = {
group_id = 230700005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5001, gadget_id = 70360010, pos = { x = 0.153, y = 0.086, z = 0.041 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1005002, name = "GADGET_CREATE_5002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_5002", action = "action_EVENT_GADGET_CREATE_5002" },
{ config_id = 1005003, name = "SELECT_OPTION_5003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_5003", action = "action_EVENT_SELECT_OPTION_5003", trigger_count = 0 },
{ config_id = 1005004, name = "SELECT_OPTION_5004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_5004", action = "action_EVENT_SELECT_OPTION_5004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5001 },
regions = { },
triggers = { "GADGET_CREATE_5002", "SELECT_OPTION_5003", "SELECT_OPTION_5004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_5002(context, evt)
if 5001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_5002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 230700005, 5001, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_5003(context, evt)
-- 判断是gadgetid 5001 option_id 175
if 5001 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
-- 判断变量"stage"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 230700004) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_5003(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 创建编号为1(该怪物潮的识别id)的怪物潮,创建怪物总数为15,场上怪物最少3只,最多3只
if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 230700006, {6001,6002,6003,6005,6013,6014}, 15, 3, 3) then
return -1
end
-- 创建编号为2(该怪物潮的识别id)的怪物潮,创建怪物总数为5,场上怪物最少1只,最多1只
if 0 ~= ScriptLib.AutoMonsterTide(context, 2, 230700006, {6004,6015}, 5, 1, 1) then
return -1
end
-- 创建编号为3(该怪物潮的识别id)的怪物潮,创建怪物总数为5,场上怪物最少1只,最多1只
if 0 ~= ScriptLib.AutoMonsterTide(context, 3, 230700006, {6006,6010,6011}, 5, 1, 1) then
return -1
end
-- 创建编号为4(该怪物潮的识别id)的怪物潮,创建怪物总数为5,场上怪物最少1只,最多1只
if 0 ~= ScriptLib.AutoMonsterTide(context, 4, 230700006, {6017,6021,6022}, 5, 1, 1) then
return -1
end
-- 删除指定group 230700005 ;指定config5001;物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 230700005, 5001, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组230700005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230700005, 5001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230700004中, configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230700004, 4002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230700004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230700004, 4001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230700008中, configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230700008, 8001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230700008中, configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230700008, 8002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_5004(context, evt)
-- 判断是gadgetid 5001 option_id 176
if 5001 ~= evt.param1 then
return false
end
if 176 ~= evt.param2 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 230700004) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_5004(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 创建编号为1(该怪物潮的识别id)的怪物潮,创建怪物总数为3,场上怪物最少1只,最多1只
if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 230700007, {7004,7018}, 3, 1, 1) then
return -1
end
-- 创建编号为2(该怪物潮的识别id)的怪物潮,创建怪物总数为4,场上怪物最少1只,最多1只
if 0 ~= ScriptLib.AutoMonsterTide(context, 2, 230700007, {7001,7002}, 4, 1, 1) then
return -1
end
-- 删除指定group 230700005 ;指定config5001;物件身上指定option176
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 230700005, 5001, 176) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组230700005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230700005, 5001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230700004中, configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230700004, 4002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230700004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230700004, 4001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230700008中, configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230700008, 8001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230700008中, configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230700008, 8002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,179 @@
-- 基础信息
local base_info = {
group_id = 230700006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 6001, monster_id = 20011001, pos = { x = 9.927, y = 0.080, z = 7.127 }, rot = { x = 0.000, y = 226.200, z = 0.000 }, level = 1 },
{ config_id = 6002, monster_id = 20011001, pos = { x = -9.595, y = 0.080, z = 7.065 }, rot = { x = 0.000, y = 123.800, z = 0.000 }, level = 1 },
{ config_id = 6003, monster_id = 20011001, pos = { x = -11.835, y = 0.080, z = -9.640 }, rot = { x = 0.000, y = 51.500, z = 0.000 }, level = 1 },
{ config_id = 6004, monster_id = 20011103, pos = { x = -0.121, y = 0.080, z = -11.616 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6005, monster_id = 20011001, pos = { x = 9.608, y = 0.080, z = -9.820 }, rot = { x = 0.000, y = 312.400, z = 0.000 }, level = 1 },
{ config_id = 6006, monster_id = 21010501, pos = { x = 12.355, y = 0.080, z = 2.317 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 6010, monster_id = 21010501, pos = { x = 12.284, y = 0.080, z = -2.442 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 6011, monster_id = 21010501, pos = { x = 12.477, y = 0.080, z = 0.068 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 6013, monster_id = 20011001, pos = { x = 5.101, y = 0.080, z = 9.618 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 6014, monster_id = 20011001, pos = { x = -4.700, y = 0.080, z = 9.777 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 6015, monster_id = 20011103, pos = { x = 0.143, y = 0.080, z = 9.881 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 6017, monster_id = 21011001, pos = { x = -12.033, y = 0.080, z = -0.064 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 6021, monster_id = 21011001, pos = { x = -11.952, y = 0.080, z = -2.465 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 6022, monster_id = 21011001, pos = { x = -11.985, y = 0.080, z = 2.244 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, pose_id = 32 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6008, gadget_id = 70900205, pos = { x = 6.198, y = -1.379, z = 3.084 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1006016, name = "ANY_MONSTER_LIVE_6016", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_6016", action = "action_EVENT_ANY_MONSTER_LIVE_6016" },
