添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -531.5, z = -519.5 },
size = { x = 1008.4, z = 1008.4 },
born_pos = { x = -0.181, y = -5.029, z = 42.496 },
born_rot = { x = 0.000, y = 178.617, z = 0.000 },
die_y = -12,
city_id = 1,
vision_anchor = { x = -531.5, z = -519.5 }
}
-- 所有的区块
blocks = { 30103 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -531.5, z = -519.5 }, max = { x = 476.9, z = 488.9 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

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-- 所有的group
groups = {
{ id = 230103001, refresh_id = 1, pos = { x = 1.185, y = 0.080, z = 8.083 } },
{ id = 230103002, refresh_id = 1, pos = { x = -0.092, y = 0.080, z = -9.868 } },
{ id = 230103003, refresh_id = 1002, pos = { x = 5.439, y = 0.080, z = 0.887 } },
{ id = 230103004, refresh_id = 1, pos = { x = -1.903, y = 0.171, z = -1.033 } }
}

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-- 基础信息
local base_info = {
group_id = 230103001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70350077, pos = { x = 0.080, y = 0.000, z = 24.150 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1002, gadget_id = 70350077, pos = { x = 0.040, y = 0.000, z = -23.740 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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-- 基础信息
local base_info = {
group_id = 230103002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70360010, pos = { x = 0.178, y = 0.196, z = -0.122 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1002002, name = "GADGET_CREATE_2002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_2002", action = "action_EVENT_GADGET_CREATE_2002" },
{ config_id = 1002003, name = "SELECT_OPTION_2003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2003", action = "action_EVENT_SELECT_OPTION_2003", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2001 },
regions = { },
triggers = { "GADGET_CREATE_2002", "SELECT_OPTION_2003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_2002(context, evt)
if 2001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_2002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 230103002, 2001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2003(context, evt)
-- 判断是gadgetid 2001 option_id 7
if 2001 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2003(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 230103003, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 删除指定group 230103002 指定config2001物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 230103002, 2001, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组230103002中 configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230103002, 2001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230103001中 configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230103001, 1002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230103001中 configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230103001, 1001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230103004中 configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230103004, 4001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230103004中 configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230103004, 4002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 230103003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3001, monster_id = 20011001, pos = { x = 4.791, y = 0.080, z = -5.709 }, rot = { x = 0.000, y = 346.531, z = 0.000 }, level = 1 },
{ config_id = 3002, monster_id = 21010301, pos = { x = -7.006, y = 0.080, z = -5.185 }, rot = { x = 0.000, y = 21.465, z = 0.000 }, level = 1 },
{ config_id = 3003, monster_id = 20011001, pos = { x = -3.459, y = 0.080, z = -8.799 }, rot = { x = 0.000, y = 18.562, z = 0.000 }, level = 1 },
{ config_id = 3004, monster_id = 21010301, pos = { x = -2.766, y = 0.080, z = -6.322 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3005, monster_id = 20011001, pos = { x = 6.081, y = 0.080, z = -1.856 }, rot = { x = 0.000, y = 343.731, z = 0.000 }, level = 1 },
{ config_id = 3006, monster_id = 21010301, pos = { x = -6.157, y = 0.080, z = -1.281 }, rot = { x = 0.000, y = 64.828, z = 0.000 }, level = 1 },
{ config_id = 3007, monster_id = 20010501, pos = { x = 7.267, y = 0.080, z = 0.147 }, rot = { x = 0.000, y = 270.084, z = 0.000 }, level = 1 },
{ config_id = 3008, monster_id = 21010301, pos = { x = 0.633, y = 0.080, z = 6.391 }, rot = { x = 0.000, y = 182.789, z = 0.000 }, level = 1 },
{ config_id = 3009, monster_id = 20010501, pos = { x = 2.791, y = 0.080, z = -6.903 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3010, monster_id = 21010301, pos = { x = -5.842, y = 0.080, z = -7.808 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3011, monster_id = 21010701, pos = { x = 9.672, y = 0.080, z = 3.017 }, rot = { x = 0.000, y = 234.100, z = 0.000 }, level = 1 },
{ config_id = 3012, monster_id = 21011001, pos = { x = 11.545, y = 0.080, z = -8.290 }, rot = { x = 0.000, y = 322.134, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 3013, monster_id = 21010701, pos = { x = -0.488, y = 0.080, z = -10.193 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3014, monster_id = 21011001, pos = { x = -12.953, y = 0.080, z = -5.355 }, rot = { x = 0.000, y = 50.168, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 3015, monster_id = 21010701, pos = { x = -9.889, y = 0.080, z = 5.313 }, rot = { x = 0.000, y = 126.700, z = 0.000 }, level = 1 },
{ config_id = 3017, monster_id = 20010801, pos = { x = -7.165, y = 0.080, z = 1.714 }, rot = { x = 0.000, y = 101.360, z = 0.000 }, level = 1 },
{ config_id = 3018, monster_id = 20011001, pos = { x = 5.665, y = 0.080, z = 1.955 }, rot = { x = 0.000, y = 274.510, z = 0.000 }, level = 1 },
{ config_id = 3019, monster_id = 20010801, pos = { x = -4.647, y = 0.080, z = 5.034 }, rot = { x = 0.000, y = 133.400, z = 0.000 }, level = 1 },
{ config_id = 3020, monster_id = 20011001, pos = { x = 2.626, y = 0.080, z = 6.182 }, rot = { x = 0.000, y = 203.110, z = 0.000 }, level = 1 },
