添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -312.5, z = -187.3 },
size = { x = 593.4, z = 532.2 },
born_pos = { x = 9.683, y = 0.563, z = 73.192 },
born_rot = { x = 0.000, y = 268.322, z = 0.000 },
die_y = -50,
city_id = 4,
vision_anchor = { x = -1000.0, z = -1000.0 }
}
-- 所有的区块
blocks = { 20161 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -312.5, z = -187.3 }, max = { x = 280.9, z = 344.9 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

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{
"sceneId": 20161,
"routes": []
}

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-- 所有的group
groups = {
{ id = 220161001, refresh_id = 1002, pos = { x = -29.928, y = 0.433, z = 75.363 } }
}

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-- 基础信息
local base_info = {
group_id = 220161001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1001, monster_id = 21020201, pos = { x = -28.128, y = 0.846, z = 75.567 }, rot = { x = 0.000, y = 112.244, z = 0.000 }, level = 1, disableWander = true, affix = { 1007 } },
{ config_id = 1002, monster_id = 21020101, pos = { x = -28.183, y = 0.671, z = 70.052 }, rot = { x = 0.000, y = 70.575, z = 0.000 }, level = 1, disableWander = true, affix = { 1007 } },
{ config_id = 1003, monster_id = 26040101, pos = { x = -29.039, y = 0.484, z = 80.269 }, rot = { x = 0.000, y = 130.717, z = 0.000 }, level = 1, disableWander = true, affix = { 1007 } },
{ config_id = 1004, monster_id = 26040104, pos = { x = -28.814, y = 0.607, z = 65.122 }, rot = { x = 0.000, y = 55.074, z = 0.000 }, level = 1, disableWander = true, affix = { 1007 } },
{ config_id = 1005, monster_id = 21020501, pos = { x = -35.712, y = 0.928, z = 76.895 }, rot = { x = 0.000, y = 117.652, z = 0.000 }, level = 1, disableWander = true, affix = { 1007 } },
{ config_id = 1006, monster_id = 21020801, pos = { x = -35.990, y = 0.592, z = 67.830 }, rot = { x = 0.000, y = 66.495, z = 0.000 }, level = 1, disableWander = true, affix = { 1007 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1007, gadget_id = 70900201, pos = { x = -20.026, y = 3.210, z = 72.855 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1008, gadget_id = 70330417, pos = { x = -54.365, y = 2.950, z = 73.096 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 1010, gadget_id = 70950011, pos = { x = -21.852, y = 0.379, z = 89.020 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1011, gadget_id = 70950011, pos = { x = 24.772, y = 3.082, z = 74.209 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 1012, gadget_id = 70950010, pos = { x = -44.200, y = 0.651, z = 88.880 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1013, gadget_id = 70330287, pos = { x = -30.238, y = -0.496, z = 72.766 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1015, gadget_id = 70310016, pos = { x = -28.373, y = 0.270, z = 74.687 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1016, gadget_id = 70310016, pos = { x = -33.039, y = 0.270, z = 74.687 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1017, gadget_id = 70310016, pos = { x = -33.039, y = 0.270, z = 70.616 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1018, gadget_id = 70310016, pos = { x = -28.273, y = 0.270, z = 70.616 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1019, gadget_id = 70330452, pos = { x = -13.419, y = 0.038, z = 56.729 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1020, gadget_id = 70330452, pos = { x = -28.416, y = 0.038, z = 56.553 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1021, gadget_id = 70330452, pos = { x = -45.183, y = 0.038, z = 56.685 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1023, gadget_id = 70330334, pos = { x = -20.059, y = 0.592, z = 72.817 }, rot = { x = 0.000, y = 269.273, z = 0.000 }, level = 1 },
{ config_id = 1024, gadget_id = 70360001, pos = { x = -19.991, y = 1.835, z = 72.828 }, rot = { x = 0.000, y = 49.075, z = 0.000 }, level = 1 },
{ config_id = 1025, gadget_id = 70211021, pos = { x = -30.233, y = 0.925, z = 72.713 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, drop_tag = "战斗高级须弥", isOneoff = true, persistent = true }
}
-- 区域
regions = {
{ config_id = 1009, shape = RegionShape.SPHERE, radius = 2.8, pos = { x = -44.585, y = -7.477, z = 85.781 } },
{ config_id = 1014, shape = RegionShape.SPHERE, radius = 5, pos = { x = 7.722, y = 0.433, z = 72.761 } }
}
-- 触发器
triggers = {
{ config_id = 1001009, name = "ENTER_REGION_1009", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1009", action = "action_EVENT_ENTER_REGION_1009" },
{ config_id = 1001014, name = "ENTER_REGION_1014", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1014", action = "action_EVENT_ENTER_REGION_1014" },
{ config_id = 1001026, name = "GADGET_CREATE_1026", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_1026", action = "action_EVENT_GADGET_CREATE_1026", trigger_count = 0 },
{ config_id = 1001027, name = "SELECT_OPTION_1027", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_1027", action = "action_EVENT_SELECT_OPTION_1027", trigger_count = 0 },
{ config_id = 1001028, name = "CHALLENGE_SUCCESS_1028", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2010075", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_1028", trigger_count = 0 },
{ config_id = 1001029, name = "CHALLENGE_FAIL_1029", event = EventType.EVENT_CHALLENGE_FAIL, source = "2010075", condition = "", action = "action_EVENT_CHALLENGE_FAIL_1029", trigger_count = 0 },
