添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -271.0, z = -293.6 },
size = { x = 624.9, z = 568.8 },
born_pos = { x = 96.152, y = 5.556, z = 0.000 },
born_rot = { x = 0.000, y = 275.509, z = 0.000 },
die_y = -100,
city_id = 4,
vision_anchor = { x = -1000.0, z = -1000.0 }
}
-- 所有的区块
blocks = { 20162 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -271.0, z = -293.6 }, max = { x = 353.9, z = 275.2 } }
}
-- Dummy Points
dummy_points = { "dummy_points" }
-- Routes
routes_config = { "routes" }
@@ -0,0 +1,24 @@
{
"sceneId": 20162,
"routes": [
{
"localId": 1,
"name": "Route_001",
"type": "OneWay",
"rotType": "ROT_NONE",
"rotAngleType": "ROT_ANGLE_Y",
"arriveRange": 2.0,
"points": [
{
"pos": {
"x": 0.002,
"y": 5.998,
"z": -0.012
},
"waitTime": 0.0,
"targetVelocity": 1.0
}
]
}
]
}
@@ -0,0 +1,10 @@
-- 所有的group
groups = {
{ id = 220162001, pos = { x = 5.222, y = 6.043, z = 0.770 } },
{ id = 220162002, pos = { x = 15.778, y = -35.208, z = 0.162 } },
{ id = 220162003, pos = { x = 1.528, y = -34.466, z = 0.943 } },
{ id = 220162004, pos = { x = 19.529, y = -34.011, z = 29.249 } },
{ id = 220162005, pos = { x = -1.235, y = -34.466, z = 11.199 } },
{ id = 220162006, pos = { x = -3.413, y = -34.466, z = 10.187 } },
{ id = 220162007, pos = { x = 32.359, y = 112.010, z = 0.498 } }
}
@@ -0,0 +1,50 @@
dummy_points = {
["PlayFind_End"] = { pos = { x = 24.375, y = -30.934, z = 26.044 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
["PlayFind_N10000005"] = { pos = { x = 25.716, y = -32.080, z = 27.963 }, rot = { x = 0.000, y = 217.384, z = 0.000 } },
["PlayFind_N1005"] = { pos = { x = 26.424, y = -32.053, z = 26.941 }, rot = { x = 0.000, y = 239.273, z = 0.000 } },
["PlayFind_N1056"] = { pos = { x = -35.214, y = -33.290, z = -72.584 }, rot = { x = 0.000, y = 102.676, z = 0.000 } },
["Q302203_N10000005"] = { pos = { x = 2.929, y = 105.170, z = -6.362 }, rot = { x = 0.000, y = 289.384, z = 0.000 } },
["Q302203_N1005"] = { pos = { x = 2.346, y = 105.170, z = -7.363 }, rot = { x = 0.000, y = 306.814, z = 0.000 } },
["Q302203_N1053"] = { pos = { x = -14.984, y = 111.416, z = 6.438 }, rot = { x = 0.000, y = 141.745, z = 0.000 } },
["Q302203_N12660"] = { pos = { x = -14.689, y = 111.409, z = -0.205 }, rot = { x = 0.000, y = 107.506, z = 0.000 } },
["Q302205_N10000005"] = { pos = { x = 97.403, y = 5.556, z = -0.414 }, rot = { x = 0.000, y = 269.608, z = 0.000 } },
["Q302205_N1005"] = { pos = { x = 97.382, y = 5.556, z = -1.641 }, rot = { x = 0.000, y = 280.701, z = 0.000 } },
["Q302205_N1053"] = { pos = { x = 97.403, y = 5.556, z = 0.752 }, rot = { x = 0.000, y = 269.608, z = 0.000 } },
["Q302206_A"] = { pos = { x = 16.463, y = 0.642, z = -16.518 }, rot = { x = 0.000, y = 277.902, z = 0.000 } },
["Q302206_A_2"] = { pos = { x = 21.340, y = 111.415, z = -4.857 }, rot = { x = 0.000, y = 314.300, z = 0.000 } },
["Q302206_B"] = { pos = { x = 13.609, y = 0.642, z = -9.702 }, rot = { x = 0.000, y = 226.461, z = 0.000 } },
["Q302206_B_2"] = { pos = { x = 22.646, y = 111.416, z = -3.206 }, rot = { x = 0.000, y = 295.037, z = 0.000 } },
["Q302206_C"] = { pos = { x = 7.434, y = 0.642, z = -22.656 }, rot = { x = 0.000, y = 20.266, z = 0.000 } },
["Q302206_C_2"] = { pos = { x = 15.313, y = 111.254, z = 7.628 }, rot = { x = 0.000, y = 165.064, z = 0.000 } },
["Q302206_D"] = { pos = { x = 3.970, y = 0.642, z = -16.601 }, rot = { x = 0.000, y = 69.786, z = 0.000 } },
["Q302206_D_2"] = { pos = { x = 15.656, y = 111.254, z = -7.611 }, rot = { x = 0.000, y = 13.804, z = 0.000 } },
["Q302206_E"] = { pos = { x = 27.990, y = 2.153, z = -15.521 }, rot = { x = 0.000, y = 266.493, z = 0.000 } },
["Q302206_E_2"] = { pos = { x = 33.798, y = 112.010, z = 5.257 }, rot = { x = 0.000, y = 251.769, z = 0.000 } },
["Q302206_guide"] = { pos = { x = 24.110, y = 5.530, z = 0.046 }, rot = { x = 0.000, y = 270.991, z = 0.000 } },
["Q302206_N10000005"] = { pos = { x = 39.397, y = 5.561, z = 1.039 }, rot = { x = 0.000, y = 270.000, z = 0.000 } },
