添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -531.5, z = -519.5 },
size = { x = 1008.4, z = 1008.4 },
born_pos = { x = -0.662, y = -4.951, z = 42.512 },
born_rot = { x = 0.000, y = 180.134, z = 0.000 },
die_y = -12,
city_id = 1,
vision_anchor = { x = -531.5, z = -519.5 }
}
-- 所有的区块
blocks = { 30303 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -531.5, z = -519.5 }, max = { x = 476.9, z = 488.9 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,7 @@
-- 所有的group
groups = {
{ id = 230303004, refresh_id = 1, pos = { x = 1.850, y = 0.592, z = 7.039 } },
{ id = 230303005, refresh_id = 1001, pos = { x = 6.104, y = 0.592, z = -0.157 } },
{ id = 230303006, refresh_id = 1, pos = { x = -4.690, y = 0.510, z = -0.443 } },
{ id = 230303007, refresh_id = 1, pos = { x = -2.040, y = 0.296, z = -0.909 } }
}
@@ -0,0 +1,73 @@
-- 基础信息
local base_info = {
group_id = 230303004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70350077, pos = { x = 0.080, y = 0.000, z = 24.150 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 4002, gadget_id = 70350077, pos = { x = 0.040, y = 0.000, z = -23.740 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,164 @@
-- 基础信息
local base_info = {
group_id = 230303005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 5001, monster_id = 21010501, pos = { x = 7.468, y = 0.510, z = -5.649 }, rot = { x = 0.000, y = 327.634, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 5002, monster_id = 21010501, pos = { x = -0.484, y = 0.510, z = -6.645 }, rot = { x = 0.000, y = 27.701, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 5003, monster_id = 21010501, pos = { x = -7.822, y = 0.510, z = -5.688 }, rot = { x = 0.000, y = 24.075, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 5004, monster_id = 21010201, pos = { x = -13.033, y = 0.510, z = -6.046 }, rot = { x = 0.000, y = 33.839, z = 0.000 }, level = 1 },
{ config_id = 5005, monster_id = 21010201, pos = { x = 12.994, y = 0.510, z = -5.037 }, rot = { x = 0.000, y = 306.568, z = 0.000 }, level = 1 },
{ config_id = 5006, monster_id = 21011001, pos = { x = -15.167, y = 0.510, z = -6.548 }, rot = { x = 0.000, y = 51.797, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 5007, monster_id = 21010201, pos = { x = 9.394, y = 0.510, z = -8.139 }, rot = { x = 0.000, y = 342.747, z = 0.000 }, level = 1 },
{ config_id = 5008, monster_id = 20011101, pos = { x = -0.073, y = 0.510, z = -10.748 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5009, monster_id = 21010201, pos = { x = -8.569, y = 0.510, z = -9.813 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5010, monster_id = 21010501, pos = { x = 5.942, y = 0.510, z = -6.927 }, rot = { x = 0.000, y = 344.915, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 5011, monster_id = 21011001, pos = { x = -6.294, y = 0.510, z = -6.436 }, rot = { x = 0.000, y = 60.623, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 5012, monster_id = 21010201, pos = { x = 7.007, y = 0.510, z = -3.777 }, rot = { x = 0.000, y = 333.948, z = 0.000 }, level = 1 },
{ config_id = 5013, monster_id = 20011101, pos = { x = -0.855, y = 0.510, z = -7.314 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5014, monster_id = 21010201, pos = { x = -8.125, y = 0.510, z = -4.511 }, rot = { x = 0.000, y = 21.059, z = 0.000 }, level = 1 },
{ config_id = 5015, monster_id = 21011001, pos = { x = 3.685, y = 0.510, z = -7.366 }, rot = { x = 0.000, y = 356.000, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 5016, monster_id = 21011001, pos = { x = -5.340, y = 0.510, z = -7.072 }, rot = { x = 0.000, y = 20.073, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 5017, monster_id = 21011001, pos = { x = 7.945, y = 0.510, z = -3.217 }, rot = { x = 0.000, y = 324.425, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 5026, monster_id = 21010201, pos = { x = -8.300, y = 0.340, z = -2.409 }, rot = { x = 0.000, y = 54.568, z = 0.000 }, level = 1 },
{ config_id = 5027, monster_id = 21010201, pos = { x = -3.900, y = 0.340, z = -5.673 }, rot = { x = 0.000, y = 25.327, z = 0.000 }, level = 1 },
{ config_id = 5028, monster_id = 20011101, pos = { x = 1.048, y = 0.340, z = -6.944 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5018, gadget_id = 70900205, pos = { x = 6.931, y = -0.867, z = 1.966 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5019, gadget_id = 70350035, pos = { x = -0.168, y = 0.360, z = 0.083 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1005020, name = "DUNGEON_SETTLE_5020", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_5020" },
{ config_id = 1005023, name = "ANY_MONSTER_LIVE_5023", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_5023", action = "action_EVENT_ANY_MONSTER_LIVE_5023" },
{ config_id = 1005024, name = "CHALLENGE_FAIL_5024", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_5024" },