{ config_id = 1006019, name = "CHALLENGE_SUCCESS_6019", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_6019" },
{ config_id = 1006020, name = "CHALLENGE_FAIL_6020", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_6020" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6008 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_6016", "CHALLENGE_SUCCESS_6019", "CHALLENGE_FAIL_6020" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_6016(context, evt)
if 6001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_6016(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为197的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 197, 600, 230700006, 30, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_6019(context, evt)
-- 将剩余时间记录在触发此challenge的group变量TPL_TIME中
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "TPL_TIME", evt.param2, 230700004) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : save_challenge_remainTime")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 230700004) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 爬塔更换队伍2
if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_team_setup")
return -1
end
-- 改变指定group组230700005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230700005, 5001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 230700005, 5001, {176}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组230700004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230700004, 4001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230700006中, configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230700006, 8001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230700006中, configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230700006, 8002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_6020(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 230700006, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
@@ -0,0 +1,124 @@
-- 基础信息
local base_info = {
group_id = 230700007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 7001, monster_id = 21011002, pos = { x = -12.009, y = 0.080, z = -0.002 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 7002, monster_id = 21010502, pos = { x = 12.313, y = 0.080, z = -0.027 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 7004, monster_id = 22010303, pos = { x = -0.121, y = 0.080, z = -11.616 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7018, monster_id = 22010303, pos = { x = 0.172, y = 0.080, z = 9.693 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 7008, gadget_id = 70900205, pos = { x = 6.198, y = -1.379, z = 3.084 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1007009, name = "ANY_MONSTER_LIVE_7009", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_7009", action = "action_EVENT_ANY_MONSTER_LIVE_7009" },
{ config_id = 1007010, name = "CHALLENGE_SUCCESS_7010", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "" },
{ config_id = 1007011, name = "CHALLENGE_FAIL_7011", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_7011" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 7008 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_7009", "CHALLENGE_SUCCESS_7010", "CHALLENGE_FAIL_7011" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_7009(context, evt)
if 7004 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_7009(context, evt)
-- 创建编号为2(该挑战的识别id),挑战内容为198的区域挑战,param1必须为时间
-- 从230700004的变量TPL_TIME中取出对应值并开启挑战
local tpl_time = ScriptLib.GetGroupVariableValueByGroup(context, "TPL_TIME", 230700004)
if tpl_time == nil or tpl_time < 0 then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
return -1
elseif tpl_time < 1 then
tpl_time = 0
end
if 0 ~= ScriptLib.ActiveChallenge(context, 2, 198, tpl_time, 230700007, 7, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_7011(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 230700007, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
@@ -0,0 +1,91 @@
-- 基础信息
local base_info = {
group_id = 230700008
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 8001, gadget_id = 70350053, pos = { x = 0.038, y = 0.105, z = -0.012 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 8002, gadget_id = 70350054, pos = { x = 0.086, y = 0.090, z = 0.011 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1008003, name = "DUNGEON_SETTLE_8003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_8003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 8001, 8002 },
regions = { },
triggers = { "DUNGEON_SETTLE_8003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_8003(context, evt)
-- 改变指定group组230700008中, configid为8001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230700008, 8001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230700008中, configid为8002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230700008, 8002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,99 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -0.9124126,
"y": -5.037683,
"z": 107.7861
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 200.0,
"heightType": "Center",
"length": 150.0,
"useHeight": true,
"width": 300.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
}
},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 9.233036,
"y": 7.619068,
"z": -63.29196
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}