["Q302206_N10000005_2"] = { pos = { x = 15.731, y = 111.409, z = -0.708 }, rot = { x = 0.000, y = 82.727, z = 0.000 } },
["Q302206_N1005"] = { pos = { x = 39.423, y = 5.561, z = -1.168 }, rot = { x = 0.000, y = 270.000, z = 0.000 } },
["Q302206_N1005_2"] = { pos = { x = 15.731, y = 111.409, z = 0.804 }, rot = { x = 0.000, y = 97.407, z = 0.000 } },
["Q302206_N1053"] = { pos = { x = 37.577, y = 5.561, z = -0.022 }, rot = { x = 0.000, y = 270.991, z = 0.000 } },
["Q302206_N1053_2"] = { pos = { x = 20.258, y = 111.409, z = -0.050 }, rot = { x = 0.000, y = 90.391, z = 0.000 } },
["Q302206_N12660"] = { pos = { x = 26.319, y = 2.153, z = -16.841 }, rot = { x = 0.000, y = 273.334, z = 0.000 } },
["Q302206_N12660_2"] = { pos = { x = 29.217, y = 112.010, z = -0.019 }, rot = { x = 0.000, y = 270.302, z = 0.000 } },
["Q302206_ReSolider1"] = { pos = { x = -10.296, y = 111.328, z = -33.100 }, rot = { x = 0.000, y = 41.617, z = 0.000 } },
["Q302206_ReSolider2"] = { pos = { x = -30.343, y = 111.530, z = -17.633 }, rot = { x = 0.000, y = 72.894, z = 0.000 } },
["Q302206_ReSolider3"] = { pos = { x = -30.475, y = 111.530, z = 17.730 }, rot = { x = 0.000, y = 113.703, z = 0.000 } },
["Q302206_ReSolider4"] = { pos = { x = -9.943, y = 111.328, z = 33.101 }, rot = { x = 0.000, y = 138.503, z = 0.000 } },
["Q302207_guide"] = { pos = { x = 43.243, y = 112.004, z = -0.020 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
["Q302208_guide"] = { pos = { x = 37.218, y = 112.004, z = -18.033 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
["Q302208_N10000005"] = { pos = { x = -15.944, y = -35.220, z = -0.453 }, rot = { x = 0.000, y = 357.678, z = 0.000 } },
["Q302208_N1005"] = { pos = { x = -16.087, y = -35.213, z = 1.004 }, rot = { x = 0.000, y = 174.794, z = 0.000 } },
["Q302209_N1053"] = { pos = { x = 40.638, y = 5.577, z = -0.057 }, rot = { x = 0.000, y = 89.237, z = 0.000 } },
["Q302219_N12660"] = { pos = { x = 6.545, y = 6.068, z = -0.075 }, rot = { x = 0.000, y = 90.000, z = 0.000 } },
["Q302219_N12806"] = { pos = { x = 5.346, y = 6.045, z = -1.174 }, rot = { x = 0.000, y = 70.531, z = 0.000 } },
["Q302221_N1052"] = { pos = { x = -10.479, y = -34.466, z = 0.139 }, rot = { x = 0.000, y = 270.000, z = 0.000 } },
["SpecialTalk_N10000005"] = { pos = { x = -68.696, y = -32.892, z = 33.178 }, rot = { x = 0.000, y = 105.658, z = 0.000 } },
["SpecialTalk_N1005"] = { pos = { x = -68.725, y = -33.410, z = 34.018 }, rot = { x = 0.000, y = 99.170, z = 0.000 } },
["SpecialTalk_N1052"] = { pos = { x = -66.428, y = -33.415, z = 32.178 }, rot = { x = 0.000, y = 295.927, z = 0.000 } },
["SpecialTalk_N1053"] = { pos = { x = -67.195, y = -33.425, z = 34.258 }, rot = { x = 0.000, y = 204.889, z = 0.000 } },
["SpecialTalk_N1058"] = { pos = { x = -68.618, y = -33.391, z = 29.986 }, rot = { x = 0.000, y = 19.668, z = 0.000 } },
["SpecialTalk_N12709"] = { pos = { x = -11.703, y = -35.208, z = -11.765 }, rot = { x = 0.000, y = 129.244, z = 0.000 } }
}
@@ -0,0 +1,72 @@
-- 基础信息
local base_info = {
group_id = 220162001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70350455, pos = { x = 0.002, y = 5.998, z = -0.012 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, route_id = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,802 @@
-- 基础信息
local base_info = {
group_id = 220162002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
-- 正确指引
{ config_id = 2001, gadget_id = 70360286, pos = { x = 25.957, y = -30.934, z = 27.605 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
-- 错误指引1——掉钱
{ config_id = 2004, gadget_id = 70710913, pos = { x = -24.003, y = -33.971, z = 27.742 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, chest_drop_id = 1050255, drop_count = 1, isOneoff = true, persistent = true },
-- 错误指引2——掉钱
{ config_id = 2007, gadget_id = 70710913, pos = { x = -3.232, y = -35.148, z = -19.714 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, chest_drop_id = 1050255, drop_count = 1, isOneoff = true, persistent = true },
-- 正确指引
{ config_id = 2011, gadget_id = 70290664, pos = { x = 25.957, y = -30.934, z = 27.605 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