{ config_id = 1005025, name = "CHALLENGE_SUCCESS_5025", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_5025" }
}
-- 变量
variables = {
{ config_id = 1, name = "Key", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5018, 5019 },
regions = { },
triggers = { "DUNGEON_SETTLE_5020", "ANY_MONSTER_LIVE_5023", "CHALLENGE_FAIL_5024", "CHALLENGE_SUCCESS_5025" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_5020(context, evt)
-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 5019 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_5023(context, evt)
if 5001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_5023(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为1023的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 1023, 230303005, 20, 5019, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_5024(context, evt)
-- 改变指定group组230303006中, configid为6001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230303006, 6001, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 230303005, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_5025(context, evt)
-- 改变指定group组230303006中, configid为6001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230303006, 6001, GadgetState.GearAction1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,161 @@
-- 基础信息
local base_info = {
group_id = 230303006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6001, gadget_id = 70350023, pos = { x = -0.120, y = -0.217, z = 0.114 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1006002, name = "GADGET_CREATE_6002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_6002", action = "action_EVENT_GADGET_CREATE_6002" },
{ config_id = 1006003, name = "SELECT_OPTION_6003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_6003", action = "action_EVENT_SELECT_OPTION_6003", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6001 },
regions = { },
triggers = { "GADGET_CREATE_6002", "SELECT_OPTION_6003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_6002(context, evt)
if 6001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_6002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 230303006, 6001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_6003(context, evt)
-- 判断是gadgetid 6001 option_id 7
if 6001 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_6003(context, evt)
-- 创建编号为1(该怪物潮的识别id)的怪物潮,创建怪物总数为20,场上怪物最少5只,最多5只
if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 230303005, {5001,5002,5003,5004,5005,5006,5007,5008,5009,5010,5011,5012,5013,5014,5015,5016,5017,5026,5027,5028}, 20, 5, 5) then
return -1
end
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 删除指定group 230303006 ;指定config6001;物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 230303006, 6001, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组230303006中, configid为6001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230303006, 6001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230303004中, configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230303004, 4002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230303004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230303004, 4001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230303007中, configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230303007, 7001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230303007中, configid为7002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230303007, 7002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,91 @@
-- 基础信息
local base_info = {
group_id = 230303007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 7001, gadget_id = 70350053, pos = { x = -0.050, y = 0.340, z = 0.041 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7002, gadget_id = 70350054, pos = { x = -0.002, y = 0.325, z = 0.063 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1007003, name = "DUNGEON_SETTLE_7003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_7003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 7001, 7002 },
regions = { },
triggers = { "DUNGEON_SETTLE_7003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_7003(context, evt)
-- 改变指定group组230303007中, configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230303007, 7001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230303007中, configid为7002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230303007, 7002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,99 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -0.9124126,
"y": -5.037683,
"z": 107.7861
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 200.0,
"heightType": "Center",
"length": 150.0,
"useHeight": true,
"width": 300.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
}
},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 12.88107,
"y": 7.32255,
"z": -62.51174
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}