{ config_id = 1001030, name = "ANY_MONSTER_DIE_1030", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1030", action = "action_EVENT_ANY_MONSTER_DIE_1030" },
{ config_id = 1001031, name = "ANY_MONSTER_DIE_1031", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1031", action = "action_EVENT_ANY_MONSTER_DIE_1031" },
{ config_id = 1001032, name = "ANY_MONSTER_DIE_1032", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1032", action = "" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1007, 1008, 1010, 1011, 1012, 1013, 1015, 1016, 1017, 1018, 1019, 1020, 1021, 1023, 1024 },
regions = { 1009, 1014 },
triggers = { "ENTER_REGION_1009", "ENTER_REGION_1014", "GADGET_CREATE_1026", "SELECT_OPTION_1027", "CHALLENGE_SUCCESS_1028", "CHALLENGE_FAIL_1029" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 1001, 1002 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_1030" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 1003, 1004 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_1031" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { 1005, 1006 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_1032" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_1009(context, evt)
if evt.param1 ~= 1009 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1009(context, evt)
-- 启动移动平台
if 0 ~= ScriptLib.StartPlatform(context, 1008) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : start_platform")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_1014(context, evt)
if evt.param1 ~= 1014 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1014(context, evt)
-- 将configid为 1013 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1013, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_1026(context, evt)
if 1024 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_1026(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 220161001, 1024, {177}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_1027(context, evt)
-- 判断是gadgetid 1024 option_id 177
if 1024 ~= evt.param1 then
return false
end
if 177 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_1027(context, evt)
-- 创建编号为2010075该挑战的识别id),挑战内容为2010075的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 2010075, 2010075, 220161001, 6, 0, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 220161001, 2)
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 1024 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
-- 将configid为 1023 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1023, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 卸载指定gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 220161001, EntityType.GADGET, 1007 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_1028(context, evt)
-- 将configid为 1023 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1023, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 创建id为1025的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 1025 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_1029(context, evt)
-- 将configid为 1023 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1023, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 创建id为1024的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 1024 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
-- 删除suite2的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 220161001, 2)
-- 删除suite3的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 220161001, 3)
-- 删除suite4的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 220161001, 4)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1030(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 220161001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1030(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 220161001, 3)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1031(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 220161001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1031(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 220161001, 4)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1032(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 220161001) ~= 0 then
return false
end
return true
end

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{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"2": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": -43.40393,
"y": 0.5993924,
"z": 72.86507
},
"rot": {
"x": 0.0,
"y": 270.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": -46.0555038,
"y": 0.5920832,
"z": 72.41294
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": false
}
},
"transRadius": 0.0
}

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[
{
"pointArrayId": 1,
"platformPointList": [
{
"pointId": 1,
"position": {
"x": -30.0,
"y": -5.0,
"z": 73.0
},
"rotation": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"velocity": 2.0,
"time": 0.0,
"isReachEvent": false,
"rotAxis": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotSpeed": 0.0,
"arriveRange": 2.0
},
{
"pointId": 2,
"position": {
"x": -30.0,
"y": -5.0,
"z": 73.0
},
"rotation": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"velocity": 2.0,
"time": 0.0,
"isReachEvent": false,
"rotAxis": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotSpeed": 0.0,
"arriveRange": 2.0
}
]
}
]