-- 错误指引1——掉钱
{ config_id = 2012, gadget_id = 70290664, pos = { x = -24.003, y = -33.971, z = 27.742 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
-- 错误指引2——掉钱
{ config_id = 2013, gadget_id = 70290664, pos = { x = -3.232, y = -35.148, z = -19.714 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
-- 错误指引3——不掉钱
{ config_id = 2016, gadget_id = 70290664, pos = { x = -21.123, y = -34.045, z = -24.266 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
-- 错误指引3——不掉钱
{ config_id = 2017, gadget_id = 70360286, pos = { x = -21.123, y = -34.045, z = -24.266 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
-- 错误指引4——不掉钱
{ config_id = 2018, gadget_id = 70360286, pos = { x = 15.257, y = -35.144, z = 0.999 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
-- 错误指引4——不掉钱
{ config_id = 2021, gadget_id = 70290664, pos = { x = 15.257, y = -35.144, z = 0.999 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
-- 错误指引1——掉钱
{ config_id = 2023, gadget_id = 70310148, pos = { x = -24.003, y = -33.971, z = 27.742 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2024, gadget_id = 70310148, pos = { x = -2.435, y = -35.029, z = -18.601 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2025, gadget_id = 70310148, pos = { x = -21.123, y = -34.047, z = -24.266 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2026, gadget_id = 70310148, pos = { x = 15.257, y = -35.145, z = 0.999 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2040, gadget_id = 70310148, pos = { x = 25.957, y = -32.434, z = 27.605 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
-- 激活特效用——别乱动这个
{ config_id = 2010, shape = RegionShape.CYLINDER, radius = 50, pos = { x = -0.248, y = -33.271, z = 0.303 }, height = 25.000, team_ability_group_list = { "VoidSearching_AbilityGroup" } },
-- 正确指引-进入出现按钮和提示
{ config_id = 2027, shape = RegionShape.CYLINDER, radius = 10, pos = { x = 25.435, y = -28.902, z = 26.080 }, height = 15.000 },
-- 正确指引-离开消失按钮和提示
{ config_id = 2028, shape = RegionShape.CYLINDER, radius = 10, pos = { x = 25.435, y = -28.902, z = 26.080 }, height = 15.000 },
-- 错误指引1——掉钱-进入出现按钮和提示
{ config_id = 2029, shape = RegionShape.CYLINDER, radius = 10, pos = { x = -24.003, y = -30.230, z = 27.742 }, height = 15.000 },
-- 错误指引1——掉钱-离开消失按钮和提示
{ config_id = 2030, shape = RegionShape.CYLINDER, radius = 10, pos = { x = -24.003, y = -30.230, z = 27.742 }, height = 15.000 },
-- 错误指引2——掉钱-进入出现按钮和提示
{ config_id = 2031, shape = RegionShape.CYLINDER, radius = 10, pos = { x = -3.232, y = -30.806, z = -19.714 }, height = 15.000 },
-- 错误指引2——掉钱-离开消失按钮和提示
{ config_id = 2032, shape = RegionShape.CYLINDER, radius = 10, pos = { x = -3.232, y = -30.806, z = -19.714 }, height = 15.000 },
-- 错误指引3——不掉钱-进入出现按钮和提示
{ config_id = 2033, shape = RegionShape.CYLINDER, radius = 10, pos = { x = -21.123, y = -29.697, z = -24.266 }, height = 15.000 },
-- 错误指引3——不掉钱-离开消失按钮和提示
{ config_id = 2034, shape = RegionShape.CYLINDER, radius = 10, pos = { x = -21.123, y = -29.697, z = -24.266 }, height = 15.000 },
-- 错误指引4——不掉钱-进入出现按钮和提示
{ config_id = 2035, shape = RegionShape.CYLINDER, radius = 10, pos = { x = 15.257, y = -30.298, z = 0.999 }, height = 15.000 },
-- 错误指引4——不掉钱-离开消失按钮和提示
{ config_id = 2036, shape = RegionShape.CYLINDER, radius = 10, pos = { x = 15.257, y = -30.298, z = 0.999 }, height = 15.000 },
-- 重置变量-方便断线重连
{ config_id = 2037, shape = RegionShape.CYLINDER, radius = 50, pos = { x = -0.248, y = -33.271, z = 0.303 }, height = 25.000 }
}
-- 触发器
triggers = {
-- 正确指引
{ config_id = 1002002, name = "GADGET_CREATE_2002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_2002", action = "action_EVENT_GADGET_CREATE_2002" },
-- 正确指引
{ config_id = 1002003, name = "SELECT_OPTION_2003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2003", action = "action_EVENT_SELECT_OPTION_2003" },
-- 错误指引1——掉钱
{ config_id = 1002006, name = "GADGET_STATE_CHANGE_2006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_2006", action = "action_EVENT_GADGET_STATE_CHANGE_2006" },