{ config_id = 3022, monster_id = 21020101, pos = { x = 0.158, y = 0.080, z = -8.157 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3023, monster_id = 20010601, pos = { x = -7.744, y = 0.080, z = -6.856 }, rot = { x = 0.000, y = 43.800, z = 0.000 }, level = 1 },
{ config_id = 3024, monster_id = 20010701, pos = { x = 7.218, y = 0.080, z = -6.231 }, rot = { x = 0.000, y = 320.900, z = 0.000 }, level = 1 },
{ config_id = 3029, monster_id = 20010801, pos = { x = 5.098, y = 0.080, z = 4.797 }, rot = { x = 0.000, y = 230.800, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3030, gadget_id = 70900205, pos = { x = 6.266, y = -1.379, z = 3.010 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003031, name = "ANY_MONSTER_LIVE_3031", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3031", action = "action_EVENT_ANY_MONSTER_LIVE_3031" },
{ config_id = 1003032, name = "ANY_MONSTER_DIE_3032", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3032", action = "action_EVENT_ANY_MONSTER_DIE_3032" },
{ config_id = 1003033, name = "ANY_MONSTER_DIE_3033", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3033", action = "action_EVENT_ANY_MONSTER_DIE_3033" },
{ config_id = 1003034, name = "ANY_MONSTER_DIE_3034", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3034", action = "action_EVENT_ANY_MONSTER_DIE_3034" },
{ config_id = 1003035, name = "CHALLENGE_SUCCESS_3035", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3035" },
{ config_id = 1003036, name = "CHALLENGE_FAIL_3036", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3036" },
{ config_id = 1003037, name = "ANY_MONSTER_DIE_3037", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3037", action = "action_EVENT_ANY_MONSTER_DIE_3037" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3030 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 3001, 3002, 3003, 3004, 3005 },
gadgets = { 3030 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_3031", "ANY_MONSTER_DIE_3032", "CHALLENGE_SUCCESS_3035", "CHALLENGE_FAIL_3036" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 3006, 3007, 3008, 3009, 3010 },
gadgets = { 3030 },
regions = { },
triggers = { "ANY_MONSTER_DIE_3033", "CHALLENGE_SUCCESS_3035", "CHALLENGE_FAIL_3036" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_4,
monsters = { 3011, 3012, 3013, 3014, 3015 },
gadgets = { 3030 },
regions = { },
triggers = { "ANY_MONSTER_DIE_3034", "CHALLENGE_SUCCESS_3035", "CHALLENGE_FAIL_3036" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = suite_5,
monsters = { 3017, 3018, 3019, 3020, 3029 },
gadgets = { 3030 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_3035", "CHALLENGE_FAIL_3036", "ANY_MONSTER_DIE_3037" },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = suite_6,
monsters = { 3022, 3023, 3024 },
gadgets = { 3030 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_3035", "CHALLENGE_FAIL_3036" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_3031(context, evt)
if 3001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_3031(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为1003的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 1003, 300, 230103003, 23, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3032(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230103003) ~= 0 then
return false
end
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3032(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 230103003, 3)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3033(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230103003) ~= 0 then
return false
end
-- 判断变量"monster_wave"为2
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3033(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 230103003, 4)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3034(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230103003) ~= 0 then
return false
end
-- 判断变量"monster_wave"为3
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3034(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 230103003, 5)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_3035(context, evt)
-- 改变指定group组230103001中 configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230103001, 1002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_3036(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 230103003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3037(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 230103003) ~= 0 then
return false
end
-- 判断变量"monster_wave"为4
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 4 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3037(context, evt)
-- 添加suite6的新内容
ScriptLib.AddExtraGroupSuite(context, 230103003, 6)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end

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@@ -0,0 +1,91 @@
-- 基础信息
local base_info = {
group_id = 230103004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70350053, pos = { x = 0.088, y = 0.215, z = -0.083 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4002, gadget_id = 70350054, pos = { x = 0.136, y = 0.200, z = -0.061 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004003, name = "DUNGEON_SETTLE_4003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_4003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002 },
regions = { },
triggers = { "DUNGEON_SETTLE_4003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_4003(context, evt)
-- 改变指定group组230103004中 configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230103004, 4001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组230103004中 configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230103004, 4002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end

View File

@@ -0,0 +1,99 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -0.9124126,
"y": -5.037683,
"z": 107.7861
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 200.0,
"heightType": "Center",
"length": 150.0,
"useHeight": true,
"width": 300.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
}
},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 12.88107,
"y": 7.32255,
"z": -62.51174
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}