-- 错误指引2——掉钱
{ config_id = 1002009, name = "GADGET_STATE_CHANGE_2009", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_2009", action = "action_EVENT_GADGET_STATE_CHANGE_2009" },
-- 错误指引3——不掉钱
{ config_id = 1002014, name = "GADGET_CREATE_2014", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_2014", action = "action_EVENT_GADGET_CREATE_2014" },
-- 错误指引3——不掉钱
{ config_id = 1002015, name = "SELECT_OPTION_2015", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2015", action = "action_EVENT_SELECT_OPTION_2015" },
-- 错误指引4——不掉钱
{ config_id = 1002019, name = "GADGET_CREATE_2019", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_2019", action = "action_EVENT_GADGET_CREATE_2019" },
-- 错误指引4——不掉钱
{ config_id = 1002020, name = "SELECT_OPTION_2020", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2020", action = "action_EVENT_SELECT_OPTION_2020" },
-- 正确指引-进入出现按钮和提示
{ config_id = 1002027, name = "ENTER_REGION_2027", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2027", action = "action_EVENT_ENTER_REGION_2027", trigger_count = 0 },
-- 正确指引-离开消失按钮和提示
{ config_id = 1002028, name = "LEAVE_REGION_2028", event = EventType.EVENT_LEAVE_REGION, source = "", condition = "", action = "action_EVENT_LEAVE_REGION_2028", trigger_count = 0 },
-- 错误指引1——掉钱-进入出现按钮和提示
{ config_id = 1002029, name = "ENTER_REGION_2029", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2029", action = "action_EVENT_ENTER_REGION_2029", trigger_count = 0 },
-- 错误指引1——掉钱-离开消失按钮和提示
{ config_id = 1002030, name = "LEAVE_REGION_2030", event = EventType.EVENT_LEAVE_REGION, source = "", condition = "condition_EVENT_LEAVE_REGION_2030", action = "action_EVENT_LEAVE_REGION_2030", trigger_count = 0 },
-- 错误指引2——掉钱-进入出现按钮和提示
{ config_id = 1002031, name = "ENTER_REGION_2031", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2031", action = "action_EVENT_ENTER_REGION_2031", trigger_count = 0 },
-- 错误指引2——掉钱-离开消失按钮和提示
{ config_id = 1002032, name = "LEAVE_REGION_2032", event = EventType.EVENT_LEAVE_REGION, source = "", condition = "condition_EVENT_LEAVE_REGION_2032", action = "action_EVENT_LEAVE_REGION_2032", trigger_count = 0 },
-- 错误指引3——不掉钱-进入出现按钮和提示
{ config_id = 1002033, name = "ENTER_REGION_2033", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2033", action = "action_EVENT_ENTER_REGION_2033", trigger_count = 0 },
-- 错误指引3——不掉钱-离开消失按钮和提示
{ config_id = 1002034, name = "LEAVE_REGION_2034", event = EventType.EVENT_LEAVE_REGION, source = "", condition = "condition_EVENT_LEAVE_REGION_2034", action = "action_EVENT_LEAVE_REGION_2034", trigger_count = 0 },
-- 错误指引4——不掉钱-进入出现按钮和提示
{ config_id = 1002035, name = "ENTER_REGION_2035", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2035", action = "action_EVENT_ENTER_REGION_2035", trigger_count = 0 },
-- 错误指引4——不掉钱-离开消失按钮和提示
{ config_id = 1002036, name = "LEAVE_REGION_2036", event = EventType.EVENT_LEAVE_REGION, source = "", condition = "condition_EVENT_LEAVE_REGION_2036", action = "action_EVENT_LEAVE_REGION_2036", trigger_count = 0 },
-- 重置变量-方便断线重连
{ config_id = 1002037, name = "ENTER_REGION_2037", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2037", action = "action_EVENT_ENTER_REGION_2037" },
-- NoMoreOne01——判定
{ config_id = 1002038, name = "GADGET_CREATE_2038", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_2038", action = "action_EVENT_GADGET_CREATE_2038", trigger_count = 0 },
-- NoMoreOne02——判定
{ config_id = 1002039, name = "GADGET_CREATE_2039", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_2039", action = "action_EVENT_GADGET_CREATE_2039", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "Var_1", value = 0, no_refresh = false },
{ config_id = 2, name = "Var_2", value = 0, no_refresh = false },
{ config_id = 3, name = "Var_3", value = 0, no_refresh = false },
{ config_id = 4, name = "Var_4", value = 0, no_refresh = false },
{ config_id = 5, name = "NoMoreOne01", value = 0, no_refresh = true },
{ config_id = 6, name = "NoMoreOne02", value = 0, no_refresh = true }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { 2037 },
triggers = { "ENTER_REGION_2037" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 2001, 2004, 2007, 2011, 2016, 2017, 2018, 2021 },
regions = { 2010, 2027, 2028, 2033, 2034, 2035, 2036 },
triggers = { "GADGET_CREATE_2002", "SELECT_OPTION_2003", "GADGET_STATE_CHANGE_2006", "GADGET_STATE_CHANGE_2009", "GADGET_CREATE_2014", "SELECT_OPTION_2015", "GADGET_CREATE_2019", "SELECT_OPTION_2020", "ENTER_REGION_2027", "LEAVE_REGION_2028", "ENTER_REGION_2033", "LEAVE_REGION_2034", "ENTER_REGION_2035", "LEAVE_REGION_2036", "GADGET_CREATE_2038", "GADGET_CREATE_2039" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = 正确指引,
monsters = { },
gadgets = { 2040 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = 错误指引1——掉钱,
monsters = { },
gadgets = { 2023 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = 错误指引2——掉钱,
monsters = { },
gadgets = { 2024 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = 错误指引3——不掉钱,
monsters = { },
gadgets = { 2025 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 7,
-- description = 错误指引4——不掉钱,
monsters = { },
gadgets = { 2026 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 8,
-- description = NoMoreOne01,
monsters = { },
gadgets = { 2012 },
regions = { 2029, 2030 },
triggers = { "ENTER_REGION_2029", "LEAVE_REGION_2030" },
rand_weight = 100
},
{
-- suite_id = 9,
-- description = NoMoreOne02,
monsters = { },
gadgets = { 2013 },
regions = { 2031, 2032 },
triggers = { "ENTER_REGION_2031", "LEAVE_REGION_2032" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_2002(context, evt)
if 2001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_2002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 220162002, 2001, {64}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2003(context, evt)
-- 判断是gadgetid 2001 option_id 64
if 2001 ~= evt.param1 then
return false
end
if 64 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2003(context, evt)
-- 删除指定group 220162002 ;指定config2001;物件身上指定option64
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 220162002, 2001, 64) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "220162002") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220162002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_2006(context, evt)
if 2004 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_2006(context, evt)
-- 将本组内变量名为 "NoMoreOne01" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "NoMoreOne01", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 将本组内变量名为 "Var_1" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "Var_1", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 卸载指定gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 220162002, EntityType.GADGET, 2012 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
-- 卸载指定gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 220162002, EntityType.GADGET, 2023 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "2201620020") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_2009(context, evt)
if 2007 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_2009(context, evt)
-- 将本组内变量名为 "NoMoreOne02" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "NoMoreOne02", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 将本组内变量名为 "Var_2" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "Var_2", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 卸载指定gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 220162002, EntityType.GADGET, 2013 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
-- 卸载指定gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 220162002, EntityType.GADGET, 2024 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "2201620020") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_2014(context, evt)
if 2017 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_2014(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 220162002, 2017, {64}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2015(context, evt)
-- 判断是gadgetid 2017 option_id 64
if 2017 ~= evt.param1 then
return false
end
if 64 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2015(context, evt)
-- 删除指定group 220162002 ;指定config2017;物件身上指定option64
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 220162002, 2017, 64) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 将本组内变量名为 "Var_3" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "Var_3", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 卸载指定gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 220162002, EntityType.GADGET, 2016 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
-- 卸载指定gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 220162002, EntityType.GADGET, 2025 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "2201620021") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_2019(context, evt)
if 2018 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_2019(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 220162002, 2018, {64}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2020(context, evt)
-- 判断是gadgetid 2018 option_id 64
if 2018 ~= evt.param1 then
return false
end
if 64 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2020(context, evt)
-- 删除指定group 220162002 ;指定config2018;物件身上指定option64
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 220162002, 2018, 64) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 将本组内变量名为 "Var_4" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "Var_4", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 卸载指定gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 220162002, EntityType.GADGET, 2021 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
-- 卸载指定gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 220162002, EntityType.GADGET, 2026 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "2201620021") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_2027(context, evt)
if evt.param1 ~= 2027 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_2027(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 220162002, 3)
return 0
end
-- 触发操作
function action_EVENT_LEAVE_REGION_2028(context, evt)
-- 删除suite3的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 220162002, 3)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_2029(context, evt)
if evt.param1 ~= 2029 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
-- 判断变量"Var_1"为0
if ScriptLib.GetGroupVariableValue(context, "Var_1") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_2029(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 220162002, 4)
return 0
end
-- 触发条件
function condition_EVENT_LEAVE_REGION_2030(context, evt)
-- 判断变量"Var_1"为0
if ScriptLib.GetGroupVariableValue(context, "Var_1") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_LEAVE_REGION_2030(context, evt)
-- 删除suite4的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 220162002, 4)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_2031(context, evt)
if evt.param1 ~= 2031 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
-- 判断变量"Var_2"为0
if ScriptLib.GetGroupVariableValue(context, "Var_2") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_2031(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 220162002, 5)
return 0
end
-- 触发条件
function condition_EVENT_LEAVE_REGION_2032(context, evt)
-- 判断变量"Var_2"为0
if ScriptLib.GetGroupVariableValue(context, "Var_2") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_LEAVE_REGION_2032(context, evt)
-- 删除suite5的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 220162002, 5)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_2033(context, evt)
if evt.param1 ~= 2033 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
-- 判断变量"Var_3"为0
if ScriptLib.GetGroupVariableValue(context, "Var_3") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_2033(context, evt)
-- 添加suite6的新内容
ScriptLib.AddExtraGroupSuite(context, 220162002, 6)
return 0
end
-- 触发条件
function condition_EVENT_LEAVE_REGION_2034(context, evt)
-- 判断变量"Var_3"为0
if ScriptLib.GetGroupVariableValue(context, "Var_3") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_LEAVE_REGION_2034(context, evt)
-- 删除suite6的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 220162002, 6)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_2035(context, evt)
if evt.param1 ~= 2035 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
-- 判断变量"Var_4"为0
if ScriptLib.GetGroupVariableValue(context, "Var_4") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_2035(context, evt)
-- 添加suite7的新内容
ScriptLib.AddExtraGroupSuite(context, 220162002, 7)
return 0
end
-- 触发条件
function condition_EVENT_LEAVE_REGION_2036(context, evt)
-- 判断变量"Var_4"为0
if ScriptLib.GetGroupVariableValue(context, "Var_4") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_LEAVE_REGION_2036(context, evt)
-- 删除suite7的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 220162002, 7)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_2037(context, evt)
if evt.param1 ~= 2037 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_2037(context, evt)
-- 将本组内变量名为 "Var_1" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "Var_1", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 将本组内变量名为 "Var_2" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "Var_2", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 将本组内变量名为 "Var_3" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "Var_3", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 将本组内变量名为 "Var_4" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "Var_4", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_2038(context, evt)
if 2004 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_2038(context, evt)
-- 添加suite8的新内容
ScriptLib.AddExtraGroupSuite(context, 220162002, 8)
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_2039(context, evt)
if 2007 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_2039(context, evt)
-- 添加suite9的新内容
ScriptLib.AddExtraGroupSuite(context, 220162002, 9)
return 0
end
@@ -0,0 +1,105 @@
-- 基础信息
local base_info = {
group_id = 220162003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3001, gadget_id = 70710881, pos = { x = -7.227, y = -34.421, z = -0.002 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 3002, gadget_id = 70710881, pos = { x = -0.008, y = -34.421, z = 7.229 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3003, gadget_id = 70710881, pos = { x = 7.257, y = -34.421, z = -0.005 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 3004, gadget_id = 70710881, pos = { x = 0.001, y = -34.421, z = -7.251 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003005, name = "QUEST_FINISH_3005", event = EventType.EVENT_QUEST_FINISH, source = "302234", condition = "", action = "action_EVENT_QUEST_FINISH_3005", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3001, 3002, 3003, 3004 },
regions = { },
triggers = { "QUEST_FINISH_3005" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_QUEST_FINISH_3005(context, evt)
-- 将configid为 3001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 3002 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 3003 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3003, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 3004 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3004, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,93 @@
-- 基础信息
local base_info = {
group_id = 220162004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70710880, pos = { x = 24.618, y = -31.664, z = 26.279 }, rot = { x = 0.400, y = 188.370, z = 21.508 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004002, name = "QUEST_FINISH_4002", event = EventType.EVENT_QUEST_FINISH, source = "302235", condition = "", action = "action_EVENT_QUEST_FINISH_4002", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 4001 },
regions = { },
triggers = { "QUEST_FINISH_4002" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_QUEST_FINISH_4002(context, evt)
-- 将configid为 4001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,85 @@
-- 基础信息
local base_info = {
group_id = 220162005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5001, gadget_id = 70710866, pos = { x = -76.517, y = -33.390, z = 26.693 }, rot = { x = 0.000, y = 198.088, z = 0.000 }, level = 1 },
{ config_id = 5002, gadget_id = 70300048, pos = { x = -67.231, y = -33.477, z = 31.480 }, rot = { x = 0.000, y = 289.175, z = 0.000 }, level = 1 },
{ config_id = 5003, gadget_id = 70300048, pos = { x = -66.942, y = -33.477, z = 32.544 }, rot = { x = 0.000, y = 289.175, z = 0.000 }, level = 1 },
{ config_id = 5004, gadget_id = 70300048, pos = { x = -68.878, y = -33.477, z = 31.998 }, rot = { x = 0.000, y = 110.934, z = 0.000 }, level = 1 },
{ config_id = 5005, gadget_id = 70300048, pos = { x = -68.515, y = -33.477, z = 33.106 }, rot = { x = 0.000, y = 110.934, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 5001, 5002, 5003, 5004, 5005 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,81 @@
-- 基础信息
local base_info = {
group_id = 220162006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6001, gadget_id = 70710888, pos = { x = -25.346, y = -33.390, z = -84.094 }, rot = { x = 0.000, y = 20.471, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 6001 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,79 @@
-- 基础信息
local base_info = {
group_id = 220162007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 7001, gadget_id = 70710805, pos = { x = 34.967, y = 113.344, z = 2.794 }, rot = { x = 0.000, y = 344.882, z = 0.000 }, level = 1 },
{ config_id = 7002, gadget_id = 70710805, pos = { x = 34.341, y = 113.344, z = 2.928 }, rot = { x = 0.000, y = 330.335, z = 0.000 }, level = 1 },
{ config_id = 7003, gadget_id = 70710805, pos = { x = 34.536, y = 113.344, z = 2.310 }, rot = { x = 0.000, y = 350.375, z = 0.000 }, level = 1 },
{ config_id = 7004, gadget_id = 70710805, pos = { x = 34.536, y = 113.344, z = -3.050 }, rot = { x = 0.000, y = 350.375, z = 0.000 }, level = 1 },
{ config_id = 7005, gadget_id = 70710805, pos = { x = 34.967, y = 113.344, z = -2.566 }, rot = { x = 0.000, y = 344.882, z = 0.000 }, level = 1 },
{ config_id = 7006, gadget_id = 70710805, pos = { x = 34.341, y = 113.344, z = -2.432 }, rot = { x = 0.000, y = 330.335, z = 0.000 }, level = 1 },
{ config_id = 7007, gadget_id = 70710867, pos = { x = 34.610, y = 112.648, z = -2.680 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 7008, gadget_id = 70710867, pos = { x = 34.610, y = 112.648, z = 2.680 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 7001, 7002, 7003, 7004, 7005, 7006, 7007, 7008 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,110 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonEntry",
"alias": "",
"areaId": 0,
"cutsceneList": [],
"disableInteraction": false,
"dungeonEntryType": "Normal",
"dungeonIds": [
8001
],
"dungeonQuestConditionList": {
"dungeonId": 0,
"mainQuestIdList": []
},
"dungeonRandomList": [],
"dungeonRosterList": [],
"exploreRatio": 1,
"fireFieldEvent": false,
"forbidSimpleUnlock": false,
"gadgetId": 70010006,
"groupLimit": false,
"isForbidAvatarAutoUseSpring": false,
"isForbidAvatarRevive": false,
"isModelHidden": false,
"mapVisibility": "Never",
"maxSpringVolume": 0,
"npcId": 0,
"pointType": "DungeonEntry",
"pos": {
"x": 102.0706,
"y": 5.556355,
"z": 0.06834278
},
"removeEntityIfLocked": true,
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"showLevel": 1,
"showOnLockedArea": false,
"size": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"titleTextID": "UI_STC_Intee_DungeonEntry",
"tranPos": {
"x": 102.070618,
"y": 5.55635452,
"z": 0.0683427751
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": false,
"worktopGroupId": 0
},
"2": {
"$type": "DungeonWayPoint",
"alias": "",
"areaId": 0,
"disableClientTrigger": false,
"gadgetId": 70010006,
"groupIds": [],
"groupLimit": false,
"isActive": false,
"isBoss": false,
"isModelHidden": false,
"pointType": "DungeonWayPoint",
"pos": {
"x": -14.23034,
"y": -35.22427,
"z": -4.131529
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 30.0,
"y": 30.0,
"z": 30.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}